scholarly journals Development of Snake Ladder Game as a Health Promotion Medium for School Aged Children in Pamulang Barat Elemntary School

2022 ◽  
Vol 4 (2) ◽  
pp. 1044-1053
Author(s):  
Happy Novriyanti Purwadi ◽  
Aulia Minati ◽  
Resna A Soerawidjaja

The purpose of this study was to determine the feasibility of health promotion media for snake and dental health ladder games for school-age children in Pamulang Barat Elementary School in 2019. The research method used isResearch and Development method which uses 45 samples of third grade students in Pamulang Barat Elementary School with the distribution of 10 students in the first try and 35 students in the field trials. The results of this study areresults of the assessment of 2 material experts obtained an average score of 42 or 84%. The results of the assessment of 2 media experts obtained an average score of 73 or 73%. The results of the assessment of responses from students in small group trials the average score is 51.3 with an assessment percentage of 98%. The average score of response assessment of 35 students in a large group is 52.8 with 96% assessment percentage. This research shows that the game of snakes and ladders for oral health is categorized as "Worthy" assessed from the media aspect by media experts and learning aspects by material experts. Student responses to the snake and tooth health mouth ladder game can be categorized as "Very Good".

2018 ◽  
Vol 6 (2) ◽  
pp. 96
Author(s):  
Lalu Abdul Aziz

This study aims to develop a valid and effective teaching material on grade V Mathematics subjects in elementary school and to find out the results of the development of snake ladder game media in fractional counting operations in class V students. namely the Define, Design, and Develop stages adopted from the FourD Thiagarajan model. The formulation of the problem in this study is how to develop a valid and effective snake ladder game learning media on math subjects operating material to calculate the V class fractions of elementary school in academic year 2017/2018. The results showed that the quality of the snake ladder game media in mathematics learning for elementary school students in grade V was included in the good category, with an average score of material aspects 68.2, from the media aspect 72.25, from a scale of 1-5. The results of the distribution of motivation questionnaires conducted in the field trials with a total of 17 students amounted to 98.42%. This means that the game of the snake game shows that the use of this snake game media has a good impact on improving the learning motivation of fifth grade students at SDN 24 Cakranegara.


2019 ◽  
Vol 2 (2) ◽  
pp. 217-226
Author(s):  
Fira Amanta ◽  
Indra Gunawan ◽  
Wan Jamaluddin

Abstract: This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.


Author(s):  
Elinda Rizkasari ◽  
Zulela MS ◽  
Muhammad Japar

This research aims for developing social sciences studying sources in elementary school. This research uses a research method and research procedure development using the Dick and Carey model which has 10 stages. Also, angket is used to determine the feasibility of media in terms of expert validation and field trials and a test to measure the student’s tolerance. Evaluation held by three steps: the first is an expert judgement conducted by media experts and social sciences materials. The second step is done by evaluating a small group with 10 students whose result showed that the source of learning in the form of a hero storybook is worthy of use. Finally, it was continued with the field group test with 25 students. T-test analysis results show differences in learning outcomes between pre-test and post-test. From the average score, indicating that learning resources developed is effectively used for the improvement of student’s understanding of social science learning in elementary school.


2020 ◽  
Vol 3 (1) ◽  
pp. 77-88
Author(s):  
Mukti Sintawati ◽  
Mifta Rudiyanta ◽  
Muhammad Nuryanto

Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.


2021 ◽  
Vol 10 ◽  
Author(s):  
May Lucyana Kartono Putri ◽  
Muhlasin Amrullah

The COVID-19 pandemic has disrupted the online learning process. So a solution is needed to answer these problems. Online learning can solve this problem. The purpose of this study was to obtain an overview of online implementation at Muhammadiyah 5 Porong Elementary School. The research method used the interview method by asking questions to 1 respondent. Based on the data it was found that all students did online learning and it was carried out according to their respective lesson schedules. The material information obtained through online learning is not effective for elementary school age children. The media used during online learning and the majority use the Google Classroom and Google Meet systems. Although this system can be used as a solution for conditions during the COVID-19 pandemic, several obstacles such as unstable internet networks, limited quotas, and others. In conditions of an outbreak Covid-19, online learning can be used with consideration of students' conditions, so they will get used to adjusting to the online system, learning can be done well. In addition, this online system can be used additional experiences for students in the future.The positive influence can be done anywhere and anytime according to the existing conditions. Because more time is spent at home, online learning can also increase the closeness between students and their parents. The negative influence of students who complain about the ineffectiveness of online learning, such as too many assignments, different internet networks for each student, difficulty understanding the material provided by the teacher, students also get bored quickly, and many others.


2018 ◽  
Vol 1 (2) ◽  
pp. 119-126
Author(s):  
Darmawati Darmawati

This research reveals the subject matter concerning science learning result of third grade students at Datok Sulaiman Islamic Elementary School Palopo City. Thus, this study aims to determine the improvement of science learning outcomes that are applied through the use of Make a Macth model in third grade students of Islamic Elementary School Datok Sulaiman in Palopo City. This research uses qualitative and quantitative approach with Classroom Action Research (PTK) which is designed through two cycles. Research subjects, students of Islamic Elementary School Datok Sulaiman class III which amounted to 24 students. Data collection techniques used, namely observation, documentation, and tests. The research data obtained were analyzed by using descriptive statistic formula (percentage) to express descriptively the research result. Furthermore, to discuss and explain the results of research that is quantitative descriptive then used techniques of data reduction analysis, data presentation, and conclusion. From the research results found that in the prasiklus stage, with the average score of students' learning outcomes is 53.75 with 20% classical learning completeness. After implemented the learning by applying the Make a macth learning model, in the first cycle, the average value of science learning achievement is 63.75 with 50% classical learning completeness. Furthermore, in cycle II with the average value of increased interest in science learning is 75 with 66% complete classical learning. Thus, the improvement of science learning outcomes in class III Islamic elementary school Datok Sulaiman Palopo.


2021 ◽  
Vol 11 (8) ◽  
pp. 397-404
Author(s):  
Adnan Riyanto ◽  
Widiyanto Widiyanto

The purpose of this study is to produce a modification of the basketball-based game. This research is a research and development (Research and Development). The stages of research on the development of the Borg & Gall model that have been adopted into seven stages, namely: needs analysis, planning, developing initial products in the form of making initial products which are validated by material experts, media experts, and practitioners. Furthermore, the product is tested on students through small group trials, revisions, field trials and final product revisions. The subjects of this study were the upper grade students of SD Negeri Bakalan, SD Negeri Ledoknongko and SD Negeri Jongkang totaling 30 students in total, with 10 students in each elementary school. The data collection instrument used a questionnaire and an evaluation sheet. The quantitative data analysis technique in this study used descriptive statistical analysis. The results of the study were in the form of TGfU-based basketball game material in the form of a book consisting of six games as a learning tool. The material expert's assessment is included in the criteria of "very good" with an average of 4.9, then media experts indicate the criteria of "very good" with an average of 4.7, and practitioners include the criteria of "very good" with an average of 4.9, while the material field trials The TGfU-based basketball game that was tested on students showed the criteria of "very good" with an average score of 4.37. It can be concluded that the development of TGfU-based basketball game material is feasible to be used as a means of learning big ball games in physical education lessons in elementary schools.


2021 ◽  
Vol 3 (2) ◽  
pp. 58-65
Author(s):  
Claudia Claudia ◽  
Endang Purwaningsih ◽  
Siti Fitria Ulfah

Elementary school-age children still have the largest proportion of dental and oral health problems, one of which is caused by low knowledge about proper tooth brushing, knowledge can be increased through dental health education learning, including especially video media. The use of video media is considered to be able to increase the knowledge of correct brushing of teeth in elementary school children because it is able to display images and sounds so that children like it. The purpose of this study was to determine the effectiveness of using video media in increasing the knowledge of proper brushing of teeth in elementary school children. This type of research is a literature review. The search for journals was carried out in 2015-2020 on the Google Scholar, DOAJ, PubMed database in English and Indonesian. The results of this study showed an increase in student's knowledge after counseling with video media from the medium category to the good category so that research using video media was more effective. It can be concluded that the use of video media is effective in increasing the knowledge of correct brushing of teeth in elementary school children. Anak usia sekolah dasar masih memiliki proporsi terbesar masalah kesehatan gigi dan mulut, salah satunya yang disebabkan oleh rendahnya pengetahuan tentang menyikat gigi yang benar, pengetahuan dapat ditingkatkan melalui pembelajaran pendidikan kesehatan gigi termasuk khususnya media video. Penggunaan media video dinilai mampu meningkatkan pengetahuan menyikat gigi yang benar pada anak sekolah dasar karena mampu menampilkan gambar dan suara sehingga anak-anak menyukai. Tujuan Penelitian ini adalah untuk mengetahui efektivitas penggunaan media video dalam meningkatkan pengetahuan menyikat gigi yang benar pada anak sekolah dasar. Jenis penelitian ini adalah literature review. Pencarian jurnal dilakukan tahu 2015-2020 pada data base Google Scholar, DOAJ, PubMed dalam bahasa inggris dan indonesia Hasil penelitian ini adanya peningkatan pengetahuan siswa/i setelah dilakukan penyuluhan dengan media video dari kategori sedang menjadi kategori baik, sehingga penelitian menggunakan media video lebih efektif. Dapat disimpulkan bahwa penggunaan media video efektif untuk meningkatkan pengetahuan menyikat gigi yang benar pada anak sekolah dasar.  


2019 ◽  
Vol 17 (1) ◽  
pp. 108-119
Author(s):  
Yasinta Mahendra

Primary school age is the age of child growing that is the most important part of life. Children are like a sheet of white paper that will hold, and then saveall the scratches that are written on the paper. Likewise, children's memories, what children see will be stored in memory and will be imitated or even madeinto habits in life; this habit will grow into a character of the child later. In the Big Indonesian Dictionary, characters are interpreted as behavior or habits. Therefore, character becomes a very important thing to determine how a person behaves. The factors of character growth in child it self cannot beseparated from the role of parents and teachers as a major source of the role models for children. Errors in educating students that caused by the teachers can be dangerous for the process of children’s mental development. Of course, it will affect the character of the child. One of the bases for educating children is through courage, courage to be honest and courageous to speak up expressing things that become obstacles for children. Speaking skills are one of the media to build brave characters in elementary school-age children, by raising the ability to speak so that the child's mentality will be trained bravely. Especially, brave in expressing things or opinions that the children have from an early age. Therefore, it is hoped that intelligent, skilled, and brave generations will grow and have a strong character base in elementary school age children.


2021 ◽  
Vol 3 (2) ◽  
pp. 58-65
Author(s):  
Claudia Claudia ◽  
Endang Purwaningsih ◽  
Siti Fitria Ulfah

Elementary school-age children still have the largest proportion of dental and oral health problems, one of which is caused by low knowledge about proper tooth brushing, knowledge can be increased through dental health education learning, including especially video media. The use of video media is considered to be able to increase the knowledge of correct brushing of teeth in elementary school children because it is able to display images and sounds so that children like it. The purpose of this study was to determine the effectiveness of using video media in increasing the knowledge of proper brushing of teeth in elementary school children. This type of research is a literature review. The search for journals was carried out in 2015-2020 on the Google Scholar, DOAJ, PubMed database in English and Indonesian. The results of this study showed an increase in student's knowledge after counseling with video media from the medium category to the good category so that research using video media was more effective. It can be concluded that the use of video media is effective in increasing the knowledge of correct brushing of teeth in elementary school children. Anak usia sekolah dasar masih memiliki proporsi terbesar masalah kesehatan gigi dan mulut, salah satunya yang disebabkan oleh rendahnya pengetahuan tentang menyikat gigi yang benar, pengetahuan dapat ditingkatkan melalui pembelajaran pendidikan kesehatan gigi termasuk khususnya media video. Penggunaan media video dinilai mampu meningkatkan pengetahuan menyikat gigi yang benar pada anak sekolah dasar karena mampu menampilkan gambar dan suara sehingga anak-anak menyukai. Tujuan Penelitian ini adalah untuk mengetahui efektivitas penggunaan media video dalam meningkatkan pengetahuan menyikat gigi yang benar pada anak sekolah dasar. Jenis penelitian ini adalah literature review. Pencarian jurnal dilakukan tahu 2015-2020 pada data base Google Scholar, DOAJ, PubMed dalam bahasa inggris dan indonesia Hasil penelitian ini adanya peningkatan pengetahuan siswa/i setelah dilakukan penyuluhan dengan media video dari kategori sedang menjadi kategori baik, sehingga penelitian menggunakan media video lebih efektif. Dapat disimpulkan bahwa penggunaan media video efektif untuk meningkatkan pengetahuan menyikat gigi yang benar pada anak sekolah dasar.  


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