scholarly journals Penerapan Model Blended POE2WE Berbasis Google Classroom Sebagai Inovasi Pembelajaran di Sekolah Menengah Atas di Era Revolusi Industri 4.0

2020 ◽  
Author(s):  
Afiif Curnitasari ◽  
Nana

Abstrak:The purpose of this paper is o describe the use of digital in learning in the era of the industrial revolution 4.0. This writing is realized by the lack of digital utilization in terms of education in Indonesia. For this reason the need for the application of blended POE2WE as a learning innovation in high school Developing digital learning innovation with the Blended POE2WE model aims (1) to access knowledge without time and space limitation, (2) to establish internet-based communication, (3) to make learning easier and more enjoyable, and (4) to create more interactive and innovative learning process (Nana,2019: 2548-8325). The method was literacy (library study).In Learning Students are expected to be more active and creative to utilize digital in the industrial Revolution 4.0 era.Keywords: Blended POE2WE Model, Industrial Revolution 4.0

2020 ◽  
Author(s):  
Muhammad Iman Nur Fauzi ◽  
Nana

The development of digital learning innovations using the POE2WE model aims to (1) learn to seek knowledge at any time and anywhere (2) establish technology-based communication (3) to make learning more interesting and enjoyable (4) to create a more interactive and innovative learning process. The research method used is literacy (literature study). In addition, the Prediction, Observation, Explanation, Elaboration, Write and Evaluation (POE2WE) learning model was developed from the POEW learning model and the Physics learning model with a Constructiveivistic Approach. Therefore, information has an important and real role, in the era of the information society or the information society. POE2WE learning model can make students as subjects in learning. students actively find a concept through direct observation or experimentation, not from memorizing material books or explanations from the teacher. This model allows active students in the learning process, gives students the opportunity to construct their knowledge, communicate their thoughts and write down the results of the discussion so that students are more mastered and understand the concepts that will have an impact on increasing student learning achievement. The application of learning innovation through Digital Technology in Physics learning with the POE2WE model is categorized as a new thing. The development of this model touches the realm of e-learning in response to the demands of the industrial revolution 4.0.


2021 ◽  
Vol 1 (8) ◽  
pp. 1081-1094
Author(s):  
Meladia Aqidatul Izzah ◽  
Ali Ma’sum

Abstract: The development of digital comic media is encouraged by creative and innovative learning media that have not been developed yet in learning Arabic of Almaarif Singosari Islamic Senior High School (MA). In addition, teachers have not maximized the use of technology as a learning medium. In the learning process the teacher still uses the media used in general, such as laptops, projectors, books, and blackboards. In qira’ah learning the teacher more often uses books from the ministry of religion and powerpoint as learning media. This research aims to develop a product of digital comics in Arabic as a medium for learning Arabic subjects regarding Maharah Qira'ah for grade X of Almaarif Singosari Islamic Senior High School (MA) students. After the product has been developed, it is then validated by material experts, media experts, teachers, and students to understand the feasibility of the digital comic media. The method used in this research was Research and Development using the ADDIE model. As for the results of validation by material experts, media experts, teachers, and students as a whole obtained a percentage 83,9%. From this percentage it can be concluded that digital comic media is stated to be very valid or suitable to use as a medium for learning Arabic related to Maharah Qira'ah for grade X of Islamic Senior High School (MA) students. Keywords: comic, Arabic, qira’ah, learning media Abstrak: Pengembangan media komik digital ini dilatarbelakangi oleh belum dikembangkannya media pembelajaran yang kreatif dan inovatif dalam pembelajaran bahasa Arab di MA Almaarif Singosari. Di samping itu, guru belum memaksimalkan penggunaan teknologi sebagai media pembelajaran. Dalam proses pembelajaran guru masih menggunakan media yang monoton, seperti laptop, proyektor, buku, dan papan tulis. Pada pembelajaran qira’ah guru lebih sering menggunakan buku dari KEMENAG serta powerpoint sebagai media pembelajaran. Penelitian ini bertujuan untuk mengembangkan produk berupa komik digital berbahasa Arab sebagai media pembelajaran bahasa Arab untuk maharah qira’ah kelas X MA Almaarif Singosari. Setelah produk selesai dikembangkan, kemudian divalidasi oleh ahli materi, ahli media, guru, dan siswa untuk mengetahui kelayakan media komik digital. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan menggunakan model pengembangan ADDIE. Adapun hasil validasi produk oleh ahli materi, ahli media, guru, dan siswa secara keseluruhan memperoleh persentase sebesar 83,9%. Dari persentase tersebut dapat disimpulkan bahwa produk komik digital berbahasa Arab dinyatakan sangat valid dan layak digunakan sebagai media pembelajaran bahasa Arab maharah qira’ah untuk siswa kelas X MA Almaarif Singosari. Kata kunci: komik, bahasa Arab, qira’ah, media pembelajaran


2020 ◽  
Vol 1 (1) ◽  
pp. 87
Author(s):  
Yana Firna Aisiyah

In the era of industrial revolution of 4.0 it is important for the teacher to be able to use smartphone as learning media. The use of technology which is close to student will make it easier for teachers to create effective learning. There are still many learning process now adays that makes student unable to learn independently, students got difficulties to find the material, student are familiar with the lecture method so as to make students less active in learning. The alternative to the problem is the application of smartphone. The aim of research to determine the effectiveness of the use of smartphone media in learning process of senior high school in SMA Muhammadiyah 10 GKB-Gresik. Effectiveness in learning conducted with smartphone media is viewed from the theory of Moore D. Kenneth in his book, effective learning depends on professional teachers with several indicators. This research was conducted at SMA Muhammadiyah 10 GKB-Gresik. The subjects were students of class 10-MIA 2. The instrument used is an observation sheet taken from 6 indicators of the theory of Moore D. Kenneth. The method used is descriptive method. Data is collected using observation techniques. The results of the study showed that the teacher got a score of 92% with the category very feasible to be called a professional seen from 6 indicators so that the teacher had effective learning using smartphone media. The conclusion is that mathematics class teachers are called professionals with the use of smartphone media in learning mathematics in the 10th grade MIA 2 Muhammadiyah 10 High School GKB-Gresik is effectiveKeywords: Effectiveness, Learning, and Smartphone


2020 ◽  
Vol 12 (1) ◽  
pp. 1-21 ◽  
Author(s):  
Suci Ramadhanti Febriani ◽  
Wildana Wargadinata ◽  
Syuhadak Syuhadak ◽  
Faisal Mahmoud Adam Ibrahim

Arabic learningin the senior high school level still requires good planning to be able to carry out the process and evaluation of learning in accordance with the desired goals. Arabic learning in Indonesia is still focused on the delivery of material using traditional methods, only a few schools have developed the Arabic learning process in accordance with the demands of 21st century learning. It is appropriate that Arabic learning can internalize the values of soft skills in terms of cognitive, affective or psychomotor through attractive and innovative learning designs. This study aims to construct materials, media, method and evaluation that are in accordance with 21st century in Arabic language learning designs. This research method used a qualitative method based on text analysis. Therefore, the analysis used in reading and interpreting qualitative data is content analysis and system analysis. The results of this research recommend that Arabic learning designs for high school level suitable for the 21st century should contain; 1) must construct material by contextual material, 2) using technology and information, 3) using cooperative learning model based on HOTS in learning process, 4) evaluation using authentic assessment.Arabic learning in a holistic and integral way can answer the challenges of the 21st century. This paper discusses reformulate learning based on learning in the global era as an ideal alternative for Arabic learning.


Author(s):  
Nana Nana ◽  
Endang Surahman

<p class="AbstractEnglish"><strong>Abstract: </strong>Developing digital learning innovation with the Blended POE2WE model aims (1) to access knowledge without time and space limitation, (2) to establish internet-based communication, (3) to make learning easier and more enjoyable, and (4) to create more interactive and innovative learning process. The method was literacy (library study). Electronic Data Processing was used to manipulate data into more useful information. Data is a raw object, not processed yet and going to be processed. Meanwhile, information is processed data and becomes other useful data. Digital learning is the product of industrial revolution 4.0. It deals with a large collection of computers in networks that are tied together so that many users can share their vast resources. Besides, the Prediction, Observation, Explanation, Elaboration, Write and Evaluation (POE2WE) learning model was developed from the POEW learning model and the Physics learning model with a constructivist approach. As a consequence, Blended Learning is used to synthesize face-to-face learning and online-based learning into an integrated mix so that can create a high, efficient, and attractive impact. Blended learning practically means that learning (classroom-based learning) is also facilitated with other electronic formats (e-learning) to create an optimal learning program. This is due to that the use of e-learning is very superior compared to Conventional Learning (face-to-face).</p><p class="AbstractEnglish"><strong>Abstrak: </strong>Pengembangan inovasi pembelajaran digital dengan model <em>Blended POE2WE</em><em> </em>bertujuan untuk<em> </em>(1) mengakses pengetahuan setiap saat tak terbatas waktu dan tempat (2) menjalin komunikasi berbasis internet (3) menciptakan pembelajaran lebih mudah dan menyenangkan. (4) menciptakan proses pembelajaran lebih interaktif dan inovati. Metode penelitian yang digunakan adalah literasi (studi pustaka). Pengolaan Data Elektronik digunakan untuk memanipulasi data menjadi suatu informasi yang lebih berguna. Data merupakan objek mentah, yang belum diolah dan akan diolah. Sedangkan, informasi adalah data yang telah diolah dan sifatnya menjadi data lain yang bermanfaat. Pembelajaran digital adalah produk revolusi industry 4.0. Pembelajaran digital merupakan <em>‘a large collection of</em> <em>computers in networks that are tied together so that many users can</em> <em>share their vast resources’</em><em>. </em>Selain itu, model pembelajaran <em>Prediction, Observation, Explanation, Elaboration, Write </em>dan<em> Evaluation</em> (POE<sub>2</sub>WE) dikembangkan dari model pembelajaran POEW dan model pembelajaran Fisika dengan Pendekatan Konstruktivistik. Oleh karena itu, <em>Blended Learning </em>digunakan untuk mensintesis pembelajaran tatap muka dan pembelajaran berbasis online menjadi satu campuran yang terintegrasi sehingga dapat menciptakan dampak yang tinggi, efisien, dan menarik. Secara praktis, <em>blended learning</em> berarti bahwa pembelajaran (pembelajaran tatap muka dalam kelas) juga dilengkapi dengan format elektronik lainnya (<em>e-learning</em>) untuk membuat suatu program pembelajaran yang optimal. Hal ini disebabkan karena pemanfaatan <em>E-Learning </em>sangat diunggulkan dibanding dengan Pembelajaran Konvensional secara tatap muka.</p>


2021 ◽  
Vol 1 (1) ◽  
pp. 94-99
Author(s):  
Impron Saputra ◽  
Yusuf Suharto ◽  
Rudi Hartono

The development of learning media is based on the problems that occur today, namely the lack of utilization of learning media in the learning process. The use of learning media at SMAN 1 is one of them. Most students use learning methods that are still monotonous, because there are still many who use monotonous and teacher-centered learning methods at school. The purpose of developing research is to produce innovative learning media products. The media intended to be an easy-to-use media in this case is the story map media. As per the development of the 21st century and the current 4.0 industrial revolution, which requires digital based media. The use of digital-based media in addition to being easy to use, also teaches students the usefulness of technology. The development model in this study follows the development model adapted from the ADDIE instructional design model which includes the analysis (design), design (development), development (implement) and evaluation stages. The results of the media feasibility trials in the field have a percentage of (75.9%) which states that it is feasible, while the percentage (24.1%) states that the media is very feasible. The results of the tests of understanding tests were obtained (82.7%) students were able to answer questions well. Based on the results of feasibility trials and understanding tests in the field stated that the media is feasible to use and effectively used to help the learning process at school. Pengembangan media pembelajaran ini didasarkan pada permasalahan yang terjadi saat ini yaitu kurangnya pemanfatan media pembelajaran dalam proses pembelajaran. Pemanfaatan media pembelajaran di SMAN 1 Tumpang salah satunya. Siswa kebanyakan menggunakan cara belajar yang masih monoton, karena di sekolah masih banyak yang menerapkan metode pembelajaran yang monoton dan terpusat pada guru. Tujuan dilakukannya penelitian pengembangan yaitu menghasilkan produk media pembelajaran yang inovatif. Media yang dimaksudkan merupakan media yang mudah digunakan dalam hal ini adalah media story map. Sesuai perkembangan abad 21 dan revolusi industri 4.0 saat ini, yang membutuhkan media berbasis digital. Kegunaan media yang berbasis digital selain mudah digunakan, juga mengajarkan kepada siswa kegunaan dari teknologi. Model pengembangan pada penelitian ini mengikuti model pengembangan yang diadaptasi dari model desain instruksional ADDIE yang meliputi tahap analisis (analysis), desain (design), pengembangan (development), implementasi (implement) dan evaluasi (evalutation). Hasil uji coba kelayakan media dilapangan didapatkan persentase sebesar (75,9%) yang menyatakan layak, sementara persentase (24,1%) meyatakan media sangat layak. Hasil dari uji coba tes pemahaman didapatkan hasil (82,7%) siswa mampu menjawab pertanyaan dengan baik. Berdasarkan hasil uji coba kelayakan dan tes pemahaman dilapangan menyatakan bahwa media layak digunakan serta efektif digunakan untuk membantu proses pembelajaran disekolah.


2021 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Dewa Agung Gede Agung

Industrial Revolution 4.0 influences historical learning both in substance and in the learning process. This development starts from materials, methods, media, innovative learning models, and especially substances that often cause controversy. The development of technology causes a variety of historical information easily obtained. History lessons should follow these developments, although not all of them have a positive impact on students, history teachers, and historians. They must be able to be selective in responding to various developments in the availability of historical information. Collaboration and elaboration between history and other fields of science are necessary to see various changes and developments in society.  History needs to be viewed in a multiperspective manner rather than a mono perspective. Thus, the learning history will provide comprehensive and integrated information that produces the total history. Therefore, this paper provides an alternative way of learning history in the Era of Industrial Revolution 4.0.


2019 ◽  
Vol 3 (2) ◽  
pp. 176
Author(s):  
Relsas Yogica ◽  
Sa’diatul Fuadiyah ◽  
Jihan Hasanah

Industrial Revolution 4.0. is a time when human life is very dependent on the information base. This forces everyone to be ready, and have global competitiveness. The trick is to be able to adapt to technological developments, be able to use it, and be able to sort out the appropriate functions of technology, so that their use is effective. All aspects of life are affected, including formal education in high school. Here, the teacher plays an important role. Carry out learning with the orientation towards proficient technology, and wisely use technology. However, the implementation of the learning certainly requires basic thinking, how much ability students have. There are no data that reveal the readiness of students in secondary schools to face the Industrial Revolution 4.0, including in SMA Negeri 8 Padang. Thus, we conducted this descriptive study. We used a questionnaire, JRZ-IR4.0, to collect data from 603 students. Then, the data is analyzed and concludes the students' readiness. The results showed that the level of student readiness was quite ready, with an average of 3.18 and 3.15 points. These results form the basis for considering the direction of the learning process.


Author(s):  
Muhammad Oky Fardian

The 4.0 industrial revolution that occurs today, demands the changes of learning process in universities towards learning based on digital. The form of digitalization of the learning process will later penetrate the boundaries of space and time that have been blocking the interaction between the lecturers and the students. This simple writing, then will describe the design of the digital learning process in colleges. The digitalization in this paper means an android-based learning design utilizing software/learning management system (LMS) for activities in the network (online) in Indonesian phonology courses. Some features that can be utilized in managing LMS-based learning are: a) Courses, with courses menu, the users can create new classes, join classes that have already existed or browse through the predefined class list. b) Groups which functions like the wall messages of the group members and can also post on the wall messages. When joining a group, the users can search for parts of the group that the users want. c) Resources are to maintain, to track the documents, files and images that users upload in the class. d) Recent Activity is to display the latest news contained in the account. e) Calendar, to display the calendar page that was posted earlier in the Recent Activity. f) Messages are to send messages or view the messages among the fellow users, and g) People is to be able to see a list of the users in a class.


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