scholarly journals Penerapan Teknologi Digital Pada Pengaruh Kemajuan Peserta Didik Melalui Pembelajaran Model POE2WE

2020 ◽  
Author(s):  
Muhammad Iman Nur Fauzi ◽  
Nana

The development of digital learning innovations using the POE2WE model aims to (1) learn to seek knowledge at any time and anywhere (2) establish technology-based communication (3) to make learning more interesting and enjoyable (4) to create a more interactive and innovative learning process. The research method used is literacy (literature study). In addition, the Prediction, Observation, Explanation, Elaboration, Write and Evaluation (POE2WE) learning model was developed from the POEW learning model and the Physics learning model with a Constructiveivistic Approach. Therefore, information has an important and real role, in the era of the information society or the information society. POE2WE learning model can make students as subjects in learning. students actively find a concept through direct observation or experimentation, not from memorizing material books or explanations from the teacher. This model allows active students in the learning process, gives students the opportunity to construct their knowledge, communicate their thoughts and write down the results of the discussion so that students are more mastered and understand the concepts that will have an impact on increasing student learning achievement. The application of learning innovation through Digital Technology in Physics learning with the POE2WE model is categorized as a new thing. The development of this model touches the realm of e-learning in response to the demands of the industrial revolution 4.0.

Author(s):  
Nana Nana ◽  
Endang Surahman

<p class="AbstractEnglish"><strong>Abstract: </strong>Developing digital learning innovation with the Blended POE2WE model aims (1) to access knowledge without time and space limitation, (2) to establish internet-based communication, (3) to make learning easier and more enjoyable, and (4) to create more interactive and innovative learning process. The method was literacy (library study). Electronic Data Processing was used to manipulate data into more useful information. Data is a raw object, not processed yet and going to be processed. Meanwhile, information is processed data and becomes other useful data. Digital learning is the product of industrial revolution 4.0. It deals with a large collection of computers in networks that are tied together so that many users can share their vast resources. Besides, the Prediction, Observation, Explanation, Elaboration, Write and Evaluation (POE2WE) learning model was developed from the POEW learning model and the Physics learning model with a constructivist approach. As a consequence, Blended Learning is used to synthesize face-to-face learning and online-based learning into an integrated mix so that can create a high, efficient, and attractive impact. Blended learning practically means that learning (classroom-based learning) is also facilitated with other electronic formats (e-learning) to create an optimal learning program. This is due to that the use of e-learning is very superior compared to Conventional Learning (face-to-face).</p><p class="AbstractEnglish"><strong>Abstrak: </strong>Pengembangan inovasi pembelajaran digital dengan model <em>Blended POE2WE</em><em> </em>bertujuan untuk<em> </em>(1) mengakses pengetahuan setiap saat tak terbatas waktu dan tempat (2) menjalin komunikasi berbasis internet (3) menciptakan pembelajaran lebih mudah dan menyenangkan. (4) menciptakan proses pembelajaran lebih interaktif dan inovati. Metode penelitian yang digunakan adalah literasi (studi pustaka). Pengolaan Data Elektronik digunakan untuk memanipulasi data menjadi suatu informasi yang lebih berguna. Data merupakan objek mentah, yang belum diolah dan akan diolah. Sedangkan, informasi adalah data yang telah diolah dan sifatnya menjadi data lain yang bermanfaat. Pembelajaran digital adalah produk revolusi industry 4.0. Pembelajaran digital merupakan <em>‘a large collection of</em> <em>computers in networks that are tied together so that many users can</em> <em>share their vast resources’</em><em>. </em>Selain itu, model pembelajaran <em>Prediction, Observation, Explanation, Elaboration, Write </em>dan<em> Evaluation</em> (POE<sub>2</sub>WE) dikembangkan dari model pembelajaran POEW dan model pembelajaran Fisika dengan Pendekatan Konstruktivistik. Oleh karena itu, <em>Blended Learning </em>digunakan untuk mensintesis pembelajaran tatap muka dan pembelajaran berbasis online menjadi satu campuran yang terintegrasi sehingga dapat menciptakan dampak yang tinggi, efisien, dan menarik. Secara praktis, <em>blended learning</em> berarti bahwa pembelajaran (pembelajaran tatap muka dalam kelas) juga dilengkapi dengan format elektronik lainnya (<em>e-learning</em>) untuk membuat suatu program pembelajaran yang optimal. Hal ini disebabkan karena pemanfaatan <em>E-Learning </em>sangat diunggulkan dibanding dengan Pembelajaran Konvensional secara tatap muka.</p>


2021 ◽  
Vol 5 (1) ◽  
pp. 47
Author(s):  
Wahyu Tri Winarti ◽  
Hadma Yuliani ◽  
Mukhlis Rohmadi ◽  
Nurul Septiana

Pembelajaran fisika merupakan pembelajaran mengenai  gejala-gejala alam dan berusaha menemukan hubungan antara kenyataan di alam. Perlu adanya model dan metode yang dapat membantu menerangkan gejala alam tersebut dalam proses pembelajaran fisika. Salah satu model yang diharapkan cocok dengan karakteristik pembelajaran fisika yaitu model discovery learning berbasis edutainment. Penelitian ini bertujuan: (1) untuk mendeskripsikan kelebihan dan kekurangan dari model discovery learning berbasis  edutainment; dan (2) untuk mendeskripsikan penerapani model discovery learning berbasis edutainment dalam pembelajaran fisika. Metode pengumpulan data pada penelitian ini adalah studi literatur dan kajian pustaka, data penelitian ini menggunakan jenis data sekunder, kemudian data yang diperoleh tersebut diolah dengan analisis isi. Hasil penelitian menunjukkan bahwa: (1) Model discovery learning berbasis edutainment dapat menjadikan peserta didik aktif dalam kegiatan belajar dan menyenangkan. Namun, memerlukan waktu yang cukup lama dalam pembelajarannya dan kurang efektif digunakan dalam kelas besar; dan (2) Pada pembelajaran fisika, model discovery learning berbasis edutainment digunakan untuk memahami materi yang cukup sulit dengan cara yang menyenangkan.Physics learning is learning about natural phenomena and trying to find the relationship between reality in nature. It is necessary to have models and methods to explain these natural phenomena in the physics learning process. One model that is expected to match physics learning characteristics is the discovery learning model based on edutainment. This study aims: (1) To describe the advantages and disadvantages of the discovery learning model based on edutainment models; (2) To describe the application of the discovery learning model based on edutainment models in physics learning. The data collection method in this research is a literature study and literature review. This research data use secondary data, then the data obtained is processed by content analysis. The results showed that: (1) Discovery learning model based on edutainment could make students active in learning activities because it is fun; however, the learning process requires a long time and is less effective when used in a class with a large number of students; and (2) In physics learning, the discovery learning model based on edutainment is used to understand difficult material in a fun way.


2020 ◽  
Vol 13 (1) ◽  
pp. 10-15
Author(s):  
Elsy Zuriyani

Peningkatan kualitas  pembelajaran terus ditingkatkan dan dipertahakan dengan mengikuti perkembangan zaman. Berhubung zaman sekarang ini penggunaan internet bukan lagi barang baru maka peningkatan kualitas pembelajaran juga dapat dilakukan dengan memanfaatkan internet sehingga proses pembelajaran disebut juga dengan pembelajaran berbasis e-learning. Merupakan sebuah terobosan baru dibidang pengajaran dan pembelajaran, karena mampu meminimalkan perbedaan cara mengajar dan materi, sehingga memberikan standar kulitas pembelajaran yang lebih konsisten. Sistem e-Learning adalah mutlak diperlukan untuk mengantisipasi perkembangan jaman dengan dukungan teknologi informasi dimana semua menuju ke era digital, baik mekanisme maupun konten. The development of information technology in recent years has developed at a very high rate, giving a significant impact on the field of education, thus sparking the birth of the idea of e-learning. To be able to obtain maximum results it is necessary to design an e-learning learning process. The purpose of this writing is the use of the e-learning model in improving the learning process so that it can improve adult learning outcomes. The research method used in the discussion of this paper is the literature study method. The learning model with e-learning is a new breakthrough in the field of teaching and learning, because it is able to minimize differences in teaching methods and materials, thus providing a more consistent quality standard of learning. The e-Learning system is absolutely necessary to anticipate the changing times with the support of information technology where everything is leading to the digital era, both mechanism and content. To be able to produce e-learning that is attractive and desirable in improving the quality of learning, there are three conditions that must be fulfilled in designing e-learning, namely: Simple, simple systems that will make it easier for students to take advantage of existing technology and menus. Personally, teachers can interact well with students, such as communicating in front of the class. Fast, fast, fast response services to the complaints and needs of students, so that learning improvements can be carried out as quickly as possible by the teacher or manager.


2020 ◽  
Author(s):  
Afiif Curnitasari ◽  
Nana

Abstrak:The purpose of this paper is o describe the use of digital in learning in the era of the industrial revolution 4.0. This writing is realized by the lack of digital utilization in terms of education in Indonesia. For this reason the need for the application of blended POE2WE as a learning innovation in high school Developing digital learning innovation with the Blended POE2WE model aims (1) to access knowledge without time and space limitation, (2) to establish internet-based communication, (3) to make learning easier and more enjoyable, and (4) to create more interactive and innovative learning process (Nana,2019: 2548-8325). The method was literacy (library study).In Learning Students are expected to be more active and creative to utilize digital in the industrial Revolution 4.0 era.Keywords: Blended POE2WE Model, Industrial Revolution 4.0


2021 ◽  
Author(s):  
anggiani ◽  
Nana

This study aims to analyze the physics learning process with a deductive hypothesis learning model on students' understanding of concepts in simple harmonic motion material. The method used in this study is a literature study by reviewing some of the literature to be analyzed and concluded.


2017 ◽  
Vol 1 ◽  
pp. 350
Author(s):  
Mahendra Puji Permana Aji ◽  
Suhartono Suhartono

Online learning has been main concern in today’s teaching learning process since the rising use of internet. It offers many variant activities and it becomes new alternative way to communicate among teacher and students. Recently students and teachers are expected to have decent knowledge in digital learning as one way to facilitate their learning process. One form of digital learning is using Edmodo in the class. The e-learning model using edmodo was developed to support teaching and learning process in University of Nusantara PGRI Kediri. This media offers an authentic material that can be accessed anytime and anywhere. This model also gives the external links to get the other resources in the World Wide Web. The external links given is related to a discussion topic or material, and it is to improve the students' knowledge and skill in teaching and learning. Because this media is a e-learning model, the students enjoy when they browse and take a look into the material provided. Some of researchers have done the research on it, yet these studies mostly focus on the teachers’ perception towards its application in their classes. This study is a bit different as it is concentrated on students’ perceptions or voice towards Edmodo application in the class. The aim of this study is to explore students’ perception or students’ voice on online learning particularly Edmodo application in class.


2020 ◽  
Author(s):  
Ayu Amelia Aprilia ◽  
Nana

The purpose of this paper is to describe how the effort to reduce misconceptions in Physics learning material using inquiry learning models. This writing is motivated by the large number of students who are still experiencing errors in understanding Physics learning materials. For this reason, efforts need to be made to reduce misconceptions in learning physics. The inquiry learning model can be used to reduce students' misconceptions. The method used in this paper is the study of literature by studying some literature to be analyzed and made conclusions. The results of this paper show that using inquiry learning models in the physics learning process can be a solution to reduce the misconception of material in the classroom. The inquiry learning model is applied to students where when the activity takes place the teacher is only a guide who directs the students then the students actively seek and understand the learning, generating ideas to find solutions in solving existing problems. Learning can increase student activity in the classroom so that not only accept all the material provided by the teacher but actively seek for themselves and there is openness where learning will facilitate the various hypotheses of students that must be proven and its truth openly.


2019 ◽  
Vol 8 (2) ◽  
pp. 156-166
Author(s):  
Ida Bagus Ari Arjaya

Digital literacy occupies the latest issue in the education system of the 21st century. Global competition causes each student must be able to manage and find of well information resources. Digital literacy itself is defined as the competence used by learners to participate fully in the learning process by involving knowledge, skills and attitudes that are effective in the utilization of digital devices. Furthermore, Unesco (2017) defines digital literacy as a life skill to support lifelong education, cross national curriculum, enhances learner participation, and enhances teacher professionalism through innovative learning such as e-learning. The deeper implementation of digital literacy can be done by giving students authentic tasks accompanied by their authentic judgments. As one of the integrals of science, biology is a branch of science that focuses the object of observation on the phenomena of living things. Generally, in biology learning process used conventional assignment and paper and pencil test assessment so the learning becomes monotonic and support rote learning. One alternative way to integrate the authentic assessment component, learning and it utilization of digital literacy is to implement e-learning with authentic assessment in biology learning process. This scientific article is intended to analyze: 1) types of authentic assessment types in biology learning, 2) integration of e-learning based authentic assessment to support the biology learning process.


Author(s):  
Iin Darwati ◽  
Nur Iswantara ◽  
Untung Muljono

Abstract The research was based on learning Langen Mandra Wanara Javanese opera in the Langen Mudha Mandra Budaya community in Bantul, DIY. This study aims to identify and describe the art learning process descriptively. What is being studied includes the components of learning and the Javanese opera learning process Langen Mandra Wanara. Data were collected using observation techniques, interviews, literature study, and documentation. The research data validation used triangulation techniques. The results showed that (1) Javanese opera learning Langen Mandra Wanara used an integrated art-based learning model between drama, dance, and music; (2) There are support and appreciation from various society levels around it. This effort is a learning for the younger generation and the community in preserving the Javanese opera Langen Mandra Wanara in the Yogyakarta Special Region.Abstrak Penelitian  dilandasi pembelajaran opera jawa Langen Mandra Wanara di paguyuban langen mudha mandra budaya di bantul, DIY. Penelitian ini bertujuan untuk mengetahui dan mendeskripsikan proses pembelajaran seni secara deskriptif. Adapun yang dikaji meliputi komponen pembelajaran dan proses pembelajaran opera Jawa Langen Mandra Wanara. Pengumpulan data penelitian dengan teknik observasi, wawancara, studi pustaka, dan dokumentasi. Validasi data  penelitian menggunakan teknik triangulasi. Hasil penelitian menunjukkan bahwa, (1) pembelajaran opera Jawa Langen Mandra Wanara menggunakan model pembelajaran berbasis integrated art, antara seni drama, seni tari, dan seni musik (nembang); (2) Terdapat dukungan dan apresiasi dari berbagai lapisan masyarakat di sekitarnya, upaya ini merupakan pembelajaran bagi generasi muda dan masyarakat dalam melestarikan kesenian Opera Jawa Langen Mandra Wanara di Daerah Istimewa Yogyakarta.


2020 ◽  
Author(s):  
ilham mubarok

This study aims to (1) determine whether the use of models (Prediction, Observation, Explanation, Elaboration, Write and Evaluation) based on POE2WE (Somatic, Auditory, Visual, Intellectual) SAVI can improve student learning outcomes (2) know the magnitude of physics learning outcomes students before applying the SAVI-based POE2WE learning model (3) knowing the magnitude of the physics learning outcomes of students after applying the SAVI-based POE2WE learning model. The SAVI approach provides student intellectual collaboration supported by auditory and visual aspects in learning and trains students to be able to solve the problems they encounter. This research is a literature study and a test item with closed variables. This research was conducted at Siliwangi University students, amounting to 32 students. The data collection technique used was a learning achievement test consisting of 10 questions in the form of multiple choice. Descriptive analysis shows the average value of physics learning outcomes before being taught using the SAVI-based POE2WE learning model at 75% and after being taught using the SAVI-based POE2WE learning model at 81%. From the results of the analysis it can be concluded that the SAVI-based POE2WE learning model can improve students' physics learning outcomes.


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