scholarly journals Implementing AMETTA (Active, Joyful, and Unstressed) in Increasing Learning Activity and Outcomes

2021 ◽  
Vol 13 (1) ◽  
pp. 144-155
Author(s):  
Yenni Hasnah ◽  
Pirman Ginting ◽  
Selamat Husni Hasibuan

This research aims to analyze the learning model's practice and its effect on increasing student activity and learning outcomes in listening subjects. This study employed quasi-experimental research with a non-equivalent control group design. The data were gained using observation and tests. It is analyzed by reflection and statistical test of SPPS. The results show that the application of the AMETTA learning model effectively develops student learning activities and outcomes. The result of hypothesis testing with sig. (2-tailed) was 0.033 (˂ 0.05) It indicates that Ho is rejected. Thus, there is a significant difference between the average student learning outcomes in the experimental and control classes. In other words, the application of AMETTA learning model has a significant effect on students’ learning outcomes.

Author(s):  
Qoris Hizbullah ◽  
A G Tamrin ◽  
Taufiq Lilo Adi Sucipto

<p>This research is aimed to find out:  (1) the differences learning outcomes between project based learning aided edmodo model  and conventional learning (2) the effectiveness of using project based learning model to increase learning outcomes of two dimentional animation techniques. This research used quasi experimental with pretest-posttest control group design. The population of this research are students of class XI 1 and XI 3 multimedia program of Vocation High School Batik 2 Surakarta with 70 students. The technique of data collection used test to find out cognitive value and observation to find out affective and psychomotor values. The data analysis used were t-test formula and gain index analysis. The result showed that : (1) there was difference learning outcomes between project based learning model and conventional learning model at eleventh grade students of vocational high school Batik 2 Surakarta which shown by t_count= 4,435 cognitive, t_count= 2,175 affective, t_count  = 2,344 psychomotor were bigger that t_table = 1,995. (2) project based learning is more effective than conventional learning model to increase learning outcomes of two dimentional animation techniques which shown by gain index analisys, at experiment class obtained 0,587 and control class obtained 0,369.</p>


Author(s):  
Ines Rendra Kusuma ◽  
Setiadi Cahyono Putro ◽  
Dila Umnia Soraya

The goals of this research are to find the difference of mean the cognitive and psychomotor learning outcome Simulation and Communication Digital due to implementation of POE learning model compare to learning model PRP . This research is using quasi experimental design through the type of Non-Equivalent Control Group Design. The hypothesist will be tested using Independent Sample of T-test. The result of this research showed that the mean difference test of students' learning outcomes in the cognitive obtained a significance of 0.006, while the psychomotor learning outcomes obtained a significance of 0.000. Based on the results of the average difference, the learning model that is superior to cognitive and psychomotor is the POE learning model. 


Author(s):  
Nur Aliyah Nur

The research aimed to find out the effectiveness of describing and drawing picture technique in teaching transactional speaking at the second semester students of English Education Department at State Islamic University of Alauddin Makassar. This research employed quasi-experimental with non-equivalent control group design with pre-test and post-test. The population of this research was the second semester students of English education department at State Islamic University of Alauddin Makassar. The population was selected by using purposive sampling technique to determine the sample for experimental class and control class. The instrument used in this research was test. The test was used in the pre-test and post-test. The data indicated that there was a significant difference between the students’ post-test in the experimental class and post-test in the control class. Based on the findings of the research, the researchers concluded that describing and drawing picture technique was effective in teaching transactional speaking. Therefore, describing and drawing picture technique gave student opportunity to practice transactional speaking in classroom, it also could increase students’ motivation in learning in English since they feel their purpose of learning English so that they could use it and also could achieve it.The research aimed to find out the effectiveness of describing and drawing picture technique in teaching transactional speaking at the second semester students of English Education Department at State Islamic University of Alauddin Makassar. This research employed quasi-experimental with non-equivalent control group design with pre-test and post-test. The population of this research was the second semester students of English education department at State Islamic University of Alauddin Makassar. The population was selected by using purposive sampling technique to determine the sample for experimental class and control class. The instrument used in this research was test. The test was used in the pre-test and post-test. The data indicated that there was a significant difference between the students’ post-test in the experimental class and post-test in the control class. Based on the findings of the research, the researchers concluded that describing and drawing picture technique was effective in teaching transactional speaking. Therefore, describing and drawing picture technique gave student opportunity to practice transactional speaking in classroom, it also could increase students’ motivation in learning in English since they feel their purpose of learning English so that they could use it and also could achieve it.


2022 ◽  
Vol 12 (1) ◽  
pp. 31-40
Author(s):  
Salim Salim ◽  
Yunita Indah Permata Sari

The purpose of this study is to examine the Missouri Mathematics Project (MMP) learning model that influences students' mathematical problem solving abilities. This research is a quantitative research using a quasi-experimental approach. The quasi-experimental design used is a posttest-only control group design. The research sample was taken by purposive sampling technique in order to obtain two class groups with different treatments. To obtain data in this study, the instrument of student learning activity sheets and test questions of students' mathematical problem solving abilities was used. The data analysis techniques used consisted of descriptive statistical analysis and inferential statistical analysis. The results of this study reveals that there is significant effect of the MMP learning model on students' mathematical problem solving abilities as indicated by the achievements: (1) student learning activities with the MMP model carried out both by teachers and students are in the very good and good category; (2) the mathematical problem solving ability of students who were treated with the MMP model was 71.60 higher on average compared to students who were treated with the conventional learning model of 35.48; (3) the mathematical problem solving ability of students who were treated with the MMP model was better than students who were treated with the conventional learning model.


2013 ◽  
Vol 13 (1) ◽  
pp. 69-79
Author(s):  
Fathul Zannah

Learning activities in SMAN 2 Banjarbaru has led to the observation of activities, but not optimal guided inquiry approach in detail. This resulted in performance students have not been honed, which is indispensable in biology education. This study aims to: test the significance of student learning outcomes in the form of a product between treatment classes and control classes, test the significance of the process of student learning outcomes between treatment classes and control classes, measure student performance. The study was designed with a quasi-experimental The Nonequivalent Control Group Design. Sample of this study is class grade students X5 and X4 as a class treatment and X1 as a control classes. There are differences of the average of learning product treatment classes with control classes in 3 times learning (29.5 to 28.21; 51.2 to 28.93; 70.2 to 27.14). This difference was significant sequential (Fo = 16.76, P = 0.0001, Fo = 43.60, P = 0.0001, Fo = 140.47, P = 0.0001), there are differences in the average learning in the class of treatment with a class of learning control in 3 times learning (53.8 to 30.36; 60 to 37.5: 72.1 to 31.43). This difference was significant sequential (Fo = 88.77, P = 0.0001, Fo = 98.76, P = 0.0001, Fo = 245.92, P = 0.0001, the performance of students, characterized by behavioral skills, social and psychomotor skills assessment has increased.


2020 ◽  
Vol 4 (2) ◽  
pp. 210-219
Author(s):  
Tuti Mutia ◽  

Learning objectives are achieved when students actively interact with the learning components arranged by the teacher. One of the learning components that can support the achievement of learning objectives is the learning model. One learning model that can produce open interaction between students is Think Pair Share (TPS). This model gives students the opportunity to think and help with friends. The purpose of this study was to determine the effect of the TPS learning model on learning outcomes of Geography. This type of research is a quasi-experimental (Quasi Experiment), with a nonquivalent control group design. The research variables consisted of: 1) the dependent variable was student learning outcomes and 2) the independent variable was the TPS learning model. Student learning outcomes are measured using a test consisting of two, namely objective and subjective tests. The instrument used is a multiple choice test, amounting to 40 items. Data analysis used independent T test with SPSS 20.00 for Windows. The results showed that the TPS learning model had an effect on learning outcomes. TPS provides an opportunity for students to develop their analytical skills on a problem and communicate it. Keywords: cooperative learning, think pair share model, and learning outcomes


Author(s):  
Pita H.D Silitonga ◽  
Theodora Sinaga ◽  
Noralisa Noralisa

This study aims to determine the effect of learning model SAVI (Somatic Audiotori, Visual, Intellectual Property) to the learning outcomes of students class VII SMP Parulian 2 Medan.This study is based on a theoretical foundation to explain the learning model SAVI, learning outcomes, and Song local area, along with the hypothesis. The research method in this study using an experimental research. This type of research is True Experimental Design with pretest design -Posttest Control Group Design. The population in the study were all students of class VII SMP Parulian 2 field consisting of 4 classes. Sampling was done by random sampling by taking two classes, namely the class VII4 as an experimental class that numbered 30 people and VII2 class as the control class that numbered 30 people. The instrument used to determine student learning outcomes is the achievement test in the form of multiple choice numbered 30 and 20 items that have been declared valid for the experimental class and control class that has been tested on VII1 class in junior Parulian 2 Medan.The second class are given a pretest to determine the ability of the student before the beginning of the treatment given in each grade, with an average value of 38.83 experimental class and control class 35.83. then given a different treatment, the experimental class learning model SAVI, and grade control with conventional learning (direct). After learning is completed given postes, obtained postes with an average value of 76.83 experimental class and control class 66.87. Hypothesis test results using a different test (t-test) obtained t> t table so Ha is received, so that the results showed that there was a 15.67% influence learning model SAVI the learning outcomes of students of class VII in Learning Locally in the Junior songs Parulian 2 Medan


2021 ◽  
Vol 5 (1) ◽  
pp. 17-23
Author(s):  
Nuril Nuzulia

This research is motivated by the availability of the snake and ladder game on the material of the kingdoms of Islam, Hinduism and Buddhism based on HOTS questions which have not been tested for their effectiveness on student learning outcomes. This study aims to reveal the effectiveness level of the use of snake and ladder media in the material of Islamic, Hindu and Buddhist kingdoms on student learning outcomes at SDN Ngaringan 03 Blitar. This type of research is a quasi-experimental research design with a non-equivalent control group design. The population in this study were grade 4 students at SDN Ngaringan Blitar. The research sample was taken using purposive sampling technique so that class 4A was selected as the experimental class and class 4 B as the control class. The instrument of this research is a test of learning outcomes by providing a pretest and posttest in the form of an objective test with 4 answer choices as many as 25 items taken from 40 questions that have been tested. The data analysis technique used was the N-Gain test and the two-mean similarity test (t-test). The results showed an increase in learning outcomes was better in the experimental class than in the control class. This is evidenced by the posttest mean scores of the experimental class and the control class respectively 92.12 and 73.96. This is also evidenced by the average N-Gain test for the experimental class of 0.762 with the high category and the control class of 0.294 in the low category, and supported by hypothesis testing carried out by t-test using the Independent Samples Test showing Sign 2 Tailed < 0.05, this indicates that the use of snake and ladder media is effective.


2021 ◽  
Vol 5 (1) ◽  
pp. 119
Author(s):  
Desnita Desnita ◽  
Rr Sri Kartikowati ◽  
Makhdalena Makhdalena

This research is motivated by the low activity and student learning outcomes in learning. One alternative that is used to overcome the low activity and learning outcomes of social studies subjects is by using the Student Team Achievement Division (STAD) type of cooperative learning model with LKPD assistance. The purpose of this study was to analyze student learning activities and outcomes using the STAD type cooperative learning model assisted by Student Workshet (LKPD). This research was an experimental study using the Pre-Test Post-Test Control Group Design. The data used consists of primary and secondary data. The data were collected using test results of learning and observation sheets to determine student learning activities. The total population was 348 people with a sample size of 78 people with a purposive sampling technique. The method of analysis used the independent sample t-test. The results showed that the student's learning activity was declared active with a high category as long as the cooperative learning model type STAD was assisted by LKPD and the learning outcomes obtained a significance value of 0.000 with a significance level of 0.05. It can be concluded that there is an increase in student activity and learning outcomes using the STAD type cooperative learning model assisted by LKPD.


2020 ◽  
Vol 9 (3) ◽  
pp. 133-137
Author(s):  
Daruningtyas Putri Pratiwi

Abstrak Berdasarkan hasil observasi wawancara dan data hasil belajar didapat bahwa hasil belajar IPS belum optimal dikarenakan dalam proses pembelajaran kurang keterlibatan secara aktif dari para siswa. Penelitian ini bertujuan untuk menguji keefektifan model pembelajaran Discovery Learning berbantuan media audiovisual terhadap hasil belajar muatan pelajaran IPS kelas IV SDN Gugus Sultan Agung Pecangaan Jepara. Jenis penelitian ini adalah quasi experimental dengan desain non equivalent control group design. Teknik pengambilan sampel adalah cluster random sampling, dengan sampel sebanyak 112 siswa. Pengumpulan data menggunakan teknik tes, observasi, wawancara, dan dokumentasi. Hasil uji hipotesis menunjukkan bahwa nilai thitung (2,592) > ttabel (2,002) yang berarti model Discovery Learning berbantuan media audiovisual efektif terhadap hasil belajar IPS siswa kelas IV. Hasil uji N-gain kelas eksperimen lebih tinggi dari kelas kontrol (0,477 > 0,286) kriteria sedang.  Simpulan penelitian ini adalah model pembelajaran Discovery Learning berbantuan media audiovisual efektif terhadap hasil belajar mupel IPS siswa kelas IV SDN Gugus Sultan Agung Pecangaan Jepara. Based on interview observations and learning outcomes data, it is found that social studies learning outcomes are not optimal because  there is less active involvement of students in the learning process. This study aims to test the effectiveness of the Discovery Learning model assisted by audiovisual media on learning outcomes of social studies content of the fourth grade social studies at SDN Cluster Sultan Agung Pecangaan Jepara. This type of research is a quasi experimental design with non equivalent control group design. The sampling technique is cluster random sampling, with a sample of 112 students. Data collection uses test, observation, interview, and documentation techniques. Hypothesis test results indicate that the value of tcount (2.592) > ttable (2.002), which means that the Discovery Learning model assisted by audiovisual media is effective against social studies learning outcomes of fourth grade students. The N-gain test results of the experimental class are higher than the control class (0.477 > 0.286) moderate criteria. The conclusion of this research is the Discovery Learning model assisted by audiovisual media which is effective on the learning outcomes of Social Studies students 4th grade SDN Cluster Sultan Agung Pecangaan Jepara.


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