scholarly journals Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Konstruktivisme Untuk Siswa SMA Kelas X Pada Materi Jarak Pada Bangun Ruang

2021 ◽  
Vol 3 (3) ◽  
pp. 279-288
Author(s):  
Lusi Englita

Visualization capabilities is a very important skill in mathematics learning. Having a better visualization capabilities students will understand the subject matter well, particularly in geometry material as the material within the geometry. But the fact that the school found that the visualization capabilities of students is still low. One effort to improve visualization upon ability students is to develop media based interactive mathematics constructivism. The purpose of this development is to produce a valid instructional media, practical and effective. This development research uses a Plomp model consisting of three phases namely: preliminary, prototyping, and assessment. Subjects were students of class X SMAN 1 Koto XI Tarusan. The results of validity of media based interactive learning constructivist mathematics have valid criteria in content and construct. Media Learning has met the criteria of practical because it can be done well in learning activities. Media effective learning has met the criteria for being able to increase the activity of student learning and mastery learning outcomes over a predetermined classical completeness. Thus, it can be concluded that the media based interactive learning constructivist mathematics was valid, practical and effective.

2016 ◽  
Vol 5 (2) ◽  
pp. 190
Author(s):  
Jus Sulastri

This study aimed to describe the results of learning through the use of media folder. The subject of research grade II SDN 009 Tanjung Palas. Improved learning outcomes in terms of four categories of goods, namely absorption, the effectiveness of learning, mastery learning completeness students both individually and classical completeness and accuracy of the results of learning. The instrument used for data collection is an oral test and a written test in the form of worksheets performed after the learning process. Results Shows absorption learning outcomes on average 83% is considered very good, very effective learning effectiveness categorized with an average of 70. While the completeness of student learning outcomes Presented complete 100%. In addition, increase the thoroughness of students in each cycle, the first cycle (58.82%), the second cycle (70.59%), the third cycle (88.24%). Based on these results it can be concluded that through active learning model of revisiting the difficulty can improve students' mathematics learning outcomes.


Author(s):  
Hartini Hartini

Abstrak: Masalah penelitian ini adalah hasil belajar matematika  siswa kelas II SDN Ajung 02  masih rendah, terbukti dari 22 siswa presentasi ketuntasan belajar siswa sebesar 27% dengan rata-rata 59,77 padahal kelas dinyatakan tuntas jika memperoleh 85%. Respon dan aktivitas belajar siswa juga masih rendah terbukti dengan kurang aktifnya siswa saat pembelajaran. Maka peneliti menerapkan model Problem Based Learning (PBL) dengan media rak telur rainbow. Penelitian dilaksanakan di kelas II SDN Ajung 02  Kecamatan Ajung Kabupaten Jember Provinsi Jawa Timur dengan jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan 3 siklus yang setiap siklus terdiri dari tahapan perencanaan, pelaksanaan, observasi dan refleksi. Teknik  pengumpulan data yang digunakan adalah observasi, tes hasil belajar dan angket pada setiap akhir siklusnya, alat pengumpulan data dilakukan dengan menggunakan lembar panduan observasi, soal-soal tes dan angket. Terbukti pada siklus I persentase hasil belajar siswa 46%, siklus II 68% dan pada siklus III menjadi 86%. Dan persentase hasil aktivitas belajar pada siklus I sebesar 67%, siklus II sebesar 75%, siklus III sebesar 86,5 serta hasil respon siswa pada siklus I sebesar 56,6%, siklus II sebesar 66,67%, dan siklus III sebesar  71,6%.Kata Kunci: Problem Based Learning, Media Rak Telur Rainbow, Hasil BelajarAbstract: The problem of this study is that the mathematics learning outcomes of class II students at SDN Ajung 02 are still low, as evidenced by the 22 students who presented their learning completeness by 27% with an average of 59.77 even though the class was declared complete if it received 85%. The response and learning activities of students are also still low as evidenced by the lack of active students during learning. So the researcher applied the Problem Based Learning (PBL) model with rainbow egg rack media. The research was conducted in class II SDN Ajung 02 Ajung Subdistrict, Jember Regency, East Java Province. The type of research used was Classroom Action Research (CAR) with 3 cycles in which each cycle consisted of stages of planning, implementation, observation and reflection. Data collection techniques used were observation, learning outcomes tests and questionnaires at the end of each cycle, data collection tools were carried out using observation guide sheets, test questions and questionnaires. Evidenced in the first cycle the percentage of student learning outcomes was 46%, cycle II 68% and in cycle III to 86%. And the percentage of learning activities in the first cycle is 67%, cycle II is 75%, cycle III is 86.5 and the results of student responses in the first cycle are 56.6%, cycle II is 66.67%, and cycle III is 71 , 6%.Keywords: Problem Based Learning, Rainbow Egg Rack Media, Learning Outcomes


EDUPEDIA ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 186
Author(s):  
Dina Okzolatavina ◽  
Senja Putri Merona

This research aimed to produce learning media using Macromedia Flash in subject discussion dimension 2. Other than that to find out the feasibility of interactive learning media based on criteria of validity, practicality and effectiveness. This learning media be developed because lack of student motivation and the absence of learning support media. This research is a development research. This development research use Plomp development model which consists 4 phases, there are (1) the initial investigation phase, (2) design phase, (3) realization/construction phase, (4) test, evaluation, and revision phase. The subject of the validity trial consisted of 1 media expert and 11 student of 11th grade multimedia SMK A-Inabah and for the subject of the effectiveness trial is 11 student of 11th grade multimedia SMK A-Inabah. Data collection tchniqyes using questionnaries. And the instruments used to collect data included media expert validation sheets, expert material validation sheet, teacher response questionnaire, student response questionnaire, and student learning motivation questionnaire on mathematics. Data analysis techniques are used to analyze validity and practicality in the form of quantitative data analysis and then converted to qualitative data. While to analyze the effectiveness of learning media using Wilcoxon non-parametric test. The result of this development study resulted that validity values of media experts and material experts meet the good criteria. For the practicality value from the teacher respondents meet the good criteria while from the students respondents meet the very well criteria. For the results of effectiveness shows that    and so  is rejected. Its means that students learning motivation after using media is better than students learning motivation before using the media. So that it can be concluded that the interactive learning media developed have fulfilled the validity, practicality, and effectiveness criteria


2018 ◽  
Vol 4 (2) ◽  
Author(s):  
Siska Nerita ◽  
Yulia Sri Hartati ◽  
Annika Maizeli ◽  
Aulia Afza

Some problems found in Process Evaluation and Learning Outcomes of Biology was the student difficult to understand the subject, the media that used in learning was power point, and the subject unavailability of learning resources that can guide and make students independent study. Thus it necessary to develop of handout based on guided discovery method. The purpose of this research was to develop handout based on guided discovery method on Process Evaluation and Learning Outcomes of Biology subject. This was development research with use 4D model. This research is limited in the Develop phase for know the validity of handout. The instruments is handout validity analysis questionaire. Data analysis use percentage formula. The result show that validity of handout was 89,38 with high valid criteria. It can be concluded that handout based on guided discovery method had been valid.Keywodrs : validity, handout, guided discovery method


2020 ◽  
Vol 7 (2) ◽  
pp. 113
Author(s):  
Jannes Pardede

Abstrak: Tujuan penelitian tindakan kelas ini adalah  ingin mengetahui peningkatan prestasi belajar siswa melalui pembelajaran Quantum Teaching bagi siswa SMA Negeri 1 Sitahuis . Hasil penelitian ini menunjukkan bahwa ketuntasan belajar dalam pembelajaran pokok bahasan Persamaan Linear dalam konsep nilai mutlak yakni pada siklus I secara klasikal terdapat 14 siswa dan 25 siswa atau 56%  yang mencapai ketuntasan belajar dan 11 siswa dan 25 siswa atau 44% tidak mencapai ketuntasan belajar. Sedangkan pada siklus II hasil belajar siswa mengalami peningkatan secara klasikal yakni terdapat 23 siswa dan 25 siswa atau 92% yang mencapai ketuntasan belajar dan 2 siswa dan 25 siswa atau 8% tidak mencapai ketuntasan belajar. Kata Kunci: nilai mutlak dalam persamaan dan pertidaksamaan linier, matematika, pembelajaran quantum teaching Abstract: The purpose of this class action research was to determine the increase student achievement through learning Quantum Teaching for students of SMA Negeri 1 Sitahuis . The results of this study indicate that mastery learning in teaching the subject of Linear Equations in the concept of absolute value that is in the first cycle in the classical there are 14 students and 25 students or 56% who achieve mastery learning and 11 students and 25 students or 44% do not achieve mastery learning. While on the second cycle learning outcomes of students has increased in the classical style that there are 23 students and 25 students or 92% who achieve mastery learning and 2 students and 25 students or 8% do not achieve mastery learning. Keywords: absolute value in linear equations and inequalities, mathematics, learning quantum teaching


2021 ◽  
Vol 4 (1) ◽  
pp. 41-58
Author(s):  
Fitriani Fitriani ◽  
Wahidah Wahidah ◽  
Junaidi Junaidi

The results of observations on April 15, 2019, at SMP Negeri 1 Peureulak, East Aceh District, and the 2017/2018 National Examinations showed that students experienced difficulties in geometry, so there was a need for teaching materials in the form of LAS (Student Activity Sheets). This development aims to determine that teaching materials in the form of LAS based on Acehnese local wisdom are valid, practical, and effective, and also determine student learning outcomes. This research is a development research using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subject of the trial in this study was grade VII-1 students of SMP Negeri 1 Peureulak, East Aceh District. Questionnaires, observations, interviews, and tests are used as data collection techniques and instruments in this research. The data analysis in this study is descriptive analysis using the preparation/development of the LAS product variable and the resulting LAS quality variable. As for student learning outcomes in using LAS can be seen from the results of the LAS analysis, which includes student learning outcomes as one of the effectiveness aspect of LAS and test data on learning outcomes. Based on the results of the analysis, it can be concluded that the teaching materials in the form of LAS based on Acehnese local wisdom in mathematics learning especially geometry material in Junior High Schools are categorized as valid, practical, and effective. Student learning outcomes using the LAS have a mastery score with a score of 86.43.


2018 ◽  
Vol 9 (2) ◽  
pp. 117-125
Author(s):  
Rokhaniyah Rokhaniyah

This study aims to determine the problems that occur in learning mathematics about fractions and find ways to solve these problems. The focus of the problem under study is "How to improve Mathematics Learning Outcomes of Fractions of Class V Students in Tanjung Kulon Elementary School, Jatilawang District, Banyumas Regency". This research was conducted using observations from peers, an indicator of increased learning outcomes with quantitative data. As the subject of the study was the fifth grade of SD Tunjung Kulon Elementary School. With a total of 20 students, the time for implementing the action consists of three cycles per cycle. Using the Interactive Learning Model. The results showed an increase in learning outcomes, the initial condition of the completeness level was only 20% after the improvement was made to be 85%, it could be stated that the improvement was successful.


2018 ◽  
Vol 9 (2) ◽  
pp. 121-134
Author(s):  
Emeralda Kislew Andhika Gianto ◽  
Helti Lygia Mampouw ◽  
Danang Setyadi

Geometry transformation is one of the mathematics learning materials that are very closely related to everyday life but has many formulas that make it difficult for students, especially high school students to understand it. Seeing the importance of geometric transformation and difficulties experienced by students, the development of a geometry transformation module was carried out which was able to eliminate difficulties in studying and understanding the geometric transformation. This research is development research with ADDIE development modelto produce a valid, practical, and effectivemodule on geometric transformation. The module is aimed at helping high school students to understand the relevance of geometry transformation to reality and how to solve it. This module is declared valid in terms of media and material aspects with an average validity score of 3.7 (valid) for material aspects and 4 (valid) for media aspect. This module was tested on 10 ten grade high school students and is declared practical based on the indicators of the media practicality sheet. In addition, with the help of a test sheet, it can be seen that this module is able to improve learning outcomes. This can be seen from the results of a paired simple test which shows a significance value of 0,000 () which means that this module is able to provide differences or improve students’ learning outcomes based on the average pretest score which is 51 to 88 of theaverage posttest score. Based on the three tests, this module was declared valid, practical, and effective to be used in geometric transformation material for high school students. 


2021 ◽  
Vol 3 (1) ◽  
pp. 16-21
Author(s):  
Siti Nurfadilah ◽  
Tatan Zenal Mutakin

Learning using learning media is very helpful for students in understanding the subject matter. However, many learning media are not yet able to involve students actively involved in learning. The purpose of this research is to develop and implement KOKAMI learning media in the learning process. The results showed that the media developed is very feasible and able to improve students' learning outcomes, critical thinking skills and improve students' learning activities. This learning medium is very suitable to be applied in the implementation of the current curriculum.


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Haridi Haridi

Based on preliminary study, it is known that the students of class X<br />IPA 1 MAN 2 Banyuwangi have problems in the learning process of<br />mathematics. Therefore, teachers need to seek solutions. The<br />teacher's efforts include applying cooperative learning model of<br />Group investigation type. This study aims to determine: 1) Increased<br />motivation and learning activities of mathematics through<br />cooperative learning model type of gruop investigation on students<br />class X IPA 1 MAN 2 Banyuwangi. 2) improving mathematics<br />learning outcomes through cooperative learning model type of gruop<br />investigation on students class X IPA 1 MAN 2 Banyuwangi. This<br />research is a classroom action research conducted on the subject of<br />Mathematics. Subjects in the meticulous are students of Class X IPA<br />1 MAN 2 Banyuwangi academic year 2017/2018. The research<br />procedure consists of two cycles for 4 meetings. Each cycle is<br />carried out with activities: Planning, Action Implementation,<br />Observation, Evaluation, Reflection. Analytical technique that will<br />be used is descriptive technique. The results showed: 1) there is an<br />increase in motivation and learning activities of mathematics<br />through cooperative learning model type of gruop investigation in<br />students of class X IPA 1 MAN 2 Banyuwangi. 2) there is<br />improvement of mathematics learning outcomes through cooperative<br />learning model type of gruop investigation in students of class X<br />IPA 1 MAN 2 Banyuwangi.


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