scholarly journals Pembuatan Aplikasi Android dengan Cepat Menggunakan Ispring untuk Menunjang Pembelajaran Secara Daring

2020 ◽  
Vol 1 (2) ◽  
pp. 66-72
Author(s):  
Miftahul Jannah ◽  
Aminatul Husna ◽  
Siti Nurhalimah

Penelitian ini bertujuan untuk mengetahui pembuatan aplikasi android menggunakan iSpring sebagai alternatif desain dalam pembuatan media pembelajaran daring. Metode penelitian ini menggunakan metode Library Research atau Kajian Kepustakaan. Ispring Presenter merupakan salah satu tool yang mengubah file presentasi yang kompatibel dengan Power Point untuk menjadikan bentuk Flash. Pembelajaran e-learning mengguakan iSpring membantu peserta didik dalam memanfaatkan teknologi dengan cerdas. Proses pembelajaran menggunakan iSpring, akan membantu peserta didik belajar sesuai dengan gaya belajar setiap peserta didik serta mendapatkan kebebasan saat belajar tampa keterbatasan waktu dan lokasi. Proses belajar mengajar lebih menarik, sehingga dapat memotivasi dan materi yang disampaikan dalam desain aplikasi iSpring lebih dapat dipahami. Kata kunci: ispring, media pembelajaran, teknologi This study aims to determine the making of android applications using iSpring as an alternative design in making online learning media. This research method uses the Library Research method or literature review. Ispring Presenter is a tool that converts PowerPoint compatible presentation files to Flash format. E-learning learning using iSpring helps students to use technology smartly. The learning process using iSpring, will help students learn in accordance with the learning style of each student and get freedom when learning without the limitations of time and location. The teaching and learning process is more interesting, so that it can motivate and the material presented in the iSpring application design is more understandable. Keywords: ispring, learning media, technology

2021 ◽  
Vol 1 (1) ◽  
pp. 32-45
Author(s):  
Putu Yuliantini

The title of this research was “The Use of Powtoon as Media to Enhance EFL students’ English Skill”. This study aims to explain that the use of Powtoon as media could enhance EFL students' English skill such as listening, speaking, reading, writing and the benefit of Powtoon as learning media.  Technology was growing fast. However, the teacher was still could not adapt to technology in the teaching and learning process. Therefore, the lack of good learning media makes students found some difficulties in understanding the material. The research design used the library research method that collected data from some articles, journals, books, and library resources. Based on the findings, Powtoon could be a solution to enhance EFL students' English skills to have good communication skill in the learning process. Powtoon has many beneficial features such text, music, animation, characters, and audio-visual for EFL students in enhancing their English skills, such as listening, speaking, reading, and writing. 


2014 ◽  
Vol 9 (2) ◽  
Author(s):  
Andi Nurwati

<p>Penilaian tidak dapat dipisahkan dari kegiatan belajar mengajar. Untuk memperoleh keterampilan  berbahasa yang baik,  maka penilaian psikomotorik  siswa dalam proses belajar mengajar perlu dilakukan. Penelitian ini bertujuan untuk mengetahui penilaian psikomotorik  siswa dengan menggunakan  metode <em>library research</em>. Hasilnya menunjukkan bahwa penilaian hasil belajar psikomotor atau keterampilan harus mencakup persiapan, proses, dan produk. Ketiganya harus seimbang. Penilaian dapat dilakukan pada saat proses berlangsung yaitu pada waktu peserta didik melakukan praktik, atau sesudah proses berlangsung dengan cara mengetes peserta didik. Sebagai alternatif, tes pragmatik adalah tes untuk kompetensi psikomotorik yang ditawarkan. Tes tersebut adalah dikte,  berbicara, pemahaman <em>parafrase</em>, jawaban pertanyaan dan teknik <em>cloze</em>.</p><p><strong>K</strong><strong>at</strong><strong>a </strong><strong>k</strong><strong>unci: keterampilan berbahasa, penilaian </strong><strong>psikomotorik, proses belajar mengajar</strong></p><div class="Section1"><p><em>A</em><em>ssessment cannot be separated from teaching </em><em>a</em><em>n</em><em>d learning process. For having  good language  skills, psychomotoric  assessment  should be used. The purpose of this study was knowing the psychomotoric assessment  in language teaching. This  study  used  library  research method. The result showed that assessment of psychomotoric learning r</em><em>e</em><em>s</em><em>u</em><em>l</em><em>t </em><em>o</em><em>r the  skills should  cover preparation,  process, and product. These three points dhould  be balanced. The assessment can be done when they have teaching and learning process. The appropriate  time is when students practice or after the students having learning process by testing them. As the alternatives, pragmatic test is offered. It is for measuring  the students’ psychomotoric competence. Those tests are dictation,  understanding   parafrase,  answering  question  and cloze technique.</em></p></div><p> <strong>Keywords</strong>:  <em>language skill, psychomotoric assessment, teaching </em><em>and learning process</em></p>


2018 ◽  
Author(s):  
Hansi Effendi

This research is a preliminary study that is used as a guide to develop an interactive web-based learning model at Electrical Engineering Department, Faculty of Engineering, Padang State University (PSU). This research is conducted through a literature review on factors that influence the development of web-based learning model; needs assessment through a questionnaire about lecturers and students’ opinion on e-learning; and feasibility study about the readiness of PSU in the implementation of teaching and learning process through e-learning. The result from literature review can be concluded that there are three factors that should be considered in developing web-based learning model, which are: (1) Constructivism; (2) Interactivity; and (3) Student’s Learning Style. The result from need assessment and feasibility study that is conducted in the Electrical Engineering Department and Computer Center of PSU showed that the facilities and infrastructures of PSU are adequate to develop e-learning. Some issues that to be overcome are adding more computers at the campus for students who do not have their own computer and organizing a training for students about the use of e-learning in teaching and learning process.


2021 ◽  
Vol 15 (2) ◽  
Author(s):  
Karfindo Karfindo ◽  
Rifa Turaina

The pandemic period covid-19 pandemic period forced many sectors in various fields to do work from home, as well as in education. Various schools ranging from elementary to tertiary level, are asked to carry out the teaching and learning process from home online or what is commonly referred to as online learning. The use of e-learning does help in the implementation of online learning, thus making students learn independently and motivation increases but there are difficulties that occur in controlling the implementation of online learning so that students are not supervised effectively. The research method used in this study is the FAST method because the framework is flexible enough for various types of projects and strategies. To control, the AT-OTP system is used is a system used to monitor the teaching and learning process activities online, using the concept of openness to all activities carried out. So that with the open mutual, the problems faced can be immediately known and sought solutions to these problems. Keywords: Online learning, e-learning, AT-OTP system


2019 ◽  
Author(s):  
Muflihatuz Zakiyah

this article is about to explain what curriculum is and how it runs in Indonesian education. In writing this article library research method was used. After reviewing some related literature, it was concluded that curriculum takes an important part in the education process, which is as a component of how the teaching and learning process done, as a tool to achieve education goals, as a tool for students to improve themselves to be better, and as a guidance for teachers in the teaching and learning process at schools. Also, the process of how curriculum administered was described systematically in this article.


2020 ◽  
Vol 3 (1) ◽  
pp. 277
Author(s):  
Hengki Mangiring Parulian Simarmata ◽  
Poltak Pardamean Simarmata

The Covid-19 virus epidemic that hit Indonesia had an impact on policies in changing creative, adaptive and innovative teaching and learning processes. In preventing the spread of the covid-19 virus, the Indonesian government closed schools and universities for a while. Campus management conducts health protocols without reducing teaching and learning process between students and lecturers. One of the activities carried out on campus is by conducting online or online classes using various applications such as zoom and E-learning. This research method is done by qualitative methods. Data obtained by conducting a survey of 50 Indonesian Business Polytechnic students online. The purpose of this research is to get information about problems and obstacles faced by students when conducting the online learning process. This research is expected to be able to provide input for higher education institutions in managing and providing policies during the Covid-19 pandemic


2021 ◽  
Vol 1 (1) ◽  
pp. 73-90
Author(s):  
Rista Sundari ◽  
Fatimatuz Zahro

Creativity is a very important aspect for everyone because with creativity everyone can express ideas and solve problems creatively. The purpose of the preparation of this research is for PAUD teachers to be able to increase creativity in early childhood learning, especially through finger painting practice training. The research method used is a library research method with data collection techniques from several sources and relevant literature accompanied by content analysis. Teachers are required not only to produce good learning in transforming science but also to hone the potential that exists in students. The results showed that with the training, there were many benefits or advantages obtained by teachers as educators to be able to carry out the teaching and learning process creatively, innovatively, and potentially.


Author(s):  
Inayatulloh Inayatulloh

The purpose of this research is to build a model of e-learning for higher education in order to improve the effectiveness of teaching and learning activities. The research method is analyzing the process of learning activities in several universities as a basis for creating a dynamic model of comprehensive e-learning so as to meet the needs of students, lecturers and all parties concerned. In analyzing the teaching-learning process observations at several campuses are conducted to study existing processes and activities. The results are a model of e-learning that can be used by universities in building and developing e-learning applications that already exist.


2018 ◽  
Vol 7 (3.30) ◽  
pp. 194 ◽  
Author(s):  
Emny Harna Yossy ◽  
Sasmoko . ◽  
Dwi Listriana Kusumastuti ◽  
Sucianna Ghadati Rabiha ◽  
Yasinta Indrianti

The advancement of information technology has been maximally utilized in the world of education, especially in the learning process. One form is e-learning. In its development, e-learning has several problems when faced with the background and needs of students who take part in learning. These differences affect the effectiveness of learning because not all students have the same learning style. To overcome these problems, researchers tried to use fuzzy logic methods. Fuzzy logic is chosen to answer the uncertainty that occurs in learning subjective student characters. Therefore, the study was conducted on one e-learning website called sasmoko.com. The e-learning website is a research method course where students from various backgrounds and needs are used. In this study a model was proposed in assessing student characters on the sasmoko.com website.  


Author(s):  
Koento P.N. Irianto ◽  
Kristina Setyowati ◽  
Rino Ardhian Nugroho

Education in Indonesia is still referring to the 2013 curriculum system, where the system wants more interaction between students where students are demanded to be more active in the classroom teaching system, while  the  teachers only act as companions in the  class. However, with the 2013 curriculum system, many students were unable to adjust the curriculum, especially the teachers also had too many teaching hours. Learning hours that are too long cause students and teachers to be more tired in the teaching and learning process. The implication is that too many study hours are charged to students so they cannot participate in activities outside of their school environment. The research in this paper will use the Systematic Literature Review research method and use a database that has been set. The results of this study will be used by researchers as a planning scenario in preparing an ideal educational curriculum and can face revolution 4.0 so that later the quality of Indonesia's next generation can be better in terms of quality education.


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