scholarly journals Pengaruh Pendekatan Matematika Realistik Terhadap Prestasi dan Karakter Jujur Kelas III SDIT Al-Madinah Cibinong Bogor

2019 ◽  
Vol 4 (2) ◽  
pp. 151-165
Author(s):  
Tyas Dian Lestari ◽  
Muhyani Muhyani ◽  
H.Mukhtar H.Mukhtar ◽  
Salati Asmahasanah

Penelitian ini bertujuan untuk mengetahui pengaruh pendekatan matematika realistik terhadap prestasi belajar dan karakter jujur di kelas III SDIT Al-Madinah Cibinong Bogor.Pendekatan yang digunakan dalam penelitian ini adalah penelitian kuantitatif. Jenis penelitian adalah eksperimen semu, pada penelitian ini pemilihan subyek pada quasi experimental tipe Non Equivalent Control Group Design tidak dilakukan pemilihan secara random melainkan dipilih dengan sengaja oleh peneliti. Variabel bebas yaitu pendekatan matematika realistik, sedangkan variabel terikat adalah prestasi dan karakter jujur. Teknik pengambilan data dilakukan dengan menggunakan instrumen penelitian yaitu observasi untuk mengambil data karakter jujur, test untuk mengambil data prestasi melalui pre-test dan post-test dan dokumentasi. Berdasarkan penelitian yang telah dilakukan, menghasilkan rata-rata post-test kelas eksperimen sebesar 96,4 dan rata-rata post-test kelas kontrol 87,9 sehingga diperoleh –t hitung > -t tabel (-9,328> -7,211), maka dapat disimpulkan bahwa terdapat pengaruh yang signifikan penggunaan pendekatan matematika realistik terhadap prestasi dan karakter jujur. Data observasi karakter jujur menghasilkan rata-rata setelah penerapan pembelajaran kelas eksperimen sebesar 30,1, dan rata-rata setelah penerapan pembelajaran kelas kontrol 21,3 sehingga diperoleh  –t hitung > -t tabel (-17,877> -13,746), maka dapat disimpulkan bahwa terdapat pengaruh yang signifikan penggunaan pendekatan matematika realistik untuk menumbuhkan karakter jujur.   Kata kunci: Matematika Realistik, Prestasi, Karakter jujur  

2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Rebecha Aprilia ◽  
Sulastri Manurung

Penelitian ini bertujuan untuk menemukan apakah ada pengaruh teknik Mind Mapping terhadap keterampilan siswa dalam menulis teks deskriptif pada siswa kelas 10 SMK Management Training System tahun akademik 2018-2019. Desain penelitian menggunakan metode kuantitatif dan metode penelitian merupakan quasi experimental design  yaitu non equivalent control group design yang terdiri dari dua kelas yaitu kelas eksperimen dan kelas control. Kelas experiment diberi perlakuan dengan menggunakan teknik mind mapping. Data penelitian diperoleh dari hasil pre-test dan post-test pada kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan skor siswa di kelas eksperimen memperoleh nilai tertinggi dengan nilai 91 dan nilai terendah 9. Nilai tobserve lebih tinggi dari ttable (2.759 ˃ 2.074). Dengan demikian, Ho ditolak dan Ha diterima. Sehingga dapat disimpulkan bahwa teknik Mind Mapping berpengaruh signifikan terhadap keterampilan menulis teks deksripsitf siswa. Teknik Mind Mapping juga membantu siswa untuk berfikir lebih creative dalam mengembangkan ide-idenya, mengembangkan konsep serta lebih rileks dalam pelaksanaan pembelajaran khususnya menulis.


2020 ◽  
Vol 3 (1) ◽  
pp. 34-40
Author(s):  
Yulita Dwi Aryani ◽  
Wasitohadi Wasitohadi

Tujuan penelitian ini adalah mengetahui pengaruh penerapan model discovery learning terhadap kemampuan berpikir kritis siswa SD. Metode penelitian ini menggunakan eksperimental-semu (Quasi Experimental Design) dengan Pre-test Post-test Non-equivalent Control Group Design dan menggunakan teknik  pengambilan sampel purpose sampling. Penelitian ini menggunakan analisis data Uji-t. Kesimpulan penelitian ini yaitu terdapat pengaruh yang signifikan terhadap kemampuan berpikir kritis siswa kelas IV SD dengan menggunakan model discovery learning. 


Author(s):  
I Made Permadi Utama

The aim of this study is to find the effect of Describe and Draw game towards students’ speaking competence at SMAN 2 Gerung. This study used a quasi-experimental with post-test only non-equivalent control group design. The population of this study was second-grade students of SMAN 2 Gerung. The writer took two classes chosen as experimental group and control group. Experimental group was treated by using Describe and Draw game and control group was treated by using Word Match game. Based on the result of the study, it was found that Describe and Draw Game has a significant effect towards students’ speaking competence at SMAN 2 Gerung.


2020 ◽  
Vol 4 (2) ◽  
pp. 269-281
Author(s):  
Nanik - Setyaningsih ◽  
Djukri Djukri

This study was aimed at determining the effect of the point-pin reward method in Biology cross-specialization learning activities towards students’ interest and acquisition in the 11th-grade social science class in State Senior High School 1 Sentolo. The research was a quasi-experimental study using a pre-test and post test non-equivalent control group design. The number of participants consisted of 41 students divided into 2 classes, the control class and the experimental class. Data for students’ interest in learning were collected using interest questionnaires analyzed using a Likert scale. Data for students’ acquisition were obtained by analyzing written tests. Research data were analyzed using independent-samples t test. The results of this study indicate that: The point-pin reward method has significant effects on the students’ interest and acquisition in the learning activities of biology cross-specialization lessons.


2015 ◽  
Vol 2 (1) ◽  
pp. 152
Author(s):  
Verry A. Irawan ◽  
Sabri Sabri ◽  
Asep H. Sasmita

Tujuan penelitian ini untuk mengetahui hasil belajar siswa yang menerapkan media handout  dan media realia pada proses pembelajaran alat ukur mekanik presisi, serta mengetahui perbedaan peningkatan hasil belajarnya. Metode penelitian menggunakan metode quasi experimental design. Tipe kuasi eksperimen yang digunakan adalah non-equivalent control group design. Sampel dijadikan dua kelompok yaitu kelas kontrol diberi perlakukan handout dan kelas eksperimen diberi perlakuan media realita.  Hasil penelitian menunjukan bahwa peningkatan hasil belajar pada mata pelajaran alat ukur dengan menggunakan media realia pada saat proses pembelajaran ternyata lebih besar dibandingkan dengan menggunakan media hand out. Hasil post-test pembelajaran dengan menggunakan media realia menunjukan peningkatan yang lebih besar.


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Laili Hajriah Simamora ◽  
Humaidah Br. Hasibuan ◽  
Zulfahmi Lubis

<em>This study aims to determine: 1) the effect of the application of the game magic box on the language development of children aged 5-6 years; 2) the effect of the quiz / question and answer method on language development of children aged 5-6 years; 3) differences in the application of the game  magic box  with question and answer method for language development of children aged 5-6 years at RA Al-Fajar Medan Denai. The method used is quantitative research, the type of research is quasi experimental design using post-test design control group design (non equivalent control group design).  The population is 26,  namely 13 children of class B1 (experimental class) and 13 children of class B2 (control class). The results of this study are 1) The influence of the application of the game magic box on language development of children aged 5-6 years, seen from the calculated value = 10.2700&gt; table = 2.064; 2) The influence of the question and answer method on the development  the language of children aged 5-6 years, seen from the calculated value = 8.6782&gt; table = 2.064; 3) There are differences in the influence of the application of the magic box (mystery box) with the quiz / question and answer method on the language development of children aged 5-6 years in  RA Al-Fajar Medan Denai, seen from the calculated value = 2.7458 and table = 2.064.</em>


2019 ◽  
Vol 4 (2) ◽  
Author(s):  
Juwita Boneka Sinaga ◽  
Icha Wany Pangaribuan

Abstract The aim of this research was carried out to find the influence of using sociodrama method in teaching speaking for ten grade of junior high school at SMKN 4 Batam whether there is significance different in speaking achievement of the students who are taught using a sociodrama and those who are taught without sociodrama. The subjects of the study were 76 students. The method used in this study was quasi experimental study with Non Equivalent Control Group design. The researcher divided two classes into an experimental class and a control class. Before the treatment, the researcher did a pre-test in both classes. Moreover, the researcher taught speaking by a sociodrama method in the experimental class. The last, the researcher conducted a post-test in both. After that, she calculated independent sample t-test to analyze the data. Value of the significant was 0.000 and significant level 5% was 0.05. As the result, the value of significant was lower than significant level. It can be concluded that the using of sociodrama method able to encourage the students to affective in teaching speaking and the hypothesis tested in this study was accepted.Keywords: Speaking skill, Sociodrama Method.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Tawali Tawali

This research was aimed at finding out the effect of example non example model towards students’ vocabulary mastery at the first grade students of SMAN 4 Mataram. This research was an experimental research with quasi experimental and category of this research was non-equivalent control group design. The population of this research was the first grade students of SMAN 4 Mataram consist of 210 students. The instrument that used to collect the data was test consisted of post test. The data was analysis using statistical formula of t-test. The result of data analysis showed that the value of t-test was 4.39 and t-table 2.00. So the value of t-test is higher than t-table in significance level 0.05 and degree of freedom 62-2. It meant that t-critical value was significant for this confidence level. So that way, alternative hypothesis (Ha) was accepted and null hypothesis (Ho) was rejected. Therefore, it could be concluded that there was an effect of using example non example to teach vocabulary at the first grade students of SMAN 4 Mataram.


2020 ◽  
Vol 9 (1) ◽  
pp. 28-33
Author(s):  
Rizka Khoirunnisa ◽  
Arum Siwiendrayanti

  Abstract Live traps usually can only trap rats in the first day of trapping because the bait become not luring anymore after the first day of trapping. The purpose of this study was to determine the  differences in lured rats number between uncombined bait trapping and combined bait trapping. This is a quasi-experimental study with a post-test only non-equivalent control group design. Each house has 5 traps setup with 6 replications. One trap was set with combined bait types (rice, anchovy, tofu and roasted coconut) and four other traps set with separated uncombined bait types; (1) rice, (2) anchovy, (3) tofu, (4) roasted coconut. The instruments used were house screening sheets, traps and observation sheets. The data obtained were tested with the Mann-Whitney test. The results showed that there were not significant differences in trapped rats number between combined bait and uncombined rice bait (p=0.748), between combined bait and uncombined anchovy bait (p=0.355), between combined bait and uncombined tofu bait (p=1.000), and also between combined bait and uncombined roasted coconut bait (p=0.734). Uncombined anchovies bait trapped rats most. Combined bait and uncombined anchovy bait were most consistent in trapping rats.


2020 ◽  
Vol 2 (1) ◽  
pp. 32
Author(s):  
Ahmad Farham Majid ◽  
Ismail Ismail ◽  
Mardhiah Mardhiah ◽  
Fitriani Nur

AbstrakPenelitian ini bertujuan untuk mengetahui kemampuan komunikasi matematis siswa yang menggunakan metode silih tanya berbantuan kartu model dan metode make a match. Jenis penelitian ini adalah quasi eksperimen dengan desain penelitian non equivalent pretest-posttest control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas VII SMPN 4 Sungguminasa Kab. Gowa berjumlah 351 siswa dan total sampel berjumlah 64 siswa dengan teknik pengambilan sampel purposive sampling. Instrumen yang digunakan dalam penelitian ini adalah tes yang terdiri dari pretest dan posttest dan non tes berupa lembar observasi. Berdasarkan hasil analisis data nilai siswa menggunakan statistik deskriptif rata-rata nilai kemampuan komunikasi matematis siswa yang diajar menggunakan metode silih tanya berbantuan kartu model adalah 86,84 dengan kategori sedang dan yang diajar menggunakan metode make a match adalah 77,78 dengan kategori sedang. Berdasarkan analisis statistik inferensial bahwa terdapat perbedaan yang signifikan antara kemampuan komunikasi matematis siswa yang menggunakan metode silih tanya berbantuan kartu model dengan yang menggunakan metode make a match pada kelas VII SMPN 4 Sungguminasa Kab. Gowa. AbstractThis study aims to determine the mathematical communication ability of students who use card-assisted questions method and make a match method. This type of research is a quasi-experimental research with nonequivalent pretest-posttest control group design. The population in this study were all VII grade students of SMPN 4 Sungguminasa, Gowa Regency with 351 students and a total sample of 64 students with purposive sampling techniques. The instrument used in this study was a test consisting of pre-test and post-test and non-test that is observation sheet. Based on the data analysis results that average the value of students’ mathematical communication skills who were taught using the card-assisted questions was 86.84 in the medium category and those who taught using make a match method were 77.78 in the medium category. The results of inferential statistical analysis that there is a significant difference between the mathematical communication abilities of students who use card-assisted questions and using the make a match method in class VII of SMPN 4 Sungguminasa, Gowa Regency.


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