scholarly journals RANCANG BANGUN SISTEM INFORMASI OBYEK WISATA BERBASIS WEB MENGGUNAKAN METODE USER CENTERED DESIGN (UCD)

2017 ◽  
Vol 7 (2) ◽  
pp. 149
Author(s):  
Oni Yuliani ◽  
Joko Prasojo

The development of today's technology has been developing very rapidly and carry a very big change because with the technology information can be obtained quickly, accurately and not limited by time and place. One o f the growing sectors in technology development is in the field of tourism which contributes to distribute information about the attractions more interactive, especially through Internet technology. Yogyakarta has a variety of tourist attractions that are so beautiful, but not many people know the various tourist attractions in the area. Information on tourist places will be known if given a forum to exchange information on the matter in the form of a website. In order to generate tourism website in accordance with the wishes of users, the necessary methods of User Centered Design (UCD) based to the user. It is intended to provide information for tourists so it will be easier to plan excursions according to what they want without hesitation choose the desired attraction. Tourism information system was built using PHP as a programming language and MySQL as a database manager. This information system design using the UCD that engage users by providing input in the form of a questionnaire. This information system contains the profiles sights, means of transportation used and distance traveled. Other facilities that can be enjoyed for information about travel agents who can serve a trip out of town, and the inn (hotel). To implement this system needs the previous test program testing and system testing and then be evaluated. The information system created is a system that is capable of displaying objects on the map and provide information on the map if the object is selected, the user can view more detailed position of an object to be searched. For site owners can perform additional object data without having to perform the construction site from scratch, in this case both the data on a map or information. By making this system the objects displayed on the map always updates that facilitate and assist the user in doing excursions in Yogyakarta.

2020 ◽  
Author(s):  
Iris A.G.M. Geerts ◽  
Liselore J.A.E Snaphaan ◽  
Inge M.B. Bongers

BACKGROUND Despite the potential value of assistive technology to support people with dementia (PWD) in everyday activities, use of these technologies is still limited. To ensure that assistive technologies better address the specific needs and daily context of PWD and their informal caregivers, it is particularly important to involve them in all different phases of assistive technology development. The literature rarely describes the involvement of PWD throughout the development process of assistive technologies, which makes it difficult to further reflect on and improve active involvement of PWD. OBJECTIVE This two-part study aimed to gather insights on the user-centered design (UCD) applied in the development process of the alpha prototype of the serious game PLAYTIME by describing the methods and procedures of the UCD as well as evaluating the UCD from the perspective of all involved stakeholders. METHODS The first three phases of the user-driven Living Lab of Innovate Dementia 2.0 were applied to directly involve PWD and their informal caregivers through qualitative research methods, including focus groups and a context-field study, in the development of the alpha prototype of PLAYTIME from exploration to design to testing. After the testing phase, a total number of 18 semi-structured interviews were conducted with PWD, their informal caregivers and the project members of PLAYTIME to evaluate the applied UCD from the perspective of all involved stakeholders. The interviews addressed five of the principles for successful UCD and the appropriateness of the different methods used in the focus groups and context-field study. RESULTS Results of the interviews focused, amongst others, on the level of involvement of PWD and their informal caregivers in the development process, the input provided by PWD and their informal caregivers, the value of early prototyping, continuous iterations of design solutions and in-context testing, the role of dementia care professionals in the multidisciplinary project team, and the appropriateness of open- and closed-ended questions for obtaining input from PWD and their informal caregivers. CONCLUSIONS The description and evaluation of the UCD applied in the development process of the alpha prototype of PLAYTIME resulted in several insights on the relevance of UCD for all involved stakeholders as well as how PWD can be involved in the subsequent phases of usable and meaningful assistive technology development.


2019 ◽  
Vol 5 (1) ◽  
Author(s):  
Ni Ketut Dewi Ari Jayanti

ABSTRACT<br />The Quality Assurance Center (PJM) is one of the units at STMIK STIKOM Bali which has the task of assisting the Chair in overseeing and controlling the entire process. One of the controls carried out is controlling customer satisfaction through implementing customer satisfaction evaluations. PJM STIKOM Bali uses a web-based quality assurance information. The use of web-based quality assurance information systems has never been measured by usability system to see whether the system built is acceptability for the PJM STIKOM Bali unit in carrying out its activities. In this study, researchers conducted a study to analyze usability in the STIKOM Bali quality assurance information system. The method used to measure usability is User Centered Design (UCD) because this method focuses on the user. In implementing the UCD method, three types of statements have been established, namely Task Complete Rate, Time on Task, and Usability Rate of System. The results achieved in this study were the success rates of respondents in completing the STIKOM Bali quality assurance information system task task of 97.67%. The average time needed by respondents to complete all tasks is 92 minutes. The usability level felt by respondents when using the quality assurance information system is 88.75%.<br />Keywords : Quality Assurance System, Usability, User Centered Design<br />ABSTRAK<br />Pusat Jaminan Mutu (PJM) adalah salah satu unit di STMIK STIKOM Bali yang memiliki tugas membantu Ketua dalam mengawasi dan mengendalikan seluruh proses. Salah satu pengendalian yang dilakukan adalah pengendalian kepuasan pelanggan melalui pelaksanaan evaluasi kepuasan pelanggan. PJM STIKOM Bali menggunakan sistem informasi penjaminan mutu berbasis web untuk mempermudah akses penjadwalan dimulai dan diakhirinya proses evaluasi kepuasan pelanggan yang diintegrasikan dengan sistem lain yang ada di STIKOM Bali. Penggunaan sistem informasi penjaminan mutu berbasis web belum pernah dilakukan pengukuran usability sistem untuk melihat apakah sistem yang dibangun sudah akseptabilitas bagi unit PJM STIKOM Bali dalam melaksanakan aktivitasnya. Pada penelitian ini peneliti melakukan penelitian untuk menganalisa usability pada sistem informasi penjaminan mutu STIKOM Bali. Metode yang digunakan untuk mengukur usability adalah User Centered Design (UCD) karena metode ini berfokus pada pengguna. Dalam implementasi metode UCD, telah ditetapkan tiga jenis pernyataan yaitu Task Complete Rate, Time on Task, dan Usability Rate of System. Hasil yang dicapai pada penelitian ini adalah tingkat keberhasilan responden dalam menyelesaikan task sistem informasi penjaminan mutu STIKOM Bali sebesar 97,67%. Waktu rata-rata yang diperlukan responden untuk menyelesaikan seluruh task adalah sebesar 92 menit. Tingkat usability yang dirasakan responden saat menggunakan sistem informasi penjaminan mutu adalah 88,75 %.<br />Kata kunci : Sistem Penjaminan Mutu, Usability, User Centered Design


2021 ◽  
Author(s):  
Jan Thomas Meyer ◽  
Selina Weber ◽  
Lukas Jäger ◽  
Roland Sigrist ◽  
Roger Gassert ◽  
...  

Abstract Background: Advanced assistive technologies (AAT) aim to exploit the vast potential of technological developments made in the past decades to improve the quality of life of people with disabilities. Combining complex robotic technologies with the unique needs of people with disabilities requires a strong focus on user-centered design to ensure that the AAT appropriately addresses the daily life struggles of target users. The CYBATHLON aims to promote this mindset by empowering the AAT target users (“pilots”) to compete on race tracks that represent daily life obstacles. The objective of this work was to investigate the influence of the CYABTHALON on AAT technology development, acceptance, and user involvement (i.e., application of user-centered design).Methods: With an online survey targetting the pilots and technical leads of teams preparing for the CYBATHLON 2020 Global Edition, we investigated to what extent the pilots were involved in device development and how this influences the perceived daily life usability of the showcased AAT. Furthermore, the effects of user-centered design variables on the individual race performances were analyzed.Results: A total of 81 responses from 35 pilots and 46 technical leads were collected in the two weeks prior to the event. Of all teams partaking in the included disciplines of the CYBATHLON 2020 Global Edition, 81.8% (36 of 44) were included in the study. User-centered design appeared to be a prevalent practice among the teams, as 85.7% of all pilots reported a certain level of involvement. However, only 25.5% of the pilots reported daily life usage, despite QUEST usability scores of both respondent groups showing moderate to high satisfaction with the respected AAT across all investigated disciplines. An explorative linear mixed model indicated that daily life usage (p < 0.05) and prolonged user involvement (e.g. more than 2 years, p < 0.001) have a significant positive effect on the race performance at the competition.Conclusions: We conclude that the CYBATHLON positively fullfills its conceptual goals of promoting active participation and inclusion of people with disabilities in the design and evaluation of AAT, thereby stimulating the development of promising novel technological solutions. Also, our data could underline the value of the competition as a benchmark, highlighting remaining usability limitations or technology adoption hurdles.


2020 ◽  
Vol 3 (1) ◽  
pp. 70-76
Author(s):  
Izmy alwiah Musdar ◽  
Hamdan Arfandy

Abstract Tourism is one of the sectors that has the opportunity to become the largest contributor to foreign exchange in Indonesia. Indonesia's tourism growth was recorded at 7.2 percent per year, higher than the average world tourism growth of 4.7 percent. The availability of information that is easy and fast to access can make people know about tourism in the Province of South Sulawesi so that it is expected to have an impact on increasing tourist arrivals. In this study, a tourism information system for mobile Sulawesi Province has been developed. The information system was developed by utilizing the prototyping model. The result of this research is a mobile-based tourism information system that is able to present tourism information such as tourist destinations, culinary tours, events, and photos of tourism objects. Tourism information system can be run on Android devices. The developed system can present tourism information which includes 110 destinations, 39 events, 45 culinaries, and photos of tourist attractions from 12 regions. The result of system testing was the features of the system can function properly and successfully show tourism information.


Author(s):  
Achmad Shobirin ◽  
Guruh Aryotejo ◽  
Danang Danang

The development of information technology that exists today is very rapid, making us to keep abreast of the development of these technologies. Technology is able to present all information quickly and instantly, leaving old patterns such as gathering information manually which may require more time. Information technology today is very effective and efficient as indicated by the speed of processing time and the accuracy of the information needed. One of them is the information about tourist attractions, which is currently increasingly in demand by people who want to vacation with friends, relatives and family. However, the lack of information about the location of attractions that want to be visited, especially for potential tourists from outside the area of Semarang, make the author interested in design and creating the Semarang City Geographic Tourism Information System Based on Android Mobile to facilitate the search for the nearest route to the desired tourist attraction. The method used is using the Geographic Information System based on the data from the Semarang City Culture and Tourism Service. The Semarang City Tourism Geographic Information System Based on Android Mobile is a solution to problem solving as a medium to obtain information and tourism locations in the Semarang, which is applied in Android Smartphone devices, especially for the people from outside the city of Semarang. 


METIK JURNAL ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 10-16
Author(s):  
Susana Lin

Technological developments encourage business actors to be more creative in their competition to provide the best services to their consumers. In the field of motor vehicle sales today, however, brochures are still widely used in introducing their products. In light of this, PT Samudera Jaya Benelli wants to have an android-based e-catalog that contains information on their motorbike products so that it will facilitate the process of delivering information to potential customers who visit the showroom. Additionally, the use of e-catalogs can help the company save on the cost of printing brochures and catalogs, which has been the common practice so far. Furthermore, the development of this e-catalog information system uses the User-Centered Designing (UCD) method. The purpose of using UCD is to produce applications that have high use value, which includes the convenience in the usage, management, and effectiveness of the application, as well as the compatibility of the application to users' needs. Therefore, it is expected that this Android-based (mobile) e-catalog application will be able to increase efficiency and provide convenience in displaying products in the form of a digital catalog that has a modern, complete, and simple appearance


2019 ◽  
Vol 2 (1) ◽  
pp. 1-14
Author(s):  
Bayu Priyatna

The use of the Android platform for software / application development is not only easier to use, because Android that has flexibility is a reason. Rendang Daging is a typical food of the city of Padang, besides it tastes savory and has a taste that is very different from other processed foods, which makes the food rendang a favorite of many people around the world. It is unfortunate if only rendang is the favorite processed food menu, while in Indonesia there are still many processed menus that are very tasty and special. Information about the menu of typical Indonesian processed foods will be much better known and desirable when given a place to exchange information about these things in the form of information systems. To get an information system that meets user expectations, special methods are needed. (UCD) is a User-Centered Design method which is a user-oriented method. UCD design is used to provide benefits to support the information system for people from home and abroad so that it will be more attractive for foreign and domestic tourists to visit Indonesia for a vacation or just want to enjoy the typical food of the archipelago. In addition, it can also help the system of selling processed foods typical of the archipelago.


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