scholarly journals Enhancing Vocabulary Among EFL Young Learners Through Picture-Word Inductive Model

Author(s):  
Beny Hamdani

AbstractThis paper critically aims to enhance English vocabularies among EFL young learners of the fifth grade students through picture-word inductive model at elementary school Zainul Hasan Genggong Probolinggo in the academic year of 2019-2020. The research problem is How is the effective picture-word inductive model to enhance vocabulary among young learners of elemantary school Zainul Hasan Genggong Probolinggo? The type of the research is classroom action research. It was conducted in two cycles. The subjects of the research were 20 students of fifth grade. The data were collected from the test, interview, documentation and observation. The result showed that the students had increased their English vocabulary mastery which can be seen from the test result provided by the researcher. This is the evident from the test result that overall there was an increase in the English vocabulary mastery of 5 grade students as much as 50.70 % in the first cycle and 85.54 % in the second cycle. Meanwhile, the observation result showed that the students seemed more enthusiastic during the learning process.  In reference to the actions conducted in two cycles, the use of the picture-word inductive model enhances the students’ vocabulary by practicing words into sentences and more attention on mechanical aspects such as spelling and pronunciation. Keywords : Young Learners, Vocabulary Mastery, Picture-word inductive model.

2017 ◽  
Vol 1 (2) ◽  
pp. 71-81
Author(s):  
Tustiyana Windiyani

ABSTRACTThe research is an action research aiming at improving the learning output of social science using cooperative learning model of Numbered Head Together. The subjects of the research are the fifth grade students of Sekolah Dasar Negeri Batu Kembar in the even semester, the year of 2015/ 2016 with the number of students of 21 consisting of 12 boys and 9 girls. The research used cycling procedure containing four steps of planning, doing, observing, and reflecting. The action research is done in two cycles. Each cycle is conducted in one meeting. After the implementation of Numbered Head Together, the learning output of students social science improves from the first to the second cycle. The result shows that the average score in the first cycle is 65, and the learning completion is 50.00%, while in the second cycle, the average score is 74 and the learning completion is 85.00%. The learning process score in the first cycle is 75.75%, and it improves in the second cycle to be 90.00%. The result of students behavior observation shows improvement of students discipline, cooperation, bravery which in the first cycle is 80.50% and it improves in the second cycle to be 85.50%. Therefore it can be inferred that the implementation of the cooperative learning model of Numbered Head Together is able to improve the learning output of the fifth grade students social science in an elementary school. Keywords: Learning Output, Social Science, Numbered Head Together.ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial melalui penerapan model pembelajaran kooperatif Numbered Head Together. Subjek penelitian ini adalah siswa Sekolah Dasar Negeri Batu Kembar kelas V semester genap tahun pelajaran 2015/ 2016 dengan jumlah siswa sebanyak 21 siswa, terdiri dari 12 siswa laki-laki dan 9 siswi perempuan. Prosedur penelitian dilaksanakan bersiklus yang terdiri dari empat tahap, yaitu: perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Pelaksanaan tindakan kelas ini dilakukan dalam dua siklus. Setiap siklus dilaksanakan satu kali pertemuan, setelah diterapkan model pembelajaran Numbered Head Together hasil belajar Ilmu Pengetahuan Sosial siswa meningkat dari siklus pertama ke siklus kedua. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar pada siklus I memperoleh nilai 65, dengan ketuntasan hasil belajar sebesar 50,00%, sedangkan siklus II memperoleh nilai rata-rata 74 dengan ketuntasan belajar 85,00%. Begitu pula dengan penilaian pelaksanaan pembelajaran pada siklus I sebesar 75,75%, meningkat pada siklus II sebesar 90,00%. Sedangkan hasil observasi perilaku siswa menunjukkan adanya peningkatan pada sikap berupa disiplin, kerja sama dan keberanian yang diperoleh pada siklus I dengan persentase sebesar 80,50% dan meningkat pada siklus II sebesar 85,50%. Dari hasil penelitian dapat disimpulkan bahwa Penerapan Model Pembelajaran Kooperatif Numbered Head Together dapat Meningkatkan Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Sosial di kelas V Sekolah Dasar.Kata Kunci: Hasil Belajar, Ilmu Pengetahuan Sosial, Numbered Head Together.


Author(s):  
Citra Aulia Saputri ◽  
Siti Wahyuningsih ◽  
Sadiman Sadiman

<em>The purpose of this research is to improve the understanding of the struggle in maintaining Indonesia’s independence concept through the implementation of Everyone Is A Teacher Here learning model supported by audio visual media on fifth grade students of an elementary school in Surakarta.This research is a Classroom Action Research. The data obtained by doing interview, observation, test, and documentation. The validity of the data is tested using content validity and triangulation. The data analysis used is interactive analysis model.The result of this research is classical completeness on pre-action is 13, 79%, on cycle I the classical completeness increases to 53, 57%, and on cycle II the classical completeness increases to 88,89%. Based on the results of research, it is found that the implementation of Everyone Is A Teacher Here learning model supported by audio visual media improves the understanding of the struggle in maintaining Indonesia’s independence concept on on fifth grade students of an elementary school in Surakarta.</em>


PHEDHERAL ◽  
2018 ◽  
Vol 15 (2) ◽  
pp. 27
Author(s):  
Aldial Suryantopo ◽  
Waluyo Waluyo

<p>The purpose of the study was to improve the learning results of bump pass basic motion of mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.<br />This research was a classroom action research (CAR). It was conducted in two cycles where each cycle consists of four stages namely as planning, action implementation, observation, and reflection. There were 29 students from the fifth grade of SD Djama’atul Ichwan as the subject of the research. The sources of the research were taken from the students, the researcher, and the teacher as a collaborator. In collecting the data, the researcher conducted tests and observation. Triangulation data was used to check the validity of the test. The data analysis used in this research was descriptive qualitative technique based on the analysis of the qualitative percantage.<br />According to the pre-cycle result, it was found that only 9 students who were completed or only about 31.03% and there were 20 students who were not completed or about 68.97%. In the cycle I, it was obtained that the learning results of the students who were completed as many of 14 students (48,28%) and there were 15 students who were not completed (51,72%) where the affective average was (75,86%), the psychomotor was (31,03%), and the cognitive was (79,31%). In the cycle II, it was found that the learning results of students who were completed as many of 23 students or about 79.31% and there were 6 students who were not complete or about 20,69% where the affective average was (93.10%), the psychomotor was (72.41%) and the cognitive was (79.31%). According to the analysis of cycle I and cycle II, it showed the significant improvement and in accordance to the target achievements.<br />Based on the results, it could be concluded that: modified ball in learning process could increase the learning results of bump pass basic motion in mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.</p>


2019 ◽  
Vol 2 (2) ◽  
pp. 101-110
Author(s):  
Risa Octaviani ◽  
Ika Handayani ◽  
Welliam Hamer

The aim of this research was to know the increase of students’ vocabulary mastery by using board race game for fifth grade students of Uttayan Suksa Krabi School, Thailand in the academic year 2018/2019. The method used in this research was collaborative classroom action research. The researchers conducted this research from December 2018 until March 2019 in Uttayan Suksa Krabi School, Thailand. In collecting the data, the researchers used observation, test, and documentation. The tests were given in pre-test, post-test 1 and post- test 2. The researchers analyzed the average score of each test to find out the increase of students’ vocabulary mastery after the action was conducted. After the researchers have conducted the action, the students’ vocabulary mastery has increased optimally. It could be seen from the score of pre-test that showed 55.3, post-test 1 was 68.6, and post-test 2 was 85.6. After applying the action, the researchers were able to solve the problem in increasing students’ vocabulary mastery. The students were able to pronounce, memorize and understand the words based on the context. By using Board Race game in teaching vocabulary, the students could easily understand and memorize the spelling of the new vocabulary. In the teaching process, when the researcher as teacher used game, the students were enthusiastic and enjoyed during teaching learning process. It can be concluded that board race game can increase students’ vocabulary mastery. It is suggested to use board race game as the alternative media in teaching learning English.


2018 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Ernayeti Ernayeti

The purpose of this study was to describe how can the design, implementation and learning outcomes in learning civics by using role playing.The research was conducted on half Odd.The research that the authors do is a classroom action research (PTK) using a qualitative and quantitative approach. The research was conducted based on observations in fifth grade of semester of Odd, SD Negeri No. 16 Sungai Putih kecamatan Bayang, when delivering materials still dominate Civics teachers teaching and students learning not active in other words, learning is still centered on the teacher. This resulted in low student learning outcomes and not as expected. To improve student learning achievement on the learning of Civics was held a classroom action research. Cycle I was held two meetings and cycle II was held one meeting with 4 stages of planning, implementation, observation and reflection. With the research subjects were fifth grade students of Elementary School No. 16 Sungai Putih Kecamatan Bayang. The results of data analysis showed that the use of Role Play method can improve learning outcomes of students in elementary school civics class. This can be seen from (1) Planning in cycle I 78, 57% and increased to 89,28% in cycle II, (2) Implementation from teacher aspect in cycle I 70,5% and increased to 90% in cycle II, then The students' aspect in cycle I 69% increased to 88% in cycle II, (3) Student learning outcomes in cycle I increased from 66 average value increased to 81,43 in cycle II. Thus Role Playing proved that the method can improve learning achievement of students in civics at fifth grade students’ in SD Negeri No. 16 Sungai Putih Kecamatan Bayang.


2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Atik Prabantari ◽  
Abdul Asib ◽  
Teguh Sarosa

The objectives of the research were to find out whether snakes and ladders game can improve the students’ vocabulary mastery and to describe the class atmosphere when the snakes and ladders game is implemented in the class. The research was carried out at elementary school in  Karangmojo. The approach used in this research was a classroom action research. It was conducted from May 2014 to June 2014. The subject of the research was the fifth grade of an elementary school in Karangmojo in the academic year of 2013/2014. The researcher collected the data using qualitative and quantitative method. The result of this research showed that the use of snakes and ladders game could improve the students’ vocabulary mastery and class atmosphere. The improvement of the students’ vocabulary mastery included; the students could understand the meaning of word, pronounce the words correctly,  spell the vocabulary correctly , and  use the words in appropriate context of situation. The improvement of class atmosphere included; the students’ interest toward the material increased, they were active during the lesson, and could work in group and individually. The students’ mean scores improved which could be seen from their mean score of pre-test (59.2), post-test 1 in cycle 1 (69.1), and also post-test 2 in cycle 2 (77.6).


2018 ◽  
Vol 7 (2) ◽  
pp. 233
Author(s):  
Raja Usman

The purpose of this study is to improve the activities and learning outcomes of Bahasa Indonesia subject matter, and the topic isabout intrinsic and extrinsic elements of prose literature work. The method used is crossword puzzle method for grade V studentsof state elementary school no 165 Pekanbaru. This research is classroom action research (CAR) with guidance from classroomaction research Wardani and Kuswaya Wihardiet (2019). classroom action research was conducted in two cycles. To find outstudents' knowledge, a pre-cycle test is conducted. Then the planning for correction is carried out in cycle I and cycle II. Thesubject of the study was the fifth grade students of state elementary school no 165 Pekanbaru, with the number is 45 students.Data collection method is carried out based on documentation, observation, and tests. Data analysis techniques by analyzingdata through data collection, data presentation, and conclusion drawing. This CAR is carried out in two cycles, each cyclearranges lesson plan, Procedures for implementing, evaluating, reflecting, learning outcomes of Bahasa Indonesian with a totalscore 3230 averaging 70.22; the first cycle is 3353 with an average of 48.89; and cycle II increased to 97.78. For studentscompleteness in pre-cycle is 26.67 cycle I increased to 48.85% and cycle II becomes 97.78%. It can be concluded that the use ofcrossword puzzle method can improve learning outcomes and learning activities of fifth grade students of state elementary schoolno 165 Pekanbaru.


2019 ◽  
Vol 3 (01) ◽  
pp. 70-80
Author(s):  
Masgeni D

The purpose of this study was to improve the learning outcomes of fifth grade students of Limbanang Elementary School 05 through the application of role playing methods with Cooperative Learning models in learning the maintaining the integrity of the Republic of Indonesia. The problem in this study was the low learning outcomes of students in this topic. This type of research is Classroom Action Research (classroom action research) conducted in 2 cycles, each cycle consisting of 4 stages, namely planning, implementation, observation and reflection. Each cycle was held two meetings. The subjects of this study were the fifth grade students of Limbanang 05 Elementary School with 22 students which was consisting of 8 male students and 14 female students. In the first cycle of the first meeting of 22 students who took formative tests, there were still many students who were incomplete and meeting II there were 7 students (31.8%) that were not completed, this showed that the use of the experimental method had not been successful so reflection needed to be followed up. in cycle II. The implementation of learning in the second cycle of the teacher is more active in guiding and directing students in conducting experiments. Formative test results of cycle II meeting I were 22 students (100%) successfully completed. Based on the results of these studies it can be concluded that the use of experimental methods can improve the learning outcomes of fifth grade students of Limbanang Elementary School 05, Suliki District in PKN subjects.


JANACITTA ◽  
2020 ◽  
Vol 3 (2) ◽  
Author(s):  
Harsiti Harsiti

This research is an effort to improve student learning outcomes in the material properties of light in science subjects through the Kinesthetic Virtual Auditory learning model (VAK). Classroom action research was carried out on fifth grade students of SD Negeri Rembes 02, Bringin District, Semarang Regency, 2016/2017 academic year. This research was motivated by the learning outcomes of many students who were still below the KKM in science lessons, of the 24 students who scored the Minimum Completeness Criteria were 10 students or 41.67%. The improvement of learning outcomes can be seen from the results of classroom action research in cycles I and II. In the first cycle students who completed with the minimum completeness criteria were 16 students or 66.67%. In cycle II students who completed with KKM 70 were 21 students or 87.5%, an increase of 20.83% from cycle I. While the student activity process also increased, where in cycle I only reached 67% or 16 students reached classical ketutansan. But in cycle II there was a very significant increase reaching 92% or 22 students played an active role in participating in the learning process.


2011 ◽  
Vol 1 (2) ◽  
pp. 146-157
Author(s):  
Ni Luh Sukanadi ◽  
Ida Ayu Made Wedaswari

The undertaking of this research was titled improving oh history comprehension achievement on the discussion method by the fifth grade students of SD Negeri 10 Sanur in academic year 2009/2010 that was background of the problems of the students low or poor on the history comprehension ability. Because, the research question of the present study was classificated of classroom action research (CAR) formulated as follow : what does the discussion method can be increase students ability by the fifth grade students SD Negeri 10 Sanur on academic year 2009/2010 on the history comprehension achievement?. The theoretical framework which is used in present study includes of a literature meaning, kind of prose, a history meaning, kind of history, the elements of history, feedback to students about history, and discussion method. This study was made using classroom action research with perfected or increased study practice so that be batter. The result of research showed that the discussion method can increased students ability on the history comprehension achievement. Because of, can showed from first test scores, final test cycle I, final test cycle II, and final test cycle III. Where, on precycle (first test) scores showed the subjects figure of 4,32 increased of 42,82%, on cycle I became 6,17, on cycle II of 19,12% became 7,35, and back up be 24,76% , on cycle III was 9,12. 


Sign in / Sign up

Export Citation Format

Share Document