Formation of universal competencies of undergraduates during development of the plot of web-quest
The problem and the aim of the study. The use of innovative technologies for the development of basic personal qualities and supra-subject competencies is a priority direction for the development of the international educational environment. Web-quest is one of the applications of the gamification technology in didactics. The authors suggest that when designing a web-quest, special attention should be paid to working with the formulation of the web-quest plot as an important factor in the formation of universal competencies of undergraduates. Research methods. To determine the sequence of training actions in the development of the plot, the principles of designing the game environment of the quest, the measurement procedures, the system-activity and competence approaches were used. The experiment involved 20 students of Vyatka State University (50% boys and 50% girls) in the specialty 44.04.01 Teacher education. Informatization of education (Master's degree level). Triggers, macros, and hyperlinks are used to implement transitions. The web quest is hosted on the OneDrive. Statistical methods: G-sign test, multiple correlation analysis. Results. During the experiment undergraduates learned to identify and design the elements of the plot; to arrange events in a chronological order of presentation; to establish a logical connection between the facts; to transform the plot into a storyline and back. The empirical value of Gemp=2<Gcr=3 (for p=0.01) obtained in the estimation procedure proves that the changes in the system are not random. The coefficient (0<R1,2,3...N=0.86<1) is calculated, confirming the positive correlation of universal competencies with undergraduates performance. The evaluation of its statistical significance was done (Femp0.01=14.47>Fcrit0.01=5.29). In conclusion we summarize the problems connected with the development on the plot of the web-quest (presentation of facts in chronological order, author's detachment, etc.) and offer recommendations for their resolution: graphic and verbal visualization, numbering of events, the use of well-known literary plots.