scholarly journals Development of Computer Based Learning Media with A Scientific Approach to Probability Materials

2021 ◽  
Vol 5 (1) ◽  
pp. 23
Author(s):  
Yudi Jepri Dianta ◽  
Yenita Roza ◽  
Maimunah Maimunah

This study aims to produce computer-based learning media with a scientific approach to probability material. The development model used is the 4D model which consists of the stages of define, design, develop, and disseminate. The instrument used was a validity instrument in the form of a validation sheet and a practicality instrument in the form of a student response questionnaire. The data collection techniques used were validation sheets and student response questionnaires. The data analysis technique used in this research is quantitative data analysis and qualitative data analysis. Validation is carried out by four validators who are experts in their fields. A limited trial was conducted on 16 students of SMP Mutiara Harapan Pangkalan Kerinci. Students are divided into two groups, consisting of students with high, medium, and low abilities. Each group tries two learning media. From the results of data processing, it was found that the average validation of learning media on the media aspect was 3.47 with very valid criteria and the material aspect was 3.53 with very valid criteria. This means that all aspects of the device in the learning media developed are related consistently. While the average percentage obtained from the student response questionnaire in the limited trial was 90.59% with very practical criteria. This means that the learning media developed can be used in learning activities. It can be concluded that the learning media developed are valid and practical.

2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Krisnani Hayuningtyas ◽  
Firosalia Kristin ◽  
Indri Anugraheni

Education never get out of adequate facilities and infrastructure. These can support education. One of them is the using of teaching material. The limiting of it makes students have one handbook only and learn by using it, so they don’t practice enough on working other math problems. With these problems, researcher is encouraged to develop mathematical module cube and block with a scientific approach for 5th grade elementary school. Type of this research is research and development (R&D) with aim to know that development of mathematical cubes and block module with scientific approach for 5th grade is feasible or not. Data collection techniques used interview, observation, documentation, and questionnaire. Data analysis techniques used qualitative data analysis and quantitative data analysis. The results of the development of mathematical cubes and blocks modules with the scientific approach are said to be very feasible with a percentage of 84 from material expert, 81,34 from module expert, 83 from 5th grade teacher and 95,10 from 5th grade students.


2021 ◽  
Vol 4 (2) ◽  
pp. 241
Author(s):  
Jummita Jummita ◽  
I Gusti Ayu Tri Agustiana ◽  
I Ketut Dibia

Continuous use of gadgets can hurt students. This has an impact on behaviour patterns and student learning activities. The need for balancing media in online learning is media that is concrete. This type of research is development research using the ADDIE procedure. The test subjects in this study were 2 subject matter experts, 2 learning media experts, 2 practitioners and 7 students. The method used to collect data in this study is the questionnaire. The data collection instrument used in this study was a rating scale. The data analysis technique used in this research is descriptive qualitative and quantitative data analysis. The results of the study are the results of the assessment given by subject matter experts assessing 4.63 (very good), learning media experts giving an assessment of 4.82 (very good), the assessment given by practitioner response experts is 4.85 (very good), and the results of the media student response test were 4.95 (very good). So media fun thinkers based on calistung questions can be used in the learning process. The assessment implies that this learning media can be used by teachers and in the learning process.


2019 ◽  
Vol 4 (2) ◽  
pp. 1-5
Author(s):  
Sutria Ningsih ◽  
Muhammad Jailani

This study aims: (1) Increasing the activity of IPS VII grade students in SMP Tumbang Mirah, (2) Knowing the learning outcomes of Social Sciences class VII of PGRI Tumbang Mirah Middle School. The method used by researchers is to use the Classroom Action Research (CAR) design. For data collection techniques used were observation and tests with a population of 30 IPS VII grade students of PGRI Tumbang Mirah Middle School. The data analysis technique used is qualitative data analysis and quantitative data analysis. The results showed that: (1) the learning activities of IPS 7th grade students of SMP Tumbang Mirah using more active Group Work Method Implementation, (2) there was an increase in Accounting learning outcomes of IPS VII grade students of SMP Tumbang Mirah using Application of Group Work Methods which shows Accounting learning outcomes in the first cycle obtained an average of 68.5% with 66.6% classical completeness and in the second cycle an average of 7.8% with 93.3% classical completeness.


AN-NISA ◽  
2019 ◽  
Vol 12 (1) ◽  
pp. 537-548
Author(s):  
Indah Dwi Sartika

Penelitian tindakan ini bertujuan untuk menggambarkan proses dan hasil dalam meningkatkan kemampuan membaca permulaan TK PAUD Anak Bangsa Kota Palembang Provinsi Sumatera Selatan melalui penerapan media bulletin board. Metode penelitian yang digunakan adalah penelitian tindakan dengan model Kemmis dan Taggart, yang meliputi perencanaan, tindakan dan observasi, refleksi. Subjek penelitian ini adalah TK PAUD Anak Bangsa yang berjumlah 16 orang anak. Penelitian dilakukan dalam dua siklus yang terdiri dari delapan pertemuan pada setiap siklus. Teknik pengumpulan data dilakukan melalui observasi, wawancara dan dokumentasi. Teknik analisis data dalam penelitian ini adalah analisis data kualitatif dan analisis data kuantitatif. Hasil penelitian menunjukan bahwa kemampuan membaca permulaan anak mengalami peningkatan setelah diterapkan media bulletin board. Skor kemampuan membaca permulaan anak pada pra siklus sebesar 44, siklus I sebesar 62, dan siklus II sebesar 65,125. Hasil tersebut memberikan implisasi bahwa kemampuan membaca permulaan dapat ditingkatkan melalui penerapan media bulletin board.Research action aims to describe the process and results in improving the ability to read the beginning of TK PAUD Anak Bangsa of Palembang City South Sumatera Province through the application of Media bulletin board. The research methods used are research actions with the Kemmis and Taggart models, which include planning, action and observation, reflection. The subject of this research is TK PAUD Anak Bangsa, a total of 16 children. Research is conducted in two cycles consisting of eight meetings on each cycle. Data collection techniques are conducted through observation, interviews and documentation. The data analysis techniques in this study are qualitative data analysis and quantitative data analysis. The results showed that the ability to read children's beginnings improved after the media bulletin board was applied. Scores of children's start reading on the pre-cycle of 44, cycle I by 62, and cycle II by 65.125. The results gave implisation that the ability to read the start can be increased through the application of Media bulletin board.


2019 ◽  
Vol 4 (2) ◽  
pp. 130-137
Author(s):  
Aditya Sunu Widyanto ◽  
Priyanto Priyanto

The purpose of this study is designed to: (1) develop Job sheet in accordance with the curriculum for Grade XI students of Electronic Engineering; and (2) describes the percentage level of job sheet worthiness as a learning device for implementing electronic circuits. This research is a development research using the development model of 4-D models with four main stages namely, Define, Design, Develop, Disseminate. Data collection was carried out using a questionnaire. The data analysis technique in this research is quantitative descriptive. The results of the study note that: (1) Job sheet was developed containing 13 materials; and (2) based on the results of the assessment of the media experts, the average percentage was 86.76% (very feasible), the material experts reached the average percentage of 81% (feasible), and the students got an average percentage score of 88.34% (very good). Although job sheets are considered appropriate and good for use in learning, there are some limitations regarding their application by teachers when teaching.


2021 ◽  
Vol 5 (2) ◽  
pp. 341
Author(s):  
Ariful Adli ◽  
Atma Murni ◽  
Putri Yuanita

This study aims to produce a prototype design for computer-based learning media with a scientific approach to circle material. The development model used is the Plomp model which consists of three phases, namely; (1) Preliminary Investigation Phase, (2) Prototyping Phase, and (3) Assessment Phase. The instrument used was a validity instrument in the form of a validation sheet and a practicality instrument in the form of a student response questionnaire. The data collection techniques used were validation sheets and student response questionnaires. This media prototype is designed to make it easier for students to understand abstract material, especially on circle materials.


2018 ◽  
Vol 4 (1) ◽  
pp. 31-36
Author(s):  
Nopitae Sari ◽  
Sonedi Sonedi

This study aims to determine the activities of students and know the learning outcomes. The method used by researchers is to use the Classroom Action Research (CAR) design. For data collection techniques used are observations and tests with the research subject is class X Accounting for SMK Negeri 1 Katingan Hilir 2015/2016 Academic Year. The data analysis technique used is qualitative data analysis and quantitative data analysis. The results showed that: (1) learning activities of students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the more active PAILKEM strategy, (2) there was an increase in accounting learning costs for students of class X Accounting II at SMK Negeri 1 Katingan Hilir using the PAILKEM strategy which shows Accounting learning outcomes in the first cycle obtained an average of 76.20 with classical completeness of 65.51% and in the second cycle the median was 82.41 with artistic integrity of 89.65%.


EDUPEDIA ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 186
Author(s):  
Dina Okzolatavina ◽  
Senja Putri Merona

This research aimed to produce learning media using Macromedia Flash in subject discussion dimension 2. Other than that to find out the feasibility of interactive learning media based on criteria of validity, practicality and effectiveness. This learning media be developed because lack of student motivation and the absence of learning support media. This research is a development research. This development research use Plomp development model which consists 4 phases, there are (1) the initial investigation phase, (2) design phase, (3) realization/construction phase, (4) test, evaluation, and revision phase. The subject of the validity trial consisted of 1 media expert and 11 student of 11th grade multimedia SMK A-Inabah and for the subject of the effectiveness trial is 11 student of 11th grade multimedia SMK A-Inabah. Data collection tchniqyes using questionnaries. And the instruments used to collect data included media expert validation sheets, expert material validation sheet, teacher response questionnaire, student response questionnaire, and student learning motivation questionnaire on mathematics. Data analysis techniques are used to analyze validity and practicality in the form of quantitative data analysis and then converted to qualitative data. While to analyze the effectiveness of learning media using Wilcoxon non-parametric test. The result of this development study resulted that validity values of media experts and material experts meet the good criteria. For the practicality value from the teacher respondents meet the good criteria while from the students respondents meet the very well criteria. For the results of effectiveness shows that    and so  is rejected. Its means that students learning motivation after using media is better than students learning motivation before using the media. So that it can be concluded that the interactive learning media developed have fulfilled the validity, practicality, and effectiveness criteria


2020 ◽  
Vol 13 (2) ◽  
pp. 25-32
Author(s):  
Rafiqa Rizalita

This media designed to increase motivation and creativity of students so that students can understand the overall material provided in the subject operation system. This research used the development metode was 4D (Four D), while the 4D development procedure those were: define, design, develop, and Disseminate. Data type was   primary data where the data provided  by the media experts, lecturers and students. Data analysis technique used was  descriptive data analysis technique those were describe the validity, practicality and effectiveness of using support learning media. Results obtained from this development research as follows; (1) The validity of support learning media expressed very valid on the media design with a value of validity was  0.828, while the materi of media was valid for a value was 0.703, (2) the practicalities of support learning media based the response of teachers after going  through  practical  trials  with  a  total  value  was  84.66%,  while  the practicalities of support learning media based on student response after going through the otherwise very practical trials with a total value of 87.96%.  


Author(s):  
Wiwit Widiawati Widiawati ◽  
Muhammad Busyro Karim ◽  
Dewi Mayangsari

<em>The purpose of this study is determine the effect of computer based on the learning of media Paint application forward the cognitive abilities of children A2 TK Aisyiyah Bustanul Athfal 22 Balongpanggang Gresik. Media of learning is everything that is used by teacher to simplify the delivery of learning materials. The media is computer-based learning which has paint application that is used to stimulate the cognitive abilities of children, especially in aspects of learning and problem solving, logical thinking, and symbolic thinking. This research uses quantitative approach that is experimental method with Pre-experimental design research design type one-group pre-test post-test. The subject of this study is a group A children in kindergarten AisyiyahBustanulAthfal 22 Balongpanggang Gresik as many as 11 children. Techniques of collecting data of ths research is participant observation and documentation in the form of photos of activities and plans of daily learning. Data processing uses t-test data analysis. The result of data analysis obtained by Tcount value is -5,45 and Ttable value 2,086 then </em> <em> (-2,086&gt; -5,45) and Ha accepted. Based on the data analysis shows there is a significant influence between computer-based learning media paint application to the cognitive abilities of children.</em>


Sign in / Sign up

Export Citation Format

Share Document