scholarly journals Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire

Information ◽  
2021 ◽  
Vol 12 (4) ◽  
pp. 151
Author(s):  
Igor Cicek ◽  
Andrija Bernik ◽  
Igor Tomicic

This paper explores the benefits of using Virtual Reality (VR) technologies in higher education. The theoretical part investigates the classical education system and its features in order to compare advantages of using VR systems in education. VR technologies and its current state in industry and in education were explored in addition to which branches of higher education use these systems. A survey was conducted through an online questionnaire where respondents (N = 55) gave their opinion on VR and the implementation of VR technologies in education. Three hypotheses related to the use of VR technology, student interest, and learning outcomes as well as the effectiveness, immersiveness and the effect of VR systems on the users were tested through 27 questions.

Author(s):  
Igor Cicek ◽  
Andrija Bernik ◽  
Igor Tomicic

This paper explores benefits of using VR technologies in higher education. Theoretical part investigates classical education system and its features in order to compare advantages of using VR systems in education. VR technologies and its current state in industry and in education were explored as well as which branches of higher education uses these systems. Survey was conducted through online questionnaire where respondents (N = 55) gave their opinion on VR and the implementation of VR technologies in education. Three hypotheses related to the use of VR technology, student interest, and learning outcomes as well as the effectiveness, immersiveness and the effect of VR systems on the users were tested through 27 questions.


2019 ◽  
Vol 2 (1) ◽  
pp. 24 ◽  
Author(s):  
Jin Hong

Even experienced mountain climbers underestimate key dangers and make poor decisions in stressful, high-risk situations when climbing, leading to injury and death. My own experience indicates that effective education can play a key role in managing these risks and improving experienced climber’s decision making. Current educational approaches for climbers, however, are generally limited to textbooks and ‘on the mountain’ learning. It is vital, therefore, that new approaches and methods are developed to improve learning.    My own experience and emergent case studies indicate that AR (Augmented), VR (Virtual Reality) and MR (Mixed Reality), have affordances (possibilities offered by the technology) to underpin new forms of learning and therefore have the potential to enhance education for high-risk environments. Emergent use of MR immersive technologies includes classroom learning, firefighting and military training. An initial review of literature has indicated though that there are very limited examples of rigorous research on the design and application of MR technologies in authentic education, especially for extreme situations such as mountaineering i.e., no one has rigorously designed for these technologies for learning in extreme environments, evaluated learning outcomes and theorised about how learning can be enhanced.    In response to this gap/opportunity, this research explores the potential of MR technologies to effectively enhance learning for authentic, high-risk situations. The research will use a Design-based research methodology (DBR) to develop design principles informed by key learning theories as they offer recognised and critical approaches for a new way of learning in an extreme environment.  Underpinned by a Constructivist paradigm, initial theoretical frameworks identified include Authentic Learning and Heutagogy (student-determined learning).Herrington and co-authors (2009) recommended 11 design principles for the incorporation of mobile learning into a higher education learning environment, and Blaschke and Hase (2015)’s 10 principles of designing learning for heutagogy. Other theories and frameworks include Constructivist Learning and the ZPD (the Zone of Proximal Development), design for mobile MR learning and user-centred design. Activity Theory will also be utilised in the data analysis.   Initial design principles will be developed by the DBR methodology. These design principles will be tested through the implementation and evaluation of an MR ‘prototype’ app design solution.’ The prototype solution will be iteratively redesigned using further evaluation and feedback from sample cohorts of end-users. Data will be collected from key participant interviews, researcher observation/reflections and biometric feedback. Methodological triangulation (multimodal data approach) will be used to evaluate learning outcomes. The iterative development will lead to transferable design principles and further theorising that can be transferred to other learning situations involving preparation and decision-making as well as knowledge in high-risk contexts.    Reference   Amiel, T., & Reeves, T. (2008). Design-Based Research and Educational Technology:   Rethinking Technology and the Research Agenda. Educational Technology                & Society, 11(4), 29-40.    Blaschke, L., & Hase, S. (2015). Heutagogy, Technology, and Lifelong Learning for Professional   and Part-Time Learners. In A. Dailey-Hebert & K. S. Dennis (Eds.), Transformative Perspectives   and Processes in Higher Education (Vol. 6, pp. 75-94). Switzerland: Springer                   International Publishing.   Cochrane, T., et al., (2017) ‘A DBR framework for designing mobile virtual reality learning  environments’, Australasian Journal of Educational Technology, vol. 33,  6, pp. 27–40. doi: 10.14742/ajet.3613    Engeström, Y. (2015). Learning by expanding: An activity-theoretical approach      to developmental research (2nd ed.). Cambridge, UK: Cambridge University Press.   Hase, S & Kenyon, C. (2001). Moving from andragogy to heutagogy: implications for VET',  Proceedings of Research to Reality: Putting VET Research to Work: Australian  Vocational Education and Training Research Association (AVETRA), Adelaide,  SA, 28-30 March, AVETRA, Crows Nest, NSW.   Kesim, M & Ozarslan (2012), Y. Augmented Reality in Education: Current                 Technologies and the Potential for Education, Procedia - Social and            Vygotsky, L. S. (1978). Mind in society: The development of higher psychological  processes. Cambridge, MA: Harvard University Press.     Behavioral Sciences volume 47, 2012, 297-302.  


2021 ◽  
Vol 1 (1) ◽  
pp. 52-55
Author(s):  
T. V. Barakina

The article discusses the possibilities of using the electronic constructor "ZNATOK" when studying the initial course of informatics. There are described four main directions of using the constructor: 1) when studying the concepts of "model" and "modeling"; 2) when studying the concept of "algorithm"; 3) when studying the device of a computer; 4) in the process of getting acquainted with the concept of "information processes". Possible stages of working with the constructor when considering these topics are presented: examples of exercises; methodological techniques that contribute to better memorization of educational material; planned learning outcomes for schoolchildren; possible areas of work in middle and high school. The material can be used not only by school teachers, but also by specialists of additional education system, as well as in higher education system in the preparation of bachelors in the areas of training 03.04.01 "Pedagogical education", 44.03.05 "Pedagogical education (with two training profiles) ", masters of the direction of training 44.04.01 "Pedagogical education", in the courses of advanced training of teachers.


2021 ◽  
Vol 71 (3) ◽  
pp. 56-64
Author(s):  
A.A. Baitassov ◽  
◽  
K. Sarkytkan ◽  
K.K. Muzdybayeva ◽  
◽  
...  

Since gaining independence, Kazakhstan has been carrying out active reforms in the field of higher education. This, in turn, led to a systematic policy of transition to a market economy. The research work will include the current state of the higher education sector in Kazakhstan and further development provided for by the Bologna process. In the course of the study, several typologies will be identified to visualize how the education system in Kazakhstan has revolutionized. Analytical methods, such as pie charts and graphs, are also used to analyze research data. The study discusses the need to improve the quality of human capital by improving and modernizing the higher education system. Domestic higher education plays a vital role in the professional training of competent and globally competitive specialists for all sectors of the economy of Kazakhstan.


2020 ◽  
Vol 8 (1) ◽  
pp. 84-94
Author(s):  
Nadeem Uz Zaman ◽  
◽  
Jan Mohammad ◽  
Abdul Naeem ◽  
Beenish Malik ◽  
...  

This study attempts to explore the structure of human capital management (HCM) practices in the higher education system of Pakistan. The study does not consider the respondents to be conceptually aware of the concept of HCM, yet the prevailing practice within the HRM system might reflect a transition towards HCM. We collected our data using a selfadministered online questionnaire from 299 employees in the University of Pakistan. The data thus collected were analyzed using an exploratory factor analysis first and then a confirmatory factor analysis to further validate the structure highlighted in the data in the exploratory factor analysis. We found that there does exist a structure that can be related to HCM in the universities of Pakistan. Five components, as such, were highlighted in our analysis though we had initially added seven to the original survey. The component of talent was merged into knowledge and the component of retention was merged into supporting activities. This suggested the relevant correlations between these pairs. Thus, the structure suggests that Pakistani Higher Institutes (HIs) look for talent within education and knowledge rather than any separable aspect of human capital. Moreover, we found the retention is embedded into supporting activities. The study implicitly finds and claims that the mindset towards the implication of HCM is developing and performance evaluation and reward system are being considered as important trends in HIs of Pakistan. The study mainly focused on all the universities of Pakistan. It might be possible that the situation is different in the private and public sector HIs.


2021 ◽  
Vol 2021 (January) ◽  
pp. 19-30 ◽  
Author(s):  
Ashli Milling ◽  
Craig Murray

This study ascertains undergraduate perceptions of the use of Virtual Reality (VR) within undergraduate studies. Fifty undergraduate orthoptic students were surveyed through an online questionnaire, where questions were based around students understanding of VR, teaching methods in higher education and the value of VR in learning and teaching. Ninety-two percent of students surveyed reported experience of VR on at least one occasion and 55% of all surveyed felt that VR has a valuable role within higher education. For those who do not use VR regularly, 24% reported this being due to a dislike of the headset, and 14% stated that it was due to cyber-sickness. Twenty-seven per cent indicated the lack of use was due to insufficient content. Overall, perception of VR as a learning tool is generally positive or comes with some uncertainty; however, there are factors identified that may prevent use within the curriculum. Development of educationally specific content to orthoptics and increased access to the technology is indicated to enhance student learning.


Author(s):  
Talal Alasmari

Purpose: The main aim of the study is to student and faculty’s experience with emergency distance education in the higher education system at the time of COVID-19 Research Methodology: This research has employed a quantitative approach where survey questionnaire was used as the instrument for data collection. The data was collected from teachers and students separately. The sample of teachers was 916 and the sample of students was 4623. For both the questionnaires, three point and five point Likert scale was used to record the responses. SPSS was used to analyse the data with the help of frequency analysis and correlation analysis. Findings: The results of this research have indicated that emergency distance education tends to impact learning experience of teachers and students in Jeddah. The quantitative findings of this study have suggested that supportive and efficient infrastructure is important for the purpose of ensuring smooth learning in the COVID-19 era. Limitations/ Implications: This research has been carried out in the context of Jeddah hence the scope of the research was restricted. The results of this research are only applicable for higher education system in that geographical region


Author(s):  
Nguyen Minh Ngoc ◽  
Nguyen Hoang Tien

This article reveals the specificity of the Polish higher education system with a higher doctorate (doctor of science) as an obligatory stage of individual scientific career development in a contrary to most European countries where this title exists. The article presents the current state of Polish science, questioning the usefulness and the raison d'être of this title and showing the impact of its existence on the perspective of Polish higher education and Polish scientific development.


2020 ◽  
Author(s):  
Jannicke Baalsrud Hauge ◽  
Heinrich Söbke ◽  
Thomas Bröker ◽  
Theodore Lim ◽  
Angelo Marco Luccini ◽  
...  

UNSTRUCTURED Serious games are often said to be a powerful learning tool in higher education. The games used are often facilitated, and literature indicates that the success of the players’ learning outcomes depends on the facilitators’ competencies. Facilitators in most commercially offered game-based training have undergone specific instruction, but for facilitators in higher education, this is hardly documented. We therefore assume, that the latter is not the case. This article presents a study addressing the actual competencies of occasional game facilitators and their possible perceived competency deficits. As the authors have many years of experience as facilitators themselves, the authors defined requirements for the role of the occasional game facilitator. Based on these results, guided interviews with additional occasional game facilitators were conducted (N=4). Thereafter, an online questionnaire based on existing competency models, was answered by occasional game facilitators (N=30). The measurements primarily determine (i) Which competencies are particularly needed by the facilitator and what are training needs for the facilitator? (ii) What do current training courses for occasional game facilitators in higher education look like? (iii) How do the competencies of occasional game facilitators differ from other competencies? The results contribute to the further development of a competency model for game facilitators and consequently to the enhancement of serious games' efficiency.


2015 ◽  
pp. 20-21 ◽  
Author(s):  
Joseph B. Berger ◽  
Hanni S. Thoma

Higher education has made tremendous strides in Afghanistan since the fall of the Taliban in 2001, credited largely to a highly centralized approach.  Yet as the country and its higher education system continue to develop, institutional autonomy is now a top priority.  This paper describes the current state of institutional autonomy in Afghanistan, as well as remaining challenges.


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