scholarly journals Teaching Elementary Mathematics using Power Point Based Screencast O-Matic Videos

2017 ◽  
Author(s):  
Buaddin Hasan

This research was conducted with the use of models of e-learning by using power point based screencast o-matic videos to improve teaching mathematics achievement in elementary school students as a means to support the teaching and learning process and not just implement the teaching materials, but also create an atmosphere of interesting and fun learning. The purpose of this study are: (1) To describe teaching elementary mathematic using power point based screencast o-matic videos in elementary school students (2) Knowing the learning achievement after using power point based screencast o-matic videos. This research data obtained from direct observations during the learning and observation of the form of questionnaires and interviews with the subjects. The result that use power point based screencast o-matic videos can increase interest in learning, as well as the easy absorption of the material so that it can improve student learning outcomes teaching elementary mathematics.(this Preprint has been presented in " The 4th International Symposium on Mathematics Education and Innovation" (4th ISMEI), SEAMEO Regional Centre QITEP In Mathematics, 1-3 November 2016, Yogyakarta Indonesia; and has been accepted in The 4th ISMEI Proceeding at November 2016.

Author(s):  
Muh Jauhar Navis ◽  
Honest Ummi Kaltsum

This study aims to 1. describe the implementation of learning efficiency of elementary school (SD) students through E-learning, 2. to know the advantages and disadvantages of its implementation. The research method used is descriptive qualitative with literature study design. The data collection technique was carried out by means of literature study in the form of academic manuscripts and from relevant previous research and from more than 20 scientific articles. The validity of the data was done by observing diligence. The data analysis technique used content analysis techniques. The results showed 1. The implementation of learning efficiency for elementary school students through e-learning was practical and effective with the support of the ease of technology and internet in teaching and learning activities between teachers and students. 2. The advantages of implementing the learning efficiency of elementary school students through e-learning in the era of disruption, namely between students and teachers with students easily sharing information, and saving costs, energy and time in getting maximum results, as well as students learning actively and independently. The drawback of implementing the learning efficiency of elementary school students through e-learning in the era of disruption is the lack of interaction between teachers and students, tends to ignore social and academic aspects, and not all places are available on the internet. The implication of this research is that teachers and students should be able to use e-learning wisely and the government should address the gap in internet access in Indonesia, especially in remote areas


2021 ◽  
Vol 4 (3) ◽  
pp. 475-480
Author(s):  
Dwi Christina Rahayuningrum ◽  
Etri Yanti ◽  
Ibul Mardiko

Abstrak Fenomena game online sangat mempengaruhi para pelajar menggunakan waktu yang seharusnya untuk belajar tapi digunakan untuk bermain game online. Sehingga dalam proses belajar mengajar siswa kurang konsentrasi dan menyebabkan turunnya prestasi belajar dan terganggunya kesehatan. Tujuan dari kegiatan ini meningkatkan pengetahuan siswa sekolah dasar mengenai dampak game online. Kegiatan ini dilakukan di Sekolah Dasar Negeri 26 Air Tawar Timur Padang. Kegiatan ini diawali dengan memberikan pertanyaan seputar pengetahuan siswa sekolah dasar mengenai dampak game online. Dilanjutkan dengan memberikan materi menggunakan power point dan memberikan leaflet. Semua siswa antusias dalam mengikuti kegiatan ini terlihat dari banyaknya pertanyaan yang mereka ajukan. Kegiatan ini efektif dilakukan dalam peningkatan pengetahuan siswa dimana terlihat adanya peningkatan siswa sebelum dan sesudah mendapatkan penyuluhan yang terlihat dari koesioner pre dan post test yaitu sebesar 17,03 point.Kegiatan ini merupakan langkah awal untuk meningkatkan pemahaman siswa mengenai dampak game online serta mengantisipasi terjadinya kecanduan game online pada siswa. Kata Kunci : Pendidikan Kesehatan, Tingkat pengetahuan, Game Online, Siswa Sekolah Dasar Abstract  The phenomenon of online games greatly influences students to use the time that should be for studying but used to play online games. So that in the teaching and learning process students lack concentration and cause decreased learning achievement and disruption of health. The purpose of this activity is to increase the knowledge of elementary school students about the impact of online games. This activity was carried out at the State Elementary School 26 Air Tawar Timur Padang. This activity begins with asking questions about elementary school students' knowledge about the impact of online games. Followed by providing material using power points and giving leaflets. All students were enthusiastic in participating in this activity as seen from the many questions they asked. This activity is effectively carried out in increasing student knowledge where there is an increase in students before and after receiving counseling as seen from the pre and post-test questionnaire, which is 17.03 points. This activity is the first step to improve students' understanding of the impact of online games and to anticipate addiction. online games in students.Keywords: Health Education, Level of knowledge, Online Games, Elementary School Students


2017 ◽  
Vol 4 (1) ◽  
pp. 45-52
Author(s):  
Fatkhul Arifin ◽  
Tatang Herman

Abstract This study is aimed to analyze students’ conceptual understanding and their self-regulated learning in mathematics between students who are treated using the e-learning model web enhanced course and those who are taught with the power point and to find out the appropriate e-learning design in learning math for elementary school. This study was conducted through quasi-experiment with a pre test-post test control group design. The population of this study is all of the 5thgrade students of private Islamic Elementary School (MI) in Jakarta, while the sample is taken from two classes of the population. The instruments used in this study are the essay, questionnaire, and observation sheet. The results showed that 1) students’ conceptual understanding of mathematics using e-learning model web enhanced course is better than students who get the learning using power point, 2) students’ self-regulated learning treated using e-learning model web enhanced course is better than students’ who get the learning using power point, 3) e-learning design that fits in the learning of mathematics in primary schools is e-learning design, incorporating text, images, and animations as well as providing convenience for group discussion. Based on these results it can be concluded that the e-learning web-enhanced model affects the conceptual understanding of mathematics and self-regulated learning of elementary school students.   Abstrak Studi ini bertujuan untuk menganalisa pemahaman konseptual siswa dan pembelajaran mandiri dalam matematika antara siswa yang diperlakukan menggunakan pembelajaran berbasis internet dan siswa yang diajarkan menggunakan power point dan untuk menemukan bentuk pembelajaran berbasis internet yang tepat dalam pembelajaran matematika untuk sekolah dasar. Studi ini diadakan melalui quasi-experiment dengan bentuk pre test dan post test. Populasi studi ini adalah seluruh siswa kelas 5 MI di Jakarta, sedangkan sampel diambil dari dua kelas dari keseluruhan populasi. Instrument yang digunakan dalam studi ini adalah essay, questionnaire, dan lembar observasi. Hasil dari studi ini menunjukkan bahwa 1) pemahaman konseptual siswa dalam matematika dengan menggunakan pembelajaran berbasis internet lebih baik dari pada siswa yang belajar menggunakan power point, 2) pembelajaran mandiri siswa yang menggunakan model pembelajaran berbasis internet lebih baik dari pada siswa yang belajar menggunakan power point, 3) bentuk pembelajaran berbasis internet yang cocok dalam belajar matematika untuk sekolah dasar adalah bentuk pembelajaran berbasis internet, memasukan teks, gambar, dan animasi senyaman mungkin untuk diskusi kelompok. Berdasarkan hasil di atas dapat disimpulkan bahwa model pembelajaran berbasis internet mempengaruhi pemahaman konseptual pelajaran matematika dan pembelajaran mandiri siswa sekolah dasar.   How to Cite : Arifin, F. Herman, T. (2017). The Influence of E-Learning Model Web Enhanced Course to Conceptual Understanding and Self Regulated Learning in Mathematics for Elementary School Students. TARBIYA: Journal of Education in Muslim Society, 4(1), 45-52. doi:10.15408/tjems.v4i1.5536. Permalink/DOI: http://dx.doi.org/10.15408/tjems.v4i1.5536


2020 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
Robekka Risten Fransiska Sinaga ◽  
Lulud Oktaviani

To produce competitive students that ready to face the trend of language learning in English as a foreign language, especially speaking skills, teachers should be ready to develop good planning in the teaching process. It can be in the form of strategies that can motivate students in the learning process. Moreover, in teaching elementary school students, teachers should be more creative to encourage students’ motivation in speaking by using attractive teaching media which involves physical activity because young learners usually only have a short attention span. By using teaching media, students will learn a language in such attractive and fun ways. Thus, the researchers want to see the use of Fun Fishing in teaching speaking at one of the Elementary Schools in Lampung to encourage students in learning English. This research used a qualitative method since it disclosed how to implement Fun Fishing media in an Elementary School in Lampung. As a result, the students were divided into four groups consisted of 2-3 members and learned English which involved physical activity. To sum up, using this media in learning English can motivate students to speak in English and make teaching and learning become more fun because they did physical activity.


2021 ◽  
Vol 4 (2) ◽  
pp. 209
Author(s):  
Ratmiati - - ◽  
Sunarti - -

Thisstudyaims toimprove poetry writing skills with acrostic techniques in elementary school students. This research is descriptive qualitative. This type of research is a class action research (Class Action Research). The research carried out consisted of two cycles, each cycle being carried out three times.TheThe research procedure includes planning, implementing the action, observing and reflecting. The subjects in this study were 34 grade V elementary school students.After carrying out the research in the first cycle 21 of 34 students got a score of 72.35 who got a "low" qualification. After that, the second cycle of research was carried out, 33 students got an average score of 80 in the "High" qualification. Based on the results of the research in the first and second cycles it proves that the application of acrostic techniques in learning to write poetry in fifth grade elementary school students is very appropriate because the application of these techniques can improve student learning outcomes in writing poetry for the better.


1987 ◽  
Vol 35 (4) ◽  
pp. 33-34
Author(s):  
Patricia S. Wilson

Current software in elementary mathematics offers tutorial and practice programs as well as more openended activities, such as simultations, games, utilities, and problem solving. In addition to software, elementary school students are using student- and teacher-made programs (BASIC or Logo) to explore mathematics. Owing to the wide range of lessons, researchers have found it necessary to adopt a variety of methods for studying mathematics learning, including case studies, classroom observations, and large-scale data collection. Although it is difficult to compare such diverse studies, results support the following conclusions.


2018 ◽  
Vol 9 (1) ◽  
pp. 203-214
Author(s):  
Sakilah Bewafa ◽  
Ana Utami Fatoni ◽  
Yuliana Fatima Dayana ◽  
Puthut Joko Buntolo

The implementation of the newest curriculum (Curriculum 2013) leads some elementary schools to finally exclude English from the schools subjects. However, some elementary schools that keep teaching English as a subject still cannot provide appropriate English teaching media, especially to teach vocabulary. In this study, the researchers aimed to know the problems faced by the English teacher and the fourth grade students of SD N 2 Sekaran in the vocabulary teaching and learning, and also to know how to develop teaching media of Kangaroo Smart Frieze. The Research and Development (R & D) approach was adopted by conducting the preliminary survey, designing and developing the prototype of the product, conducting limited testing and product validation, having a revision process and describing the research result. The subjects of the study were the fourth grade students of SDN 2 Sekaran in the academic year of 2013/2014. The instruments used were questionnaires, interview guideline and test. According to the interview to the English teacher and students, it can be concluded that the vocabulary teaching media of Kangaroo Smart frieze needs to be developed with the focus on the quality of the media and also the variety of games played. The development of Kangaroo Smart Frieze was started by observing and interviewing the English teacher and students. After doing that, the process was continued by planning the data collecting instrument of vocabulary teaching media. The main consideration was based on the English curriculum (syllabus) of the fourth grade students of elementary school and also some related theories. Moreover, the data collecting instrument was arranged into two main parts which included the need analysis of the students and English teacher. The further step was designing the prototype. The development process was then followed by other steps; product validation, try-out (limited testing) and revision of Kangaroo Smart Frieze. The results of the students’ test by using Kangaroo Smart Frieze as the vocabulary teaching media, and also the assessment from the experts were very good. Therefore, it could be concluded that Kangaroo Smart Frieze has a good prospect to be used in the vocabulary teaching and learning process. As suggestion, the teachers should always try to choose appropriate vocabulary teaching media, and the future researchers should conduct better research and development to develop better vocabulary teaching media for elementary school students.


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