scholarly journals A Scoping Review on Digital English and Education 4.0 for Industry 4.0

2018 ◽  
Vol 7 (11) ◽  
pp. 227 ◽  
Author(s):  
A. Hariharasudan ◽  
Sebastian Kot

Industry 4.0 is a current trend of automation and digitalization of industries. The impacts and importance of Industry 4.0 are reflected in all aspects of our lives. The purpose of this article is to analyze the literatures based on a scoping review method. A lack of digital culture, training, knowledge, and language are also challenges faced by Industry 4.0 while implementing its operations. Digital English and Education 4.0 are also employee competencies of Industry 4.0. The authors have reviewed the literature related to Digital English, Education 4.0, and Industry 4.0 from various resources. Astonishingly, the results show that the studies conducted in these areas are so specific focusing only one of the above-mentioned areas; no research article was identified that detailed the interconnections among these areas. From the scoping review, the study has identified the gaps in the literature. Thus, the study concludes that filling up the gaps and conducting research in these areas are useful to sort out a few of the challenges of Industry 4.0 and it recommends that in future, researchers conduct studies based on the interconnections of Digital English and Education 4.0 for Industry 4.0.

2016 ◽  
Vol 7 (2) ◽  
pp. 111-124
Author(s):  
Alexander Pschera

"Neben der Industrie hat die Digitalisierung auch die Natur ergriffen. Die Tatsache, dass Tausende von Tieren mit GPS-Sendern aus- gerüstet und überwacht werden, erlaubt, analog zur Industrie 4.0 auch von einer Natur 4.0 zu sprechen. Dieses Internet der Tiere verändert den Begriff, den der Mensch von der Natur hat. Er transformiert die Wahrnehmung vor allem der Natur als etwas fundamental An- deren. Neben den vielen kulturellen Problematisierungen, die das Internet der Tiere mit sich bringt, lassen sich aber auch die Umrisse einer neuen, ganz und gar nicht esoterischen planetarisch-post-digitalen Kultur aufzeigen, die die conditio humana verändert. In addition to industry, digitalization has also taken hold of nature. The fact that thousands of animals are provided and monitored with GPS transmitters allows to speak of nature 4.0 by way of analogy to industry 4.0. This internet of animals changes our idea of nature. Most of all, it transforms the perception of nature as something fundamentally other. Beside the many cultural problems that the internet of animals implies, it can also outline a new, not at all esoteric planetary post-digital culture that is about to change the human condition. "


Catalysts ◽  
2021 ◽  
Vol 11 (7) ◽  
pp. 812
Author(s):  
Hoang Chinh Nguyen ◽  
My-Linh Nguyen ◽  
Chia-Hung Su ◽  
Hwai Chyuan Ong ◽  
Horng-Yi Juan ◽  
...  

Biodiesel is a promising alternative to fossil fuels and mainly produced from oils/fat through the (trans)esterification process. To enhance the reaction efficiency and simplify the production process, various catalysts have been introduced for biodiesel synthesis. Recently, the use of bio-derived catalysts has attracted more interest due to their high catalytic activity and ecofriendly properties. These catalysts include alkali catalysts, acid catalysts, and enzymes (biocatalysts), which are (bio)synthesized from various natural sources. This review summarizes the latest findings on these bio-derived catalysts, as well as their source and catalytic activity. The advantages and disadvantages of these catalysts are also discussed. These bio-based catalysts show a promising future and can be further used as a renewable catalyst for sustainable biodiesel production.


2018 ◽  
Vol 7 (1.8) ◽  
pp. 164 ◽  
Author(s):  
S Kusuma ◽  
D Kasi Viswanath

The internet of things & Big data analytics in eLearning brings tremendous challenges & opportunities to educational institutions & students. In recent trends, the growth of Pervasive computing, Social media, evolving IoT capabilities, technologies such as cloud computing, and big data and analytics are improving the core values of teaching and conducting research but also instilling a new digital culture and developing an IoT-centric society. The primary purpose of this paper is to provide an impact of IoT & Big data analytics in the area of E-learning and study on different E-learning approaches. 


Akademos ◽  
2021 ◽  
pp. 150-153
Author(s):  
Corina Zagaievschi ◽  
◽  
Beatrice-Ionela Enache ◽  

This article deals with the problem of effective learning of modern languages. We aim to point out the current, progressive guidelines on language learning followed by their actual use in various cultural contexts. Spontaneous, instinctive and natural learning, through simple exposure to the target language, is a current trend in learning modern languages, because a language is easier to learn in real, concrete contexts, hearing, speaking, participating.


2019 ◽  
Vol 9 (1) ◽  
pp. 19 ◽  
Author(s):  
Niluefer Deniz Faizan ◽  
Alexander Löffler ◽  
Robert Heininger ◽  
Matthias Utesch ◽  
Helmut Krcmar

As a current trend in teaching, simulation games play an active and important role in the area of technology-based education. Simulation games create an envi-ronment for scholars to solve real-world problems in a risk-free environment. Therefore, they aim to increase the knowledge base as well as learning experienc-es for students. However, assessing the effectiveness of a simulation game is necessary to optimize elements of the game and increase their learning effect. In order to achieve this aim, different evaluation methods exist, which do not always involve all phases when running a simulation game. In this study, we conduct a literature review to analyze evaluation methods for three phases of simulation games: pre-game, in-game, and post-game. Thirty-one peer-reviewed research papers met specified selection criteria and we classified them according to a di-dactic framework that illustrates four phases of running simulation games: Prepa-ration, Introduction, Interaction and Conclusion phase. Based on the results, we provide a concrete evaluation strategy that will be a guide to assess simulation games during all phases. This study contributes to theory by providing an over-view of evaluation methods for the assessment of simulation games within the different game phases. It contributes to practice by providing a concrete evalua-tion strategy that can be adapted and used to assess simulation games.


2021 ◽  
Vol 25 (2) ◽  
pp. 65-76
Author(s):  
Tajinder Singh Arora ◽  

This research article explores the possible applications of voltage differencing current conveyor (VDCC), as a current mode universal filter and a sinusoidal oscillator. Without the need for an additional active/passive element, a very simple hardware modification makes it a dual-mode quadrature oscillator from the filter configuration. Both the proposed circuit requires only two VDCC and all grounded passive elements, hence a preferable choice for integration. The filter has some desirable features such as availability of all five explicit outputs, independent tunability of filter parameters. Availability of explicit quadrature current outputs, independence in start and frequency of oscillations, makes it a better oscillator design. Apart from prevalent CMOS simulation results, VDCC is also realized and experimentally tested using the off-the-shelf integrated circuit. All the pen and paper analysis such as non-ideal, sensitivity and parasitic analysis supports the design.


2019 ◽  
Vol 70 (8) ◽  
pp. 2851-2853
Author(s):  
Cristina Crenguta Albu ◽  
Stefan Milicescu ◽  
Stefan Dimitrie Albu ◽  
George Ion

Oral and facial piercing as a form of body art are being observed more frequently in medical and dental practices [1]. The use of oral piercings and especially the piercing of the tongue is mainly related to a series of local complications and individuals who decide to use piercings should be aware of such complications [2]. This article presents the dental complications produced by an unusual association between a tongue piercing and tic behavior, along with the implications associated with such a practice.


2015 ◽  
Vol 780 ◽  
pp. 1-5
Author(s):  
Khairunizam Wan ◽  
H.E. Nabilah ◽  
Nor Farahiya ◽  
M. Hazwan Ali ◽  
Rashidah Suhaimi ◽  
...  

Modernization of human technologies overtime results the need of more freedom technology likes the use of natural interaction to replace a current trend interface devices such as joysticks, mice, keyboards and other related output devices. Dataglove is one of the interface devices that could serve a natural interaction between user and computers. In this paper, a dataglove called GloveMAP is introduced which has the capability of measuring fingertip force. The flexible force sensors are attached to the fingers location of the glove. Several object grasping experiments are conducted and the grasping force signals are measured. A Gaussian filter is introduced to smoothen the acquired force signals.


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