Penguasaan Pembelajaran al-Quran Berbantukan Aplikasi Multimedia Interaktif Smart Iqra’: Kajian di Sekolah Kebangsaan Pendidikan Khas Alma, Pulau Pinang

2018 ◽  
Vol 2 (2) ◽  
pp. 24-36
Author(s):  
Nur Atiqah Abdul Aziz ◽  
Noornajihan Jaafar

The teaching process assisted by multimedia can make learning more fun. The selection of Quran learning software based on multimedia, taking into consideration about the difference and ability of the individual in ensuring that objectives and learning outcomes are achieved and empowered in speed up the learning process of the Quran. This article discusses proficiency learning the Quran with Smart Iqra 'interactive multimedia application. The objective of this study to identify the proficiency of Quranic learning among visually impaired  students at SKPK, Alma in using Smart Iqra 'interactive multimedia application. The study was qualitative using semi-structured observation and semi-structured interviews to assess the learning process of pupils in SKPK Alma. In addition, this study also uses document analysis methods to obtain J-Qaf achievement reports. The findings show that the application of this Smart Iqra 'app has a positive impact on the students in terms of improving the quality of the Quran and having the ability to learn the Quran well. This is important in making a great contribution in the teaching and learning of the Quran. It is hoped that teachers can plan their teaching systematically with the help of Smart Iqra 'software so that the teaching of the Quran which is considered difficult by most visually impaired student will be a simple and fun subject.  Abstrak Proses  pengajaran  berbantukan  multimedia  mampu  menjadikan  pembelajaran  lebih  menyeronokkan. Pemilihan  perisian  pembelajaran  al-Quran  berasaskan  multimedia  yang  mengambil  kira  perbezaan  dan kemampauan  individu  adalah  penting  dalam  memastikan  objektif  dan  hasil  pembelajaran  tercapai  serta berupaya   membantu   mempercepatkan   proses   pembelajaran   al-Quran.   Artikel   ini   membincangkan penguasaan pembelajaran al-Quran berbantukan aplikasi multimedia interaktif Smart Iqra’. Objektif kajian ini  adalah  untuk  mengenal  pasti  penguasaan  pembelajaran  al-Quran  dalam  kalangan  murid  OKUMP  di SKPK,  Alma  dalam  menggunakan  aplikasi  multimedia  interaktif  Smart  Iqra’.  Kajian  ini  berbentuk kualitatif dengan menggunakan kaedah kajian pemerhatian dan temubual separa berstruktur bagi menilai proses pembelajaran al-Qur’an murid-murid di SKPK Alma. Di samping itu, kajian ini juga menggunakan kaedah analisis dokumen bagi mendapatkan laporan pencapaian J-qaf. Dapatan kajian mendapati bahawa penggunaan  aplikasi  Smart  Iqra’  ini  memberi  impak  yang  positif  kepada  murid-murid  dari  sudut peningkatan  kualiti  penguasaan  al-Quran  serta  mempunyai  keupayaan  mempelajari  bacaan  al-Quran dengan baik. Hal  ini penting dalam memberi sumbangan  yang besar dalam pengajaran dan pembelajaran al-Quran.  Diharapkan  para  guru  dapat  merancang  pengajaran  secara  sistematik  dengan  bantuan  perisian Smart Iqra’ supaya pengajaran al-Quran  yang  dianggap  sukar  oleh  kebanyakan  pelajar  OKUMP  akan menjadi suatu mata pelajaran yang mudah dan menyeronokkan.

2021 ◽  
Vol 6 (1) ◽  
Author(s):  
Nur Fatin Shamimi Che Ibrahim ◽  
◽  
Nur Farahkhanna Mohd Rusli ◽  
Mohd Ra’in Shaari ◽  
Kesavan Nallaluthan ◽  
...  

This study aims to identify the student perceptions of interactive multimedia applications in teaching and learning process in 21st century. Interactive multimedia is an integration of five elements (text, graphics, video, audio, and animation). The study design used was a quantitative survey by using questionnaire as instrument. Data was analyzed through quantitative and descriptive approach. The respondents were selected among 30 form 1 students that selected by purpose sampling technique to answer the objectives of the study. The result shows that majority students gave a positive perception to the applications of interactive multimedia in teaching and learning in the classroom. This method can improve a student’s concentration level and easily understand the subject matter. In conclusion, teachers should know that the applications of interactive multimedia in teaching and learning can gain positive impact not only to the skills of the information and communication technology by the teacher itself that can diversify the teaching method, but at the same time can produce a creative, innovative, smart students in both IT and knowledge.


2019 ◽  
Vol 118 (7) ◽  
pp. 101-110
Author(s):  
Ms.U.Sakthi Veeralakshmi ◽  
Dr.G. Venkatesan

This research aims at measuring the service quality in public and private banking sector and identifying its relationship to customer satisfaction and behavioral intention. The study was conducted among 500 bank customers by using revised SERVQUAL instrument with 26 items. Behavioral intention of the customers was measured by using the behavioral intention battery. The researcher has used a seven point likert scaling to measure the expected and perceived service quality (performance) and the behavioral intention of the customer. The instrument was selected as the most reliable device to measure the difference-score conceptualization. It is used to evaluate service gap between expectation and perception of service quality. Modifications are made on the SERVQUAL instrument to make it specific to the Banking sector. Questions were added to the instrument like Seating space for waiting (Tangibility), Parking space in the Bank (Tangibility), Variety of products / schemes available (Tangibility), Banks sincere steps to handling Grievances of the customers (Responsiveness). The findings of the study revealed that the customer’s perception (performance) is lower than expectation of the service quality rendered by banks. Responsiveness and Assurance SQ dimensions were the most important dimensions in service quality scored less SQ gap. The study concluded that the individual service quality dimensions have a positive impact on Overall Satisfaction.


2018 ◽  
Vol 6 (1) ◽  
pp. 696-714
Author(s):  
ARIANTI Arianti

Abstract. This journal discusses the development of variations in teaching in increasing learning motivation. The learning process is an activity that involves an individual (physical and spiritual), learning activities are never carried out without a strong motivation or motivation from within the individual or from outside the individual who participates in learning activities. Therefore, the learning process requires the development and use of variations in teaching to generate student motivation. Variations in teaching include variations in teaching styles, variations in media and materials, and variations in teaching and learning interactions. Motivation has a very important role in learning activities, there is no learning activity without motivation, therefore motivation has a strategic role in achieving the goals or results of learning. Keywords: Development Of Teaching Variations and Motivation to Learn


2020 ◽  
Vol 9 (1) ◽  
pp. 1-16
Author(s):  
AL Manaf

This article aim to analyze Ibn Khaldun's thoughts on education and its relevance to modern world education. This research uses qualitative approach (Library Research) by analyzing the sources collected and summarized in the article. Result this research shows that education is not only a teaching and learning process that is limited by time and space, but education is a process where students are able to live, absorb and even capture natural events throughout the ages. Ibn Khaldun's thoughts are also very relevant to modern education when viewed from various aspects, namely educators, learning methods, curriculum and educational goals. Positive impact What is expected from the results of this study is the adoption of the concept of Modern Education with the Concept of Education according to Ibn Khaldun.


2020 ◽  
Vol 5 (1) ◽  
pp. 29-36
Author(s):  
Ruslandi Ruslandi ◽  
Chaerul Rochman

In the management of the school, the Headmaster must have responsible to take care of  all the facilities and infrastructure. The headmaster and all of the members of the school must be able to maintain and pay attention to the facilities and infrastructure already there is. With the availability of facilities and infrastructure in schools, the students can learn maximally. The management of the schools must emphasize more attention to the facilities and infrastructure. Every people must be responsible manage and take care of these facilities and infrastructure. The head of the schools must have plans, notes, and record to any facilities and infrastructure used in the school. If all management steps have been carried out with good as expected it will have a positive impact towards students in the teaching and learning process, then the achievement of educational goals reach effectively and efficiently


PERSPEKTIF ◽  
2016 ◽  
Vol 1 (1) ◽  
Author(s):  
Atmawarni UMA

Teaching and learning interaction ins chools is an interactive activity and the various components to realize the achievement of learning objectives have been established in the learning planning, to get there, first it need to be understood about the meaning of the term learning, teaching and interaction. These three terms will lead to the definition of teaching and learning interaction. The utilization of information technology in the making and using of interactive multimedia in learning in school be judged very effective in supporting the learning materials delivery. The use of interactive multimedia in the learning in school is one of solution to relieve stiffness, saturation, and the vacuum of students in learning so many kinds of subject in school. By steps and the process of the use of the right interactive multimedia, using interactive multimedia as the messaging media will stimulate thought, feelings, concerns and wishes of student so as to encourage the learning process more interactive and communicative and can enhance students learning experiences become more concrete.


2019 ◽  
Vol 50 (4) ◽  
pp. 418-430 ◽  
Author(s):  
Katharina Hölzle ◽  
Holger Rhinow

Organizations have discovered Design Thinking as a promising framework or language for innovation-focused project teamwork. The goal is to develop new products and services by being customer-centric and working iteratively and in an interdisciplinary way, using specific working principles and methods to create a common language among all stakeholders. The empirical results in this article show that Design Thinking teamwork is different from other forms of teamwork. The difference in Design Thinking team-based project work is that the teams go through a specific learning process that poses individual challenges but also provides the individual with experience-based learning. We show that teams going through this learning process repeatedly find themselves in seemingly insolvable conflicts—so called structural dilemmas—within the framework of project deadlines and under the influence of strategic guidelines of the organization. We explore these structural dilemmas and develop ways to overcome them.


2020 ◽  
Vol 4 (1) ◽  
pp. 662
Author(s):  
Johri Sabaryati ◽  
Zulkarnain Zulkarnain ◽  
M. Isnaini ◽  
Abdul Manan

ABSTRAKDitengah merebah wabah Covid-19 ini,kegiatan belajar mengajar di sekolah sangat tidak efektif. Fasilitas internet yang dimiliki oleh sekolah belum dimanfaatkan secara optimal, karena penggunaannya masih terbatas pada kegiatan mencari sumber referensi dan penambahan bahan ajar.Padahal kehadiran internet memmiliki dampak positif yaitu lebih dimudahkannya proses belajar mengajar antara guru dan siswa. Penggunaan aplikasi  multimedia interaktif online dapat mempermudah para siswa dapat mengakses secara online dari berbagai tempat. Sehingga dapat menjadi solusi untuk mengatasi kondisi siswa yang diliburkan karena kasus covid-19. Guru dan siswa masih bisa tetap melakukan pembelajaran dengan tetap stay at home untuk kebaikan dan kesehatan bersama. Dalam multimedia interaktif online (MI-O) ini terdapat tugas proyek. sehingga meningkatkan kemampuan pemecahan masalah, meningkatkan kecakapan kolaboratif, meningkatkan keterampilan mengelola sumber. Siswa dan guru tidak perlu hadir secara fisik di kelas (classroom meeting), karena siswa dapat mempelajari bahan ajar dan mengerjakan tugas-tugas pembelajaran serta ujian dengan cara mengakses jaringan komputer yang telah ditetapkan secara online. Pada Pembuatan MI-O ini berjalan sangat antusias karena banyak guru belum familiar mendengar istilah Adobe Animate CC dan Web Hosting SWF sehingga terbentuk komunitas belajar aktif untuk kegiatan pembelajaran. Kegiatan pengabdian pada masyarakat ini dilakukan di MTs NW Putra Narmada Desa Lembuak Kecamatan Narmada Kabupaten Lombok Barat NTB. Kata kunci: belajar aktif; multimedia interaktif online; berbasis proyek ABSTRACTIn the midst of the Covid-19 outbreak, teaching and learning activities in schools are very ineffective. Internet facilities that are owned by schools have not been utilized optimally, because their use is still limited to finding reference sources and adding teaching materials. Even though the presence of the internet has a positive impact, namely making the teaching and learning process easier between teachers and students. The use of online interactive multimedia applications can make it easier for students to access online from various places. So that it can be a solution to overcome the conditions of students who were closed due to the Covid-19 case. Teachers and students can still learn by staying at home for the common good and health. In this online interactive multimedia (MI-O) there are project tasks. thus increasing problem-solving skills, increasing collaborative skills, improving resource management skills. Students and teachers do not need to be physically present in class (classroom meeting), because students can study teaching materials and do learning assignments and exams by accessing predefined computer networks online. The MI-O was very enthusiastic because many teachers were not familiar with the terms ADOBE ANIMATE CC and WEB HOTING SWF so that an active learning community was formed for learning activities. This community service activity was carried out at MTs NW Putra Narmada, Lembuak Village, Narmada District, West Lombok Regency, NTB. Keywords: active learning; online interactive multimedia; project based.


Jurnal Socius ◽  
2017 ◽  
Vol 6 (02) ◽  
Author(s):  
Matheas Agus Wimboasto

SMA Negeri 1 Sungai Tabuk has had facilities and infrastructure in ICT-based learning, but in the teaching and learning process of teachers in SMA Negeri 1 Sungai Tabuk less take advantage of ICT that has been owned. With the lack of ICT-based learning, so less interesting learning and innovative and boring. In this case less increase motivation and learning achievement in SMA Negeri 1 Sungai Tabuk. The approach in this research is quantitative approach, because this research is presented with numbers. Determination of samples using probability sampling technique. From the results of research conducted, the differences in learning achievement of powerpoint-based learning with conventional learning. Learning achievement using powerpoint-based learning is higher than that of learning achievement using conventional learning. And the difference of learning achievement from internet-based learning with conventional learning. Learning achievement using internet-based learning is higher than the learning achievement using conventional learning, but the learning achievement using internet-based learning is more significant in improving student's learning achievement. ICT-based learning that can improve learning achievement is evident from the analysis of this study researchers provide advice to teachers in teaching and learning process using ICT-based learning that can improve student achievement.Keywords:Powerpoint, internet, learning achievement SMA Negeri 1 Sungai Tabuk telah mempunyai sarana dan prasarana dalam pembelajaran berbasis TIK, tetapi dalam proses belajar mengajar guru di SMA Negeri 1 Sungai Tabuk kurang memanfaatkan TIK yang telah dimiliki. Dengan kurangnya pembelajaran berbasis TIK, sehingga pembelajaran kurang menarik dan inovatif dan membosankan. Dalam hal ini kurang meningkatkan   motivasi dan prestasi belajar di SMA Negeri 1 Sungai Tabuk. Pendekatan dalam penelitian ini adalah pendekatan kuantitatif, karena penelitian ini disajikan dengan angka-angka. Penentuan sampel menggunakan teknik probabilitas sampling. Dari hasil penelitian yang dilakukan, adanya perbedaan prestasi belajar dari pembelajaran berbasis powerpoint dengan pembelajaran konvensional. Prestasi belajar yang menggunakan pembelajaran berbasis powerpoint lebih tinggi dibandingkan dengan prestasi belajar yang menggunakan pembelajarn konvensional. Dan adanya perbedaan prestasi belajar dari pembelajaran berbasis internet dengan pembelajaran konvensional. Prestasi belajar yang menggunakan pembelajaran berbasis internet lebih tinggi dibandingkan dengan prestasi belajar yang menggunakan pembelajaran konvensional, tetapi prestasi belajar yang menggunakan pembelajaran berbasis internet lebih signifikan  dalam peningkatan prestasi belajar siswa.Pembelajaran berbasis TIK yang dapat meningkatkan prestasi belajar yang terbukti dari analisa penelitian ini peneliti memberikan saran kepada guru dalam proses belajar mengajar menggunakan pembelajaran berbasis TIK yang dapat meningkatkan prestasi belajar siswa.Kata Kunci:Powerpoint, Internet, Prestasi Belajar


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