scholarly journals Improving Student’s Speaking Skill Using Youtube Video as Media: An Action Research

2021 ◽  
Vol 5 (2) ◽  
pp. 57
Author(s):  
Anggraini Anggraini

<p><span lang="EN-US">This research is an action research that aims to improve students' speaking skills using Youtube media. Discussing how Youtube as a learning medium can improve students' speaking skills. During the Covid 19 pandemic, formal schools are still carrying out the learning process online and only courses are allowed to study face-to-face because there are fewer students in one class, therefore this research was conducted in the Easy English course. Students' speaking ability on the Easy English course is still low especially at the level of children. English course students have difficulty in speaking skills. The students are bored with the old method of improving their speaking skills. The data were collected through speaking assessment and interview</span><span lang="EN-US">in classroom action research. The writer used Youtube video and students watched and practiced it. Each class consisted of 7 to 10 students, the writer made three cycles and gave a score for each cycle according to the speaking size. The results of the research point out that the students could improve their speaking skills by using Youtube videos. In the first cycle, the students' average score is 65 points, the second cycle is 75 points, and the last cycle is 85 points.</span></p>

Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


Author(s):  
Soleman Dapa Taka

This research focuses on the use of the Snake and Ladder Board Game in teaching speaking to the tenth grade students at SMA Kristen Mercusuar Kupang. This research aims at finding out the appropriate way of teaching speaking by using snake and ladder board game for students in the tenth grade students at SMA Kristen Mercusuar Kupang..This research used Classroom Action Research (CAR). The subject of the research is the tenth grade students at SMA Kristen Mercusuar Kupang.. The procedure of the research applied two cycles namely cycle I and cycle II.  Every single cycle had fourth steps namely planning, implementing, observing and reflecting. The result of this research shown that there were significant developments on students speaking skill at the tenth grade students at SMA Kristen Mercusuar Kupang after conducting the treatments through snake and ladder board game. In which the score of a cycle 1 am 43,06 and the score of cycle II is 71,88. It means that the snake and ladder board game is an appropriate way to improve the students` speaking skills. In addition, the researcher found the result of the observation that almost all of the students gave positive responses, such as they gave attention seriously in learning process, they had been more active than before, make them happy and  enjoy the  class,  and  of  course  they could  improve  their  speaking toward snake and ladder board game in improving speaking skill


2015 ◽  
Vol 8 (1) ◽  
pp. 166
Author(s):  
Muhammad Thamrin ◽  
Surnaherman Surnaherman ◽  
Sri Mona Riza

This research is the classroom action research (PTK). It is held toward students of Department of Agribusiness 4 semester sixth of academic year 2014/2015 Faculty of Agriculture North Sumatra Muhammadiyah University, which is amount 40 persons. The research aims to improve the student’s learning result that in the low level and did not achieve the minimum completeness criteria (KKM) of 65 score. This classroom action research uses learning media of video which is used as instrument to motivate the students in the learning process so that the learning result become better and achieve the score of KKM. The instruments are used by researcher is the 20-questions-multiple-choice and 5-question-essay test, observation sheet either for researcher or students, and using media of video. The student’s learning result of the first cycle is the highest score of 78 and the lowest score 56. While the student’s learning result in the second cycle obtaining the highest score of 88 and the lowest score of 68. The average score of first cycle is 68.65 experienced an increase in the second cycle with the average score of 81.15. This shows that learning media of video plays an important role in improving the student’s learning result.


2015 ◽  
Vol 1 (1) ◽  
pp. 79
Author(s):  
Noor Aeni ◽  
Restu Arini

This research intended to discover two things, namely the students‟ interest inlearning English by using movies watching media, and the result of the students‟speaking skill improvement on cyclical implementations. This research appliedClassroom Action Research proposed by Kemmis and McTaggart (2000) with twocycles. Each cycle consisted of a pre-test, treatments, and post-tests. It involved 31students of XI IPA 3 class in SMAN 1 Seyegan as the research subjects. The result ofthis research showed that English movies could make the students interested infollowing the English class. It was proven by the students who became more active totalk in English and did not feel shy or reluctant to share their thoughts. Another resultshowed that the students‟ average score was gradually improved from 58.08 in the pretestbecame 65.74 and 74.78 in the first and second post-tests. It can be concluded thatEnglish movies is effective to be implemented as an alternative teaching and learningmedia to teach English speaking skill. Therefore, English teachers are recommended touse English movies to optimize the English learning outcome not only on speaking skillbut also other skills.Keywords: Classroom Action Research, English Movies, Improve, Speaking Skill


2018 ◽  
Vol 2 (3) ◽  
pp. 351
Author(s):  
Nurhasnah Nurhasnah

Learning Indonesian is directed to improve the ability of learners in communicating orally and in writing. Theability to communicate well and correctly is in accordance with the context of time, purpose and atmospherewhen communication is held. This research is a classroom action research by taking data on daily test I anddaily test II with assessment of three aspects, namely speaking intonation, pronunciation, and voice clarity.From the research result, the use of look and speech method was able to improve the speaking skill of children inclass I SDN 005 Koto Sentajo with very high category on daily test I with the number of students two peopleincreased to five people. In the high category of the number of eight students in the daily test II increased in thedaily test II with a total of seven students, while in the ample category in repeat I with the number of studentsfour people increased to two students in Repeat II. With an overview of the research data, the use of the methodcan be seen as effective in improving students' speaking skills in primary schools.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Endang Eriany

ABSTRACTThe purpose of this study is to increase learning outcomes of historics grade III MA 1 Pekanbaru and SMA 11. This research is Classroom Action Research consisting of two cycles. The subject of this research was students of grade III MA 1 Pekanbaru and students of SMA 11. The number of students is 36 students. The writer as a class III teacher has conducted creative and productive methods. In pre-cycle the lowest score is 69.25 and it does not require the criterion of Minimal Completness requirements which has been setted 71. The author strives to choose creative and productive methods. The learning process in the first cycle has changed in the number of class score of 2591, and the second cycle was 3021. The average score of the first cycle increased to (71.97), and the second cycle was (79.50). For calculation of completeness, students who complete pre-cycle was 41.69%; cycle I was (80.56%); cycle II was (100%). The score of cycle I was (69) and cycle II was (81) while the highest score was pre-cycle (76); cycle I was (77) and cycle II was (88). For range and criterion score, pre-cycle ranks sufficient was 15 (41.67%), low was 20 (55.56%) and very low was 1 (02.78%) while Cycle I was only 29 (80.56%) low was 7 (19.44%) and cycle II was 36 (100%). From these explanations the range and precycle criterion score were high. Keywords: Creative and productive methods, history, learning outcomes ABSTRAKTujuan penelitian ini adalah rendahnya hasil belajar sejarah siswa kelas III MA 1 SMA Negeri 11 Pekanbaru. Penelitian ini adalah Penelitian Tindakan Kelas (PTK)  terdiri dari dua siklus.. Subjek penelitian siswa kelas III MA 1 SMA Negeri 11  Pekanbaru . Jumlah siswa  36 orang. Penulis sebagai guru kelas III telah melakukan metode kreatif dan produktif. Pada prasiklus  nilai terendah 69,25 dan tidak memenuhi persyaratan KKM yang ditetapkan 71.  Penulis berusaha dengan memilih metode  kreatif dan Produktif. Proses pembelajaran pada siklus I  mengalami perubahan yaitu jumlah nilai perkelas 2591, dan siklus II jumlah 3021. Rata-rata nilai siklus I meningkat menjadi  (71,97), dan siklus II (79,50). Untuk perhitungan ketuntasan, siswa yang tuntas   prasiklus 41,69 %; siklus I (80,56 %); siklus II (100 %). Nilai  siklus I (69) dan siklus II (81)  sedangkan nilai tertinggi prasiklus (76); siklus I (77) dan siklus II (88).  Untuk rentang dan kriteria nilai, praiklus pada peringkat  cukup 15 (41,67 %), rendah 20 (55,56 %) dan sangat rendah 1 (02,78 %) sedangkan Siklus I cukup 29 (80,56 %)  rendah 7 (19,44 %) dan siklus II tinggi 36 (100 %). Dari penjelasan tersebut rentang dan kriteria nilai prasiklus  terletak pada tinggi tinggi. Kata Kunci : Metode kreatif dan produktif, sejarah, hasil belajar 


2016 ◽  
Vol 10 (1) ◽  
pp. 63 ◽  
Author(s):  
Ratna Sari Dewi ◽  
Ummi Kultsum ◽  
Ari Armadi

The aims of the study are to know whether communicative games have an impact on teaching speaking skill and describe how communicative games give an influence on speaking skills of students at junior high schools in Jakarta, Indonesia. Classroom Action Research (CAR) was implemented based on Kurt. L model. The procedures used were planning, acting, observing, and reflecting. It was done into two cycles in each cycle consisted of three meetings. The researcher used collaborative action research with some of the English teachers. In collecting the data, the instruments were interview, observation, questionnaire and test. The test only given to students. The rest of the instruments administered for both teachers and students. The result of the study showed the mean score’s pretest reached of 60.42 to 69.02 and post test’s score reached up to 78.77. It is important to describe that there is a significant improvement of 13.9% to 41.7% in post test 1 and 83.33% in post test 2. Therefore, the criteria of success had been determined. It is crucial to note that communicative games have contributed a positive impact on teaching learning process. This also implies the communicative games expected to enhance students’ enthusiasm and motivation. Clearly, It gives positive improvement on students’ active participation, confidence and their fluency in speaking skill. In short it can be described that the strategy of teaching and learning creates good, enjoyable circumstances and reduces the boredom and stress of learning process.


2019 ◽  
Vol 2 (1) ◽  
pp. 43
Author(s):  
Mutiarani Mutiarani ◽  
Irpan Ali Rahman

The purpose of this study is to investigate in detail the implementation of theme based instruction model  in teaching extensive reading. This study is classroom action research conducted at the fourth semester students’ English Educational Sciences, Educational Sciences Faculty, Universitas Muhammadiyah Jakarta with participant number are 40 students. Data obtained from the result of the test in each cycle. The findings showed that the learning process using theme based instruction model  in teaching extensive reading makes the students more participative and active in their classroom reading learning process, it is showed by their high participation  during the teaching is increased. Another finding revealed that there is significant influence toward the students’ extensive reading learning process from preliminary to cycle II stage in the research process. The average score of students at the preliminary stage is only 68 then it increased to 72 in the first cycle and increased significantly in cycle II with the amount of 83. It can be concluded that classroom action research is done by using of theme based instruction model in teaching extensive reading in the fourthsemester students of English Educational Sciences significantly helps the students in increasing about 21% improvement from pre-cycle to cycle II in their Extensive Reading course. This study recommends the continuation of using various teaching models for university students to improve their English language skills, especially English reading skill.


2016 ◽  
Vol 1 (2) ◽  
pp. 38
Author(s):  
HUTBAYA HUTBAYA

AbstractThis classroom action research aimed to know the increase in writing narrative paragraphs and paragraphs of narrative writing enhancement after using brainstorming strategies X5 grade students of SMA Negeri 1 Watansoppeng. The study motivated by the fact finding that the ways in which teachers have not been up on learning to write and 2-3 is only able to activate the students so that the learning process is not optimal. Therefore, the alternatives offered teaching writing by using brainstorming strategies. The study found: (1) The process of writing a narrative paragraph that dtunjukkan increase in activity of students in all learning kangkah. (2) Improve the writing paragraph narrative results by looking at changes in the average value obtained in the first cycle of students achieving an average score group 71.31% and in the second cycle increased to 82.24%. the summery of the the study found that  using Brainstorming proved significant in improving the ability of writing paragraphs X5 grade students of SMA 1 Watansoppeng. Keywords: Narrative Paragraph Writing Ability, Strategy Brainstorming AbstrakPenelitian tindakan kelas ini bertujuan untuk mengetahui peningkatan menulis paragraf narasi dan peningkatan hasil menulis paragraf narasi setelah menggunakan strategi brainstorming pada siswa kelas X5 SMA Negeri 1 Watansoppeng.Penelitian ini dilatarbelakangi oleh kenyataan yang dijumpai di lapangan bahwa cara yang digunakan guru belum maksimal pada pembelajaran menulis dan hanya mampu mengaktifkan 2-3 orang siswa sehingga proses pembelajaran belum optimal. Oleh sebab itu, alternatif penyelesaian masalah yang ditawarkan adalah pengajaran menulis dengan menggunakan strategi brainstorming. Penelitian ini menemukan: (1) Proses menulis paragraf narasi mengalami peningkatan yang dtunjukkan  pada keaktifan siswa dalam semua kangkah pembelajaran.(2) Meningkatkan hasil menulis paragraf  narasi dengan melihat perubahan nilai rata-rata yang diperoleh siswa pada siklus pertama mencapai skor rata-rata kelompok 71,31 % dan pada siklus kedua mengalami peningkatan menjadi 82,24 %. Dengan demikian dapat disimpulkan bahwa penerapan Strategi Brainstorming terbukti signifikan dalam meningkatkan kemampuan menulis paragraph siswa kelas X5 SMA Negeri 1 Watansoppeng.Kata Kunci: Kemampuan Menulis Paragraf Narasi, Strategi Brainstorming


Ta dib ◽  
2020 ◽  
Vol 23 (1) ◽  
pp. 75
Author(s):  
Zulhermindra Zulhermindra ◽  
Hadiarni Hadiarni

This study aimed to improve students’ public speaking skills at the English Education Department (JTBI) of IAIN Batusangkar through the use of videotaped feedback. The research was a Classroom Action Research (CAR) whose participants were the fourth semester students. The data were collected through observation, test, and interviews and were analyzed quantitatively and qualitatively. The findings shows that the use of videotaped feedback improved the students’ public speaking skills in which the average score  increased from 6.95714 (Mid Term Test) to 7.026 (Final Test). This implies that there was an increase in the ability of students from the level of need improvement to the satisfactory. Even in the aspects of Introduction, Body, Conclusion and Time, which were the focuses of this class action research, there were increases from 7.38, 7.1, 6,8, and 6.6 (UTS) to 8, 7.5, 7,3 and 7.2 (UAS) respectively. It also means that there were increases in students’ public speaking skills in all four aspects, which were from satisfactory (Introduction, Body), and need improvement (Conclusion, Time) to good (Introduction), and satisfactory (Body, Conclusion and Time). It is expected that the results of this study can be applied to other aspects of public speaking skills and other similar subjects.


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