scholarly journals The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?

Arts ◽  
2020 ◽  
Vol 9 (4) ◽  
pp. 131
Author(s):  
Matthew Barr

The Star Wars films have probably spawned more video game adaptations than any other franchise. From the 1982 release of The Empire Strikes Back on the Atari 2600 to 2019’s Jedi: Fallen Order, around one hundred officially licensed Star Wars games have been published to date. Inevitably, the quality of these adaptations has varied, ranging from timeless classics such as Star Wars: Knights of the Old Republic, to such lamentable cash grabs as the Attack of the Clones movie tie-in. But what makes certain ludic adaptations of George Lucas’ space opera more successful than others? To answer this question, the critical response to some of the best-reviewed Star Wars games is analysed here, revealing a number of potential factors to consider, including the audio-visual quality of the games, the attendant story, and aspects of the gameplay. The tension between what constitutes a good game and what makes for a good Star Wars adaptation is also discussed. It is concluded that, while many well-received adaptations share certain characteristics—such as John Williams’ iconic score, a high degree of visual fidelity, and certain mythic story elements—the very best Star Wars games are those which advance the state of the art in video games, while simultaneously evoking something of Lucas’ cinematic saga.

2021 ◽  
Vol 7 ◽  
pp. e524
Author(s):  
Abdul Shahid ◽  
Muhammad Tanvir Afzal ◽  
Abdullah Alharbi ◽  
Hanan Aljuaid ◽  
Shaha Al-Otaibi

From the past half of a century, identification of the relevant documents is deemed an active area of research due to the rapid increase of data on the web. The traditional models to retrieve relevant documents are based on bibliographic information such as Bibliographic coupling, Co-citations, and Direct citations. However, in the recent past, the scientific community has started to employ textual features to improve existing models’ accuracy. In our previous study, we found that analysis of citations at a deep level (i.e., content level) can play a paramount role in finding more relevant documents than surface level (i.e., just bibliography details). We found that cited and citing papers have a high degree of relevancy when in-text citations frequency of the cited paper is more than five times in the citing paper’s text. This paper is an extension of our previous study in terms of its evaluation of a comprehensive dataset. Moreover, the study results are also compared with other state-of-the-art approaches i.e., content, metadata, and bibliography. For evaluation, a user study is conducted on selected papers from 1,200 documents (comprise about 16,000 references) of an online journal, Journal of Computer Science (J.UCS). The evaluation results indicate that in-text citation frequency has attained higher precision in finding relevant papers than other state-of-the-art techniques such as content, bibliographic coupling, and metadata-based techniques. The use of in-text citation may help in enhancing the quality of existing information systems and digital libraries. Further, more sophisticated measure may be redefined be considering the use of in-text citations.


Text Matters ◽  
2020 ◽  
pp. 257-273
Author(s):  
Marcin Hanuszkiewicz

This article is, firstly, an analysis of Kreia, a character from the Star Wars: Knights of the Old Republic II—The Sith Lords video game, a character whose role in the game is pivotal: the conversations the player has with Kreia serve as the main narrative basis for the entire game experience. Secondly, on the basis of a collection of quotations from these conversations, this article juxtaposes Kreia and Georges Bataille. An intriguing variant of the blind seer trope is revealed in Kreia through studying the game’s poetics, in which a focus on the sense of hearing is discerned. Kreia and Bataille are compared in their understandings of the universe, and a similarity between their ulterior motives is discovered: both of them struggled against something which was considered to be an inextricable element of their respective universes.


2018 ◽  
Author(s):  
C. Coy ◽  
A.V. Shuravilin ◽  
O.A. Zakharova

Приведены результаты исследований по изучению влияния промышленной технологии возделывания картофеля на развитие, урожайность и качество продукции. Выявлена положительная реакция растений на подкормку K2SO4 в период посадки. Корреляционно-регрессионный анализ урожайности и качества клубней выявил высокую степень достоверности результатов опыта. Содержание нитратов и тяжелых металлов в клубнях было ниже допустимых величин.The results of studies on the impact of industrial technology of potato cultivation on growth, yield and quality of products. There was a positive response of plants to fertilizer K2SO4 in the period of planting. Correlation and regression analysis of yield and quality of tubers revealed a high degree of reliability of the results of experience. The contents of nitrates and heavy metals in tubers was below the permissible values.


2020 ◽  
Author(s):  
Saeed Nosratabadi ◽  
Amir Mosavi ◽  
Puhong Duan ◽  
Pedram Ghamisi ◽  
Ferdinand Filip ◽  
...  

This paper provides a state-of-the-art investigation of advances in data science in emerging economic applications. The analysis was performed on novel data science methods in four individual classes of deep learning models, hybrid deep learning models, hybrid machine learning, and ensemble models. Application domains include a wide and diverse range of economics research from the stock market, marketing, and e-commerce to corporate banking and cryptocurrency. Prisma method, a systematic literature review methodology, was used to ensure the quality of the survey. The findings reveal that the trends follow the advancement of hybrid models, which, based on the accuracy metric, outperform other learning algorithms. It is further expected that the trends will converge toward the advancements of sophisticated hybrid deep learning models.


2020 ◽  
Vol 20 (16) ◽  
pp. 1619-1632
Author(s):  
Katarzyna Pieklarz ◽  
Michał Tylman ◽  
Zofia Modrzejewska

The currently observed development of medical science results from the constant search for innovative solutions to improve the health and quality of life of patients. Particular attention is focused on the design of a new generation of materials with a high degree of biocompatibility and tolerance towards the immune system. In addition, apart from biotolerance, it is important to ensure appropriate mechanical and technological properties of materials intended for intra-body applications. Knowledge of the above parameters becomes the basis for considerations related to the possibilities of choosing the appropriate polymer materials. The researchers' interest, as evidenced by the number of available publications, is attracted by nanobiocomposites based on chitosan and carbon nanotubes, which, due to their properties, enable integration with the tissues of the human body. Nanosystems can be used in many areas of medicine. They constitute an excellent base for use as dressing materials, as they exhibit antimicrobial properties. In addition, they can be carriers of drugs and biological macromolecules and can be used in gene therapy, tissue engineering, and construction of biosensors. For this reason, potential application areas of chitosan-carbon nanotube nanocomposites in medical sciences are presented in this publication, considering the characteristics of the system components.


Author(s):  
Megha Chhabra ◽  
Manoj Kumar Shukla ◽  
Kiran Kumar Ravulakollu

: Latent fingerprints are unintentional finger skin impressions left as ridge patterns at crime scenes. A major challenge in latent fingerprint forensics is the poor quality of the lifted image from the crime scene. Forensics investigators are in permanent search of novel outbreaks of the effective technologies to capture and process low quality image. The accuracy of the results depends upon the quality of the image captured in the beginning, metrics used to assess the quality and thereafter level of enhancement required. The low quality of the image collected by low quality scanners, unstructured background noise, poor ridge quality, overlapping structured noise result in detection of false minutiae and hence reduce the recognition rate. Traditionally, Image segmentation and enhancement is partially done manually using help of highly skilled experts. Using automated systems for this work, differently challenging quality of images can be investigated faster. This survey amplifies the comparative study of various segmentation techniques available for latent fingerprint forensics.


Author(s):  
Anders Drachen ◽  
Pejman Mirza-Babaei ◽  
Lennart E. Nacke

This chapter provides an introduction to the field of Games User Research (GUR) and to the present book. GUR is an interdisciplinary field of practice and research concerned with ensuring the optimal quality of usability and user experience in digital games. GUR inevitably involves any aspect of a video game that players interface with, directly or indirectly. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. We aim to provide the most comprehensive overview from an applied perspective, for a person new to GUR, but which is also useful for experienced user researchers.


2012 ◽  
Vol 24 (9) ◽  
pp. 1867-1883 ◽  
Author(s):  
Bradley R. Buchsbaum ◽  
Sabrina Lemire-Rodger ◽  
Candice Fang ◽  
Hervé Abdi

When we have a rich and vivid memory for a past experience, it often feels like we are transported back in time to witness once again this event. Indeed, a perfect memory would exactly mimic the experiential quality of direct sensory perception. We used fMRI and multivoxel pattern analysis to map and quantify the similarity between patterns of activation evoked by direct perception of a diverse set of short video clips and the vivid remembering, with closed eyes, of these clips. We found that the patterns of distributed brain activation during vivid memory mimicked the patterns evoked during sensory perception. Using whole-brain patterns of activation evoked by perception of the videos, we were able to accurately classify brain patterns that were elicited when participants tried to vividly recall those same videos. A discriminant analysis of the activation patterns associated with each video revealed a high degree (explaining over 80% of the variance) of shared representational similarity between perception and memory. These results show that complex, multifeatured memory involves a partial reinstatement of the whole pattern of brain activity that is evoked during initial perception of the stimulus.


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