scholarly journals Media Pembelajaran Berbasis Autoplay Media Studio untuk Siswa SMP

2019 ◽  
Vol 4 (9) ◽  
pp. 1177
Author(s):  
Ian Rizky Maulana ◽  
Sapto Adi ◽  
Eko Hariyanto

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstrak"><strong>Abstract:</strong> The purpose of this research and development is to produce a physical education learning product for large ball material for 7th grade junior high school. The development of physical education for large ball material for 7th grade junior high school researchers used a multimedia development model developed by Lee &amp; Owen. The results of the study on the validation of physical education learning experts obtained a percentage of 76.12% is quite valid, quite effective, quite complete, can be used but need minor improvements. The results of the research on material expert validation obtained a percentage of 94.70% very valid. While the overall average of media expert validation obtained a percentage of 94.38% is very valid. For small group trials conducted by distributing questionnaires to 20 students of Lumajang Middle School 5. The results of small group trials found that the average percentage of 94.63% was very valid. The large group trial was conducted by distributing questionnaires to 90 students of SMP Negeri 1 Lumajang, SMP 1 Sukodono and SMP Negeri 5 Lumajang. The results of a large group trial found that the average percentage of 90.02% was very valid. Overall, the research and development products are very valid and can be used as learning media.</p><p class="Abstrak"><strong>Abstrak:</strong> Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan sebuah produk pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII. Pengembangan pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII, peneliti menggunakan model pengembangan multimedia yang dikembangkan oleh Lee &amp; Owen. Hasil penelitian pada validasi ahli pembelajaran Pendidikan Jasmani diperoleh persentase 76,12% cukup valid, cukup efektif, cukup tuntas, dapat digunakan namun perlu perbaikan kecil. Hasil dari penelitian pada validasi ahli materi diperoleh persentase 94,70% sangat valid. Rata-rata keseluruhan dari validasi ahli media diperoleh persentase 94,38% sangat valid. Uji coba kelompok kecil dilakukan dengan penyebaran kuesioner kepada 20 siswa SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok kecil didapat persentase rata-rata sebesar 94,63% sangat valid. Uji coba kelompok besar dilakukan dengan penyebaran kuesioner kepada 90 siswa SMP Negeri 1 Lumajang, SMP Negeri 1 Sukodono dan SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok besar didapat persentase rata-rata sebesar 90,02% sangat valid. Secara keseluruhan, produk penelitian dan pengembangan ini sangat valid dan dapat digunakan sebagai media pembelajaran.<strong></strong></p></td></tr></tbody></table></div>

Author(s):  
Rini Dian Anggraini ◽  
Titi Solfitri

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran matematika untuk sekolah menengah pertama yaitu kurikulum Silabus, Rencana Pembelajaran dan Lembar Kerja Siswa 2013 tentang statistik dan probabilitas dengan menggunakan model pembelajaran berbasis masalah. Penelitian ini menggunakan model pengembangan oleh Borg dan Gall yang dimodifikasi oleh Sugiyono (2008) melalui langkah-langkah: (1) potensi dan masalah; (2) pengumpulan data; (3) desain produk; (4) validasi desain; (5) revisi desain; (6) uji coba kelompok kecil; (7) revisi produk; (8) uji coba kelompok besar; (9) revisi produk. Pada tahap potensi dan masalah, para peneliti melakukan analisis potensi dan masalah. Kemudian, peneliti mengumpulkan data yang diperlukan sebagai referensi untuk desain perangkat pembelajaran matematika yang akan dikembangkan. Desain perangkat pembelajaran yang telah dikembangkan kemudian divalidasi oleh tiga validator dan direvisi berdasarkan saran validator. Hasil perancangan perangkat pembelajaran kemudian diujicobakan dalam uji coba kelompok kecil yang subjeknya 8 siswa kelas VII SMP Negeri 23 Pekanbaru. Setelah dicoba dalam uji coba kelompok kecil, kemudian direvisi berdasarkan kuesioner dari siswa yang mengikuti uji coba kelompok kecil. Setelah itu, para peneliti melakukan uji coba dalam kelompok besar yang subjeknya adalah 39 siswa kelas VII SMP Negeri 23 Pekanbaru, direvisi lagi dan disempurnakan. Berdasarkan hasil analisis dan diskusi data, perangkat pembelajaran yang telah dikembangkan valid yang nilai untuk Silabus adalah 3,39, rata-rata nilai untuk 5 Rencana Pelajaran adalah 3,41. Nilai rata-rata untuk 5 Lembar Kerja Siswa adalah 3,34. Lembar Kerja Siswa yang telah dikembangkan adalah persyaratan praktis yang memenuhi syarat untuk digunakan oleh siswa sekolah menengah pertama.   This research aimed to develop mathematics learning device for junior high school that are Syllabus, Lesson Plan and Students Worksheet curriculum 2013 on statistics and probability by used problem based learning model. This research use development model by Borg and Gall modified by Sugiyono (2008) through the steps : (1) potentials and problems; (2) data collection; (3) design product; (4) validation of design; (5) revision of design; (6) small group trial; (7) revision of product; (8) large group trial; (9) revision of product. At potentials and problems stage, the researchers conducted analysis of potentials and problems. Then, researchers collect the necessary data as reference to design of mathematics learning device that will be developed. Design of learning device that had been developed then validated by three validators and revised based on validator suggestion. The result of learning device design and then try out in small group trial which subjects are 8 students of VII SMP Negeri 23 Pekanbaru. After try out in small group trial, then it revised based on questionnaire from the students who take the small group trial. After that, the researchers conducted try out in large group trial which subjects are 39 students of VII SMP Negeri 23 Pekanbaru, revised again and refined. Based on result of data analysis and discussion, learning device that had been developed is valid which value for Syllabus is 3,39, the average of value for 5 Lesson Plan are 3,41. The average of value for 5 Students Worksheet are 3,34. Students Worksheet that had been developed is qualify practical requirement to used by students of junior high school.


2020 ◽  
Vol 4 (2) ◽  
pp. 31
Author(s):  
Syahrul Yanuar Ramadhan ◽  
Ari Wibowo Kurniawan ◽  
Dona Sandy Yudasmara ◽  
Mu'arifin Muarifin ◽  
Febrita Paulina Heynoek ◽  
...  

Tujuan penelitian pengembangan ini adalah mengembangkan dan menguji kelayakan produk perangkat pembelajaran berbasis model pembelajaran Project Based Learning dalam pembelajaran pendidikan jasmani, kesehatan dan rekreasi materi sepakbola di Sekolah Dasar Kabupaten Pasuruan. Dalam penelitian ini menggunakan metode Research and Development (R&D). Pengumpulan data menggunakan instrumen angket/kuesioner. Subjek uji coba kelompok kecil berjumlah 6 guru PJOK dan uji coba kelompok besar berjumlah 8 guru PJOK. Berdasarkan hasil  analisis data menunujukkan uji coba kelompok kecil dengan tingkat kelayakan 84%, uji coba kelompok besar dengan tingkat kelayakan 88%. Hasil dari penelitian dapat disimpulankan bahwa produk pengembangan perangkat pembelajaran layak digunakan. Abstract____________________________________________________________ The purpose of this development research is to develop and test the feasibility of learning products based on the Project Based Learning learning model in physical education, sports and health learning soccer motion material in Pasuruan Regency Elementary School. In this study using the method of Research and Development (R&D). Data collection using a questionnaire / questionnaire. Small group trial subjects were 6 PJOK teachers and large group trials were 8 PJOK teachers. Based on the results of data analysis, it shows a small group trial with a feasibility level of 84%, a large group trial with a feasibility level of 88%. The results of the study can be concluded that the product development of learning devices is feasible to use.


KINESTETIK ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 290-299
Author(s):  
Novita Novita ◽  
Yasmine Nadia Khairunisa

Gymnastics is a body exercise on the floor or on a device designed to increase endurance, strength, flexibility, agility, coordination and self-control. One of them is floor exercise, this exercise also has various kinds of movements that are not easy to do, for example, the movement flick flack. Beginner athletes in PERSANI, Medan City have not mastered the movement properly flick flack due to limited tools and costs from PERSANI so that the coach has to innovate with existing tools. The population in this study were 9 Siahaanathletes Gymnastic Club, 5 Windy's Gymnastic Clubathletes, 2athletesathlete Star Kids Gymnastic Club and 1 QA Gymnastic Club in 2020. The Training tool was flick flack validated first by 9 experts, 3 experts in in sports, 3 experts in the field of equipment / media, 3 experts in the field of coaches, where the average percentage value of validity is 81.8%, thus according to the experts they get the "Good / Feasible" category. The method used is the method of development research (Research and Development / R & D). The results of the small group trial involved 14 athletes, 9 Siahaanathletes Gymnastic Club and 5athletes Wendy's Gymnastic Club  that the development of the training tool flick flack in this study can be concluded that it meets the criteria to be continued in large group trials. The results of the large group trial involved 17 athletes, 9 Siahaan Gymnastic Clubathletes, 5 Windy's Gymnastic Club, 2 athletes. Star Kids Gymnastic Club and 1athlete QA Gymnastic Club concluded that they met the criteria to be used in helping training flick flack. From the results of the validation tool, test a small group and large group trial can be concluded that the tools exercise flick flack is needed in practice flick.


Author(s):  
Firman Benhard Silaen ◽  
Indra Kasih ◽  
Novita Sari Harahap

This study aims to produce learning media for basic basketball techniques based on Macromedia Flash for X grade high school students that can be used by students as a learning resource independently. The type of research used is research and development (R&D), namely the development of learning materials based on Macromedia Flash. This learning media development model was developed based on the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects of the trial were students of class X SMA Methodist-8 Medan which consisted of small group trials of 15 students and large group trials of 30 students. The instrument used to collect data in this research and development is a questionnaire or questionnaire. The data analysis technique used descriptive statistical analysis. The results showed that the learning media for basic techniques of basketball based on Macromedia Flash for grade X SMA students were feasible to be used as a learning resource for students. This is indicated by several assessments that have been carried out by media experts, material experts and field trials. The final result of the assessment of the media expert shows that the basic basketball technique is declared "very good" with a percentage of 86% and the results of the assessment of the material expert show the category of "very good" with a percentage of 85%. The results of the small group trial got the "Good" category with a percentage of 90.76% and the results of the large group trial got the good category with a percentage of 95.38%. 


Author(s):  
Nurhasanah Nurhasanah ◽  
Arif Budi Wurianto ◽  
Bustanol Arifin

Abstract: This research aim to produce a form of media “KIJANK( comics Indonesia, Java, and Java Script)” that interesting to help student to read java script. This study uses the research of R & D (Research and Development) and the type of research is the development of research. As a source of data, selected 5th grade students of SDN Kedungrejo 1 2014/2015 school year, amounting to 10 students. And 5th grade students of MI Cemorokandang 2014/2015 school year, amounting to 40 students. This study was conducted in August 2014 in two phases, namely the study of small group and large group study. The results showed that the use of media KIJANK can assist students in learning to read Java script. This is evidenced by the results of validation of some experts such as, media expert validation by 84.6%, materials expert validation by 94%, and validation of expert fields of study by 98%. While a small group of trial results showed that 89% of learning to use the media KIJANK in learning the Java language has received a positive response from students and very valid, also feasible to use for learning. And the test results indicate that a large group 94.5% of learning to use the media KIJANK (Comic Indonesia Java and Java script) in learning the Java language is very feasible and valid to use as a learning medium. The results of this study, learning media KIJANK recommended to be used as a reference for the preparation of teaching and tutoring programs as well as develop other learning media that can support the learning process. Reading sklils of java letter, such as wingnyan (h), layar (/), cecek (=), and pangku (\) now is on the decline, so the need for efforts to increase through the use of instructional media. The result of needs analysis through questionnaires and observation showed that 60% of the 40 students are not able to read java letter, so they have difficulty when doing the exam. Abstrak: Kemampuan membaca huruf Jawa, seperti wignyan (h), layar ( /), cecek(=) , dan pangku (\) saat ini sudah mulai mengalami penurunan, sehingga perlu adanya upaya peningkatan melalui pemanfaatan media pembelajaran. Hasil analisis kebutuhan melalui penyebaran angket dan observasi menunjukkan bahwa 60% dari 40 siswa tidak mampu membaca huruf Jawa, sehingga mengalami kesulitan ketika mengerjakan soal ujian. Penelitian ini bertujuan untuk menghasilkan bentuk media “KIJANK (komik Indonesia, Jawa dan aksara Jawa)” yang menarik untuk membantu siswa membaca aksara Jawa. Penelitian ini menggunakan penelitian R&D (Research and Development) dan jenis penelitian yang dilakukan adalah penelitian pengembangan. Sebagai sumber data, dipilih siswa kelas 5 SDN Kedungrejo 1 tahun ajaran 2014/2015 yang berjumlah 10 siswa. Dan siswa kelas 5 MI Cemorokandang tahun ajaran 2014/2015 yang berjumlah 40 siswa. Penelitian ini dilakukan pada bulan Agustus 2014 dalam dua tahap, yaitu penelitian kelompok kecil dan penelitian kelompok besar. Hasil penelitian menunjukkan bahwa penggunaan media KIJANK dapat membantu siswa dalam belajar membaca aksara Jawa. Hal ini dibuktikan oleh hasil validasi beberapa ahli antara lain, validasi ahli media  sebesar 84.6%, validasi ahli materi sebesar  94%, dan validasi ahli bidang studi sebesar 98%. Sementara hasil uji coba kelompok kecil menunjukkan bahwa 89% pembelajaran menggunakan media KIJANK dalam pembelajaran bahasa Jawa ternyata mendapat respon positif dari siswa dan sangat valid serta layak digunakan untuk pembelajaran. Dan hasil uji coba kelompok besar menunjukkan bahwa 94.5% pembelajaran menggunakan media KIJANK (Komik Indonesia Jawa dan Aksara Jawa) dalam pembelajaran bahasa Jawa sangat layak dan valid digunakan sebagai media pembelajaran. Hasil penelitian ini, media pembelajaran KIJANK disarankan untuk dipergunakan sebagai acuan penyusunan program pengajaran dan bimbingan belajar serta mengembangkan media pembelajaran lain yang dapat mendukung proses pembelajaran. Kata Kunci : maningkatkan, membaca, huruf Jawa, KIJANK


2019 ◽  
Vol 4 (2) ◽  
pp. 13
Author(s):  
Rifqi Festiawan ◽  
Ngadiman Ngadiman ◽  
Indra Jati Kusuma ◽  
Panuwun Joko Nurcahyo ◽  
Kusnandar Kusnandar

AbstrakPenelitian ini bertujuan untuk menghasilkan model pembelajaran pendidikan jasmani untuk siswa yang layak dan efektif untuk digunakan dan dapat digunakan sebagai solusi pembelajaran Pendidikan Jasmani khususnya pada materi kesehatan reproduksi. Metode penelitian yang digunakan adalah Research and Development (RnD) dengan langkah-langkah penelitian sebagai berikut: 1) studi pendahuluan, 2) analisis terhadap informasi, 3) Menyusun draft awal, 4) validasi ahli 5) Revisi Draft, 6) uji coba terbatas, 7) uji coba skala besar, 8) Revisi Produk Akhir, 9) Uji Efektivitas dan 10) diseminasi produk hasil pengembangan. Uji coba terbatas dilakukan pada siswa kelas 8 SMP Negeri 2 Purwokerto berjumlah 28 siswa. Uji coba skala besar dilakukan pada siswa kelas 8 SMP Negeri 1, 2 dan 8 Purwokerto berjumlah 90 siswa. Teknik analisis data menggunakan analisis deskriptif kuantitatif. Penelitian ini menghasilkan model pembelajaran yang terdiri dari tiga tahapan metode pembelajaran meliputi 1) Studi Kasus, 2) Edukasi dan 3) Visualisasi. Berdasarkan penilaian beberapa ahli yaitu materi, media dan bahasa serta ahli pembelajaran dapat disimpulkan bahwa model pembelajaran pendidikan jasmani yang dihasilkan layak untuk digunakan pada proses pembelajaran. Berdasarkan hasil uji efektivitas disimpulkan bahwa model yang dikembangkan efektif untuk meningkatkan pengetahuan siswa dan dapat meningkatkan kesadaran siswa tentang kesehatan reproduksi. Kata Kunci: pengembangan, model pembelajaran, pendidikan jasmani, kesehatan reproduksi  Abstract This study aims to produce physical education learning models for students that are feasible and effective to use and can be used as learning solutions for Physical Education especially on reproductive health material. The research method used is Research and Development (RnD) with the following research steps: 1) preliminary study, 2) analysis of information, 3) Preparing initial drafts, 4) expert validation 5) Revised Draft, 6) limited trials , 7) large scale trials, 8) Final Product Revisions, 9) Effectiveness Tests and 10) dissemination of products resulting from development. Limited trials were conducted on 8th grade students of Junior High School 2 Purwokerto totaling 28 students. Large scale trials were conducted on 8th grade students of Junior High School 1, 2 and 8 Purwokerto totaling 90 students. The data analysis technique uses quantitative descriptive analysis. This study produced a learning model consisting of three stages of learning methods including 1) Case Study, 2) Education and 3) Visualization. Based on the assessment of several experts, namely material, media and language and learning experts, it can be concluded that the physical education learning model produced is feasible to be used in the learning process. Based on the results of the effectiveness test, it was concluded that the model developed was effective in increasing students 'knowledge and could increase students' awareness of reproductive health. Keywords: Development, learning models, physical education, reproductive health


Author(s):  
Agung Achmadi Lumban Tobing ◽  
Sanusi Hasibuan ◽  
M. Irfan ◽  
Indrakasih Indrakasih

The main objective of this research is developing a medium for assisting passing over as a volleyball learning media. This research was conducted at FIK State University of Medan in 2021. Research at FIK UNIMED Medan will be carried out from February 9 to March 4, 2021. The type of research used is research and development, a small trial sample of 6 students and a large trial of 10 students as well as media, sports and language experts. In small group trialsvalidated by 3 experts, where the percentage of validity reaches 82% - 94.11% with valid criteria can be used. In large group trials the percentage of validity reaches 90% - 98.88%with valid criteria can be used.The small group trial sample of 6 PKO FIK UNIMED students reached 80% with valid criteria, and the large group trial sample of 10 PKO FIK UNIMED students reached 88% with valid criteria. From the test of the effectiveness and efficiency of the passing over aids with learning media experts, it reached 98.18% with valid criteria for use and sports experts reached 96.36% with valid criteria for use. On the basis of the data obtained, the development of the passing-over aids media product is deemed feasible to be developed as one of the learning media aids in volleyball game material.


Author(s):  
Desta Lingga Sari ◽  
Missriani Missriani ◽  
Arif Ardiasnyah

This study aims to determine and identify the development of audio-visual media for  news text learning at SMP Negeri 2 Lawang Kidul Tanjung Enim, to find out and identify the results of the validation of audio-visual media for news texts learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim, and to find out and identify the results of news text learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim after the application of audio-visual media. The design of audio-visual media for learning news text for students of SMP Negeri 2 Lawang Kidul Tanjung Enim which has been accepted by the experts is feasible to be tested. This study used research and development methods. The research and development steps consist of 10 stages which includes problem identification, data collection, product design (Initial Draft), expert validation, design improvement, small group trials, product revisions, large group trials, product revisions, and final production The results of the validation of media experts, material experts and language experts on the development of audio-visual media products for learning news texts for students at the State Junior High School 2 Lawang Kidul Tanjung Enim are in the very good category. Applied audio-visual media has increased the criteria for being very effective.


BIODIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 12-22
Author(s):  
Nasrul Hakim ◽  
Yudiyanto Yudiyanto ◽  
Halimah Sa’diah ◽  
Eka Putri Setiana

This research aimed to develop a manual book for the implementation of a biology scientific camp to develop the character education of biology students. This book was developed with an outdoor approach. This research uses the ADDIE development model which includes the Analysis, Define, Design, Implementation and Evaluation. This research data were obtained from the results of the validation of material experts and media experts as well as the results of small group trials. The results showed the results of the material expert validation obtained a score of 92% and included in category of highly validated media expert validation obtained a score of 91% included in very valid category. The results of small group trials showed a score of 95% included in very good category, while the results of the large group trial obtained a score of 92% and included in very good category. The results showed that the manual book of Biology Scientific Camp that was developed was appropriate to be used as the development of character education based on an outdoor approach.   Keywords: Character Education, Outdoor Approach. Abstrak Penelitian ini bertujuan untuk mengembangkan buku panduan (manual book) pelaksanaan kemah ilmiah biologi (biology scientific camp) sebagai upaya untuk mengembangkan pendidikan karakter mahasiswa biologi. Buku ini dikembangkan dengan pendekatan outdoor approach. Penelitian pengembangan ini menggunakan model pengembangan ADDIE yang meliputi tahap Analysis, Define, Design, Implementation dan Evaluation. Data penelitian diperoleh dari hasil validasi ahli materi dan ahli media serta hasil ujicoba kelompok kecil.  Hasil penelitian menunjukkan hasil validasi ahli materi diperoleh skor 92% dan termasuk dalam kategori sangat valid validasi ahli media diperoleh skor 91% termasuk dalam kategori sangat valid. Hasil ujicoba kelompok kecil menunjukkan skor 95% termasuk dalam kategori sangat baik, sedangkan hasil ujicoba kelompok besar diperoleh skor 92% dan termasuk dalam kategori sangat baik. Hasil penelitian menunjukkan bahwa manual book Biology Scientific Camp yang dikembangkan layak digunakan sebagai pengembangan pendidikan karakter berbasis outdoor approach.    Kata kunci: Pendidikan Karakter, Outdoor approach.


2018 ◽  
Vol 5 (2) ◽  
pp. 92
Author(s):  
Agatha Tantri windu Sari ◽  
Aulia Hanifa Qomar

The main objective of the research is to develop picture media for vocabulary mastery based on crossword puzzle as a media of vocabulary instruction. The research was a research and development (R&D) study. This research is formative research. The steps in this research were conducting self-evaluation, getting expert review and one-to-one, small group, and filed test. The research object of this study is students of eight grade in SMP Muhammadiyah 3 Metro and SMP Negeri 10 Metro. Based on explanation above, it is conclude that by using vocabulary book based on crossword puzzle is very good and can help students in learning vocabulary and the students got a new knowledge.


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