scholarly journals Perancangan Media Informasi Wisata Bahari Kota Pariaman dalam Bentuk Motion Graphic

Author(s):  
Defri Harris Yonanda ◽  
Robby Usman

Penelitian ini berjudul Perancangan Media Informasi Wisata Bahari Kota Pariaman Dalam Bentuk Motion Graphic. Motion Graphics adalah teks, gambar, atau kombinasi dari keduanya yang bergerak dalam ruang dan waktu, mengunakan pergerakan dan ritme untuk mengkomunikasikannya. Secara umum informasi dapat didefinisikan sebagai hasil dari pengolahan data dalam suatu bentuk yang lebih berguna dan lebih berarti bagi penerimanya yang menggambarkan suatu kejadian-kejadian yang nyata yang digunakan untuk pengambilan keputusan. Latar belakang dari perancangan adalah belum adanya media informasi wisatabahari kota Pariaman melalui media motion graphic dan kurangya pengetahuan masyarakat mengenai potensi obyek wisata bahari kota Pariaman. Pendekatan perancangan menggunakan analisis SWOT dan diproduksi dengan teknik digital imaging 2 dimensi. Tujuan dari perancangan motion graphic ini adalah memperkenalkan obyek-obyek wisata bahari kota Pariaman kepada masyarakat baik didalam maupun luar daerah, Untuk menambah jumlah wisatawan berkunjung ke destinasi wisata bahari kotaPariaman.Pengaplikasian media utama motion graphic ini adalah website resmi kota Pariaman, penambahan media pendukung berupa leaflet, sticker, Totebag, spanduk, t-shirt, Back Case smartphone, kalender, social media youtube dan instagram. Semua media tersebut merupakan bagian dari perancangan media informasi motion graphic wisata bahari Kota Pariaman.

2021 ◽  
Vol 10 (1) ◽  
pp. 26-39
Author(s):  
Amata Fami ◽  
Fathny Syafa Rasyidah

ABSTRACTThe Guidance and Counseling Team of the Bogor Agricultural Institute (TBK-IPB) is a team that provides services in the form of guidance and counseling for students at IPB. TBK-IPB facilitates students to be able to adjust to campus life so that they can achieve optimal academic performance and are able to plan a good career achievement in the future. TBK-IPB has a peer counselor or story partner program to help listen to student problems who feel uncomfortable consulting with senior counselors/counselor lecturers. In order to disseminate information about the peer counseling program to IPB students, a product (motion graphics) that is informative, interesting and easy to distribute is needed. The methods used in the manufacture of motion graphics products are Development, Preproduction, Production, Postproduction and Delivery. The result is a product with a video format, loaded with images, text and audio that is easy to share via social media. ABSTRAKTim Bimbingan dan Konseling Institut Pertanian Bogor (TBK-IPB) adalah tim yang memberikan layanan berupa bimbingan dan konseling kepada mahasiswa di IPB. TBK-IPB memfasilitasi mahasiswa agar dapat menyesuaikan diri dengan kehidupan kampus sehingga mencapai prestasi akademik yang optimal dan mampu merencanakan pencapaian karir yang baik di masa yang akan datang. TBK-IPB memiliki program konselor sebaya atau teman cerita untuk membantu mendengarkan permasalahan mahasiswa yang merasa belum nyaman berkonsultasi dengan konselor senior/dosen konselor. Dalam rangka menyebarkan informasi mengenai program konselor sebaya kepada mahasiswa IPB, dibutuhkan sebuah produk (motion graphics) yang informatif, menarik dan mudah dalam distribusinya. Metode yang digunakan dalam pembuatan produk motion graphics ini adalah Development, Preproduction, Production, Postproduction dan Delivery. Hasilnya adalah sebuah produk berformat video, memiliki muatan gambar, teks dan audio yang mudah disebarkan via media sosial. Kata kunci: Motion Graphics, Tim Bimbingan Konseling, Bimbingan dan Konseling, Konselor Sebaya


2019 ◽  
Vol 8 (1) ◽  
pp. 226
Author(s):  
Luqyana Nada Masar ◽  
Marlini Marlini

Abstract This paper discusses "Making Video Service Guide in Padang State University Library in the form of Motion Graphic". This paper is to introduce the services of the Padang State University Library to users. Describe the making of a video library service in Padang State University library in the form of motion graphics. The research method used in the discussion of this paper is descriptive. Descriptive method seeks to make a description, discuss systematically, factual and accurate about facts, facts, traits and relationships between phenomena investigated by observation and interview. In the first discussion chapter, the user needs to make a library service video at Padang State University in the form of motion graphics that are designed and implemented for users, specifically for students and Padang State University. In its use, users are expected to get information about services in the Padang State University Library. Second, start making video library services in Padang State University Library as follows: (1) concept or concept, (2) design or drawing, (3) material collection or material collection, (4) Assembly or collection, (5) testing or test, (6) distribution or distribution. Third, the trial results of the Padang State University library video products in the form of motion graphics conducted to the Head of the Padang State University Library gave a pretty good response to provide information to the users and also gave a response given by the librarian from the State University of Padang. Results of product trials to users so know the hours of operation of the library and also the use of existing services at the Padang State University Library.Keywords: service, library, motion graphic


2021 ◽  
Vol 4 (2) ◽  
pp. 168-177
Author(s):  
Dea Amanda Amelia Revlinasari ◽  
◽  
I Nyoman Sudana Degeng ◽  
Agus Wedi ◽  
◽  
...  

Pengembangan motion graphic mampu menjadi alat pendukung berupa visual dengan menggambarkan isi dari materi Dinamika Litosfer. Siswa merasa lebih kesulitan dalam menggambarkan bentuk visual dari sebuah pembelajaran Dinamika Litosfer, sehingga membutuhkan sebuah tiruan. Tiruan jika dilakukan pada sebuah peralatan yang pada faktanya membutuhkan banyak biaya dan berbahaya. Maka penggunaan animasi beupa Motion Graphics mampu menjadi solusi yang bertujuan untuk dapat menangani keterbatasan antara ruang dan waktu dan menciptakan gairah belajar. Lee & Owens, adalah metode yang digunakan dalam penelitian ini, karena metode tersebut memiliki langkah-langkah pengembangan sistematis dan mengutamakan dari hasil pengalaman penggunanya. Hasil review dari ahli materi dan ahli media menunjukkan nilai positif. Ahli media dan materi berpendapat secara menyeluruh materi sudah layak dan media sangat menarik. Animasi Motion Graphics mempunyai keunggulan yaitu mampu menciptakan minat dan motivasi belajar pebelajar, memperjelas hal abstrak dan menyampaikan gambaran lebih nyata


2021 ◽  
Vol 11 (1) ◽  
pp. 49-61
Author(s):  
Inna Novianty ◽  
Nurul Ulfa Ashilah ◽  
Arni Diana Fitri

ABSTRACTVarious interesting activities and facilities have been carried out at RSHP IPB, but these activities have not been packaged and disseminated attractively resulting in a lack of information received by the society. Companies can disseminate information moreinteresting and easy to understand to the target according to the goals to be achieved by implementing multimedia. Animal Hospital for Education of IPB uses video and motion graphic as a promotional forum to introduce           RSHP   IPB and expand the information the public will receive. The methods used in the manufacture of company profile video and multimedia product are briefing, idea construction, audiens target, device application determining, reference process, revision and publication.The result of this projects are a company profile video and multimedia product such as motion graphic.This products were shared at RSHP IPB’s Social Media.


2018 ◽  
Vol 4 (1) ◽  
pp. 91-132
Author(s):  
Kristyannanda Aprilia Putra ◽  
Mahendradewa Suminto ◽  
Pandan Pareanom Purwacandra

Melihat banyaknya pengguna smartphone dan menjadikan generasi anak muda sekarang menjadi generasi individualis, menjadikan ide pada film animasi ‘Smartphone Addiction’ yang menggugah keinginan untuk merubah prilaku anak muda sekarang untuk lebih bersikap bijak terhadap perkembangan teknologi lewat animasi motion graphic, yang berisi gambaran-gambara perilaku kita sekarang ini yang terlalu menjadi pecandu smartphone.Teknikanimasimotion graphic digunakandalampenciptaankaryaanimasi, ‘Remaja dan Smartphone’denganalasaninginmemberikan penyajian yang sederhana dan mudah dipahami lewat style gambar flat designdan teknik animasi motionyang di padukan dengan narasi untuk memperjelah isi dan pesan pada film animasi ‘Remaja dan Smartphone’.Film animasi‘Remaja dan Smartphone’ sebuah film infografis yang di dalamnya berisi kebiasaan-kebiasaan anak muda sekarang yang terlalu menjadi pecandu smartphoneyang mengakibatkan masa muda mereka menjadi generasi individualis, kehidupan yang membosankan dan mereka hanya hidup di ruang lingkup dunia maya saja, di dunia nyata hanya menjadi manusia asing, sehingga mulai dari sekarang generasi anakmuda yang cerdas harus lebih bias bersikap bijak terhadap perkembangan teknologi. Kata kunci: Smartphone, Perkembangan Teknologi, Iklan Layanan Masyarakat Abstract Seeing the number of smartphone users and making the generation of young people now become an individualist generation, making the idea of an animated film 'Smartphone Addiction' that arouses the desire to change the behavior of young people now to be more wise about technological developments through animated motion graphics, which contain images of behavior we are now too much of a smartphone addict.Motion graphic animation techniques are used in the creation of animated works, 'Teenagers and Smartphones' with the reason that they want to provide a simple and easy-to-understand presentation through flat design drawing styles and motion animation techniques that are combined with narration to fill the contents and messages in the animated film' Teenagers and Smartphone '.Animated film “Remaja dan Smartphones' an infographic film that contains the habits of young people who are now too addicted to smartphones which results in their youth becoming an individualist generation, a boring life and they only live in the scope of cyberspace, in the world the real thing is only being a foreign human, so that from now on the generation of smart youngsters must be more biased to be wise about technological developments. Keywords: Smartphone, Technology Development, Public Service Advertising


2021 ◽  
Vol 5 (1) ◽  
pp. 64-75
Author(s):  
Monika Pradila ◽  
Sandi Prasetyaningsih

Event Organizer (EO) Batam Pos adalah penyedia jasa profesional penyelenggara acara dan merupakan bagian dalam PT. Sijori Interbintana Pers. EO Batam Pos belum diketahui secara luas mengingat citra merek yang sudah sangat melekat di masyarakat terhadap Batam Pos terbatas sebagai perusahaan media cetak penerbit surat kabar. Demi memaksimalkan pengetahuan masyarakat dalam mendapatkan informasi mengenai EO Batam Pos, maka dibutuhkan media untuk berpromosi.  Pembuatan motion graphics dengan Research and Development (R&D) merupakan metode yang digunakan dalam penelitian ini. Dengan hasil analisa bahwa media promosi tersebut sesuai dengan tujuan yang diharapkan, yaitu menjadi wadah dalam memberikan informasi mengenai EO Batam Pos dengan cara yang lebih efektif.


2021 ◽  
Vol 8 (1) ◽  
pp. 27-34
Author(s):  
Mirza Oktanizar ◽  
Dwi Ely Kurniawan

Education related to problems in the shipping industry to the general public who have no background in the shipping industry and activities when ships dock at the port becomes a challenge to conduct research. This research develops multimedia motion graphics to combine graphic design, animation, text, and sound in visualizing materials and activities in the shipping industry. Stages of making multimedia start from ideas, narration, storyboard, tracing, editing, rendering, and testing. The research uses the EPIC Model testing by paying attention to aspects of empathy, persuasion, impact, and communication. The results of testing the effectiveness of the EPIC model obtained an EPIC rate of 4.15, which means that the resulting motion graph falls within the effective range criteria.   Index terms— multimedia; motion graphic; EPIC model; effectiveness


2018 ◽  
Vol 1 (2) ◽  
pp. 75-90
Author(s):  
Qudratina Qudratina ◽  
Condra Antoni

Public Service Advertisement  have an important role in disseminating information to public. Along with the development of information and communication technology, the delivery of information such as Public Service Advertisement is also more interactive and modern. This is seen by the number of Public Service Advertisement using motion graphic techniques. Motion graphics are graphics that use video or animation to create the illusion of motion or transformation. Motion graphic based of Public Service Advertisement is simple in messaging, easy to absorb information and more appealing to the public. One of the information presented using motion graphic of Public Service Advertisement is about “Pedoman Gizi Seimbang”. Motion graphics of  Public Service Advertisement raises the topic of  “Pedoman Gizi Seimbang” which is aimed at the community, especially housewife who acts as the observer of foof consumed by all family.  Desaigned of “Pedoman Gizi Seimbang” applied some aspects in motion graphics. These aspects are spatial, temporal, live action, and typography. The research will use Villamil-Molina (1997) development method which each stage is interconnected and has an important role. Stages of the method are development, pre-preduction, production, post-production, and delivery. The software  used in this research is Adobe Illustrator CS6, Adobe After Effects CC 2018, and Adobe Premiere CS6. The results of this research indicate that motion graphic Pedoman Gizi Seimbang that apply spatial, temporal, live action, and typography aspects get response “Sangat Setuju” from respondents which is proved by the final value of interpretation of 83.62%.


2014 ◽  
Vol 13 (3) ◽  
pp. 257-274 ◽  
Author(s):  
Lisa Nakamura

‘Trophy’ photographs of African men and women who pose holding signs, either naked or in outrageously bizarre outfits and positions, are prized memetic images produced by ‘scambaiters’. The unusual activities staged in these photographs and videos, such as men wearing bras, hitting each other in the face with fish, and pouring milk on each other’s heads, invite viewers to enjoy and speculate about their origins. Scambaiter trophy images originate in sites devoted to users who wish to deter would-be scammers and they circulate widely on image-boards where they are often reposted without their original context. This visual staging of the savage African digitally extends previous visual cultures of the primitive, showing how durable these have proven, despite our current ‘post-racial’ moment. Scambaiter trophy images extend colonialism’s show-space, rendering it even more powerful and far reaching, and allowing it to migrate freely into multiple contexts. This article argues for a new digital media archaeology that would investigate or acknowledge the conditions of racial coercion and enforced primitivism that gave rise to these digital imaging practice pictures. The author examines how sharing affordances on image boards and social media sites encourage users to unknowingly circulate abject images of race and gender.


2020 ◽  
Vol 3 (02) ◽  
pp. 61-76
Author(s):  
Evaliata Br Sembiring ◽  
Peter Lim

The Covid-2019 pandemic is one of the most dangerous virus outbreaks and has shocked the world since the end of 2019. The virus is spreading very rapidly, affecting the way people live because people are required to remain productive. Therefore, new habit adaptations are compiled and carried out as an effort to reform and support the sustainability of the economy and the activities of various sectors including education. Politeknik Negeri Batam, which plays a role in providing services to the community, is included in the category of potential crowd. Therefore, we need a guide to educate each academician about the adaptation of new habits. One of the popular technologies for people during the Covid-19 virus pandemic is Motion Graphic. The solution built in this research is a video about Adaptation to New Habits in the campus environment in the form of a 2D Motion Graphic, as one of the educational media for the campus academic community. The video development method uses Luther Sutopo method. The resulting products are analyzed for their feasibility as a medium of education and information for academics at Politeknik Negeri Batam. Video eligibility is determined based on community perceptions through respondents using the EPIC model. The results of the research are: (1) Video in the form of motion graphics using MP4 format, with a duration of 03 minutes 07 seconds, can be run on various platforms, especially accessible via online media; (2) Based on the public perception of using the EPIC dimension, the average achievement is 90.7%, so that the video is considered very effective as an educational medium to inform about the use of elevators in the campus environment during the Covid-19 pandemic.


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