scholarly journals PENGEMBANGAN MODUL PEMBUATAN KANTONG PADA MATA KULIAH TEKNOLOGI BUSANA JURUSAN IKK FPP UNP

2019 ◽  
Vol 8 (1) ◽  
pp. 86
Author(s):  
Fadilla Fitri ◽  
Adriani Adriani

AbstrakPenelitian ini bertujuan menghasilkan media berbentuk modul pembelajaran yang valid dan praktis yang dapat membantu mahasiswa dalam pembelajaran Teknologi Busana khususnya Teknik Pembuatan Kantong. Penelitian ini merupakan penelitian dan pengembangan atau research and development yaitu motode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji kelayakan produk terserbut. Prosedur pengembangan menggunakan model 4D. Karena keterbatasan peneliti maka penelitian ini hanya sampai tahap develop saja. Modul ini diuji validitas nya oleh 2 orang ahli media dan 2 orang ahli materi. Uji praktikalitas dilakukan pada mahasiswa S1 Tata Busana angkatan 2018 dengan jumlah 30 orang. Teknik analisis data menggunakan presentase. Berdasarkan hasil penelitian, uji validitas dilakukan kepada validator memperoleh skor 81,14% dengan kategori sangat valid. Sedangkan hasil uji praktikalitas yang dilakukan kepada dosen dan mahasiswa diperoleh 88,07% dengan kategori sangat praktis. Modul ini berada dalam kriteria layak digunakan sebagai media pembelajaran mata kuliah Teknologi Busana.Kata Kunci: modul, media pembelajaran, teknologi, busana.AbstractThis research aims to produce valid and practical learning media in the form of learning modules that can help students in learning Fashion Technology, especially in Sewing Pocket Techniques. This research is research and development, the research method used to produce certain products and test the expedience of these products. The development procedure uses a 4D model. Because of the limitations of the researchers, this study only reached the develop stage. This module is tested for its validity by 2 media’s experts and the subject’s experts. Practical tests are carried out on 2018 Bachelor of Fashion students with 30 people. Data analysis techniques use percentages. Based on the results of the study, the validity test performed on the validator scored 81.14% with a very valid category. While the results of practical tests conducted to lecturers and students obtained 88.07% with very practical categories. This module is in the proper criteria to be used as a learning media for Fashion Technology courses. Keywords: module, learning media, technology, clothing.

EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 058-064
Author(s):  
Silvinia Humaira ◽  
Fajriah Azra

The chemical scrabble game is a variety of learning media in doing practices. This type of research is Research and Development (R and D) with a 4-D model. This research is up to the developing stage with validity and practicality tests. The instrument used was a validity and practicality questionnaire. The validity test was carried out by five validators, while the practicality test was carried out by two chemistry teachers and 20 class XII students. The data analysis techniques used were the Aiken V formula and descriptive statistics. The results of the data analysis show that the chemical scrabble media has a validity of 0.81 showing a valid category, the practicality of the teacher is 89.93 percent belonging to a very practical category and the practicality of students is 83.80 percent belonging to a very practical category, so that the availability of the developed thermochemical scrabble game chemicals can be used as a medium of learning.


2019 ◽  
Vol 4 (12) ◽  
pp. 1715
Author(s):  
Fridolin Vrosansen Borolla ◽  
Lia Yuliati ◽  
I Made Suardana

<p><strong>Abstract:</strong> This study aims to describe the results of the effectiveness and interest in reading the nonfiction enrichment book in elementary school. The research method used is research and development data analysis techniques namely quantitative and qualitative descriptive. The test results for the level of material, language, and design validation in the teacher's books were 88.23% and 87.7% of the students' books. Then the feasibility test results are 88,75% and the withdrawal test is 93%. The results of the effectiveness test before using the product are 59,23 %%, and then using the product that is 85%. Meanwhile students' reading interest depends on the lowest percentage value of 92% and the highest percentage of 98%.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk memaparkan hasil uji efektivitas dan minat baca terhadap buku pengayaan nonfiksi di SD. Metode penelitian yang digunakan yaitu <em>research and development</em> dengan teknik analisis data yaitu kuanitatif dan deskriptif kualitatif. Hasil uji tingkat validasi aspek materi, bahasa, dan desain pada buku guru yaitu 88,23% dan buku siswa 87,7%. Hasil uji kelayakan 88,75% dan uji kemenarikan 93%. Hasil uji efektivitas sebelum menggunakan produk yaitu 59,23%% dan sesudah menggunakan produk yaitu 85%%. Sementara itu, minat baca siswa berada pada rentangan persentase nilai terendah yaitu 92% dan persentase nilai tertinggi 98%.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2020 ◽  
Vol 12 (1) ◽  
pp. 41-54
Author(s):  
Agustiarini Eka Dheasari

The purpose of this research is to develop bigbook folklore media to improve the empathy and storytelling ability of early childhood, especially age 5-6 years. This research is research and development (R&D) using ADDIE development model (Analyze, Design, Develop, Implementation, and Evaluate). Collecting data used interview guides, validation, observation sheets and teacher questionnaires. Data analysis techniques in this study used Independent t-test with a significance level of 0.05. Based on the results of the assessment experts showed that the product developed "very good". This shows that the bigbook media is appropriate to be used to increase empathy and storytelling skills of children aged 5-6 years. Based on the results of the study, there was a difference improvement of storytelling and empathy skills in the final outcomes between post treatment of the control group without bigbook media and post treatment of experimental group using bigbook media. The sig (2-tailed) value of the storytelling is 0,000 (very good) and empathy children received a sig (2-tailed) value of  0,000 (very good). The result of this study that the bigbook media based on folklore is effectively used to increase empathy and storytelling skills of children aged 5-6 years.


2020 ◽  
Vol 4 (2) ◽  
pp. 110-125
Author(s):  
Ririen Arinalhaq ◽  
Indra Yeni ◽  
Syahrul Ismet ◽  
Saridewi Saridewi

This study aims are creating of a thematic creation song at early childhood for children’s cognitive development in kindergarten.  There are two songs developed in accordance with the theme of animals sub theme land animals  and theme plant sub theme wild plants. Type of the  research is Research and Development (R and D) in accordance with the design forward by Plomp consitsts of three phases : prelimenary research, development/ prototyping phase and assassement phase.  Assassement phase limited to levels One to One, so this research can provided information about the validity dan practicality of the product. Data on validity was obtain from music, media and subject matter axperts from Department of PG PAUD FIP Universitas Negeri Padang, and information about  practicality taken from Teacher of Kindergarten. Data analysis techniques are combination of qualitative analysis and quantitative analysis, which qualitative analysis used at prelimenary research and development/prototyping phase, and quantitative analysis uses percentage statistics. The result of the study are (1) the validity of  product is  87.79% in the category of very valid, and (2) The practicality of product  is 83.75% in the category of very practical. Finaly as the conclussion of this study is: The Thematic Creation Song Based on Cognitive Development as the product of this study valid dan practical for Chilhood at kindergarten.


2017 ◽  
Vol 1 (1) ◽  
pp. 36 ◽  
Author(s):  
Wirawan Fadly ◽  
Soegimin W.W ◽  
Sri Poedjiastoeti

The main goal of this research is to developed learning program of physics practicum oriented to guided-heuristic for improving students academic skills. The research method used is the R&D that was conducted in physics laboratory of FMIPA Unesa with research design one-shot case study in trial I and one group pretest-posttest in trial II. Data analysis techniques through quantitative descriptive, qualitative descriptive and inferensial statistics. The results has shown that the learning program of physics practicum oriented to guided-heuristic effectively improved students academic skills.Penelitian ini bertujuan mengembangkan program pembelajaran praktikum Fisika Dasar berorientasi heuristik terbimbing untuk meningkatkan kecakapan akademik mahasiswa yang ditinjau dari karakteristik program pembelajaran, kecakapan akademik mahasiswa, peningkatan kecakapan akademik setelah penerapan, respon mahasiswa terhadap penerapan program pembelajaran yang dikembangkan. Metode penelitian yang digunakan adalah R&D (research and development) dengan desain penelitian one-shot case study pada uji coba I dan one group pretest-posttest design pada uji coba II. Teknik analisis data melalui analisis deskriptif kuantitatif, deskriptif kualitatif dan statistik induktif. Hasil penelitian menunjukkan bahwa program pembelajaran praktikum Fisika Dasar berorientasi heuristik terbimbing yang dikembangkan efektif meningkatkan kecakapan akademik mahasiswa.


2019 ◽  
Vol 2 (3) ◽  
pp. 249-258
Author(s):  
Dewi Ariskasari ◽  
Dona Dinda Pratiwi

This study aims to develop, determine the response and effectiveness of problem-based mathematical modules on vector material. This type of research is research and development or better known as Research and Development (R&D). The approach model used in this study is ADDIE. Data analysis techniques in this study were used to calculate the validity of the validators, the response of educators and students, and the effectiveness of mathematics teaching materials. The results of the validation test conducted by the validator are 3.24 the criteria are quite valid. The results of educator responses 3.21 with interesting criteria, response to small-scale trials of 3.4 with very interesting responses and field trials of 3.8 with very interesting responses. The results of the effectiveness test conducted during the field test got a percentage of 61% with effective criteria. From these data it shows that instructional materials are feasible to use based on the educator's response and effectiveness carried out by students, so the development of mathematical modules is appropriate for use in schools.


2020 ◽  
Vol 2 (2) ◽  
pp. 169-182
Author(s):  
Fitriyah Nur Rohmah ◽  
Imam Bukhori

The pandemic period due to Covid-19 currently demands teachers to be able to use technology as a distance learning medium. But in reality there are still many teachers who have not been able to utilize technology as using learning media. Therefore, the purpose of this research to produce interactive learning media based on Android using articulate storyline 3 on correspondence subjects in SMK Muhammadiyah 5 Kepanjen. This type of research is Research & Development. The data analysis techniques used are qualitative descriptive analytical techniques and quantitative descriptive analyses. The result of this research and development is an Android learning media application that can help facilitate the delivery of materials with additional competency features, quizzes, learning videos, and glossaries that can be accessed offlline as well as the ease of downloading on the web that has been provided equipped with the user manual. This Learning Media has been validated by material experts and media experts whose results are very worthy to use. So that the conclusion of interactive learning media based on Android using articulate storyline 3 on correspondence subjects can be used as learning resources and media support distance learning.


2021 ◽  
Vol 2 (1) ◽  
pp. 75-83
Author(s):  
Intan Rohmatul Laili ◽  
Ratih Asmarani

The development of this diorama media was motivated by several gaps, including: 1) students had never received interesting education about covid-19, 2) diorama media did not teach students to understand covid-19, 3) general students did not understand about covid-19 yet, so the development of three dimensions model media and their implementation was carried out at Mundusewu Primary School 3 Jombang. Based on the problems that have been described, this development aims to determine the process of developing diorama media for fourth grade students at Mundusewu Primary School 3 Jombang and understand the implementation of it. The research method used is research and development, modified by the Sugiyono and Borg and Gall models as needed. The assessment of the diorama media is carried out by material experts, media experts, users or educators and fourth grade students. The results of the research showed the percentage of media experts was 79.41%. In stage I, the percentange of material experts was 86.11%. Then, in stage 2 the percentange of material expert became 88.88%. In addition, the results of users or educators are 94.4%. The product test resulted 6 students were in the category of very attractive with a percentage of 92.59%, and the usability test for 15 students reach a percentage of 98.45% which is included in the very attractive category. Based on the results of data analysis in general, it can be concluded that the diorama media is feasible to be developed as a learning media.


2019 ◽  
Vol 3 (1) ◽  
pp. 31-41
Author(s):  
Sri Sudiarti

The objectives of this research are to know and to analyze about the effect of Continuous Improvement on the performance of employees at PT. Rentang Buana Niagamakmur (PT.RBN) Tasikmalaya. Research method which applied in this research is survey research method, while data collecting technique is done by through questionaire. Sampling technique applies sample is accidental sampling technique and the size sample is 55 respondents. Data analysis techniques used in the study is simple regression technique, analysis of the coefficient of determination  and t test. The results showed that the Continuous Improvement  including both criteria, including employee performance criteria, as well as Continuous Improvement  has a positive influence on employee performance of 76,4% in PT . Rentang Buana Niagamakmur (PT.RBN) Tasikmalaya.


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