scholarly journals PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN BERPIKIR KRITIS PESERTA DIDIK PADA KD PERDAGANGAN INTERNASIONAL

2020 ◽  
Vol 8 (2) ◽  
pp. 38-43
Author(s):  
Eni Ismawati ◽  
Muhammad Abdul Ghofur

Abstrak Penelitian ini memiliki tujuan untuk mengembangkan LKPD serta menganalisis respon peserta didik dan efektifitas penggunaannya LKPD sebagai salah satu perangkat pembelajaran. Jenis penelitian yang digunakan pada penelitian ini yakni penelitian dan pengembangan (R&D) menggunakan model 4-D yang terdiri dari define, desain, development, dan disseminate. Pengumpulan data didapatkan dari hasil validasi kelayakan, pretest dan posttest, serta respon peserta didik. Hasil analisis yang sudah dilakukan materi dalam LKPD dinyatakan layak begitu pula dengan kelayakan kegrafikan dan kelayakan bahasa. Berdasarkan angket respons siswa, tingkat respons yang didapat adalah sebesar 81%. Berdasarkan hasil uji coba siswa yang mencapai ketuntasan belajar naik menjadi 76% dengan hasil N-Gain sebesar 0,7. Hal tersebut memperlihatkan bahwa pengembangan LKPD berbasis Problem Based Learning pada Kompetensi Dasar Perdagangan Internasional dapat meningkatkan berpikir kritis dan layak digunakan. Abstract This study aims to develop LKPD and analyse student responses and the effectiveness of using LKPD as a learning tool. The type of research used in this study is research and development (R&D) using a 4-D model consisting of define, design, development, and disseminate. Data collection was obtained from the results of validation of eligibility, pretest and posttest, and students' responses. The results of the analysis that have been done by the material in LKPD are declared to be feasible as well as the feasibility of graphic and language feasibility. Based on the student response questionnaire, the response rate obtained was 81%. Based on the results of student trials reaching mastery learning rose to 76% with an N-Gain result of 0.7. This shows that the development of LKPD based on Problem Based Learning in Basic International Trade Competencies can improve critical thinking and is appropriate for use.

2019 ◽  
Vol 10 (2) ◽  
pp. 116
Author(s):  
Kadek Onny Swastini ◽  
I Gede Sudirtha ◽  
Ketut Widiartini

Abstrak Penelitian ini bertujuan untuk mendeskripsikan hasil pengembangan busana fantasi dengan sumber ide busana tradisional Dayak. Jenis penelitian yang digunakan adalah penelitian pengembangan (Research and Development) dengan model pengembangan ADDIE yang terdiri dari 5 tahap, yaitu : analisis, (analyze), desain (design), pegembangan (development), implementasi (implementation), dan evaluasi (evaluation). Metode pengumpulan data dalam penelitian ini dilakukan dengan penilaian instrumen pengembangan busana fantasi dengan sumber ide busana tradisional Dayak. Instrumen ini diuji oleh dua ahli isi, yang dihitung dengan rumus Gregory, sehingga validitas instrumen diperoleh sebesar 0,90 dengan kriteria validitas sangat tinggi sehingga dapat digunakan untuk uji produk. Hasil pengembangan busana fantasi terdiri dari 2 busana, yaitu busana fantasi dengan siluet L, dan busana fantasi dengan siluet A yang bersumber ide busana tradisional Dayak. Hasil produk busana fantasi ini memiliki kualifikasi sangat baik dengan presentase 94,54% pada uji produk busana. Kata Kunci : Busana Fantasi, Pengembangan, Sumber Ide Abstract The research aims is to describe the results of fantasy fashion development, which the ideas come from the traditional Dayak fashion. The type of this research is Research and Development and it is used the model of ADDIE development which consists of 5 stages, namely : analyze, design, development, implementation, and evaluation. The method of data collection in this study was carried out by assessing the instruments of fantasy fashion development with sources of Dayak tradisional fashion ideas. This instruments was tested by two content experts, which ware calculated by Gregory‟s formula, so the instruments validity was 0,90 with very high validity criteria so that it could be used for product testing. The results of the development of fantasy fashion consisted of 2 fashions, namely fashion fantasy with L silhouette, and fantasy fashion with A silhouette sourced from traditional Dayak fashion ideas. The results of this fantasy fashion product have very good qualifications with a percentage is 94,54 % in the fashion product test. Key words : fantasy fashion, development, source of ideas.


2017 ◽  
Vol 6 (3) ◽  
pp. 315 ◽  
Author(s):  
Umi Khoiriyah ◽  
Swaditya Rizki

The objective of this research is to develop teaching materials of mathematical set based on Islamic values that are feasible, practical, and effective. This research type is Research and Development (R&D). The model used in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The instruments of data collection used the questionnaires and evaluation questions. The result of this research is the average of expert validation is 81,48% (very feasible). Then, based on the implementation of the student small group is obtained practicality percentage of 82%. While the result of the field trial in one class is obtained effectiveness percentage of 66,67%. Therefore, this research can be concluded that teaching materials of mathematical set based on Islamic values are feasible, practical, and effective.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Surya Wahyudi ◽  
Raudhatul Fadhilah ◽  
Dedeh Kurniasih

Methods applied in schools have not been able to make students understand the sub-material of polar and nonpolar covalent compounds. One of the success factors of the practicum method is the use of the right practicum tools. Therefore, it is necessary to develop practical tools to make it easier for students to understand the concepts of polar and nonpolar covalent compounds. This study aims to produce a polarity and practicum tool on sub-material polar and nonpolar covalent compounds that are valid, practical, and effective. Validity is measured from the validator's assessment on material aspects and media using a validation sheet. Practicality is measured using teacher and student response questionnaires. Effectiveness is measured by the results of students' Pretest and Postest. This type of research is the development of the ADDIE Research and Development (R & D) model (Analysis, Design, Development, Implementation, and Evaluation). The results of the analysis show that the polarity practicum tool developed from the material and media aspects was stated to be very valid with an average validity value of 0.83 and 0.89, respectively. The practicality test results obtained very practical criteria with a practicality value of 96.64%. The aspect of effectiveness using the N-Gain value in the field trial results obtained N-Gain values of 0.72 with very high criteria. Thus, the polarity practicum tool developed is suitable for use as a sub-material learning media for polar and nonpolar covalent compounds.


10.32698/0492 ◽  
2019 ◽  
Vol 2 (1) ◽  
pp. 39 ◽  
Author(s):  
Desrianti Sahida ◽  
Enny Zarvianti

The current study is research and development study, conducted based on observation results obtained from STKIP Muhammadiyah Sungai Penuh. 4-D model was applied in this study. The 4-D model consists of (1) define. Curriculum analysis was conducted, resulting in 48 credits obtained. Analysis on students was conducted, resulting in data revealing that the students’ creative thinking skills are still categorized as low. Analysis on subject matters was conducted, resulting in decision to implement the study in Basic Physics I subject matter.(2) design, where the preliminary practicum guide was obtained. (3) development, where the PBL-based practicum guide was categorized as 0.84% valid, 92.5% practical, 77% effective for cognitive aspects, competent for CTS improvements, 80% creative, 84% competent for attitudes and 84% competent for skills (4) dissemination, where the PBL-based practicum guide was categorized as 92% practical, 76.9% effective for cognitive aspects, competent for CTS improvements, 70% creative, 84% competent for attitudes and 86% competent for skills.


2021 ◽  
Vol 3 (1) ◽  
pp. 29-41
Author(s):  
Susi Yantika Siahaan ◽  
Fitri Wijarini ◽  
Aidil Adhani

AbstrakPenelitian ini bertujuan untuk menghasilkan Handout Bermuatan Pendidikan Karakter Berbasis Kontekstual Pada Materi Kingdom Plantae di Kelas X SMAK Frater Don Bosco Tarakan yang berkualitas dari segi kelayakan dan respon siswa. Penelitian ini merupakan jenis penelitian Research and Development (RD) dengan menggunakan model pengemmbangan 4-D yang terdiri dari 4 tahap  yaitu Define, Design,  Development, Disseminate. Akan tetapi, pada pengembangan ini hanya dilakukan sampai tahap ke 3 yaitu tahap Development. Data penelitian dianalisis melalui uji kelayakan dan respon siswa. Pengujian produk dilakukan oleh validator ahli media, ahli materi, dan praktisi (guru biologi). Uji coba lapangan dilakukan secara online melalui google formulir yang dibagikan pada siswa SMAK Frater Don Bosco Tarakan kelas XI IPA dengan jumlah siswa sebanyak 30 orang. Hasil validasi yang diperoleh dari ahli media sebesar 89% dengan kategori sangat layak, ahli materi sebesar 96% dengan kategori sangat layak, praktisi sebesar 94% dengan kategori sangat layak dan respon siswa sebesar 87% dengan kategori sangat menarik. Berdasarkan hasil penelitian tersebut, maka dapat disimpulkan bahwa Handout Bermuatan Pendidikan Karakter Berbasis Kontekstual Pada Materi Kingdom Plantae yang dikembangkan telah memenuhi kriteria kualitas bahan ajar yang baik dan layak digunakan dalam pembelajaran biologi di sekolah.Kata Kunci: Bahan Ajar, Handout, Pendidikan karakter, Kontekstual.Abstract This study aimed to produce high quality handouts with contextual-based character education on Kingdom Plantae Material for tenth Grade Students of SMAK Frater Don Bosco Tarakan in terms of student eligibility and response. This Research and Development (RD) study used a 4-D development model consisting of 4 stages, namely Define, Design, Development was only carried out until the 3 rd  stage (Deveopment stage). The research data were analyzed through feasibility test and student responses. Product testing was validated by media expert, material experts, and practitioners (biology tearchers). Field trials were carried out online via a google form which was distributed to a total of 30 students. The validations result obtained from media experts were 89% which meant very feasible, 96% from material experts meaning feasible, 94% from practitioners meaning very feasible, 87% from student response meaning very interesting. It could be concluded that the handout with Contextual-Based Character Education on the Kingdom Plantae material developed met the criteria for good quality teaching materials and was suittable for use in learning biology in the school.                                                                                                                  Keywords:  Teaching Materials, Handouts, Character education, Contextual.


2020 ◽  
Vol 8 (1) ◽  
pp. 66
Author(s):  
Agus Kamaludin ◽  
Desi Naurin Nisak

AbstractThis study aimed to develop a Damdam Ji Chemistry learning media on colloidal material. This research is Research & Development (R&D) which used the 4D development model (Define, Design, Development, and Disseminate). The instruments of data collection consisted of media validation sheet, product quality assessment sheet, and student response sheets. This product qulity was assessed by one material expert, one media expert, and three chemistry teachers. The result showed that the quality of the Damdam Ji Chemistry learning media have very good quality with an percentage ideal of 96,91% from the chemistry teacher and have well postive response from the students with an percentage ideal of 93,2 %. The use of Damdam Ji Chemistry in chemistry learning can make learning more interesting with games.


Author(s):  
Huswatun Hasanah

The purpose of this research to develop teaching materials based on Science, Technology, Engineering, and Math (STEM). The type of research is Research and Development (R&D). Meanwhile, the teaching material is developed by ADDIE including five steps, namely analyze, design, development, implementation, and evaluation. The feasibility of the STEM teaching material refers to the results of three expert appraisals, namely education experts, STEM experts, and mathematics experts, then student responses. Student responses are used as testing subject were students of SMKN 2 Serang. The results showed that the teaching materials developed based on STEM was met the standard of feasibility aspects including validity, practicality, and effectiveness.


2018 ◽  
Vol 1 (3) ◽  
pp. 385-393
Author(s):  
Dwi Fadila Rahmatika ◽  
Nining Ratnasari

This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determine the feasibility and attractiveness of students' responses, as well as tests to determine the effectiveness of the products developed. Data analysis techniques used are quantitative descriptive and qualitative descriptive. Obtained the results of the average feasibility test for learning media by media experts, material experts, and linguists with a "very good (SB)". The results of the average attractiveness test on the response of students with the criteria "very good (SB)". It can be concluded that the product development of the generated videocribe sparkol bilingual learning media is feasible, interesting, and effective by providing good results in its implementation.


2020 ◽  
Vol 8 (2) ◽  
pp. 397
Author(s):  
Firman Firman ◽  
Hendra Budiono

<p align="center"><strong><em>Abstract</em></strong></p><p><em>The purpose of this study was to obtain valid, practical and efficient teaching materials using the Problem Based Learning model on the sub-theme of energy use in the fourth grade of elementary schools. This </em><em>research utilized </em><em>research and development</em><em> method</em><em> with a model of development of the 4-D (Four D) consisting of four stages: define, design, development, and the disseminate.</em><em> </em><em>The results of this study obtained an average general validation result in 3.38 with very valid categories. The practicality test was seen from the implementation of the </em><em>Problem</em><em> Based Learning </em><em>model in learning with an average of 3.44, the practical category, the student response questionnaire obtained a practical level in 3.49 with the practical category. The effectiveness test seen from student activities during the learning process includes visual, oral, motor, mental, and emotional activities showing an average overall activity of 79.58 in the High category. From this research it can be concluded that the teaching materials developed are valid, practical, and effective.</em></p><pre><em> </em></pre><p align="center"><strong> </strong><strong>Abstrak</strong></p><p align="center"> </p><p>Tujuan penelitian ini adalah untuk mendapatkan bahan ajar yang valid, praktis dan efisien menggunakan model <em>Problem Based Learning</em> pada sub tema pemanfaatan energi di kelas IV SD. Penelitian ini adalah penelitian pengembangan (<em>research and development</em>) dengan model pengembangan 4-D (<em>Four D</em>) yang terdiri dari empat tahap yaitu pendefenisian <em>(define)</em>, perancangan <em>(design)</em>, pengembangan <em>(develop)</em>, dan penyebaran <em>(disseminate</em><em>). </em>Hasil penelitian ini didapat rata-rata hasil validasi secara umum 3,38 dengan kategori sangat valid. Uji praktikalitas dilihat dari keterlaksanaan model <em>Problem Based Learning</em> dalam pembelajaran dengan rata-rata 3,44, kategori Praktis, angket respon siswa didapat tingkat kepraktisan 3,49 dengan kategori praktis. Uji efektivitas dilihat dari aktivitas siswa selama proses pembelajaran meliputi aktivitas visual, oral, motor, mental, dan emosional menunjukkan rata-rata aktivitas keseluruhan 79,58 dengan kategori Tinggi. Dari penelitian ini dapat disimpulkan bahwa bahan ajar yang dikembangkan berada pada kriteria valid, praktis, dan efektif.</p>


EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 065-071
Author(s):  
Amalia Putri Lubis ◽  
Iswendi Iswendi

The chemical ladder snake game is one of the variations in learning media in doing practice questions. This type of research is Research and Development (R and D) using the 4-D model which includes the stages of define, design, develop, and disseminate. The research is limited to the develop part of the validity test. The instrument used was a validity questionnaire given to two UNP chemistry lecturers and two chemistry teachers at SMA N 3 Padang. Data collection techniques were analysed using Aiken V formula. Data analysis showed that the level validity of the chemical ladder snake was 0,75, so it can be concluded that the chemical ladder snake developed was valid as a learning media for the acid-base material of class XI SMA or MA.


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