scholarly journals The Development of Diorama Media as a Covid-19 Educational Means in 2021

2021 ◽  
Vol 2 (1) ◽  
pp. 75-83
Author(s):  
Intan Rohmatul Laili ◽  
Ratih Asmarani

The development of this diorama media was motivated by several gaps, including: 1) students had never received interesting education about covid-19, 2) diorama media did not teach students to understand covid-19, 3) general students did not understand about covid-19 yet, so the development of three dimensions model media and their implementation was carried out at Mundusewu Primary School 3 Jombang. Based on the problems that have been described, this development aims to determine the process of developing diorama media for fourth grade students at Mundusewu Primary School 3 Jombang and understand the implementation of it. The research method used is research and development, modified by the Sugiyono and Borg and Gall models as needed. The assessment of the diorama media is carried out by material experts, media experts, users or educators and fourth grade students. The results of the research showed the percentage of media experts was 79.41%. In stage I, the percentange of material experts was 86.11%. Then, in stage 2 the percentange of material expert became 88.88%. In addition, the results of users or educators are 94.4%. The product test resulted 6 students were in the category of very attractive with a percentage of 92.59%, and the usability test for 15 students reach a percentage of 98.45% which is included in the very attractive category. Based on the results of data analysis in general, it can be concluded that the diorama media is feasible to be developed as a learning media.

2020 ◽  
Vol 3 (2) ◽  
pp. 233
Author(s):  
Indri Triyani Putri ◽  
Dyah Lyesmaya ◽  
Arsyi Rizqia Amalia

This study aims to analyze the indicators of tolerance character contained in the material for the fourth grade students of SD Tema The Beauty of Diversity in My Country. The type of research used is descriptive qualitative. The research method used was content analysis. The data taken in this study were the load of tolerance characters in the sentences contained in the student books on social studies material. The subject used in this research is the book of the fourth grade students of the 2013 curriculum at the theme The Beauty of Diversity in My Country. The data analysis technique is done by reducing data, presenting the data which is divided into two stages, namely data classification, data description and interpretation, and drawing conclusions. The results showed that all indicators of tolerance character contained in textbook learning materials, the distribution of tolerance character indicators in learning materials was evenly distributed, except for the anti-phobia sub-indicators contained in the aspect of peace (not included in theme 7), techniques for integrating tolerance character indicators with material learning is carried out through reading texts contained in student books.


2017 ◽  
Vol 1 (2) ◽  
pp. 161
Author(s):  
Yohana Intan Pratiwi ◽  
Haris Nusarastriya

This research method used was Research and Development (RnD) by adapting the research and development steps by Borg and Gall. This research aims to help fourth grade students to enrich their Indonesian vocabulary, and also to know the validity, effectiveness, and practicality of the developed product. The developed product was ‘snake and ladder’ learning media with 31 grade four students of SD Negeri 02 Bringin as the subjects of this research. The data collection technique in this research used test (evaluation questions) and non-test (observation, questionnaire, and documentation). The validity of the product was analyzed from the calculation of media and material expert test, whereas the effectiveness was analyzed using Paired-Sample T Test with SPSS program. The practicality of the media was analyzed from the result of the observation and questionnaire from teachers and students. From this research, it can be concluded that ‘snake and ladder’ learning media to enrich the students’ Indonesian vocabulary in thematic instruction was proven as valid, effective, and practical. The validity was proven with the average score 4,90 (very good) by the media expert and 4,00 (good) by the material expert. The effectiveness of the product was proven by significance score which showed that the result of two evaluation tests, which were X1 (implementation of snake and ladder which has not been developed) and X2 (implementation of developed product), was significant with the amount 0,000, and also 61% students got above average grade which was 86,93. The practicality proof came from the teacher observation with the average score 5,00 (very good) and the questionnaire of students and teacher toward the developed product with the average score 4,94 (very good) and 5,00 (very good)


2020 ◽  
Vol 4 (1) ◽  
pp. 48
Author(s):  
Tita Rosita ◽  
Tuti Alawiyah ◽  
Endang Rochyadi ◽  
Sunardi Sunardi

The purpose of this study is to develop web-based learning media to improve reading comprehension of dyslexic students. Dyslexia is a condition caused by neurobiological abnormalities that are characterized by difficulty in  recognizing words accurately in spelling and inability to encode symbols which lead to reading disorder. The research method used is research and development. This research develops web-based learning media called LexiRoom learning applications. The LexiRoom web was trialed to dyslexic students of the fourth grade of elementary school and obtained effective results to help students to have better comprehension of words and sentences within a paragraph.


2019 ◽  
Vol 8 (1) ◽  
pp. 86
Author(s):  
Fadilla Fitri ◽  
Adriani Adriani

AbstrakPenelitian ini bertujuan menghasilkan media berbentuk modul pembelajaran yang valid dan praktis yang dapat membantu mahasiswa dalam pembelajaran Teknologi Busana khususnya Teknik Pembuatan Kantong. Penelitian ini merupakan penelitian dan pengembangan atau research and development yaitu motode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji kelayakan produk terserbut. Prosedur pengembangan menggunakan model 4D. Karena keterbatasan peneliti maka penelitian ini hanya sampai tahap develop saja. Modul ini diuji validitas nya oleh 2 orang ahli media dan 2 orang ahli materi. Uji praktikalitas dilakukan pada mahasiswa S1 Tata Busana angkatan 2018 dengan jumlah 30 orang. Teknik analisis data menggunakan presentase. Berdasarkan hasil penelitian, uji validitas dilakukan kepada validator memperoleh skor 81,14% dengan kategori sangat valid. Sedangkan hasil uji praktikalitas yang dilakukan kepada dosen dan mahasiswa diperoleh 88,07% dengan kategori sangat praktis. Modul ini berada dalam kriteria layak digunakan sebagai media pembelajaran mata kuliah Teknologi Busana.Kata Kunci: modul, media pembelajaran, teknologi, busana.AbstractThis research aims to produce valid and practical learning media in the form of learning modules that can help students in learning Fashion Technology, especially in Sewing Pocket Techniques. This research is research and development, the research method used to produce certain products and test the expedience of these products. The development procedure uses a 4D model. Because of the limitations of the researchers, this study only reached the develop stage. This module is tested for its validity by 2 media’s experts and the subject’s experts. Practical tests are carried out on 2018 Bachelor of Fashion students with 30 people. Data analysis techniques use percentages. Based on the results of the study, the validity test performed on the validator scored 81.14% with a very valid category. While the results of practical tests conducted to lecturers and students obtained 88.07% with very practical categories. This module is in the proper criteria to be used as a learning media for Fashion Technology courses. Keywords: module, learning media, technology, clothing.


Author(s):  
Ayu Dwi Jayanti ◽  
Andi Suntoda ◽  
Didin Budiman

This study was aimed to determine the increase of students’ manipulative movement skills through the implementation of simple learning class games on fourth grade elementary achool students. The research method of this study was classroom action research. The data analysis by reducing data and describing data in table form, so that  the average value and percentage of completeness of learning could be found. The subjects of this study were fourth grade students in elementary school student in Bandung. The total of the students were 33 students, which consisted of 17 male students and 16 female students. The results of the study in the first cycle showed that the manipulative movement skillsof students achieved (63.88%), while in the second cycle showed that the manipulative movement skills  increased to reach (80.55%). This research show that the use of  a technical approach can improve manipulative movement skills through simple field games lessons. AbstrakPenelitian ini bertujuan untuk mengetahui peningkatan gerak dasar manipulatif melalui penerapan pembelajaran field games sederhana kelas 4 sekolah dasar. Penelitian ini menggunakan metode penelitian tindakan kelas. Analisa data dilakukan dengan mereduksi data dan memaparkan data dalam bentuk tabel, sehingga dapat dicari nila rata-rata dan persentase ketuntasan belajar. Subjek dalam penelitian ini adalah siswa kelas IV Sekolah Dasar di Kota Bandung yang berjumlah 33 siswa. Terdiri dari 17 orang siswa putra dan 16 orang siswa putri. Hasil penelitian pada siklus I menunjukkan gerak dasar manipulatif siswa mencapai hasil (63,88%), Pada siklus II menunjukkan bahwa gerak dasar manipulatif meningkat hingga mencapai (80,55%). Penelitian ini menyimpulkan bahwa penerapan pendekatan teknis dapat meningkatkan gerak dasar manipulatif dalam pembelajaran field games sederhana. 


Author(s):  
Luncana Faridhoh Sasmito ◽  
Ali Mustadi

Luncana Faridhoh Sasmito dan Ali Mustadi  Abstrak: Penelitian bertujun untuk: (1) menghasilkan Lembar Kerja Peserta Didik (LKPD) tematik-integratifberbasispendidikankarakterdan(2)mengetahuikeefektifanLKPDtematik-integratifberbasisnilaipendidikankarakterpadapesertadidikkelasIVSDNTurusKediriyangdikembangkan.PenelitianpengembanganinimengaculangkahyangdikembangkanolehBorg&Gall.SubjekpesetadidikkelasIVSDNTurusKediri.Teknikpengumpulandatamenggunakanwawancara,observasi,danangket.Teknik analisis menggunakan teknik analisis deskriptif kuantitatif. Data peningkatan karakterkreatif dan kerja keras dianalisis dengan menggunakan uji t-pair dan independen t-test dengan taraf sig-nifikansi 0,05. Hasil penelitian sebagai berikut. Pertama, LKPD ditinjau dari aspek penyajian, danpengintegrasian karakter menurut ahli evaluasi dan ahli kurikulum mendapatkan skor 4 berkategori“baik”. Penerapan LKPD secara umum dapat terlaksana mendapatkan skor 4 dengan kategori “ baik”.Kedua, hasil uji coba LKPD berpengaruh signifikan terhadap peningkatan karakter kreatif dengan nilaisignifikansi0,004<0,005.HasilujicobaLKPDberpengaruhsignifikanterhadappeningkatankarakterkerjakerasdengannilaisignifikansi0,000<0,005.Kata Kunci: lembar kerja peserta didik (LKPD), tematik-integratif, karakter kreatif, dan kerja keras   DEVELOPING LEARNERS’ TEMATIK-INTEGRATIVE  WORKSHEET BASED ONCHARACTER EDUCATION FOR PRIMARY SCHOOL STUDENTS Abstract: This research aimed to: (1) generate thematic-integrative Learners’ Worksheet (LKPD) basedon character education and (2) determine the effectiveness of the thematic-integrative Learners’ Worksheet(LKPD) based on character education for the fourth grade students of SDN Turus Kediri. Thestudy referred to the research and development procedures developed by Borg & Gall. The subjects ofthe research were the fourth grade students of SDN Turus Kediri. The techniques of collecting dataused interviews, observations, and questionnaires. The data analysis used was a quantitative descriptiveanalysis technique. Data on the enhancement of creativity and hard work character values wereanalyzed using t-pair test and independent t-test with a significance level of 0.05. The research showedthe following results. First, from the aspects of presentation and integration of the character accordingand to the expert evaluation and curriculum experts, the LKPD, witha score of 4, was categorized"good." The implementation of LKPD was generally well done with a score of 4 and was in the "good"category. Second, the results LKPD try-out brought about a significant effect on the improvement ofthe creative character with a significance value of  0.004 <0.005. The LKPD try-out resulted in a significanteffectontheincreaseofhardworkcharacterwithasignificantvalueof0.000<0.005.Keywords:learners’worksheets(LKPD),thematic-integrative,characterofcreativeandhardwork


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Masderiani Hasibuan

The purpose of this study was to improve the learning outcomes of Social Sciences fourth grade students of Public Primary School 003 Sukajadi with a total of 27 students, consisting of 15 male students and 12 female students. This study uses classroom action research with important stages such as planning, implementation, practice, and reflection. The results of this study show, judging by the basic score, the average value of students is 64.37, with students completing 13 people or 48.14%. after the first cycle, the average value of students has increased to 76.45 while students who completed it became 19 people or 70.3%. while the second cycle, the average value increased to 80.39 with students completing 23 people or 85.18%. From the results of the study, it can be concluded that the application of the inquiry learning model can improve the learning outcomes of Social Sciences in fourth grade students of Public Primary School 003 Sukajadi.


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


Author(s):  
Mudzanatun Mudzanatun ◽  
Eka Kurniasih

This research is motivated by the lack of knowledge of teachers in the implementation of the curriculum in 2013 on the learning process. Teachers do not understand fully the curriculum in 2013, because of socialization of the service is still lacking.The problem in this study is how the implementation of the curriculum in 2013 of integrated thematic learning on the theme?óÔé¼?ØIndahnya Negeriku?óÔé¼?Ø Sub Theme ?óÔé¼?ôKeanekaragaman Hewan dan Tumbuhan?óÔé¼?Ø class IV in the 2nd half of the fourth grade students of SDN Tompomulyo 02?. The purpose of this study is to investigate the implementation of the curriculum in 2013 on the theme of integrated thematic learning on the theme?óÔé¼?ØIndahnya Negeriku?óÔé¼?Ø Sub Theme ?óÔé¼?ôKeanekaragaman Hewan dan Tumbuhan?óÔé¼?Ø class IV in the 2nd half of the fourth grade students of SDN Tompomulyo 02.This research uses descriptive qualitative research approach that is research data collection in the form of words. Location of the study in 02 Pati SDN Tompomulyo fourth grade 2nd semester.Data sourced words research results. The average percentage of lesson plans prepared by teachers good observer I category with a percentage of 82,21%, a good observer II category with a percentage of 81,77% . The average percentage of the implementation of learning that teachers do a good observer I category with a percentage of 82,19%, a good observer II category with a percentage of 8,.43%. Assessment of learning evaluation conducted after a study showed that six of 21 people there are 10 students or 47,62% to the category of very good, good category there are 5 students with a percentage of 23,80%, good enough category there are 4 students with a percentage of 19,05%, unfavorable category there are 2 students or 9,53%, and there were no students in the category of bad result.Suggestions given to teachers , learners and the school is implementing in order to further develop the learning in the classroom in accordance with the implementation of the curriculum in 2013 .


2021 ◽  
Vol 5 (1) ◽  
pp. 31-41
Author(s):  
Kunti Dian Ayu Afiani ◽  
Meirza Nanda Faradita

This research is a research and development that aims to produce a valid and effective MEB (Monopoly Education Book) media in fostering a nationalist sense of the Indonesian nation in learning mathematics. The research subjects were fourth grade students of SDN Wonokromo 1 Surabaya. The development of this media in its stages is limited to the mass production stage. Where the validity has been validated against three validators. The results of the research from the three validation results that have been given can be average and it is concluded that the MEB (Monopoly Education Book) media that has been developed gets a score of 86% where the score is included in the "Very Good" criteria. And the MEB (Monopoly Education Book) media is effective as evidenced by the completeness of the classical learning outcomes of students reaching 76%. Thus the learning media MEB (Monopoly Education Book) can be said to be valid and effective.


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