scholarly journals Go Story: Design and Evaluation Educational Mobile Learning Podcast using Human Centered Design Method and Gamification for History

2021 ◽  
Vol 6 (3) ◽  
pp. 308-318
Author(s):  
Fajerin Biabdillah ◽  
Herman Tolle ◽  
Fitra A. Bachtiar

Technological developments, especially in the field of education, can help students learn more effectively and help the learning process. The learning method used in high school for history learning still uses conventional methods. The use of this conventional method often experiences problems such as students being less motivated in learning. One of the solutions proposed in this article is to design an android-based learning media that can support the activities of the learning process named go-story. Interface design for students as application users and (UI/UX) based on human centered design methodology and the concept of gamification. The human centered design approach and the concept of gamification will be used in the analysis and design process to maximize the usability and engagement of the application. The application will be implemented and tested on students to measure its effectiveness. The trials that have been carried out show the results of improvements

2021 ◽  
Vol 2 (1) ◽  
pp. 21-34
Author(s):  
Muhammad Teguh ◽  
Wahidul Basri

This article was written with the aim of analyzing the behavior of high school students and all of their factors during history learning during the Covid-19 pandemic, so that knowing the history learning behavior of high school students and responses from high school teachers related to student behavior in the history learning process during the Covid-19 pandemic and analyzing how the reinforcement measures carried out by high school teachers towards students and the effect felt during online learning. The research method used was descriptive qualitative. The subjects of the study were research articles related to students' historical learning behavior during the Covid-19 pandemic, The sample of research articles is 26 journals consisting of national journals and international journals. The results of this study were 1) forms of student behavior in various history lessons; 2) student behavior is influenced by the creativity ability of teachers and the role of the family, and 3) The history teacher provides reinforcement during the online history learning process to students. The conclusion of this study is to maximize the history learning behavior of high school students during the pandemic has 5 (five) aspects learning and management of teaching in the Covid-19 era, know the benefits of learning history using Google classroom, increasing the effectiveness of the teaching and learning process during the Covid-19 Pandemic, the role of families in accompanying student, and increase student activeness in taking online learning.


Author(s):  
Yohannes Kurniawan ◽  
Devyano Luhukay ◽  
Titan Titan

The main problems of current system in agriculture ministry is sub-optimal information retrieval of realization and development of agriculture capital and production facilities subvention. Therefore, this research aims to analyze and design information system for monitoring and evaluation of subvention of agriculture capital and production facilities. This information system is developed based on internet technology to help the main team (agriculture minister and technical team of directorate agriculture department), coach team of provincial agriculture office, and technical team of district/city agriculture office to access the accurate information related realization and development of agriculture business any where and any time. It is designed with OOAD (object oriented analysis and design) method by using UML notation (use case diagram, class diagram, component architecture and user interface design). This research produces a design of information system for subvention monitoring and evaluation of agriculture capital and production facilities for the ministry of agriculture RI.


2018 ◽  
Vol 7 (2.27) ◽  
pp. 175 ◽  
Author(s):  
Tri Susilowati ◽  
Kamarul Shukri Mat The ◽  
Badlihisham Mohd. Nasir ◽  
Abdul Ghafar Don ◽  
Miftachul Huda ◽  
...  

In the learning method of Lampung language in Junior High School 1 Pugung still using conventional method so that the learning process of Lampung language in Junior High School 1 Pugung become less interactive and less fun so that the students pay less attention to what is delivered by the teacher. Lampung language is one of the regional languages in Indonesia, the language of Lampung itself must be studied when students who are in Lampung province who sit in junior high school. So the author makes a multimedia application using Adobe Flash which is used for learning Lampung language in Junior High School 1 Pugung become more interactive and fun, thus helping students to focus in learning Lampung language. 


2018 ◽  
Vol 4 (3) ◽  
pp. 116
Author(s):  
Nurdiana Handayani ◽  
Angga Aditya Permana

<p><em>Abstrak</em> - <strong>Komunikasi adalah aktifitas menyampaikan apa yang ada dipikiran, konsep yang kita miliki yang ingin kita sampaikan pada orang lain atau sebagai seni mempengaruhi orang lain untuk memperoleh apa yang kita inginkan. Berbagai metode telah diterapkan untuk mencapai hasil pembelajaran yang maksimal. Namun banyak guru/dosen yang menggunakan metode pembelajaran dengan lisan saja. Hal ini membuat para pelajar jenuh dan bosan. Bahkan sering terjadi dalam Kegiatan Belajar Mengajar (KBM) seorang guru/dosen sulit menjelaskan materi ajar kepada murid-muridnya, karena keterbasan dalam menggambarkan (visualisasi) permasalahan atau materi yang sedang disampaikan. Sebaliknya tidak jarang siswa/mahasiswa yang kreatif ingin membuat sendiri gambaran secara visual materi ajar yang ia terima dari dosen/guru. Untuk mengatasi masalah tersebut, penulis membuat suatu aplikasi berupa aplikasiinteraktif/multimedia interaktif yang tujuannya untuk meningkatkan motivasi belajar melalui pengembangan dan penciptaan sarana belajar, sumber belajar, dan menunjukkan kemajuan teknologi informasi. Aplikasi interaktif ini menggunakan metode perancangan sistem Finite State Machine (FSM) sebagai sebuah metodologi perancangan sistem kontrol, penerapan FSM telah banyak diterapkan pada perangkat lunak.</strong></p><p><em><strong>Kata Kunci</strong> – Aplikasi, Animasi Interaktif, Finite State Machine (FSM)</em></p><p><em>Abstract</em> - <strong>Communication is an activity of delivered of the things that contains in our mind, some kinds of concepts that we have and we wanted to deliver it to the others or as an art of influencing the other to do what we want to do. Many methods have been carried out to reach the good result of learning process. Though many teachers/lecturers that only use the learning method orally. This made the students to be bored. There are many cases in the Learning Process that a teacher/lecturer usually faced difficulties in delivering the material to the students, because of its limitation in visualizing the problems or the material that given to the students. On the contrary, there are creative students that often wanted to make their own description visually from the material that he/she got from the teacher/lecturer.To counter and to solve that problems, the writer made a new application called interactive application/interactive multimedia in order to improve their motivation in learning through developing and creating the facilities of learning, the source of learning and showing some progress in information technolog. This interactive application uses the Finite State Machine (FSM) system design methodology as a control system design methodology, the application of FSM has been widely applied to the software.</strong></p><p><em><strong>Keywords</strong> - Application, Interactive Animation, Finite State Machine (FSM)</em></p>


2019 ◽  
Vol 3 (2) ◽  
pp. 187-193
Author(s):  
Suyanta Suyanta ◽  
Endang W. Laksono ◽  
Novia Fitri Fadhilah ◽  
Ihwan Rizky

Chemistry learning in high school that trains and develops students’ self-sufficiency and independence has not been done optimally because learners still depend on getting information and knowledge from teachers. Problem-based learning method used in the teaching and learning process is expected to facilitate students’ with self-reliance and learning independence. This method is a problem-oriented learning method that makes students be accustomed to solving problems in order to train their ability in discoveringa concept in the learning process. Teaching learning process with PBL model is done for the subject matter of acid & base solution and electrolyte & non electrolyte solution. Learning independence assessed in this study were self-management, motivation, and confidence. The data of the study were in the form of descriptive quantitative data and analyzed using Anava / Anacova test. The research findings showed that there was a difference of students’ learning independence through the application of problem-based learning method and control method in teaching and learning process. 


Author(s):  
ELIANA CALIXTO SANTOS ◽  
CELINA APARECIDA ALMEIDA PEREIRA ABAR

ResumoO objetivo deste artigo, parte de uma tese em andamento, é apresentar possibilidades de ambientes de aprendizagem, com o uso de tecnologia e materiais personalizados aos alunos, quando detectadas defasagens no seu processo de aprendizagem nos conteúdos de matemática. A maioria dos alunos matriculados nos cursos Técnicos Profissionalizantes de Nível Médio, não conseguem frequentar as aulas de recuperação paralela ofertadas pelo IFSP de forma presencial e no contraturno, pela disponibilidade de horário, conforme preconiza a legislação em vigor. Sendo assim, a pesquisa em desenvolvimento consiste em adaptar a plataforma Moodle, já utilizada pelos alunos do IFSP, e desenvolver um programa de recuperação paralela para os alunos ingressantes dos cursos Técnicos Profissionalizantes de Nível Médio do IFSP, por meio do método de Ensino Híbrido na sua modalidade Flex, permitindo que os alunos, cumpram as atividades, personalizadas pelo professor, em seu próprio ritmo. A questão consiste em verificar se a proposta poderá ser adotada pela instituição após o conhecimento dos resultados obtidos. Palavras-chave: Ensino Híbrido; Recuperação Paralela; Ensino de Matemática.AbstractThe purpose of this article (which is part of an ongoing thesis) is to present possibilities for learning environments using technology and personalized materials to students when gaps in their learning process are detected in the mathematical content. Most students enrolled in the Vocational-Technical High School courses are unable to attend the parallel recovery classes offered by the IFSP in person and the evening, due to the availability of hours, as recommended by the legislation in force. Therefore, the research in development consists of adapting the Moodle platform, already used by IFSP students, and developing a parallel recovery program for students entering the IFSP Technical High School courses, using the Blended Learning method at its Flex mode allowing students to carry out activities personalized by the teacher at their own pace. The question is to verify if the proposal can be adopted by the institution after knowledge of the results obtained.Keywords: Blended Learning; Parallel Recovery; Mathematics Teaching. 


Author(s):  
Ria Asep Sumarni ◽  
Yoga Budi Bhakti ◽  
Irnin Agustina Dwi Astuti ◽  
Dwi Sulisworo ◽  
Moh. Toifur

ABSTRAKPerkembangan teknologi yang merambah dalam dunia pendidikan telah banyak ditandai dengan adanya inovasi-inovasi terbarukan yang dapat menunjang proses pembelajaran. Salah satunya adalah dengan adanya inovasi  dalam pembuatan metode pembelajaran. Guru harus bisa melakukan suatu inovasi pembelajaran karerna, guru memiliki peranan sangat strategis dalam proses pembelajaran. Pembelajaran IPA di SMP wilayah Jadebotabek khususnya mata pelajaran Fisika masih mengggunakan metode ceramah, memberikan catatan, memberikan latihan soal hal ini dirasa  kurang menarik dan sering membosankan karena kurangnya inovasi dalam metode pembelajaran. Tujuan dari penelitian ini untuk melakukan analisis kebutuhan dan melihat peran guru dalam mengembangkan metode pembelajaran IPA yaitu menggunakan metode Flipped Classroom. Metode yang digunakan metode penelitian deskriptif kualitatif yaitu dengan cara melakukan analisis kebutuhan. Data penelitian dikumpulkan melalui wawancara, dan penyebaran angket. Angket analisis kebutuhan diberikan kepada Guru IPA di SMP wilayah Jawa Tengah. Dari hasil penelitian diperoleh bahwa pengembangan metode pembelajaran Flipped Classroom perlu dilakukan di SMP wilayah Jawa Tengah. Hasil lainnya, guru juga menginginkan adanya pelatihan tentang penerapan metode pembelajaran Flipped Classroom untuk meningkatkan kualitas metode pembelajaran. Kata kunci: kebutuhan guru; metode pembelajaran; flipped classroom. ABSTRACTThe development of technology that has penetrated into the world of education has been marked by the existence of renewable innovations that can support the learning process. One of them is the innovation in making learning methods. Teachers must be able to carry out a learning innovation because teachers have a very strategic role in the learning process. Science learning at Junior high school in Central Java area, especially Physics subjects, still uses method of lectures, giving notes, giving exercises, this is deemed less interesting and often boring due to the lack of innovation in learning methods. The purpose of this study is to conduct a need assessment and see the role of the teacher in developing science learning model usuing Flipped Classroom. The research method used is descriptive qualitative research method that is by way of need assessment by conducting interviews questionnaire and direct observation. A needs analysis questionnaire was given to the science teacher at Junior high school in Jawa Tengah area. From the research results, it was found that the development of the Flipped Classroom learning method needed to be carried out at Junior high school in Jawa Tengah area. The other result, teachers at school want training on the application of the Flipped Classroom learning method to improve the quality of learning methods. Keywords: teacher needs; learning methods; flipped classroom.


2018 ◽  
Vol 6 (2) ◽  
pp. 105
Author(s):  
Ida Ubaidah Hidayati

<p>The Aim of this research is to what extent does "Think, Pair, Share" use to improve the students' interest in the teaching-learning process for second class students of SMK Muhammadiyah Salatiga. The methodology of the study is classroom action research, where the writer as a teacher in the teaching-learning process, and writer had a partner as observer in learning activities. The objectives of the study are to what extent does "Think, Pair, Share" use to improve the vocabulary mastery, and to what extent does "Think, Pair, Share" use to improve the vocabulary mastery for the second year students of SMK Muhammadiyah Salatiga. The writer applied test, namely pre-test, and post-test. She implemented three cycles. Each consists of planning, implementation of the action, observation, and reflection. The finding shows that Think, Pair, Share learning method can improve vocabulary in teaching-learning process. It can be seen by the result of pretest and posttest in cycle I is 5.49, cycle II is 6.32, and cycle III is 8.03. From the result is greater than t-table with n=33 is 0.42. It means that the use of TPS can improve the student's vocabulary mastery.</p>


2017 ◽  
Vol 6 (2) ◽  
pp. 10
Author(s):  
Taupik Taupik

This research is purpose to find out the influence of instructional method and learningautonomy to student's attitude in Karawang Senior High School 3. This research is quantitative typewhich uses treatment of experiment design method by level 2x2. Both student's attitude and learningautonomy at learning history are used quetionaire instrument. Based on result of research shows that:(1) student' attitude who think pair share learning method is higer than student's attitude whofollows conventional learning method (2) there are interactions between learning method andconventional learnig (3) student's attitude of learning history which uses think pair share learningmethod and high autonomy learning is higer than student's attitude who follows conventionallearning method with high aoutonomy learning (4)student's attitude who follows think pair sharelearning method at learning history is lower than student's attitude who follows conventionallearning method with low autonomy learning.


Tech-E ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Singgih Tanu Putra ◽  
Edy Edy

The development of technology moves so rapidly beyond human expectations in general, all eyes and minds are shocked by the sophistication of a technology that is packaged to represent various systems in the world, as well as the business world which is touched by technological developments and changes the way of doing business from the old model to be more sophisticated and efficient. PT. Multi Prima Mandiri Sukses is a company that sells laserjet toner ink and various laserjet printer rentals for office needs. The problem that occurs is in the sales department that so far sales are still carried out conventionally by ordering by telephone and sales records are still in the form of physical data where sales reach is not wide and sales data are easily lost. To overcome this problem, an online sales platform was built in the form of e-commerce with the UML (Unified Modeling Language) approach and with the design of the UCD (User Centered Design) method, the programming language used was PHP with MySQL database. The results of this research are in the form of an available online sales system which includes purchases and sales reports with a user center as a reference for developing an e-commerce sales system.


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