scholarly journals PENERAPAN MODEL PEMBELAJARAN KOOPERATIF GIVING QUESTION AND GETTING ANSWER UNTUK MENINGKATKAN HASIL BELAJAR ILMU PENGETAHUAN SOSIAL PADA SISWA SEKOLAH MENENGAH PERTAMA NEGERI 6 BANJARMASIN

GANEC SWARA ◽  
2021 ◽  
Vol 15 (1) ◽  
pp. 946
Author(s):  
KASYPUL ANWAR ◽  
GUSTI IRHAMNI

     Improving the quality of education is largely determined by the quality of learning. In this case, the teacher participates in efforts to improve the quality of learning. Teachers should play an active role and position themselves as professional educators. One of the learning methods that can be applied is the GQGA learning method. The GQGA (Giving Question and Getting Answers) method is a method that involves students in repeating the subject matter that has been studied. This research is an experimental study with a randomized pre and post-test control group design. Each group consisting of 10 people, namely the Treatment Group and the Control Group.     The results show that (1) the process of implementing the cooperative learning model type Giving Question and Getting Answer to improve the Social Science Learning Outcomes in Junior High School 6 Banjarmasin is carried out by evaluating the learning outcomes for 6 weeks of learning; (2) The application of the cooperative learning model of the Giving Question And Getting Answer type can significantly improve the learning outcomes of Social Sciences in Students of 6 Banjarmasin Junior High Schools.

Author(s):  
Hayatun Nufus ◽  
Rezi Ariawan ◽  
Erdawati Nurdin ◽  
Hasanuddin Hasanuddin

This study examines the problem of improving mathematics learning outcomes among students with cooperative learning model NHT type and conventional learning approaches is reviewed as a whole and for each level of mathematical ability (high, medium, and low). This research is a quasi-experimental research design Nonequivalent Control Group Design uses Simple Random Sampling technique. The population in this study were students of class VII in a private junior high school in the city of Pekanbaru in Riau in the academic year 2014/2015. While the sample is graders VII2 as control class and class VII2 as an experimental class. The instrument used in this study is the mathematics achievement test. Quantitative analysis was performed using two mean difference test. The results showed that: (1) there is significant implementation of cooperative learning model NHT on the results of students' mathematics learning is reviewed as a whole and the level of ability was; (2) there is no effect of the application of cooperative learning model NHT towards mathematics learning outcomes of students based on high and low-level capabilities.


Author(s):  
Hayatun Nufus ◽  
Rezi Ariawan ◽  
Erdawati Nurdin ◽  
Hasanuddin Hasanuddin

This study examines the problem of improving mathematics learning outcomes among students with cooperative learning model NHT type and conventional learning approaches is reviewed as a whole and for each level of mathematical ability (high, medium, and low). This research is a quasi-experimental research design Nonequivalent Control Group Design uses Simple Random Sampling technique. The population in this study were students of class VII in a private junior high school in the city of Pekanbaru in Riau in the academic year 2014/2015. While the sample is graders VII2 as control class and class VII2 as an experimental class. The instrument used in this study is the mathematics achievement test. Quantitative analysis was performed using two mean difference test. The results showed that: (1) there is significant implementation of cooperative learning model NHT on the results of students' mathematics learning is reviewed as a whole and the level of ability was; (2) there is no effect of the application of cooperative learning model NHT towards mathematics learning outcomes of students based on high and low-level capabilities.


Author(s):  
Deska Putriani ◽  
Chika Rahayu

This study aims to describe the effect of discovery learning model using sunflowers in circles on mathematics learning outcomes of grade VIII Junior High School Number (SMPN) 1 Pagaralam. The methods used in this study is descriptive method quantitative pretest-posttest design with control group design. The population in this study is the entire class VIII students of Junior High School Number (SMPN) 1 Pagaralam that amounted to 270 students with samples at 60 students. Data collection was taken by way of documentation and test be reserved in the form of the essay. The test was analyzed by documentation photograph and statistician with compare data result class experiment and class control, with the significance level of 5%. The result found in the discovery learning approach using sunflowers give good effect the result of learning, this is average experiment class is better than with control class.


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


Author(s):  
Nora Mawinda ◽  
Zulkifli Naansah ◽  
Hanesman Hanesman

The problem in this study is the low learning outcomes achieved by students on the subjects of Basic Electrical and Electronics which is below the minimum completeness criteria (KKM) set a school that is 75 This is presumably because they are learning is often used during the learning model is applied directly proven yet effective. The purpose of this research is to reveal how much influence the Jigsaw cooperative learning model to study the results of class X students on subjects TAV Basic Electricity and Electronics. This research is an experimental study with a draft Post-test only control group design. The sample were students of class X TAV at SMK 1 Padang Academic Year 2014 / 2015. Class experiment is treated using Jigsaw Cooperative Learning Model and the control group is a class that uses the direct teaching model. The data is taken from the test results in the form of learning about the objective as many as 31 items. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. The result of the calculation hypothesis at significance level α = 0.05 was found that t count> t table is 3.35> 1.670. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes.  Key words :   Models of Learning, Jigsaw, Learning Direct, Post-test only control group design, Learning outcomes, Experimental, and Control.


Author(s):  
Fety Risdiyati ◽  
Sri Endah Miyanti ◽  
Laela Sagita

The research aims to determine the effectiveness of cooperative learning model type Think Talk Write (TTW) and type Think Pair Share (TPS) toward the mathematic communication skill students of grade 8th in MTs N Godean. This type of research is comparative descriptive which aplies Pretest Posttest Control Group Design. An instrument used in this study there are two kinds of the instruments learning and instruments data collection. An instrument consisting of learning implementation lesson plans and sheets of student activity, instruments gather data consists of broad observation, questionnaire, a test (pretest and posttest) and documentation. Analysis of data on research use t test some help software Ms. Excel 2010 and SPSS 20. The results of research pretest and posttest show that experiment class with cooperative model type Think Talk Write (TTW) and control class with cooperative model type Think Pair Share (TPS) normal distribution, both classes are homogenous and both classes have the same initial capability. The cooperative learning model type Think Talk Write (TTW) is same effective with cooperative learning model type Think Pair Share (TPS) toward the mathematic communication skill students. The level of effectiveness cooperative learning model type Think Talk Write (TTW) is 0,30 with medium category and the level of effectiveness cooperative learning model type Think Pair Share (TPS) is 0,28 with low category. Cooperative learning model type Think Talk Write (TTW) is same effective with cooperative learning model type Think Pair Share (TPS) because the students are individually active role in group discussions and there is the same syntax for these two models namely stage think.Keyword: Cooperative learning model type Think Talk Write (TTW), cooperative learning model type Think Pair Share (TPS), mathematic communication skill students.


2019 ◽  
Vol 3 (2) ◽  
pp. 77-86
Author(s):  
Wildana Wildana ◽  
Amran Rede ◽  
Afadil Afadil

The study of the effect of cooperative learning model two stay two stray types on motivation and learning outcomes of the fifth-grade students of SDN15 Palu was carried out from March to June 2018. This study used quasi-experimental methods. The research design used the Pretest-Posttest Control Group Design. Data collection techniques used questionnaires and test results. The data analysis technique used the t-test inferential statistical method. The study population was fifth-grade students of SDN15 Palu. The sample of the research was Va class with as many as 29 people as the experimental group and Vb class with 28 people as the control group, which was determined by purposive sampling technique. The independent variable in this study was the TSTS model, while the dependent variable was a motivation and learning outcomes. Based on hypothesis testing with two-party t-test statistics obtained students learning motivation with t count was higher than t table (7.876 > 2.004). Student learning outcomes obtained tcount higher than t table  (3.654 > 2.004). These results indicated that the application of cooperative learning model two stay two stray type influences the motivation and learning outcomes of the science of the fifth-grade students of SDN 15 Palu.    


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


2018 ◽  
Vol 5 (2) ◽  
Author(s):  
Desi Jayanti ◽  
Ismail Ismail ◽  
Rispawati Rispawati

Tujuan  penelitian  ini  adalah  untuk  mengetahui  ada  tidaknya  pengaruh  model pembelajaran  Cooperative  Learning  Tipe CORE  (Connect,  Organize,  Reflect,  Extend) terhadap kemampuan berpikir kritis peserta didik pada mata pelajaran PPKn di SMP Negeri  6  Mataram.  Penelitian  ini  merupakan  penelitian  Quasi Eksperimen dengan nonequivalen control group design. Instrumen yang digunakan dalam penelitian ini adalah test bentuk pilihan ganda sebanyak 30 item untuk mengukur kemampuan berpikir  kritis peserta  didik. Data hasil kemampuan berpikir krtis peserta didik diambil  menggunakan   test  pilihan  ganda  yang  sudah  memenuhi  persyaratan instrumen penelitian. Hasil penelitian menunjukkan bahw a  (3,306) > (1,960)  pada taraf signifikan 5%, artinya hasil penelitian menunjukkan bahw a ada pengaruh model pembelajaran cooperative learning Tipe CORE (connect, organize, reflect,  extend)  terhadap  kemampuan  berpikir  kritis peserta  didik  pada  mata  pelajaran PPKn di SMP Negeri 6 Mataram. AbstractThe aim of this study is to know  the impact of Cooperative Learning  Strategy CORE type (Connect, Organize, Reflect, and Extend) tow ard the students’ critical thinking  on the Civics subject  in Junior High School; SMPN 6 Mataram. This research is a Quasi Experiment w ith non-equivalent control group design. In this research,  the  instrument  that used  is multiple  choice  tests consist  of  30 items aimed  to  measure  the students’  critical thinking.  The data  as the result of  the students’  critical thinking  w as gathered  from  multiple  choice  items tests w hich have fulfilled  the research instrument.  The result of the study show s that tcou nt (3,306)  > ttable   (1,960)  on the 5% level of  significant,  means that Cooperative Learning  Strategy  CORE  type  (Connect,  Organize,  Reflect,  and  Extend)  has impact tow ard the students’ critical thinking on the Civics subject in Junior High School; SMPN 6 Mataram.Keywords: Cooperative Learning CORE Type (Connect, Organize, Reflect, andExtend), Critical Thinking


2017 ◽  
Vol 6 (1) ◽  
pp. 44
Author(s):  
Rajo Hasim Lubis

This study aims to determine: learning outcomes physics students with cooperative learning model GI and conventional learning, learning outcomes physics students who have Adversity Quotient (AQ) high and medium AQ and interaction cooperative learning model GI and AQ in affecting learning physics students.  This quasi-experimental study using pretest-posttest control group design. The sample in this research is class X IPA.4 as an experimental class and class X IPA.3 as the control class is selected by simple random sampling. The instrument used is the achievement test and which AQ questionnaire form. Data was analyzed using two ways  ANOVA. The results shows that: learning outcomes physics students with cooperative learning model GI better than conventional learning, learning outcomes physics students who have a high AQ better than students who have a medium AQ and there is interaction between cooperative learning model GI and AQ in influencing physics student learning outcomes.


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