scholarly journals Komparasi Hasil Belajar Siswa Menggunakan Geoboard dan Geopuzzle Pada Materi Segiempat dan Segitiga Kelas VII SMP

2018 ◽  
Vol 2 (2) ◽  
pp. 123
Author(s):  
Husnul Khotimah ◽  
Hernawati Hernawati

Abstrak: Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar siswa menggunakan geoboard dan geopuzzle pada materi segiempat dan segitiga di kelas VII SMP. Penelitian ini merupakan penelitian eksperimen dengan menggunakan 2 kelas eksperimen yang pada tiap kelas menggunakan alat peraga berbeda. Sampel penelitian diambil dari dua kelas yang terdiri dari 54 siswa dengan menggunakan teknik Simple Random Sampling. Sedangkan instrumen hasil belajar siswa berupa post-test dengan taraf signifikan 5%. Berdasarkan analisis data, dapat disimpulkan bahwa ada perbedaan hasil belajar siswa yang signifikan antara nilai rata-rata kelas eksperimen 1 dengan menggunakan geoboard sebesar 71,70 dan kelas eksperimen 2 dengan menggunakan geopuzzle sebesar 62,04. Hasil penelitian ini dikuatkan oleh uji-t yang diperoleh t-hitung sebesar 2,26 dan t-tabel sebesar 2,00. Hal ini menunjukkan bahwa terdapat perbedaan hasil belajar siswa menggunakan geoboard dan geopuzzle pada materi segiempat dan segitiga di kelas VII SMP.Abstract:  This study aims to determine the differences in student learning outcomes using Geoboard and Geopuzzle on quadrilateral and triangular material in Senior High School. This research is an experimental research using 2 experimental classes which use different props in each class. The research sample was taken from two classes consisting of 54 students using the Simple Random Sampling technique. While the instrument of student learning outcomes in the form of post-test with a significant level of 5%. Based on data analysis, it can be concluded that there are significant differences in student learning outcomes between the average value of the experimental class 1 using geoboard of 71.70 and experimental class 2 using a geopuzzle of 62.04. The results of this study are corroborated by the t-test obtained by t-count of 2.26 and t-table of 2.00. This shows that there are differences in student learning outcomes using geoboard and geopuzzle on quadrilateral and triangle material in grade 7 of Senior High School

Mangifera Edu ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 62-70
Author(s):  
Asrizal Wahdan Wilsa

Learning is a process that requires resources as a support in the success of learning. As an educator, teachers must be careful in choosing the learning resources needed by students, so that the learning process can be achieved according to the purpose of learning. But in fact, the learning that teachers do in schools is still not utilizing the media as an appropriate learning resource for students, especially in the understanding of abstract biological concepts that require supporting media for student learning. This study aims to describe differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school. The method used in this study is quasi-experimental, with Control Group Pretest - Posttest Design. Population in this research is class XI-MIPA I and XI-MIPA II. Class XI-MIPA I as experimental class and class XI-MIPA II as control class. The data were obtained by using a multiple choice test instrument of 30 questions. Based on the results of the pretest and posttest it was found that the average value of the experimental class was greater than the control class. Based on these findings, it can be concluded that there are differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school.


2021 ◽  
Vol 2 (5) ◽  
pp. 528-535
Author(s):  
Tamam Syaifuddin ◽  
Luthfiyah Nurlaela ◽  
Sukma Perdana P

The purpose of the study was to analyze the improvement of student learning outcomes with the Contextual Teaching and Learning (CTL) learning model at Senior High School of Model Terpadu Bojonegoro in Civics subjects. The experimental study used a factorial design using pre-test and post-test. Collecting data using observation, documentation, and test methods. The research sample was carried out in class XI of Bojonegoro Model Terpadu Senior High School, a total of 120 students were in 4 (four) classes, each class consisted of 30 students. The technique used to check the validity in this study is triangulation and review of informants. Based on the results of research and discussion, it can be concluded that the application of the Contextual Teaching and Learning (CTL) learning model can improve Civics learning outcomes for XI grade students at Senior High School of Model Terpadu Bojonegoro. Increase in student learning outcomes by 7.08% in the second cycle.


Author(s):  
Adi Tiawarman ◽  
Nelda Azhar ◽  
Hanesman Hanesman

Abstract The purpose of this study to reveal the contribution of teachers' professional competence and creativity of students jointly or individually on learning outcomes. The population of this study amounted to 92 peoples and the sample totaled 48 peoples. Random sampling technique (Simple Random Sampling). The data was taken from the results of the student learning of subject teachers Basic Electrical Electronics, data professional competence of teachers and creativity of students were collected through  questionnaires that were distributed to the students. Data were considered to meet the assumptions and requirements analysis, results showed that (1) the professional competence of teacher and creativity of students jointly contribute significantly to the learning outcomes of 38.57%, (2) the professional competence of teachers contribute significantly to the learning outcomes of 16.4%, (3) creativity of students contribute significantly to the learning outcomes of 12.5 %. It can be concluded that the professional competence of teacher and creativity of students jointly and individually contribute to the learning outcomes. Key Word : Student Perceptions About Professional Competence Teacher, Creativity Student, Learning Outcomes.


Author(s):  
Sahrul Efendi Ray ◽  
Almasri Almasri ◽  
Delsina Faiza

The purpose of research to reveal how much contribution of infrastructure and learning motivation of students together or individually to the learning outcomes. The research population is 60 people and the sample is 38 students of class X and XI TAV in SMK Negeri 1 West Sumatera. The sampling technique was done randomly (Simple Random Sampling). Data on student learning outcomes is obtained from basic teachers of electrical and electronics training. While the data facilities and learning motivation of students are collected through questionnaires distributed to students by using Likert scale that has been tested the validity and reliability. The result of data analysis shows that (1) the learning facilities and motivation of student learning together contribute significantly to the learning outcomes of students of class X and XI TAV SMK Negeri 1 West Sumatera of 39.40%, (2) infrastructure facilities contribute significantly to the result of study of student of class X and XI TAV SMK Negeri 1 West Sumatera equal to 25,97%, (3) student learning motivation contribute significantly to result of student learning class X and XI TAV SMK Negeri 1 West Sumatera equal to 16,20%.Keywords: contribution of infrastructure, learning motivation, simple random sampling.


Author(s):  
Nanda Farira ◽  
Andriana Sofiarini ◽  
Tio Gusti Satria

This study aims to determine completeness of student learning outcomes after the application of role playing model in Social learning on grade IV students at Sungai Hitam Elementary School. The method used in this research is Pre-Experimental Design. The population in this study is all grade IV of Sungai Hitam Elementary School. The research sample was taken using simple random sampling technique. Data collection techniques in the study using the test. Then the data were analyzed using the t-test. Based on the results of research and discussion it is known that the average value () of pre-test is 40,12 and the average value () of post-test is 77,71. The collected data is then analyzed using the t-test obtained tcount (3,34) ttable (1,75). It can be concluded that the learning outcomes of grade IV students’ at Sungai Hitam Elementary School after the application of role playing model in Social learning completed significantly.


2020 ◽  
Vol 8 (2) ◽  
pp. 58
Author(s):  
Netty Ino Ischak ◽  
Eka Anggraini Odja ◽  
Jafar La Kilo ◽  
Akram La Kilo

Chemistry learning has so far emphasized macroscopic and symbolic aspects as a result of misconceptions and students' low understanding of chemistry. This study aims to determine the influence of science process skill through guided inquiry model on student learning outcomes on acidic-basicsolution topic. The type of research is experimental research with Posttest-Only Control Design. Sampling was done by using Purposive Sampling technique. The sample of research for the experimental class and control class were 31 students, respectively. Data collection using objective test as an instrument that contains test about acidic acid material. Data analysis technique used to test the research hypothesis is t-test. Based on the statistical results obtained the average value of post-test experimental class is 58.55 while for the control class the average post-test value is 39.68. Result of data analysis for learning result show that in significant level 0,05 obtained tcount> t table  (6,22> 1,671),  then H0 rejected or accepted H1. Thus it can be concluded that there is the influence of process skills of science through guided inquiry model on student learning outcomes on acidic acid solution materials.The positive effects are also discussed in this study.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (2) ◽  
pp. 206
Author(s):  
Muh Fredy Hermawan ◽  
Tarto Sentono

The purpose of this research to imporove the activity and student learning outcomes of class XI Islam Salak Brojo Pekalongan Vocational High School by audio-visual menthod on the brake system subjects.This education is clasroom action researsh that been conducted in Islam Salak Brojo Pekalongan.Vocational High School in the academic year of 2014/2015. The subject in this research is a class XI student of Light Vehicle Engineering Islam Salak Brojo Pekalongan Vocational High School that amounted to 26 student. The data collection techniques used observation and tests are divided into pre-test and post test. The data were anilyzed using descriptive statistics.The research result showed that the application of audio-visual method on the brake system subjects can improve activity and student learning outcomes class XI Islam Salak Brojo Pekalongan Vocational High Shool. The result can be seen in the successful development of the I cycle, the average value of learning activities amounted to 53,84 increased in the II cicle to 56,34 then on the III cycle increased to 59,42. On the learning outcomes of I cycle on average reached 5,11 increased in the II cycle to 6,51 then on the III cycle increased to 18,32. Therefore can be concluded that audio-visual method can increase the activity and student learning outcomes on the  break system subjects of class XI student of Islam Salak Brojo Pekalongan Vocational High School.


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