scholarly journals Efforts To Increase Interest In Learning Machine Prime Mover Boats Students Through Learning Method Demonstration In Class X Smk Negeri 1 Sutera Sutera District Of School Year 2015/2016

2018 ◽  
Vol 1 (2) ◽  
pp. 71-79
Author(s):  
Yulhendri Yulhendri

Basic education is education that underlies secondary education. Shaped elementary education elementary school (SD) and High School (SMP) and secondary education is a continuation of primary education, secondary education consists of general and vocational education. Shaped secondary education schools (SMA) and Vocational High School (SMK). Higher education is an education after secondary education includes educational programs diploma, bachelor's, master's, specialist, and doctoral organized by the college. " Does the application of machine learning methods of demonstration of interest in Prime Mover Boat class X in SMK 1 Silk can be improved ..? "  Implementation of Class Action Research conducted at SMK Negeri 1 Sutera . This research was motivated by the location of the school affordable. This study is a Class Action Research with a total time of study 2 months from the month from September to October in Odd Semester Academic Year 201 5 stars / 201 6 . This study was planned to consist of two cycles, which aims to improve the activity and learning outcomes Prime Mover Engineering Ship class X SMK 1 Sutera in the second semester of the academic year 2015-2016. Subject of research is all class X SMK Negeri 1 Sutera 's 27 people in the first semester of the academic year 201 5 stars / 201 6 . Source Data in the study were students of class X SMK 1 Sutera . As for how to capture data that is done in this study are as follows. Data on students' learning activities implemented actions taken when using the observation sheet. In the charging process observation sheets, all indicators of activity was observed contained therein. The observed circumstances are activities in the learning process. Data on study results taken from tests of learning outcomes at each end of the cycle consists of six items about. Motor 2 TAK; Each piston-step process is required 2x, 1x crankshaft rotation while the piston between two steps, just one step affords effort. In size and the same rotation, the motor 2 TAK can produce more power than the motor 4 TAK. The piston and cylinder wall temperature is rather high. Easy to administer and sound quiet bike. Construction is simple because it does not require the intake valve / exhaust. Filling / flushing and incomplete combustion. Rinse pump usage, add gear motor becomes expensive. Used if required a great power and a simple construction.    

2019 ◽  
Vol 3 (1) ◽  
pp. 76
Author(s):  
Fitriana Rizqy Widyanti ◽  
Lokananta Teguh hari Wiguno

Abstract: The purpose of this class action research is to improve the learning outcomes of under passing the volleyball students of class VIII-D State Junior High School 15 Malang using the play approach. Based on the results of preliminary observations obtained learning outcomes of students when the practice of the basic technique of under passing volleyball at a lesser level. Then learning using the play approach for two cycles and learning outcomes using the play approach at the end of the second cycle obtained the percentage results with the level of truth that is 23 or 76.67% good category, body position 24 or 80% good category, 23 arm position or 76.67% good category, the direction and direction of the ball 24 or 80% good category. Based on the results of the percentage it can be said that through the play approach can improve the learning outcomes of basic techniques of under passing the volleyball of students of class VIII-D State Junior High School 15 Malang. Keywords: learning outcomes, under passing of volleyball, physical education, playing approaches. Abstrak: Tujuan dari penelitian tindakan kelas ini adalah untuk meningkatkan hasil belajar passing bawah bolavoli siswa kelas VIII-D SMP Negeri 15 Malang dengan menggunakan pendekatan bermain. Berdasarkan hasil observasi awal diperoleh hasil belajar peserta didik saat praktik teknik dasar passing bawah bolavoli pada taraf kurang. Kemudian dilaksanakan pembelajaran menggunakan pendekatan bermain selama dua siklus dan hasil belajar menggunakan pendekatan bermain pada akhir siklus dua diperoleh hasil persentase dengan tingkat kebenaran yaitu posisi kaki 23 atau 76,67% kategori baik, posisi badan 24 atau 80% kategori baik, posisi lengan 23 atau 76,67% kategori baik, perkenaan dan arah bola 24 atau 80% kategori baik. Berdasarkan hasil persentase dapat dikatakan bahwa melalui pendekatan bermain dapat meningkatkan hasil belajar teknik dasar passing bawah bolavoli siswa kelas VIII-D SMP Negeri 15 Malang. Kata Kunci: hasil belajar, passing bawah bolavoli, pendidikan jasmani, pendekatan bermain.


2019 ◽  
Vol 6 (1) ◽  
pp. 1-16
Author(s):  
Salmi Salmi

Abstract This study aims to determine the application of discovery learning learning models to students of class XII IPS.2 Palembang State High School 13. The research used is Classroom Action Research (CAR) or Classroom Action Research (CAR) which aims to improve and find solutions to real problems in improving the learning process in the classroom. This research has several cycles. Each cycle consists of 4 stages of interrelated and continuous activities, namely: planning (planning), implementation (acting), observation (observing), and reflection (reflecting). The results of the study showed that using the discovery learning model of learning completeness of students before the action and after the action, namely; cycle I (60.00%), and cycle II (90.00%). Thus, it can be concluded that there is a significant change in learning outcomes between before and after being given class action by applying discovery learning learning models to students of class XII IPS.2 Palembang 13 Public High School so that this research is considered to be successful. Abstrak Penelitian ini bertujuan untuk mengetahui penerapan model pembelajaran discovery learning pada peserta didik kelas XII IPS.2 SMA Negeri 13 Palembang. Penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) atau Classroom Action Research (CAR) yang bertujuan untuk memperbaiki dan mencari solusi dari persoalan yang nyata dalam meningkatkan proses pembelajaran di dalam kelas. Penelitian ini memiliki beberapa siklus. Setiap siklus terdiri atas 4 tahap kegiatan yang saling terkait dan berkesinambungan yaitu: perencanaan (planning), pelaksanaan (acting), pengamatan (observing), dan refleksi (reflecting). Hasil penelitian menunjukkan dengan menggunakan model pembelajaran discovery learning ketuntasan belajar peserta didik sebelum tindakan dan sesudah tindakan yaitu; siklus I (60,00%), dan siklus II (90,00%). Dengan demikian, dapat disimpulkan terdapat perubahan peningkatan hasil belajar yang signifikan antara sebelum dan sesudah diberikan tindakan kelas dengan menerapkan model pembelajaran discovery learning pada peserta didik kelas XII IPS.2 SMA Negeri 13 Palembang sehingga penelitian ini dianggap berhasil dengan baik.


2015 ◽  
Vol 1 (1) ◽  
pp. 15-19
Author(s):  
Iin Nurbudiyani ◽  
Yean's Virgi Handhayanie

This study aims to find out: (1) learning activities of students in economic learning using a type of cooperative learning model Two Stay Two Stray, (2) knowing the improvement of students' financial learning outcomes after using the Two Stay Two Stray type learning model. Subject in this study was the X grade social studies at the Madrasah Aliyah Miftahul Jannah Palangka Raya as many as 20 students. The method used by researchers is using the Class Action Research (CAR) design. Based on the results of the study It was concluded that: (1) learning activities of students of class X IPS in Islamic Senior High School Miftahul Jannah Palangka Raya are more active during economic learning using the Two Stay Two Stray type cooperative learning model. (2) Learning outcomes students experience improvement, in the first cycle completeness classically reaches 55% (11 people) of students complete. In cycle II the percentage of learning outcomes increases namely completeness in classics reaches 95% (19 people) students who complete


2020 ◽  
Vol 10 (1) ◽  
pp. 46-53
Author(s):  
Desak Nyoman Puspaeni

SMP Negeri 2 Banjarangkan is a location for classroom action research. The purpose of writing this class action research is to find out whether the Expository learning model aided by Audio Visual media can improve student learning outcomes. This research was conducted at SMP Negeri 2 Banjarangkan in Class VIII.A where the ability of students for Indonesian subjects was low. Data collection method is a test of learning outcomes. The data analysis method is descriptive. The results obtained from this study are expository learning models assisted with audio visual media can improve student learning outcomes. This can be seen from the results obtained initially at 69.74 in the first cycle to 77.83 and in the second cycle to 82.17. The conclusion obtained from this study is that expository learning models assisted by Audio Visual media can improve the learning outcomes of Indonesian students in class VIII. Semester II of the 2018/2019 academic year at SMP Negeri 2 Banjarangkan.


2018 ◽  
Vol 2 (4) ◽  
pp. 306
Author(s):  
Ni Nyoman Murtiani

This research was conducted in Dwijendra Gianyar High School for the X grade students in the even semester of the 2015/2016 academic year whose ability to abstract complex procedure texts was very far below the Minimum Completion Criteria (KKM) value. The purpose of this class action research is to determine whether the ability to abstract complex procedure texts can be improved through the use of Inquiry learning models. The subjects of this study were the X grade students in the even semester of the academic year 2015/2016 Dwijendra Gianyar High School totaling 45 people. The data collection method is a test of learning outcomes. The data analysis method is descriptive. The results obtained from this study are that the ability to abstract complex procedure texts can be improved through the use of Inquiry learning models. This is evident from the results obtained initially at 63.64, in the first cycle to 72.64 and in the second cycle to 79.24. The conclusion obtained from this study is the ability to abstract complex procedure texts of class X students in the even semester of the 2015/2016 academic year Dwijendra Gianyar High School can be improved through the use of Inquiry learning model.


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


2020 ◽  
Vol 15 (1) ◽  
pp. 84
Author(s):  
Hani Subakti, Laurensius Padan

                                                            AbstrakPenelitian tindakan kelas (PTK) ini memiliki tujuan mengetahui hasil belajar bahasa Indonesia siswa kelas IV SDN 024 Samarinda Utara. Dalam penelitian ini telah terjadi peningkatan yang signifikan pada hasil belajar bahasa Indonesia tema pahlawanku dengan menggunakan reward pada kelas IV SDN 024 Samarinda Utara. Penelitian ini sudah dilaksanakan sebanyak dua siklus. Tahap pelaksanaan setiap siklus terdiri atas perencanaan, pelaksanaan, pengamatan, dan refleksi. Teknik pengumpulan data menggunakan observasi, tes, wawancara, dan dokumentasi. Hasil akhir penelitian menunjukan bahwa pada siklus I hasil belajar siswa dengan nilai tes rata-rata 69,5 dengan persentase ketuntasan 60% dan persentase tidak tuntas, yaitu 40%. Sementara itu, pada siklus II hasil belajar siswa dengan nilai tes rata-rata 81,3 meningkat dengan persentase ketuntasan 86,7% dan persentase tidak tuntas hanya 13,3%. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa strategi reward dapat meningkatkan hasil belajar bahasa Indonesia tema pahlawanku pada siswa kelas IV SDN 024 Samarinda Utara. Kata kunci: hasil belajar, bahasa Indonesia, tema pahlawanku, reward AbstractThis class action research (CAR) has the purpose of knowing the outcome of learning outcomes of grade IV students in SDN 024 North Samarinda. In this study there has been a significant increase in the results of the Indonesian language learning hero theme by using the reward on class IV SDN 024 North Samarinda. This research has been implemented by two cycles. The implementation stage of each cycle consists of planning, implementation, observation, and reflection. Data collection techniques using observation, tests, interviews, and documentation. The final result of the study showed that the students study results with an average test value of 69.5 with a percentage of 60% and an incomplete percentage of 40%. While in the cycle II students study results with an average test value of 81.3 increased with a percentage of 86.7%, the percentage was not completed by only 13.3%. Based on the results of the study, it can be concluded that the reward strategy can improve the outcome of learning Indonesian theme heroes in grade IV students SDN 024 North Samarinda. Keywords: learning results, bahasa Indonesia, my hero theme, reward 


2019 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Ida Bagus Widana Siswaya

The purpose of this research was to find out the increase in activity and learning outcomes of basic inner foot passing techniques in students of class X P 2 Singaraja State Vocational High School 2 2018/2019 after the implementation of the NHT Type Cooperative Learning Model. This research is a classroom action research. The subjects in this class action research were students of class X P 2 of Singaraja State Vocational High School 2 of 2018/2019 in 36 people. While the object is activity and the results of learning basic techniques of passing the inner leg. Data on student learning activities are collected by observation sheet, while data on learning outcomes of basic techniques of passing the inner leg are collected by performance tests. Data analysis used in this study used descriptive data analysis. Based on the data analysis carried out it can be concluded that: 1) learning activities of the basic techniques of passing the inner leg increased through the implementation of the NHT type cooperative learning model for students of class XP 2 Singaraja State Vocational High School 2018/2019, and 2) the results of learning basic passing techniques inner leg increases through the implementation of the NHT type cooperative learning model in class XP 2 Singaraja State Vocational High School 2018/2019


2015 ◽  
Vol 6 (2) ◽  
pp. 23
Author(s):  
Meidawati Suswandari ◽  
Moefty Mahendra ◽  
Munawir .

Abstract This class action research aims to determine the extent of Problem Solving Approach Can Improve Learning Outcomes of Sociology of Education in Student PGSD Univet Bantara Sukoharjo VI semester academic year 2014/2015. Results of action research shows that use of problem solving methods proven to improve learning outcomes Sociology of Education at the VI semester students PGSD even academic year 2014/2015. Improved learning outcomes sociology of education can be evidenced by the significant increase in prasiklus and each cycle. At this stage of prasiklus, the value of the average grade: 1). The number of students who declared successful in this study were students who obtain Prasiklus value ?óÔÇ??Ñ76 of 59 students, the first cycle a number of 86 students, and Cycle II a number of 101 students from the overall total of 112 students. 2). The number of students who otherwise have not been successful in this study were students who scored <74 of Prasiklus 53 students, the first cycle a number of 26 students, and a number of 11 students of the second cycle of the overall total of 112 students.Keywords : green school, awearness, responsibility


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