scholarly journals Upaya Meningkatkan Hasil Belajar Ips Peserta Didik Melalui Penerapan Metode Kerja Kelompok Kelas VII pada SMP PGRI Tumbang Mirah Kecamatan Katingan Tengah

2019 ◽  
Vol 4 (2) ◽  
pp. 1-5
Author(s):  
Sutria Ningsih ◽  
Muhammad Jailani

This study aims: (1) Increasing the activity of IPS VII grade students in SMP Tumbang Mirah, (2) Knowing the learning outcomes of Social Sciences class VII of PGRI Tumbang Mirah Middle School. The method used by researchers is to use the Classroom Action Research (CAR) design. For data collection techniques used were observation and tests with a population of 30 IPS VII grade students of PGRI Tumbang Mirah Middle School. The data analysis technique used is qualitative data analysis and quantitative data analysis. The results showed that: (1) the learning activities of IPS 7th grade students of SMP Tumbang Mirah using more active Group Work Method Implementation, (2) there was an increase in Accounting learning outcomes of IPS VII grade students of SMP Tumbang Mirah using Application of Group Work Methods which shows Accounting learning outcomes in the first cycle obtained an average of 68.5% with 66.6% classical completeness and in the second cycle an average of 7.8% with 93.3% classical completeness.

2018 ◽  
Vol 4 (1) ◽  
pp. 31-36
Author(s):  
Nopitae Sari ◽  
Sonedi Sonedi

This study aims to determine the activities of students and know the learning outcomes. The method used by researchers is to use the Classroom Action Research (CAR) design. For data collection techniques used are observations and tests with the research subject is class X Accounting for SMK Negeri 1 Katingan Hilir 2015/2016 Academic Year. The data analysis technique used is qualitative data analysis and quantitative data analysis. The results showed that: (1) learning activities of students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the more active PAILKEM strategy, (2) there was an increase in accounting learning costs for students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the PAILKEM strategy which shows Accounting learning outcomes in the first cycle obtained an average of 76.20 with classical completeness of 65.51% and in the second cycle the median was 82.41 with artistic integrity of 89.65%.


2018 ◽  
Vol 2 (2) ◽  
pp. 155
Author(s):  
Ika Tyas Mustika Sari ◽  
Hapidin Toha ◽  
Yuliani Nurani

The purpose of this study is to describe the process and learning outcomes through the activities of storytelling with puppets that can improve the prosocial behavior of the children in Kindergarten group A, Global Persada Mandiri School, Bekasi, in the academic year 2017/2018. Research subjects of this action are 14 children aged 4-5 years. This research method is action research which refers to the research of Kemmis MC Taggart which consist of planning, action and observation stage, then reflection. This study consists of 2 cycles, each cycle consisting of 8 meetings. Data analysis technique used in this research is quantitative and qualitative. Quantitative data analysis with statistical descriptions is comparing the results obtained from the pre-action, the first cycle to the second cycle. Qualitative data analysis is done by analyzing data of field record, interview record and documentation record by reducing data, display data and make a conclusion. The results of this study indicate that there is an increase in the behavior of child prosocial through the storytelling activity with puppets, can be proved by the average acquisition of TCP (Level of Development Achievement) in one class at pre-action of 17,7, and increased in the second cycle of  37.5


2018 ◽  
Vol 17 (2) ◽  
pp. 79-85
Author(s):  
Rita Rahmaniati ◽  
Bulkani Bulkani ◽  
Fitri Pujianti

This study aims to find out: (1) Student learning activities in IPS (Social Sciences) learning on the application of scramble learning model using puppet hero media (Puppet Heroes), and (2) Improvement of IPS learning outcomes after application of learning model of scramble using media of wayang heroes. Data collection using observation and test, while for data analysis technique using the analysis technique of classical and individual completeness. From the research result, it can be concluded that: (1) learners are more active in IPS learning on the application of scramble learning model by using puppet hero media, students play an active role, motivated, cooperate with increasing concentration and speed of thinking during learning process in cycle I. the observation of teacher activity on the learning process conducted by observer I and observer II during social science learning process (IPS) in cycle I average aspects of teacher activity is 3.63 with very good criteria and the average aspects of the activities of learners that is 3.37 with good criteria, and (2) There is an increase in learning outcomes of IPS learners after the application of the model of learning scramble using the media of wayang heroes. This is indicated by the results of learning seen through the average scores of classes in the first cycle is 80.21 with the criteria achieved and meet the KKM 70, reaching the percentage of learning mastery learners classically that is 100%, with 85% classical completeness.


2019 ◽  
Vol 14 (2) ◽  
pp. 244-253
Author(s):  
Ramadhan Prasetya Wibawa ◽  
Rohana Intan Astuti ◽  
Bayu Aji Pangestu

This study aims to find out the application and contribution of smartphone-based application ““quizizz”” as learning media in the University of PGRI Madiun. The method used in this research is descriptive qualitative. Data analysis technique used is an interactive method, including the process of collecting data, reducing data (compiling data in patterns, categories and specific issues), presenting data (compiling data in the form of matrices, graphs, networks, certain charts) and drawing conclusions. This research was conducted at the University of PGRI Madiun. The subjects of this study were students in Accounting and Economic Education. The results showed that the usage of smartphone-based application “quizizz” as learning media can make students enthusiastic in participating in learning, so students can focus and maximize the use of smartphones as a fun learning media. The concept of maximum learning will have an impact on improving student learning outcomes.


2021 ◽  
Vol 3 (1) ◽  
pp. 1-6
Author(s):  
Muthia Arya Putri

This study aims to describe the process and learning outcomes through the activity of playing mattress substations to improve the ability to recognize vowels in children aged 5-6 years. This research was conducted at TK Villa Beta Padang. The method used is Classroom Action Research. The research procedure consists of: planning, action and observation, reflection. Data collection techniques were carried out through tests, observations, and documentation. The data analysis technique used in this research is qualitative and quantitative data analysis. Pre-action was carried out to determine the percentage of ability to recognize vowels by 51.07%, increasing to 63.39% after the first cycle, and increasing to 84.82% after the second cycle. An increase of 84.82% in the second cycle proves that playing the mattress substation can improve the ability to recognize vowels in early childhood. The ability to recognize letters can be developed through mattress substation playing activities, which can train children's memory, can train the ability to recognize letter shapes and problem solving skills.


2018 ◽  
Vol 3 (2) ◽  
pp. 13-18
Author(s):  
Khairunnisa Khairunnisa ◽  
Chandra Anugrah Putra

This study aims to determine the increase in social studies learning outcomes and learning activities of students by applying the PAIKEM Model assisted by Media PowerPoint. The method used in this study was to use the Classroom Action Research (CAR) design. The subjects in this study amounted to 38 students, for data collection techniques used were observation and tests. This study uses qualitative and quantitative data analysis. The results of the study show that the activity is good and learning outcomes increase. This can be seen in the first cycle of student learning activities obtained 3.19 with good categories while in the second cycle obtained 3.78 with good categories. Increased learning outcomes in the first cycle of the average value of students are 70 with classical completeness 60.52% and in the second cycle, the average value of students is 84 with classical completeness to 89.47%. It can be concluded that there is an increase in learning outcomes using the PAIKEM model assisted by Media PowerPoint.


2021 ◽  
Vol 5 (1) ◽  
pp. 23
Author(s):  
Yudi Jepri Dianta ◽  
Yenita Roza ◽  
Maimunah Maimunah

This study aims to produce computer-based learning media with a scientific approach to probability material. The development model used is the 4D model which consists of the stages of define, design, develop, and disseminate. The instrument used was a validity instrument in the form of a validation sheet and a practicality instrument in the form of a student response questionnaire. The data collection techniques used were validation sheets and student response questionnaires. The data analysis technique used in this research is quantitative data analysis and qualitative data analysis. Validation is carried out by four validators who are experts in their fields. A limited trial was conducted on 16 students of SMP Mutiara Harapan Pangkalan Kerinci. Students are divided into two groups, consisting of students with high, medium, and low abilities. Each group tries two learning media. From the results of data processing, it was found that the average validation of learning media on the media aspect was 3.47 with very valid criteria and the material aspect was 3.53 with very valid criteria. This means that all aspects of the device in the learning media developed are related consistently. While the average percentage obtained from the student response questionnaire in the limited trial was 90.59% with very practical criteria. This means that the learning media developed can be used in learning activities. It can be concluded that the learning media developed are valid and practical.


2018 ◽  
Vol 4 (1) ◽  
pp. 27-30
Author(s):  
Minggus Hariyanto ◽  
Endang Sri Suyati

This study aims to find out the learning activities and increase the learning outcomes of students in class XI-8 on Economic subjects using the NHT type cooperative learning model. The method used in this study is Classroom Action Research (CAR). The items in this study were all students of class XI-8, amounting to 37 people at SMAN 4 Palangka Raya. Data collection techniques needed in this study are Observation, Documentation and Test. The data analysis technique used is qualitative and quantitative. The results of the study concluded that Learning activities of students became more active. This is evidenced by the response of students to a more vibrant learning process so that it can be said that the Numbered Head Together (NHT) learning model is useful for improving economic learning outcomes, (2) There is an increase in learning outcomes. The average test results obtained by students in the first cycle 59 with the percentage of classical 35% and the second cycle obtained an average of 88 with a rate of 90% classics.


2011 ◽  
Vol 3 (1) ◽  
pp. 25-30
Author(s):  
Sarinah Sarinah ◽  
Orhan Orhan

This study aims to determine the increase in learning outcomes and learning activities of students in learning Economics. The type of this research is the Kolas Action Research (PTK) with the research subject of all students in the XI IPS 4 class of SMAN-2 Palangka Raya, which amounted to 34 students. The data collection technique in this study uses tests and observations. Data analysis uses qualitative and quantitative data analysis. The results of this study indicate that: (I) Economic learning activities through the use of the Jigsaw type cooperative learning model for students of class XI IPS 4 of SMAN 2 Palangka Raya active and well categorized. (2) the use of the Type Jigsaw Cooperative learning model dpalpal to improve student learning outcomes indicated by the acquisition of an average value of 66.32 in the first cycle increased to 80.20 in the IL cycle Classical learning completeness also increased with a value of 47% in the cycle I increased to 97% in the II cycle


2021 ◽  
Vol 2 (1) ◽  
pp. 29-33
Author(s):  
Hestining Ardiyanti ◽  
Erik Aditia Ismaya ◽  
Deka Setiawan

This study aims to describe the application of the STAD (Student Teams Achievement Division) learning model assisted by the puzzle media and to find an increase in student learning outcomes on the theme of 6 Heat and Its Transfer in My Country, grade V SD 7 Cendono.Classroom action research was carried out in class V SD 7 Cendono with 22 students as the research subject. This research lasted for two cycles, each cycle consisting of four stages, namely planning, implementing, observing, and reflecting. The independent variable is the STAD model. While the dependent variable is student learning outcomes. The research instruments were tests and documentation. The data analysis technique used is qualitative and quantitative data analysis techniques.The results showed that the application of the STAD learning model assisted by puzzle media could improve student learning outcomes. Student learning outcomes have increased from cycle I to cycle II, namely from the percentage of student completeness of 43% to 86%.


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