scholarly journals PENGARUH PENERAPAN PERMAINAN MAGIC BOX (KOTAK MISTERI) TERHADAP PERKEMBANGAN BAHASA ANAK USIA 5-6 TAHUN DI RA AL-FAJAR MEDAN DENAI

2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Laili Hajriah Simamora ◽  
Humaidah Br. Hasibuan ◽  
Zulfahmi Lubis

<em>This study aims to determine: 1) the effect of the application of the game magic box on the language development of children aged 5-6 years; 2) the effect of the quiz / question and answer method on language development of children aged 5-6 years; 3) differences in the application of the game  magic box  with question and answer method for language development of children aged 5-6 years at RA Al-Fajar Medan Denai. The method used is quantitative research, the type of research is quasi experimental design using post-test design control group design (non equivalent control group design).  The population is 26,  namely 13 children of class B1 (experimental class) and 13 children of class B2 (control class). The results of this study are 1) The influence of the application of the game magic box on language development of children aged 5-6 years, seen from the calculated value = 10.2700&gt; table = 2.064; 2) The influence of the question and answer method on the development  the language of children aged 5-6 years, seen from the calculated value = 8.6782&gt; table = 2.064; 3) There are differences in the influence of the application of the magic box (mystery box) with the quiz / question and answer method on the language development of children aged 5-6 years in  RA Al-Fajar Medan Denai, seen from the calculated value = 2.7458 and table = 2.064.</em>

2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Rebecha Aprilia ◽  
Sulastri Manurung

Penelitian ini bertujuan untuk menemukan apakah ada pengaruh teknik Mind Mapping terhadap keterampilan siswa dalam menulis teks deskriptif pada siswa kelas 10 SMK Management Training System tahun akademik 2018-2019. Desain penelitian menggunakan metode kuantitatif dan metode penelitian merupakan quasi experimental design  yaitu non equivalent control group design yang terdiri dari dua kelas yaitu kelas eksperimen dan kelas control. Kelas experiment diberi perlakuan dengan menggunakan teknik mind mapping. Data penelitian diperoleh dari hasil pre-test dan post-test pada kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan skor siswa di kelas eksperimen memperoleh nilai tertinggi dengan nilai 91 dan nilai terendah 9. Nilai tobserve lebih tinggi dari ttable (2.759 ˃ 2.074). Dengan demikian, Ho ditolak dan Ha diterima. Sehingga dapat disimpulkan bahwa teknik Mind Mapping berpengaruh signifikan terhadap keterampilan menulis teks deksripsitf siswa. Teknik Mind Mapping juga membantu siswa untuk berfikir lebih creative dalam mengembangkan ide-idenya, mengembangkan konsep serta lebih rileks dalam pelaksanaan pembelajaran khususnya menulis.


2020 ◽  
Vol 3 (1) ◽  
pp. 34-40
Author(s):  
Yulita Dwi Aryani ◽  
Wasitohadi Wasitohadi

Tujuan penelitian ini adalah mengetahui pengaruh penerapan model discovery learning terhadap kemampuan berpikir kritis siswa SD. Metode penelitian ini menggunakan eksperimental-semu (Quasi Experimental Design) dengan Pre-test Post-test Non-equivalent Control Group Design dan menggunakan teknik  pengambilan sampel purpose sampling. Penelitian ini menggunakan analisis data Uji-t. Kesimpulan penelitian ini yaitu terdapat pengaruh yang signifikan terhadap kemampuan berpikir kritis siswa kelas IV SD dengan menggunakan model discovery learning. 


2021 ◽  
Vol 7 (3) ◽  
pp. 533-543
Author(s):  
Holidah Holidah ◽  
Fenita Purnama Sari Indah

Background: The total infant mortality rate (IMR) in Indonesia shows that the infant mortality rate in Indonesia is still relatively high when compared to ASEAN member countries, which is 4.6 times higher than Malaysia, 1.3 times more. Purpose: Analyzing the causative factors and indications for high-risk events and to analyze the increased understanding of mothers about high-risk neonates. Methods: The research was conducted in 2 stages, with quantitative research methods. In the first phase, a survey was conducted of 100 mothers who have babies and toddlers in the Pamulang Puskesmas working area. In the second phase of research, with a participatory approach, namely the provision of health education about High Risk neonates. The research design was a quasi experiment with non-equivalent control group design with pre test and post test design. A total of 27 samples were taken using purposive sampling technique. The data were processed using the Willcoxon test. Results: In this study, the results obtained were p value 0.011 (<0.05), which means that there is a difference in understanding between the pretest and posttest, there has been an increase in the average value of respondents' knowledge about high-risk neonates after health education. The mean value of maternal knowledge increased from 25.8 when the pre-test was conducted to 27.4 at the post-test. Conclusion: There are changes when after health education is carried out, the community can understand well the material providedSuggestion: health institution to increase understanding of pregnant women and mothers who have babies and toddlers in a more innovative and participatory way about the factors that cause high risk neonates and indications of high risk neonates in mothers. For the community, it can increase knowledge and insight as a reference in order to prevent the occurrence of high risk neonates in pregnant women and mothers who have babies and toddlers. Keywords: Participatory Approaches, High-Risk Neonates, Mother's Understanding ABSTRAK                                                                                                                                                        Latar Belakang: Jumlah Angka Kematian Bayi (AKB) di Indonesia menunjukan bahwa tingkat kematian bayi di Indonesia masih tergolong tinggi jika dibandingkan dengan negara-negara anggota ASEAN, yaitu 4,6 kali lebih tinggi dari Malaysia, 1,3 kali lebih.Tujuan: Penelitian bertujuan untuk menganalisis faktor penyebab serta indikasi kejadian berisiko tinggi serta menganalisis peningkatan pemahaman ibu mengenai neonatus berisiko tinggi.Metode: Penelitian dilakukan dengan 2 tahap, dengan metode penelitian kuantitatif. Pada tahap pertama dilakukan survey terhadap ibu yang memiliki bayi dan balita di wilayah kerja Puskesmas Pamulang, berjumlah 100 ibu. Pada penelitian tahap kedua, dengan pendekatan partisipatif yaitu pemberian pendidikan kesehatan mengenai neonatus Risiko Tinggi. Rancangan penelitian adalah quasi experiment dengan desain Non-equivalent Control Group Design with pre test dan post test design. Sampel diambil sebanyak 27 sampel dengan menggunakan teknik purposive sampling data diolah menggunakan Uji Willcoxon. Hasil: Pada penelitian ini diperoleh hasil bahwa diperoleh p value 0,011 (<0,05) yang berarti bahwa terdapat perbedaan pemahaman antara pretest dan posttest, telah terjadi peningkatan nilai rata-rata pengetahuan responden mengenai neonatal risiko tinggi setelah dilakukan pendidikan kesehatan. Nilai rata-rata pengetahuan ibu mengalami kenaikan dari 25,8 saat pre-test dilakukan menjadi 27,4 saat post-test.Kesimpulan:Terdapat perubahan pada saat setelah dilakukan pendidikan kesehatan, masyarakat dapat memahami dengan baik dari materi yang diberikan.Saran : bagi instansi kesehatan agar dapat meningkatkan pemahaman ibu hamil serta ibu yang memiliki bayi dan balita dengan cara yang lebih inovatif dan partisipatif tentang faktor penyebab kejadian neonatus risiko tinggi maupun indikasi kejadian neonatus risiko tinggi pada ibu. Bagi Masyarakat dapat meningkatkan pengetahuan dan wawasan sebagai acuan agar dapat mencegah terjadinya kejadian neonatus risiko tinggi pada ibu hamil serta ibu yang memiliki bayi dan balita. Kata Kunci : Pendekatan Partisipatif, Pemahaman Ibu, Neonatus Risiko Tinggi 


Author(s):  
I Made Permadi Utama

The aim of this study is to find the effect of Describe and Draw game towards students’ speaking competence at SMAN 2 Gerung. This study used a quasi-experimental with post-test only non-equivalent control group design. The population of this study was second-grade students of SMAN 2 Gerung. The writer took two classes chosen as experimental group and control group. Experimental group was treated by using Describe and Draw game and control group was treated by using Word Match game. Based on the result of the study, it was found that Describe and Draw Game has a significant effect towards students’ speaking competence at SMAN 2 Gerung.


2017 ◽  
Vol 2 (2) ◽  
pp. 88
Author(s):  
Sri Yanti

This research is designed to investigate the use of electronic dictionary in improving students� vocabulary mastery. This quantitative research applied quasi-experimental with nonequivalent control group design by involving 65 second-grader of SMAN 1 Garawangi. There were two instruments used in this research, namely test, consisted of pretest and posttest, and questionnaire. As result, the findings showed that the mean score of experimental class on pretest was 53, and the mean score of experimental class achieved 86 after the treatment. The improvement of students� vocabulary mastery can also be seen from the level of significance (two-tailed) in paired t-test that was less than the alpha (0.000<0.05). It indicated that the null hypothesis was rejected and Ha was accepted which means that there was significant difference of means between pre-test and post-test of experimental class. Besides, most students endorsed ten items of questionnaire involving affective, behavioral, and cognitive aspects which means that most students in experimental class agreed that electronic dictionary can help them in improving their vocabulary mastery. Finally, the researcher concludes that the use of electronic dictionary can improve students� vocabulary mastery.Keywords: electronic dictionary, vocabulary mastery, quasi-experimental, nonequivalent control group


2020 ◽  
Vol 4 (2) ◽  
pp. 269-281
Author(s):  
Nanik - Setyaningsih ◽  
Djukri Djukri

This study was aimed at determining the effect of the point-pin reward method in Biology cross-specialization learning activities towards students’ interest and acquisition in the 11th-grade social science class in State Senior High School 1 Sentolo. The research was a quasi-experimental study using a pre-test and post test non-equivalent control group design. The number of participants consisted of 41 students divided into 2 classes, the control class and the experimental class. Data for students’ interest in learning were collected using interest questionnaires analyzed using a Likert scale. Data for students’ acquisition were obtained by analyzing written tests. Research data were analyzed using independent-samples t test. The results of this study indicate that: The point-pin reward method has significant effects on the students’ interest and acquisition in the learning activities of biology cross-specialization lessons.


2018 ◽  
Vol 1 (2) ◽  
pp. 1
Author(s):  
Yani Sugiarti ◽  
Oking Setia Priatna ◽  
Kholil Nawawi

This study aims to determine the process of applying the method of class 3 stories on the subjects of SKI in MI SIrojul Falah, and to know the effect of 3rd class story method on the subjects of SKI in MI SIrojul Falah. The approach used in this study is quantitative research with the type of quasi-experimental research, in this study the selection of samples on experimental quasi type Non Equivalent Control Group Design is not done random sample selection but deliberately selected by the researchers ie with each sample control class 31 students and experimental class of 34 students. The instruments used in this research are: test, observation, and documentation. The process of applying story method on SKI subjects through ten stages are: Place of story, sitting position, story language, interesting, teacher intonation, appearance of figures, emotional appearance, sound imitation, moving, mastery of students who are not serious. The average post-test of the control class is 75.81 and the average post-test of the experimental class is 77.06 so Based on the acquisition of that value that -t arithmetic> -t table (-14.219> -2.035), for the experimental class then Ha be accepted. This means that in this experimental class the value of the test using the story method is higher than by using learning that does not use the method of story (lecture). In addition, researchers also observed the activities of teachers in the application of story methods, observation data resulted in the percentage of control class teachers without using the story method by 45%, and the percentage of experimental class teachers by applying the story method by 87%. So it can be concluded that there is a significant influence by applying the story method in learning, if the teacher knows and can apply the stages in the story method properly and correctly. So the application of story methods can affect student learning outcomes on SKI subjects are said to be effective and there are significant changes or improvements. This story method can be one of the alternative learning methods that can be applied in the learning process.


2019 ◽  
Vol 4 (2) ◽  
pp. 151-165
Author(s):  
Tyas Dian Lestari ◽  
Muhyani Muhyani ◽  
H.Mukhtar H.Mukhtar ◽  
Salati Asmahasanah

Penelitian ini bertujuan untuk mengetahui pengaruh pendekatan matematika realistik terhadap prestasi belajar dan karakter jujur di kelas III SDIT Al-Madinah Cibinong Bogor.Pendekatan yang digunakan dalam penelitian ini adalah penelitian kuantitatif. Jenis penelitian adalah eksperimen semu, pada penelitian ini pemilihan subyek pada quasi experimental tipe Non Equivalent Control Group Design tidak dilakukan pemilihan secara random melainkan dipilih dengan sengaja oleh peneliti. Variabel bebas yaitu pendekatan matematika realistik, sedangkan variabel terikat adalah prestasi dan karakter jujur. Teknik pengambilan data dilakukan dengan menggunakan instrumen penelitian yaitu observasi untuk mengambil data karakter jujur, test untuk mengambil data prestasi melalui pre-test dan post-test dan dokumentasi. Berdasarkan penelitian yang telah dilakukan, menghasilkan rata-rata post-test kelas eksperimen sebesar 96,4 dan rata-rata post-test kelas kontrol 87,9 sehingga diperoleh –t hitung > -t tabel (-9,328> -7,211), maka dapat disimpulkan bahwa terdapat pengaruh yang signifikan penggunaan pendekatan matematika realistik terhadap prestasi dan karakter jujur. Data observasi karakter jujur menghasilkan rata-rata setelah penerapan pembelajaran kelas eksperimen sebesar 30,1, dan rata-rata setelah penerapan pembelajaran kelas kontrol 21,3 sehingga diperoleh  –t hitung > -t tabel (-17,877> -13,746), maka dapat disimpulkan bahwa terdapat pengaruh yang signifikan penggunaan pendekatan matematika realistik untuk menumbuhkan karakter jujur.   Kata kunci: Matematika Realistik, Prestasi, Karakter jujur  


2015 ◽  
Vol 2 (1) ◽  
pp. 152
Author(s):  
Verry A. Irawan ◽  
Sabri Sabri ◽  
Asep H. Sasmita

Tujuan penelitian ini untuk mengetahui hasil belajar siswa yang menerapkan media handout  dan media realia pada proses pembelajaran alat ukur mekanik presisi, serta mengetahui perbedaan peningkatan hasil belajarnya. Metode penelitian menggunakan metode quasi experimental design. Tipe kuasi eksperimen yang digunakan adalah non-equivalent control group design. Sampel dijadikan dua kelompok yaitu kelas kontrol diberi perlakukan handout dan kelas eksperimen diberi perlakuan media realita.  Hasil penelitian menunjukan bahwa peningkatan hasil belajar pada mata pelajaran alat ukur dengan menggunakan media realia pada saat proses pembelajaran ternyata lebih besar dibandingkan dengan menggunakan media hand out. Hasil post-test pembelajaran dengan menggunakan media realia menunjukan peningkatan yang lebih besar.


2021 ◽  
Vol 7 (2) ◽  
pp. 99-110
Author(s):  
Syefriani Darnis ◽  
Jaime Dodd

Purpose – This study aims to obtain information about the effect of using the Montessori cards and counters’ mathematics activity on learning the result of odd and even numbers of 1 to 10 to the kindergarten students at the age of 4 to 5 years.Design/methods/approach – Quantitative research with a quasi-experimental model of non-equivalent control group design was carried out by applying conventional methods (lectures and giving questions by worksheets) to the control group and applying the Montessori learning model through the use of Cards and Counters apparatus in the experimental group with 30 samples of students, divided into two classes (control class and experiment class) at Kalyca Azzahra School, West Java, Indonesia.Findings – The result showed that students who used the Montessori Mathematics cards and counters achieved higher mathematics odd and even numbers are learning results than those who were not taught with the Montessori approach.Research implications/limitations – This research design used pre-test and post-test. Thus, the treatment results can be more accurate because they can be compared before and after treatment.Practical implications – The use of the Montessori apparatus becomes necessary in introducing early mathematics to children and attracting children’s attention to learn and facilitate teachers in teaching mathematics. Displaying the concrete objects as a medium will help teachers in teaching early mathematics to children. The cards and counters allow children to verify their understanding of the concept by matching the qualitative, concrete, quantitative, or abstract before slowly removing the concrete altogether.Originality/value – This research contributes to understanding learning strategies used in Early Mathematics, Odd and Even Numbers. The Montessori apparatus becomes more natural to understand it by the child’s cognitive development effortlessly. Paper type Research paper


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