scholarly journals The Implementation of Kahoot in Improving Students’ Tenses Understanding in Higher Education

Author(s):  
Nurlaela Nurlaela ◽  
Syahrianti M Nawir

Tense is a part of English grammar that becomes something difficult to understand by students. Therefore, it needs interesting and creative learning media to face that problem. This research purposes to evaluate and analyze the implementation of Kahoot as a digital learning media in improving students’ understanding about tenses in higher education. There were 15 students in Civic Department of Education Faculty in Universitas Tompotika Luwuk as the sample of this research. Mix method in concurrent embedded strategy design was chosen as methodology of research. Quantitative data was collected through test, while qualitative data was collected by observation and interview. Hypothesis testing and descriptive analysis was conducted as analyzing technique. The quantitative result found that there was the improvement of students’ study result about tenses from pretest to posttest. The value of t-count (9,5176) which is greater than the value of t-table (2,048) is the proof. Moreover, quantitative result was supported by qualitative analysis result. It was proved by students’ achievement towards understanding indicators, namely translation, interpretation, and extrapolation. This research expected becomes contribution for the teachers and learners for implemented Kahoot as an interesting and creative learning media.

2018 ◽  
Vol 7 (6) ◽  
pp. 67 ◽  
Author(s):  
Halil Coşkun Çelik ◽  
Haydar Ertaş ◽  
Aziz İlhan

The aim of the study was to determine the impact of project-based learning on academic achievements of vocational school of higher education students and to investigate their views on the topic. In the study, a mixed descriptive design where qualitative and quantitative data were both collected and analyzed. The quantitative part was conducted with relational screening method and the qualitative part was conducted with descriptive analysis method. The study group included 13 freshmen students attending the vocational school of higher education, building inspection program in a university located in Eastern Anatolia region in Turkey during the 2016-2017 academic year spring semester and selected with convenience sampling method. The study was conducted during the 14 weeks long period where the related programming course was instructed. In the study, quantitative data were collected with an achievement test that measured the academic achievements of the students in AutoCAD programming course. The qualitative data were collected with a structured interview form designed to collect the student views on the related course. Quantitative data were analyzed with the t-test and the descriptive analysis method was used to analyze the qualitative data. In conclusion, it was determined that project-based learning had a positive impact on academic achievement. Furthermore, students expressed that they achieved meaningful learning as a result of the project-based learning application and the method was adequate for the instruction process, improved their interest in the course and related the content with daily life.


2020 ◽  
Vol 20 (1) ◽  
pp. 89-106
Author(s):  
Muhammad Amin ◽  
Muhammad Islam ◽  
Humera Amin

The paper is focused on exploring the factors that support females’ progression in higher education. The mixed methods approach is taken to conduct the research, consequently the study falls in pragmatic paradigm. The structured questionnaire is used to collect quantitative data from 200 university female students, and semi-structured interview protocol is used to generate qualitative data from 15 female students of the same university. Descriptive statistics (frequency and percentage) has been used to analyse quantitative data, whereas content analysis has been used to analyse qualitative data. The data highlight that literate parents, global trend of females’ acquisition of higher education, media, availability of jobs and scholarships are supportive factors in females’ progression in higher education. An interesting finding revealed from the data is that ‘Islamic Perspective’ of education is also considered as encouraging factor; generally in Pakistani societal context, especially in remote areas, people use ‘Islamic Perspective’ in a distorted way to restrict their girls from getting higher education.


2020 ◽  
Vol 1 (2) ◽  
pp. 62
Author(s):  
Qorina Widadiyah ◽  
Khujaimah Khujaimah

This research aims to First, the application of the Sakamoto method to improve students' ability to solve story problems. Second, the results of applying the Sakamoto method to improve students' ability to solve story problems in mathematics. This study uses a qualitative approach to the type of Classroom Action Research (CAR) research with 2 (two) cycles. The subjects of this study were students of class III SDN Dukuh Sari I. Data collection techniques used were observation, interviews, documentation, and tests. Qualitative data consisting of observations, interviews and documentation are analyzed descriptively qualitatively, while data in the form of numbers or quantitative data are sufficiently analyzed using quantitative descriptive analysis. The results of data analysis after the application of the learning method with the Sakamoto method show that the application of this method can improve students 'ability to solve mathematical problems in the form of material questions, summation operations and reduction of counting numbers on mathematical subjects. The results show that there is evidence of an increase in students' ability to solve problems mathematics in the form of story problems. Abstrak Penelitian ini bertujuan untuk; Pertama, penerapan metode sakamoto untuk meningkatkan kemampuan siswa dalam menyelesaikan soal cerita. Kedua, hasil dari penerapan metode sakamoto untuk meningkatkan kemampuan siswa dalam menyelesaikan soal cerita dalam mata pelajaran matematika. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian Penelitian Tindakan Kelas (PTK) dengan 2 (dua) siklus. Subyek penelitian ini adalah siswa kelas III SDN Dukuh Sari I. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dokumentasi, dan tes. Data yang bersifat kualitatif yang terdiri dari hasil observasi, wawancara, dan dokumentasi dianalisis secara deskriptif kualitatif, sedangkan data yang berupa angka atau data kuantitatif cukup dianalisis dengan menggunakan analisis deskriptif kuantitatif. Hasil analisis data setelah penerapan metode pembelajaran dengan metode sakamoto menunjukkan bahwa penerapan metode ini dapat meningkatkan kemampuan siswa dalam menyelesaikan soal matematika yang berbentuk soal cerita materi operasi penjumlahan dan pengurangan bilangan cacah pada mata pelajaran metematika. Hasil menunjukkan bahwa terbukti adanya peningkatan kemampuan siswa dalam menyelesaikan soal matematika yang berbentuk soal cerita.


2018 ◽  
Vol 1 (2) ◽  
pp. 169
Author(s):  
Erwin Akib ◽  
Arie Martuty ◽  
Mohd. Najib bin Abdul Ghaffar ◽  
Jamilah binti Ahmad

he assessment practice in Indonesian Higher Education presently uses the traditional methods, which are assessment for learning and assessment as learning. However, the new perspective on assessment proposes that it should include the process of learning called Assessment for Learning (AFL) and this assessment can be enhanced through the Constructive Alignment (CA) method. The main objective of this study was to determine the correlation between AFL and CA based on age. The respondents of this study were 454 lecturers of 11 Universities selected through multistage cluster sampling method. This study used explanatory sequential design, a combination of quantitative and qualitative method. Quantitative data were obtained using questionnaires followed by qualitative data collection using interviews. The qualitative data were used to explain the quantitative data results. Quantitative data were analyzed using ANOVA, chi-square, and SEM. The validity and reliability of the instruments were determined using the Rasch Model. The findings showed that there was a high correlation level of AFL and CA practice among the lecturers.Keywords: Assessment for Learning, Constructive Alignment, Indonesian Higher Education


2021 ◽  
Vol 17 (5) ◽  
Author(s):  
Ataklti Abraha ◽  
Luo Siming

Brain-Based Instruction methods have become influential at almost all educational levels. This paper examined the extent to which Natural and Computational Sciences and Engineering instructors in Ethiopian Higher Education Institutions apply Brain-Based Instruction principles (i.e., relaxed alertness, orchestrated immersion, and active processing) in their learningteaching process. This paper used a descriptive survey research design with a concurrent mixed (quantitative and qualitative) methodology. A questionnaire was used to gather quantitative data from a random sample of 512 instructors (292 from Natural and Computational Sciences and 220 from Engineering). Qualitative data were gathered from six selected instructors (three from Natural and Computational Sciences and three from Engineering) via a semistructured interview. A pilot study was used to confirm the validity and reliability of the research instruments. Quantitative data were analyzed by standard univariate methods. Qualitative data were analyzed by thematic analysis. The findings depicted that limited implementation of Brain-Based Instruction principles. Furthermore, the study showed that Higher Diploma Program training and length of teaching experience positively influenced the use of Brain-Based Instruction principles. The paper discusses implications for Brain-Based Instruction in Ethiopia and suggests areas for future research.


2017 ◽  
Vol 1 (1) ◽  
pp. 166
Author(s):  
Muhammad Faishol Harun ◽  
Oni Bagus Januarto ◽  
Usman Wahyudi

Abstract: This study aimed to develop the exercise model of jump shoot for members ofbasketball extracurricular of SMA Negeri 1 Kauman, Tulungagung regency. This isexpected that the members are able to understand and master jump shoot technique welland increase their skill. Data analysis techniques used in this research is qualitativeanalysis techniques (in the form of a sentence) and quantitative (in the form of apercentage). Qualitative data was used to analyze the data collected from the advice andreview experts basketball game, a game of basketball coaching, media expert. While theanalysis of quantitative data in the form of a percentage descriptive analysis techniquesto present the results of the review expert basketball game, basketball game coachingexperts, media experts, test a small group and large group trial.Keywords: Developing, exercise model, jump shoot.Abstrak: Tujuan penelitian ini adalah untuk mengembangkan model latihan jump shootuntuk peserta ekstrakurikuler bolabasket SMA Negeri 1 Kauman KabupatenTulungagung. Dengan adanya pengembangan model latihan ini diharapkan pesertadapat memahami dan menguasai teknik jump shoot dengan baik dan benar serta dapatmeningkatkan keterampilan para peserta ekstrakurikuler. Teknik analisis data yangdigunakan dalam penelitian ini adalah teknik analisis kualitatif (berupa kalimat) dankuantitatif (berupa persentase). Data kualitatif digunakan untuk menganalisis hasilpengumpulan data dari saran dan tinjauan para ahli permainan bolabasket, ahlikepelatihan permainan bolabasket, ahli media. Sedangkan analisis data kuantitatifberupa teknik analisis deskriptif persentase untuk menyajikan hasil tinjauan ahlipermainan bolabasket, ahli kepelatihan permainan bolabasket, ahli media, uji cobakelompok kecil dan uji coba kelompok besar.Kata Kunci: Pengembangan, model latihan, jump shoot.


2019 ◽  
Vol 14 (1) ◽  
pp. 31
Author(s):  
Agung Tri Nugroho

Delivery or delivery money is money given by the male to the prospective in-laws for marital needs with its positive and negative impacts. The negative impact of delivery money is seen when it is set at a high amount by the prospective in-laws to be paid, making it difficult to be met. Not a few also couples who want to establish a household are forced to postpone marriage because of the high amount of money that has been determined from the woman side. The research question in this paper is how the implementation of the practice of conducting delivery money in marriage customs in Lampung, is it true that the determination of very high sums of money influences the delay in marriage in the community and how the Islamic law views the delivery money which causes delays in marriage. By using field research methods, the data have been grouped into two forms, namely quantitative data and qualitative data. Quantitative data is the data of the results of the questionnaire while the qualitative data is the data of the results of interviews and observations. Then from the quantitative data tables are then analyzed and concluded while the qualitative data is connected between one fact and the other facts, then analyzed using a descriptive analysis approach. The results of the study found that the indigenous people of Lampung all practiced giving money and stipulated it by looking at the education of women, their work and the number of stipulated habits in the village, and eight pending marriages from several cases due to high cash, to the impacts arising from the stipulation of high and contradictory money with valid ‘urf terms; it can be concluded that the law of high passing money is not appropriate as it should apply. And many have charged men whose economies are middle to lower and who have dependents to carry out marriages resulting in delays in marriage.


2020 ◽  
Vol 20 (3) ◽  
Author(s):  
Tim Tews ◽  
Greg Skulmoski ◽  
Craig Langston ◽  
Alan Patching

More educators use serious games (e.g., games where the primary objective is learning rather than enjoyment) to enhance learning due to benefits such as improved understanding and engagement. However, using serious games within project management education is not well understood. The aim of this research is to investigate project management serious games in higher education: i) determine the extent of gamification in PMI-accredited project management programs, and ii) survey university students about their experiences playing project management serious games. Two separate mixed-method studies reveal insights about serious games in higher education and where innovations may be leveraged. Traditional statistics were used to analyze quantitative data, and coding was used to analyze the qualitative data. The results from a global survey of ten PMI-accredited university programs suggest that serious games are embryonic but promising. A case study at one university reveals that students enjoy learning through games but caution against using games to formally assess students’ learning. The paper concludes with recommendations for further research and development.


Author(s):  
Anang Fathoni ◽  
Herman Dwi Surjono ◽  
Ali Mustadi ◽  
Wahyu Kurniawati

Tujuan penelitian ini adalah untuk menganalisis kebutuhan media pembelajaran mahasiswa PGSD Universitas PGRI Yogyakarta pada mata kuliah IPA1 materi biologi di masa pandemi Covid-19. Penelitian ini menggunakan pendekatan mixed methods. Data yang terkumpul berupa data kuantitatif dan data kualitatif. Teknik pengumpulan data untuk data kuantitatif melalui pemberian angket terhadap 171 mahasiswa PGSD Universitas PGRI Yogyakarta angkatan 2019, sementara data kualitatif didapatkan dari hasil wawancara dengan 2 dosen, 2 asisten dosen, dan 6 mahasiswa PGSD. Data kuantitatif dianalisis melalui analisis deskriptif dan data kualitatif dianalisis menggunakan model Bogdan dan Biklen. Hasil analisis kebutuhan menunjukkan bahwa 50,3% mahasiswa mengalami kesulitan pada materi sistem peredaran darah pada manusia; 67,7% menganggap sulitnya materi karena banyak istilah ilmiah yang sulit dipahami; dan 73,1% mahasiswa menginginkan pengembangan multimedia interaktif. Dosen dan asisten dosen menyatakan bahwa dibutuhkan media yang sesuai dengan generasi Z, dapat digunakan di mana saja dan kapan saja, serta dapat digunakan untuk belajar mandiri. Berdasarkan hasil analisis kebutuhan maka dapat disimpulkan bahwa perlunya pengembangan multimedia pembelajaran interaktif pada materi sistem peredaran darah yang dapat digunakan pada perangkat android maupun personal komputer sebagai media alternatif di masa pandemi Covid-19.ROLE OF INTERACTIVE MULTIMEDIA FOR THE LEARNING OF BLOOD CIRCULATION SYSTEMThe purpose of this study was to analyze the learning media needs of PGSD students of PGRI Yogyakarta University in science biology materials during the Covid-19 pandemic. This study used a mixed methods approach. The data collected in the form of quantitative data and qualitative data. The data collection technique for quantitative data was through the provision of questionnaires to 171 elementary School teacher education Students PGRI Yogyakarta class 2019, while qualitative data were obtained from interviews with 2 lecturers, 2 teaching assistants, and 6 PGSD students. Quantitative data were analyzed through descriptive analysis, and qualitative data were analyzed using models Bogdan and Biklen. The results of the need analysis showed that 50.3% of students had difficulty in circulatory system material in humans, and 67.7% considered the difficulty of the material due to many elusive scientific terms, and 73.1% of students wanted the development of interactive multimedia. Furthermore, lecturers and lecturer assistants stated that the media needed was in accordance with Z generation, could be used anywhere and anytime, and could be used for independent study. Based on the results of the needs analysis, it can be concluded that it is necessary to develop interactive multimedia learning on circulatory system material that can be used on android devices and personal computers as alternative media during the Covid-19 pandemic.


2021 ◽  
Vol 25 (1) ◽  
Author(s):  
Khafidatur Rohmah ◽  
Endah Tri Priyatni ◽  
Heri Suwignyo

This study aims to develop self and peer assessment instruments to improve students' critical and appreciative abilities in learning drama appreciation. This research was conducted by following the ADDIE model development steps, namely needs analysis, product design, product development, product implementation, and product evaluation. There are two types of data in this study, namely qualitative data and quantitative data. Qualitative data is in the form of suggestions and comments from assessment experts, literature experts, and drama appreciation learning experts, as well as students, while quantitative data is in the form of scores obtained from assessment experts, literature experts, and drama appreciation learning experts, as well as students. Both data were obtained through questionnaire guidelines. The data obtained were then analyzed. For qualitative data analyzed using descriptive analysis techniques, while quantitative data using quantitative descriptive analysis techniques. From the analysis technique used, it is known that the product developed can increase students' critical appreciative abilities by getting an average percentage of 8.3% for the display aspect, 9.7% for the product content aspect, and 90.4% for the language aspect. The three averages were obtained from assessment experts, literary experts, and drama appreciation learning experts. When testing the product, students got an average score of 82.2% on the aspect of 'student impressions of the use of self and peer assessment in increasing students' critical appreciation skills in learning drama appreciation 'and 80.4% on the aspect of' practicality and ease of self and peer assessment for improve students 'appreciative critical abilities in drama appreciation learning'.


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