scholarly journals The Quality of Interactive Multimedia in Indonesian Language Learning at the 5th Grade of Elementary School: The Practicality and Effectiveness after Wide-Scale Tryout

2018 ◽  
Vol 2 (4) ◽  
pp. 105-109
Author(s):  
Hasnul Fikri ◽  
Ade Sri Madona ◽  
Yetty Morelent

Development of interactive multimedia is one solution to problem unsatisfactory Indonesian language learning outcomes. This research is a research and development, especially the development phase, namely a wide-scale tryout. From the data analysis, it's found that the media is very practical seen from the students and teachers' responses. The media are also very effective from two aspects, namely the students’ learning outcomes and the students’ activities. Thus, the developed media can be applied and disseminated for Indonesian language learning in 5th elementary schools.

This article aims to explain the practicality and effectiveness of interactive multimedia in Indonesian language learning at class V of elementary school. This research is an R&D conducted in four stages, namely define, design, develop, and disseminate. This article is prepared based on the development stage, i.e. a large scale try out. The respondents are 5 teachers and 130 students of 5 elementary schools in Padang Timur, Padang, Sumatera Barat, Indonesia. The data are the students’ and teachers’ response towards a questionnaire, scores of students’ learning outcomes, and recordings of the students’ activities during learning process. The teachers’ and students’ responses to the questionnaires and student learning outcomes were analyzed quantitatively, while the recordings of students’ activities were analyzed qualitatively. The result of the research shows that, firstly, the media are practical because the average score of the teachers’ responses is 4.58 and students’ responses is 4.53 on a scale of 1 to 5. Secondly, the media are effective to use because the student were learning seriously and enthusiastically by using this media, and the average of student learning outcomes is 87.20 on a scale of 1 to 100. Thus, the developed media can be applied and disseminated for Indonesian language learning in 5th elementary schools.


2020 ◽  
Vol 6 (2) ◽  
pp. 217
Author(s):  
Roy Fikri Tinambunan ◽  
R Mursid ◽  
Hamonangan Tambunan

Abstrak: Tujuan penelitian adalah:  (1) mendeskripsikan  rancangan multimedia  interaktif, (2) mengetahui hasil pengembangan media pembelajaran interaktif dan (3) mengetahui efektivitas penggunaan pengembangan media pembelajaran interaktif terhadap hasil belajar PKn.  Jenis penelitian  ini  adalah penelitian pengembangan, dengan  model  ADDIE.  Penelitian ini melibatkan siswa kelas VIII 30  orang. Hasil  penelitian  menunjukkan:  (1)  rancang  bangun  media pembelajaran interaktif  berupa  flowchart  dan  storyboard  yang  digunakan  untuk  mengembangkan  sebuah  produk pengembangan  berupa  media  pembelajaran  interaktif.  (2)  kualitas  hasil  pengembangan multimedia interaktif   menurut  ahli materi  yaitu  sebesar  91% berada pada  kualifikasi  sangat  baik. Hasil evaluasi  ahli  desain  sebesar  87,66%  berada  pada  kualifikasi  sangat  baik.  Hasil  evaluasi  ahli  media sebesar 83,1% berada pada kualifikasi baik. Hasil uji perorangan sebesar 79% berada pada kualifikasi baik.  Hasil  uji  perorangan  sebesar  82,25%  berada  pada  kualifikas  sangat  baik.  Hasil  uji  kelompok sebesar  91,4% dan hasil uji lapangan sebesar 92,9% berada pada  kualifikasi  sangat  baik.  (3) berdasarkan hasil uji efektivitas  penghitungan hasil  belajar secara manual maka  terdapat  perbedaan  yang  signifikan  hasil  belajar  PKn  siswa  antara   sebelum  dan sesudah  menggunakan  multimedia  pembelajaran  interaktif.  Nilai  rata-rata  setelah  menggunakan media (90,5) lebih tinggi dibandingkan sebelum menggunakan media (62,40). Kata Kunci: media pembelajaran interaktif, masalah, pendidikan kewarganegaraan Abstract: The research objectives are: (1) describing interactive multimedia design, (2) knowing the results of the development of interactive learning media and (3) knowing the effectiveness of using interactive learning media development on Civics learning outcomes. This type of research is development research, with ADDIE models. This research involved 30th grade VIII students. The results showed: (1) design of interactive learning media in the form of flowcharts and storyboards that are used to develop a product of development in the form of interactive learning media. (2) the quality of the results of the development of interactive multimedia according to material experts that is equal to 91% is in very good qualifications. The design expert evaluation results of 87.66% are in very good qualifications. The results of the evaluation of media experts by 83.1% are in good qualifications. Individual test results of 79% are in good qualifications. Individual test results of 82.25% are in very good qualifications. Group test results of 91.4% and field test results of 92.9% are in very good qualifications. (3) based on the results of the effectiveness of manually counting learning outcomes test results there are significant differences in student Civics learning outcomes between before and after using interactive learning multimedia. The average value after using the media (90.5) is higher than before using the media (62.40). Keywords: interactive learning media, problems, citizenship education


JURNAL IQRA ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 285-300
Author(s):  
Adam Mudinillah

Interactive learning media that were used in schools, in general, were still less innovative, only use the media available in the school environment, and do not utilize technology. The aim of this study developed interactive multimedia using Lectora Inspire application in learning Arabic Language class VII at Islamic Junior High School Thawalib Tanjung Limau. The goal to be achieved was to produce interactive multimedia using the Lectora Inspire application that was valid, practical, and effective. The researcher used Research and Development model. The results showed that interactive multimedia using the Lectora Inspire application in Arabic learning that was developed had met valid criteria with the characteristics of media content in accordance with the curriculum, design and layout that was clear, ease of operation of the media. The results of observations and questionnaires show that learning media were already practical with characteristics that have precise contents and goals. In addition, the developed media has also in increasing student activity and learning outcomes, with 85.8% mastery learning. Keywords: Lectora Inspire, Interactive Multimedia, Arabic


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


2021 ◽  
Vol 2 (1) ◽  
pp. 29-35
Author(s):  
Muhammad Ilyas Habibulloh ◽  
Muhammad Nuruddin

This study aims as a way to determine the effect of the recitation method on learning outcomes of events in life that focuses on sub-theme 2 national events about the proclamation of independence day at SDN Gongseng 1 Jombang. As we know that the average learning process in schools is still centered on the teacher himself. By using the right application, it is certain that it will have a good impact on the quality of education. The lack of student interest in the methods taught by the teacher had a significant impact. In the process of working on questions, for example, students are less able to understand what is conveyed by the teacher who is able to provide a learning process whose substance is carried out by selecting the appropriate method. This research is pre-experimental research design, in the form of one-group pretest-posttest. The sample of this study consisted of 9 boys and 10 girls totaling 19 students who were in the experimental class. In the academic year 2021, it can be seen that the results of the pretest and posttest data of students by using the recitation method have sig. 0.000 < 0.05. From these results, it can be concluded that the effect of recitation has an influence on classroom learning by using conventional methods.


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


Author(s):  
Esperanza Granados-Bezi

The scaffolds of American colleges and universities can no longer protect our institutions from the winds of change that penetrate their walls and appear to be threatening their foundations. They also seem incapable of protecting faculties from persistent criticism due to unsatisfactory performance and reluctance to modify educational approaches to meet society's current demands. This chapter reviews some of the most common concerns pertaining not only to the quality of higher education in general but also to that of foreign language teaching in particular. It analyzes the reasons that there is a general sense of dissatisfaction with the results of traditional practices to language learning and discusses the benefits of implementing the flipped model to enhance the quality of instruction. In addition, it underlines the importance of adopting innovative technologies to increase language development in a world in which instructors are expected to be more productive and students have to reach higher learning outcomes.


2021 ◽  
Vol 12 (1) ◽  
pp. 158-168
Author(s):  
Amalia Resti Pamuji ◽  
Dian Hidayati

This study describes the development and evaluation model of learning in Indonesian language lessons at MTs Karangkajen. The research objective was to determine the model of development and evaluation of learning to improve the quality of students towards Indonesian language lessons. This type of research uses descriptive qualitative research. Methods of data collection using interviews, observation and documentation. Data analysis with three stages: reduction, presentation of data and concluding. The research results found 1) the Indonesian language learning development model at MTs Karangkajen using the reading, listening, writing and speaking learning model, 2) the evaluation of the Indonesian language learning model at MTs Karangkajen was carried out based on daily tests, midterm tests, quizzes fast, as well as the results of discussions and questions and answers to students. The school principal conducts class visits and reports on learning outcomes at the end of the semester by the teacher as an evaluation of learning to increase student ability and achievement in Indonesian.


EDUTECH ◽  
2014 ◽  
Vol 13 (2) ◽  
pp. 274
Author(s):  
Depi Karom

AbstractThe purpose of this study is to obtain an empirical description of 1) the influence of pedagogical competence of teachers to learning outcomes, 2) the effects of cooperative learning on student learning outcomes, and 3) the influence of the media presentation of the learning outcomes of students. This study used a descriptive analytic method with a quantitative approach and experimental design. The study population was a high school student Ma'Arif Peundeuy Class XI Science (IPA and IPA-1-2), amounting to 72 people and sampled the IPA XI-1 as many as 36 people. The tools used to collect data were questionnaires (questionnaire) and tests. Data Analysis in this study using SPSS version 20 and Microsoft Excel 2010.Based on the data analysis we can see that the learning outcomes are positively and significantly influenced by teachers' pedagogical competence of .520, whereas the effect of cooperative learning on student learning outcomes are positive and significant at 0.646 and presentation of media influence on student learning outcomes significantly by 0.586, and when viewed together, the study of students positively and significantly influenced by pedagogical competence of teachers, cooperative learning and media presentations of 0.542, meaning that the learning outcomes would be higher if the pedagogical competence of teachers in implementing cooperative learning aided presentation media is owned and implemented by all teacher.Keywords: Media presentation, Competence Pedagogy.Abstrak Tujuan penelitian ini adalah untuk memperoleh gambaran empiris tentang 1) pengaruh kompetensi pedagogik guru terhadap hasil belajar, 2) pengaruh pembelajaran kooperatif terhadap hasil belajar peserta didik, dan 3) pengaruh media presentasi terhadap hasil belajar peserta didik. Penelitian ini menggunakan metode deskriptif analitik dengan pendekatan kuantitatif dan memiliki desain eksperimen. Populasi penelitian adalah siswa SMA Ma’arif Peundeuy Kelas XI IPA (IPA-1 dan IPA-2) yang berjumlah 72 orang dan yang dijadikan sampel yaitu kelas XI IPA-1 sebanyak 36 orang. Alat yang digunakan untuk mengumpulkan data adalah quisioner (angket) dan tes. Pegolahan data dalam penelitian ini menggunakan program SPSS versi 20 dan program Microsoft Excel 2010.Berdasarkan analisis data diperoleh gambaran bahwa hasil belajar dipengaruhi secara positif dan signifikan oleh kompetensi pedagogik guru sebesar 0,520, sedangkan pengaruh pembelajaran kooperatif terhadap hasil belajar peserta didik adalah positif dan signifikan sebesar 0,646 dan pengaruh media presentasi terhadap hasil belajar peserta didik secara signifikan sebesar 0,586, serta jika dilihat secara bersama, hasil belajar peserta didik dipengaruhi secara positif dan signifikan oleh kompetensi pedagogik guru, pembelajaran kooperatif dan media presentasi sebesar 0,542, artinya hasil belajar akan tinggi jika kompetensi pedagogik guru dalam menerapkan pembelajaran kooperatif berbantuan media presentasi dimiliki dan dilaksanakan dengan baik oleh semua guru.Kata Kunci: Media presentasi, Kompetensi Pedagogi.


2020 ◽  
Vol 4 (1) ◽  
pp. 34-39
Author(s):  
Lina Novita ◽  
Raden Teti Rostikawati ◽  
Karina Aulia Fitriani Aulia Fitriani

THE INFLUENCE OF LEARNING CARD LEARNING MEDIA ON RESULTS OF THE STUDY OF ANIMAL MOVEMENT SUBTEMAThis research is a type of quantitative research with a quasi experimental approach which consists of pictorial card media as independent variables and learning outcomes as dependent variables. The purpose of this study for to determine whether there is an influence on the learning outcomes of animal motion organ subthemes through the learning media of illustrated cards. This research uses a quasi experimental method. This research was conducted at Karadenan Kaum State Elementary School in Bogor Regency in the class VA and VB Even Semester of the 2019/2020 Academic Year. The analysis technique used is the prerequisite test data analysis which includes data error normality test, homogeneity variance test, then hypothesis testing using t test. Based on the results of data analysis the learning outcomes obtained through the Learning Card Picture Media with an N-Gain value of 74.62. with 100% mastery learning outcomes and without pictorial card learning media obtained an N-Gain score of 62.86 with 75% mastery learning outcomes. The results of hypothesis testing stated H0 was rejected and Ha was accepted because tcount (3.2036)&#62; ttable (1.99346). Based on the results of the above research, it can be concluded that, there is an influence on the learning outcomes of animal motion organ subthemes through the media of learning cards. The most effective learning media on animal motion organ subthemes is the Picture Card Learning media.


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