scholarly journals Measuring Attitudinal Learning Outcomes in Electronics and Communication Engineering Experimental Instructions

In traditional time bound linear teaching practices, learning outcomes are difficult to measure from the actual learning happened, as autonomous learning is not explicitly considered. Research studies and documents available on the practice of Outcome Based Education and the subsequent design and development of Learning Outcomes for measuring core competencies along with skills and attitudes of learners, which specifically concentrating on the Laboratory experimental courses in Electronics and Communication engineering is very rare. This paper attempts to make an experimental study on a selected set of experiments, to draw conclusions on the effectiveness of measuring learning outcomes that actually encourage students for autonomous learning. Demography and the subjects considered for the experimental studies are presented along with statistical outputs. The results are encouraging and would throw more light for further research in this area. Besides, the results will be highly useful to the generic area of engineering education. Validation of the results is done by social survey method, which includes statistical analysis. The experimental students are however limited to Indian conditions (and the current practices followed) of engineering education.

2020 ◽  
Author(s):  
Junaid Qadir ◽  
Ala Al-Fuqaha

In this paper, we strive to provide a primer for students on how to thrive and learn effectively in engineering education in the volatile, uncertain, complex, and ambiguous (VUCA) times following the onset of the COVID-19 global pandemic, which has disrupted the educational enterprise massively with universities physically closing in many parts of the world and students and faculty transitioning to remote learning. While our immediate focus in this paper is on engineering education functioning in an outcome-based education (OBE) environment, the global paradigm mandated by the Washington Accord that aims to standardize engineering competencies in terms of the attained student learning outcomes, our ideas are general and broadly useful for learners of all types. We will describe seven evidence-based steps that the students can adopt to thrive in OBE settings in these challenging times. The main contribution of this paper is practical: we present a synthesis of the vast research literature on effective student learning in normal, online, and disrupted settings to present practical insights that students can leverage to substantially improve their learning.


2021 ◽  
Vol 28 (2) ◽  
pp. 33-43
Author(s):  
Salahaddin Baper ◽  
Husein Husein ◽  
Sazgar Salim

Color has a crucial impact on students’ perception. It encourages the learning atmosphere to be affiliated with the anticipated learning outcomes. The purpose of this study is to investigate the impacts of contextual colors on student’s perception of interior spaces and to validate previous related studies that emphasize on colors as a media to convey meanings that affect behaviors and students’ perception as well. Accordingly, the objective of this study is to determine and validate previous related studies regarding the impact of background color on student’s perception. Meanwhile the study evaluates the previous relevant models in order to validate or reject previous assumptions. The study concentrates on quantitative survey method using in depth questionnaire to determine student’s perception at UHDUniversity of Human Development, Sulaimani. Seven Colors from Munsell color system (yellow, green, blue, purple, white, and black, grey) are applied in the test in order to indicate the students’ perceptual status. The results show that cool colors like white, green and blue are mostly recommended for educational spaces. These colors affected positively the perception of respondents and add feeling of hope, curiosity and satisfaction to the group. In contrast dark colors (black and grey) are indicated as colors of worry and fear. The findings demonstrate that environments colors play an important effect on student’s perception. The study concluded that colors affect the behavior, performance and mood of the space users.


2016 ◽  
Vol 9 (2) ◽  
pp. 132 ◽  
Author(s):  
Sa’adah Hassan ◽  
Novia Indriaty Admodisastro ◽  
Azrina Kamaruddin ◽  
Salmi Baharom ◽  
Noraini Che Pa

<p class="apa">Much attention is now given on producing quality graduates. Therefore, outcome-based education (OBE) in teaching and learning is now being implemented in Malaysia at all levels of education especially at higher education institutions. For implementing OBE, the design of curriculum and courses should be based on specified outcomes. Thus, the challenge for the assessment is that it should be capable of measuring whether intended outcomes have been achieved or not. Likely, by assisting lecturer in preparing examination paper that aligns with the specified outcomes is something that can help to ensure the implementation of OBE. Hence, this paper describes the development of a tool for generating question examination paper based on learning outcomes, called Learning Outcome-based Question Examination paper Tool (LoQET). LoQET is proposed for assisting lecturer in Universiti Putra Malaysia for preparing examination paper based on programme outcomes and learning outcomes set in the teaching plan and assessment entries.</p>


Author(s):  
Kathleen M. Hart ◽  
Steven B. Shooter ◽  
Charles J. Kim

Hands-on product dissection and reverse engineering exercises have been shown to have a positive impact on engineering education, and many universities have incorporated such exercises in their curriculum. The CIBER-U project seeks to examine the potential to utilize cyberinfrastructure to enhance these active-learning exercises. We have formulated a framework for product dissection and reverse engineering activity creation to support a more rigorous approach to assessing other exercises for satisfaction of the CIBER-U project goals and adapting the best practices. This framework is driven by the fulfillment of learning outcomes and considers the maturity of students at different levels. Prototype exercises developed with the framework are presented. The approach is sufficiently general that it can be applied to the consideration and adaption of other types of exercises while ensuring satisfaction of the established goals.


2008 ◽  
Vol 1 (4) ◽  
Author(s):  
Mohd Ghazali Mohayidin ◽  
Turiman Suandi ◽  
Ghazali Mustapha ◽  
Mohd. Majid Konting ◽  
Norfaryanti Kamaruddin ◽  
...  

2021 ◽  
Vol 13 (4) ◽  
pp. 55
Author(s):  
Nevena Jaftha ◽  
Marouska Zahra-Micallef ◽  
Tatjana Chircop

This systematic review critically explores the intervention design and findings of the experimental studies that were published between January 2012-December 2020 in a number of digital libraries and databases and had the effect of a gamified instruction on students’ learning outcomes in their focus, with the aim of identifying what constitutes success or the lack thereof in the given context. The found effect(s) of gamified instruction on students’ learning engagement and achievement are discussed in relation to the a) intervention design, its flaws and their potential impact on reported outcomes and b) prevalent practice in gamification research. The discussion is structured around data collection sources, sample size, and intervention duration, but also the characteristics of learning technology, learning approach, course content, type of games and game elements. This study proposes a list of categories to be included in the description of a study context so that it is possible to a) systematically organise research findings, b) filter the variety of findings via means of replication studies. c) recognise the variant effect on different sub-populations, and d) suggest the way forward when designing and implementing gamified instruction within specific conditions. Furthermore, the study highlights the necessity of approaching the topic through a mixed-method approach involving a more intensive tracking schedule with new assessment instruments and a larger number of participants that are longitudinal or at least of a longer duration in order to obtain more comprehensive findings.


Jurnal PenSil ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 31-39
Author(s):  
Agung Arianto ◽  
Tuti Iriani ◽  
Riyan Arthur

This study aims to determine the correlation between teacher’s instructional communication and learning outcomes in the form of final exam in the subjects of Class X Land Measurement Science expertise in Modeling and Building Information expertise program at SMKN 1 Jakarta. The type of research used in this study is associative quantitative research. The method used is a survey method with a correlational approach. The population in this study were class X students of the Permodean Design and Building Information program at SMK 1 Jakarta, as many as 102 people. The sample in this study used the Random Sampling technique which was tested on 80 students. The results showed that there was a positive and significant relationship between instructional communication and learning outcomes as evidenced by: correlation coefficient value of 0.601 which is included in the category of strong relationships, the significance value of the correlation coefficient t count = 6.851 and t table = 1.991 which indicates a significant relationship, and the relationship between instructional communication and final exam learning outcomes is obtained by the determination coefficient value of 0.376. So the instructional communication factor can influence learning outcomes, which is 37.6%, and the rest is influenced by other factors beyond instructional communication skills.


2021 ◽  
Vol 8 (11) ◽  
pp. 30-36
Author(s):  
Laila Mohamed Sedky Genedy ◽  

This study aims to examine the implications of implementing smartphones in the educational process in the views of students at the University of Hail. The descriptive survey method was used in the research. To achieve the goal of the research, a questionnaire was prepared regarding the degree of use of smartphones in the learning process which is consisted of 20 paragraphs. The research sample was the female students at the University of Hail. It is found that the overall degree is medium as the arithmetic average is 3.34 with a standard deviation of 0.28. It was concluded that students are prodigiously interested in reviewing the university sites. Moreover, it was found that students are immensely skilled in using smartphones for the exchange of electronic messages and the exchange of information. However, they are less interested in submitting electronic assignments. Few students are watching educational presentations on smartphones because of their small size screens and high drainage from the batteries. Therefore, it is highly recommended to conduct experimental studies showing the importance of using the smartphone.


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