scholarly journals TINGKAT KEPRAKTISAN PENGGUNAAN E-LEARNING PADA MODEL PEMBELAJARAN BLENDED LEARNING DI TINGKAT SMA

KOMTEKINFO ◽  
2021 ◽  
pp. 212-219
Author(s):  
Monica Fransisca ◽  
Yuliawati Yunus

Technological developments have a considerable influence on education, especially in learning media. Learning media is no longer conventional but is starting adapted with existing technology. The results of the initial observations found that the majority of senior high schools already have facilities for technology-based learning media, but the utilization of technology-based learning media is still very low. This resulted in less utilization of school facilities which already provided. Based on these observations and references from existing researches, it is assumed that e-learning, which is one of the technology-based learning media, can be used as a learning media for blended learning models. This research purpose was to produce an e-learning as learning media and the assessment level of practicality. This research used the Research and Development’s method with four-D development procedures to examine the level of practicality. To assess the level of practicality of e-learning, an assessment through a questionnaire was given to randomly selected subjects. The practicality assessment questionnaire consists of three main indicators such as indicators state of use, effectiveness of learning time and indicators of benefits. Referring to the results of the assessment, the average level of e-learning’s practicality is 80.70% so it can be concluded that e-learning is practical to be used as a learning media.

2021 ◽  
pp. 402-414
Author(s):  
Mulyadi Mulyadi ◽  
Bih-O Lea ◽  
Reginus Tertius Malara ◽  
Hendro Joly Bidjuni

Coronavirus 2019 (COVID-19) is a global health problem and poses challenges in various fields, including education. Some training programs such as Basic Life Support (BLS) training need to adapt to new policies, which are physical and social distancing. Blended learning by combining face-to-face with online training, may help achieve BLS competencies for health care professionals, including nursing students. This systematic review was conducted to explore blended learning effectiveness in BLS training for nursing student populations. The electronic search strategy was conducted from PubMed, CINAHL, Embase, Web of Science, and Cochrane for the years 2010 to 2020 with full text in English. This review followed the PRISMA guidelines. The initial search yielded 240 studies, and six of those studies were eventually included. The results reported there were three blended learning models appeared, including face to face learning combined with e-learning website, combined with video-based, and combined with computer-based simulations. With an intervention duration of four hours to two weeks, there was an indication of several improving outcomes, including skills, knowledge, attitudes, self-efficacy, problem-solving abilities, and willingness to perform resuscitation. Furthermore, the skill outcome is significantly more effective in blended learning of face-to-face models combined with the e-learning website and combined with computer-based simulations. The knowledge outcome parameter likely is the most effective from all of three blended learning models. These findings imply that BLS training needs to use blended learning models by modifying the training modules, facilities, and infrastructure as consideration.   Keywords: Basic life support, blended learning, nursing students, systematic review


Author(s):  
Raakhi Tripathi ◽  
Dnyaneshwar Kurle ◽  
Sharmila Jalgaonkar ◽  
Pankaj Sarkate ◽  
Nirmala Rege

2019 ◽  
Vol 11 (2) ◽  
pp. 50-67
Author(s):  
Tina Pingting Tsai ◽  
Lendy Chaoyu Lin ◽  
Jyhojong Lin

In e-learning, the flip blended learning model is used to provide students with learning contents inside/outside classrooms. It encourages students to preview these contents outside classrooms before the lesson. Then, various learning activities are taken inside classrooms in the lesson. An important issue about its success is the effectiveness of the preview because it affects the subsequent learning activities in the lesson. Further, for an ePUB3 ebook-based learning model, ePUB3 ebooks are used and hence embedded ePUB3 track and test functions can be used for tracking the preview accesses on these eBooks and examining the preview outcomes. As such, the preview effectiveness can be captured by checking these accesses and their relationships with the test outcomes for making adequate actions on subsequent lesson activities. In this paper, the authors explore such an effectiveness study on the preview of learning contents via ePUB3 track and test functions. For illustration, this study is applied to a script writing course and respective discussions are presented for showing its usefulness.


2020 ◽  
Vol 8 (4) ◽  
pp. 1449-1459
Author(s):  
Fahrurrozi ◽  
Ratna Sari Dewi ◽  
Reza Rachmadtullah ◽  
Murtono ◽  
Iva Sarifah

Purpose of the study: This research aims to analyze student responses on the use of blended learning models in language courses as scientific communication at the department of primary school education teachers, Education science faculty of Universitas Negeri Jakarta. Methodology: The research engages a descriptive method with a quantitative approach. The data collection technique is carried out by using a questionnaire. Before doing hypothesis testing, the research use questionnaire items analysis using the Rasch model analysis. Furthermore, descriptive statistics analysis is carried out after analyzing questionnaire items. The study revealed that students have a positive response to the use of blended learning models in language courses as scientific communication. Main Findings: The descriptive result also showed that the learning process using the blended learning model is more effective than conventional learning with face-to-face systems or with e-learning systems. The level of effectiveness is supported by the strengths of the blended learning model that the courses, assignments, and assignments can be carried out outside school hours. Applications of this study: The level of effectiveness is supported by the strengths of the blended learning model that the courses, assignments, and assignments can be carried out outside school hours. Besides, students can search for information and solve the problem with their own initiative. Novelty/Originality of this study: The application of blended e-learning can also change students' habit to always feel enthusiastic and diligent in learning. The implementation of blended learning provides various alternative learning models that can be used by teachers in delivering material so that it has implications for improving the quality of language lectures as a means of scientific communication. The use of the blended learning model is used to make students usual to technology properly and understand that instead of entertainment, technology can also enrich knowledge as well as learning materials.


2020 ◽  
Vol 79 (Suppl 1) ◽  
pp. 569.1-570
Author(s):  
R. Sengewein ◽  
P. Steffens-Korbanka ◽  
J. Wendler ◽  
M. Kieslich ◽  
E. Schmok ◽  
...  

Background:Blended learning is an increasingly popular learning supplement for traditional classroom-based courses in medical education. Once implemented, many factors influence its success. This was demonstrated by Shivetts et al., who concluded that student motivation plays a major role. In particular, if a learner is not self-motivated, e-learning may not represent the best learning environment.1However, gamification methods are known to enhance motivation in medical education and, if used correctly, can overcome this deficit.2For this purpose, a quiz duel was created and used as a blended learning approach for health professional training in rheumatology. We hypothesize that the use of the quiz duel gamification technique improves learners’ motivation to successfully complete their blended learning course.Objectives:To investigate the potential of gamification methods in motivating health professionals to answer multiple choice questions (MCQs) in a pilot blended learning scenario.Methods:Four hundred and sixty MCQs were developed in accordance with the learning objectives of a certified training course and integrated into a learning management system (LMS). As a gamification technique, a duel mode was created. Course participants had access via an individual user account and used personal smartphones. After each answer was provided, the learners received corrective and explanatory feedback, as well as information on how the duel opponent answered. Incorrectly answered MCQs were repeated in further duels.Information on the number of MCQs answered (1), days learned (2), and learning time spent (3) was collected and analyzed. Each day on which at least one MCQ was answered counted as a learning day per user. The learning time was calculated with 1.5 min per MCQ answered. Analysis was performed over a 15-week period (08/19–12/19).The training event (“RFAplus”) was organized by the Rheumatologische Fortbildungsakademie GmbH and took place on three weekends in intervals of four weeks in Germany. The LMS used was Humeo (Humeo GmbH). All users agreed to the terms and conditions of use and data protection before participating in the blended learning intervention.Results:Nineteen female health professionals in rheumatology participated in the study. The mean age of participants was 43.5 years (range, 21–60 years). The 460 MCQs were answered 20,397 times, with 1039 MCQs per user (range, 247-1839 MCQs) during the 15-week period (105 days). Each MCQ was answered 2.33 times. In total, there were 1167 learning days, with 60.8 days per user (range, 15-95 days). The users spent 30,596 min (509.9 h) answering the MCQs, resulting in 1,610 min (or 26.8 h) per user. Furthermore, each user answered 17.5 MCQs and spent an average of 26 min per learning day.Conclusion:Blended learning is an interactive method to potentially extend learning time over several weeks. However, the success of this technique lies in motivating the participants to continue learning after the event. A quiz duel as a gamification technique proved to be effective in motivating participants to learn daily. In our study, learners spent an average of 27 h, i.e., almost half of the total attendance time of 60 h, learning. Correspondingly, this technique could also replace parts of lengthy face-to-face courses in an attempt to save costs in the future. Information drawn from the MCQs could potentially serve as promising learning analytics.References:[1]Shivetts, C. E-Learning and Blended Learning: The Importance of the Learner A Research Literature Review.Int. J. E-Learn.10, 331–337 (2011).[2]Pesare, E., Roselli, T., Corriero, N. & Rossano, V. Game-based learning and Gamification to promote engagement and motivation in medical learning contexts.Smart Learn. Environ.3, 5 (2016).Disclosure of Interests:Ruben Sengewein: None declared, Patricia Steffens-Korbanka Consultant of: Abbvie, Chugai, Novartis, Sanofi, Mylan, Lilly, Speakers bureau: Abbvie, Chugai, Novartis, Sanofi, Lilly, Joerg Wendler Consultant of: Janssen, AbbVie, Sanofi, Speakers bureau: Roche, Chugai, Janssen, AbbVie, Novartis, Max Kieslich: None declared, Erik Schmok: None declared, Georg Gauler Consultant of: Abbvie, Lilly, MSD, Speakers bureau: Abbvie, Celgene, Novartis, Sanofi,


2020 ◽  
Vol 16 (1) ◽  
pp. 101-116
Author(s):  
Muhammad Abdi Rahman ◽  
Rustan Amarullah ◽  
Kemal Hidayah

Technological developments in the industrial 4.0 revolution era have driven changes in the ways of work and use of resources in the digital era. Likewise, training mechanism, from conventional learning patterns to the network learning (online). Training and development in the government environment has discussed aggressively the concept of e-learning to provide new learning alternatives for trainees. This research used a qualitative-descriptive tried to evaluate the effectiveness of e-learning model in the Basic Training of Prospective Civil Servants. The results showed that the implementation of e-learning was effective enough to be used to increase participants' understanding of the training subjects. The quality and sustainability of the use of e-learning need to be improved so that it can effectively complement classical learning (blended learning). Mapping of efforts to optimize e-learning has also been identified starting from revamping the e-learning system/ application, learning facilitators, implementation time, and the need to adapt conventional learning elements. Keywords: E-learning, Training, Basic Training, Prospective Civil Servants (CPNS) Abstrak Kemajuan teknologi di era revolusi industri 4.0 telah mendorong terjadinya perubahan-perubahan cara kerja dan penggunaan sumber daya ke arah digital. Begitu juga mekanisme pelatihan, dari pola pembelajaran konvensional secara klasikal ke pembelajaran dalam jaringan (daring). Pelatihan dan pengembangan di lingkungan pemerintahan sudah mulai gencar mengadopsi konsep pembelajaran e-learning guna memberikan alternatif pembelajaran baru bagi peserta pelatihan. Penelitian ini secara kualitatif-deskriptif mencoba mengevaluasi efektivitas penerapan model pembelajaran secara e-learning pada lingkup Pelatihan Dasar Calon Pegawai Negeri Sipil. Hasil studi ini mengindikasikan bahwa implementasi e-learning cukup efektif digunakan untuk meningkatkan pemahaman peserta terhadap mata pelatihan. Kualitas dan keberlangsungan penggunaan e-learning perlu ditingkatkan sehingga dapat secara efektif melengkapi pembelajaran klasikal (blended learning). Pemetaan terhadap upaya mengoptimalkan e-learning juga telah diidentifikasi mulai dari pembenahan sistem/aplikasi e-learning, fasilitator pembelajaran, waktu pelaksanaan, dan perlunya adaptasi unsur-unsur pembelajaran konvensional. Kata kunci: E-learning, Pelatihan, Pelatihan Dasar, CPNS


Author(s):  
Endang Sholihatin ◽  
Gendut Sukarno ◽  
Arista Pratama ◽  
Indrawati Yuhertiana ◽  
Sukirmiyadi Sukirmiyadi ◽  
...  

AbstractThe face-to-face school learning process in the midst of the covid pandemic is carried out online. This is based on the policy of the Ministry of Education, Circular Letter Number 4 of 2020 regarding the implementation of education policies in the emergency period of the spread of the corona virus. The pandemic condition with the online learning process requires schools and teachers to innovate in the teaching and learning process. With the aim of strengthening the teaching competence of teachers in making learning innovations, the community partnership program is carried out based on special problems faced by partners of SMP Muhammadiyah 14 Lamongan, namely: (a) not being able to innovate blended learning models for online learning; (b) has not been able to optimally use e-learning based on cloud computing; (c) have not been able to innovate in making ICT-based learning media. The solution to the problem of partner needs is answered by three strategies: (a) training in the preparation and development of blended learning models for teachers; (b) create an open-source e-learning website based on chamilo and train teachers and students to use it; (c) train teachers to make learning media based on information and communication technology.Keywords: learning innovation, blended learning, learning. AbstrakProses belajar sekolah tatap muka di tengah pandemi covid dilakukan secara daring. Hal tersebut didasarkan kebijakan Kementerian Pendidikan Surat Edaran Nomor 4 Tahun 2020 tentang pelaksanaan kebijakan pendidikan dalam masa darurat penyebaran virus corona. Kondisi pandemi dengan proses pembelajaran daring menuntut sekolah dan guru untuk berinovasi dalam proses belajar mengajar. Dengan tujuan penguatan kompetensi mengajar guru dalam membuat inovasi pembelajaran program kemitraan masyarakat dilaksanakan didasarkan permasalahan khusus yang dihadapi mitra SMP Muhammadiyah 14 Lamongan yaitu: (a) belum mampu inovasi model pembelajaran blanded learning untuk pembelajaran daring; (b) belum mampu secara optimal menggunakan e-learning berbasis cloud computing; (c) belum mampu inovasi membuat media pembelajaran berbasis TIK. Solusi masalah kebutuhan mitra dijawab dengan tiga strategi: (a) pelatihan penyusunan dan pengembangan model pembelajaran blanded learning untuk guru; (b) membuat website e-learning open source berbasis chamilo serta melatih guru dan siswa untuk menggunakannya; (c) melatih guru membuat media pembelajaran berbasis teknologi informasi dana komunikasi.Kata kunci: inovasi pembelajaran, blanded learning, pembelajaran.


Author(s):  
Wahyudi Wahyudi

The implementation of e-learning models in higher education have been tested widely, in order to discover their flexibility in research to time, place, students, courses, and other diverse conditions. This paper resulted from testing the implementation of an SBPBL model. This model maximizes shared e-learning resources in project based blended learning. This research used quantitative research design, with Research and Development using the ADDIE model in an Operating System course. Data were collected by questionnaires, interviews, and observation, then analyzed descriptively. Validity, practicality and effectives of the model were confirmed. Therefore, it is suitable to apply this blended learning system in such course.


Author(s):  
Haruni Machumu ◽  
Mustapha Almasi ◽  
Chang Zhu

Technological innovations such as learning management system (LMS), content management system (CMS) and Internet use in higher education have changed the previous teaching and learning pedagogies. In Sub-Saharan Africa (SSA), such innovative pedagogies have opened a new era as such LMS and CMS are used to support blended learning. Though innovative pedagogy has opened significant queries among researchers on how well student acquires knowledge and skills, how student-centered learning and cognitive beliefs are merged and how the use of instructional technologies engages students in active learning and how collaborative learning via LMS has benefited student learning. Moreover, recent educational policies and blended learning novelties are refocusing on teaching and learning models, implementation, practices and more specific knowledge delivery and accessibility. The article surmises that the innovative pedagogies in higher education like mobile learning, e-learning and smart classrooms stimulate adoption, deployment and implementation of blended learning beyond expectations in SSA higher education. Keywords: Blended learning, e-learning, face-to-face learning, higher education, Sub-Saharan Africa


Author(s):  
Abdulkareem Dawah Abbas ◽  
Ahmed Shamil Mustafa ◽  
Yassin Salih Fayyad ◽  
Mustafa Maad Hamdi

E-learning is one way to make more learners more accessible and flexible and to close the divide between different fields or cultures or time management to the satisfaction of students. The purpose of this paper is to review the current literature on the benefits of online learning from the satisfaction of students in applied technology and the form of blended learning used in the learning process in order to build qualifications and enhance learning outcomes. The methodology focuses on explaining the different ways of e-learning methods and how to communicate through common communication models. The results of this paper demonstrate the effects of the 2019-2020 empiric study of e-learning at the University of Al-Maarif. The study further draws on its clear proof of the satisfaction of students with e-learning models.


Sign in / Sign up

Export Citation Format

Share Document