scholarly journals Penerapan Metode Kooperatif pada Kompetensi Afektif dan Kongnitif Siswa Kelas IV MI Muhammadiyah 1 Sukodadi

MANAZHIM ◽  
2021 ◽  
Vol 3 (2) ◽  
pp. 253-262
Author(s):  
Rizka Rismawanda ◽  
Linaria Arofatul Ilmi Uswatun Khasanah

One way to increase student saturation in the learning process is through cooperative methods in Civics subjects, the purpose of this research is to improve Civics learning about globalization in the realm of affective and cognitive competencies. This research is Classroom Action Research with a qualitative approach consisting of two cycles. Each cycle consists of four stages, namely planning, implementing actions, observing or observing and reflecting. This research was conducted at MI Muhammadiyah I Sukodadi Lamongan in fourth grade students consisting of 13 male students and 12 female students using research methods in the form of tests, observations, interviews and questionnaires. The results showed that children's affective and cognitive abilities increased from cycle I to cycle II. This can be described as follows: Increasing the effectiveness of student learning outcomes in the use of cooperative methods in Civics learning increased from 70.66 to 79.00. Improved performance of students' attitudes and learning interest in the use of cooperative methods in Civics learning increased from 68.66 to 76.50. So it can be concluded that cooperative methods can improve students' affective and cognitive competencies.  

2021 ◽  
Vol 1 (8) ◽  
pp. 821-831
Author(s):  
Dian Nur Antika Eky Hastuti

This study aims to determine the application of Power Point media to fourth grade students in thematic learning at SDN Kemuning, to determine the improvement of fourth grade student learning outcomes to the application of power point media in thematic learning at SDN Kemuning and to determine the response of fourth grade students to the application of Power point media. Point on thematic learning at SDN Kemuning. This research is a Classroom Action Research (CAR) which was carried out in two cycles. The subjects of the research were the fourth grade elementary school students with 20 students consisting of 10 male students and 10 female students. The results of this study indicate that the application of power point in thematic learning can increase the learning interest of fourth grade students at SDN Kemuning. It is proven that students are more enthusiastic in listening, paying attention and asking researchers. Meanwhile, the learning outcomes of fourth grade students at SDN Kemuning can be seen from the average posttest score and the percentage of complete learning. In the first cycle, 16 students who got a score of 75 with a learning completeness of 90%. In the second cycle, 18 students who got a score of 75 with a learning completeness of 95%. Student responses to the application of Power Point media in thematic learning indicate that students are happy with the application of this media and through the application of this Power Point media students can more easily understand the material presented by the teacher.


2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


2021 ◽  
Vol 1 (1) ◽  
pp. 1-5
Author(s):  
Aliyah Aliyah

The purpose of this study was to determine the improvement of student learning outcomes at SDN 02 Krompeng Talun through the application of Discovery Learning. The type of research that will be conducted is classroom action research. The subjects of this study were the fourth grade students of SDN 02 Krompeng, Talun, Pekalongan Regency , totaling 25 students . The results of the study showed an increase in learning outcomes and student activeness in learning. In sikus I value - average grade of 69.5 p er sentase classical learning completeness 68% and p er sentase overall activity of 71.4%. In the second cycle the average value of the class is 83.4 with a per sentase completeness of classical study 88 % and persentase overall activity of 77.3%. Thus it can be concluded that discovery learning with worksheets can improve student learning outcomes . Therefore, it is suggested that as teachers should be able to apply discovery learning as an alternative to improve learning outcomes in the form of cognitive abilities and increase student activity.


2018 ◽  
Vol 2 (4) ◽  
pp. 563
Author(s):  
Yusmanidar Yusmanidar

This research is motivated by the problem of low learning outcomes of students on learning mathematics in SDNegeri 6 Bukit Batu Bukit Batu Subdistrict. Students are not accustomed to dare to ask questions or expressopinions during learning activities, this happens because the learning atmosphere often makes students feel bored.Therefore, the teacher tried to use cooperative learning model of TPS type as a learning media in order to create aninteresting and fun learning atmosphere. the purpose of this study is to improve the learning process and improvethe learning outcomes of fourth grade students of SD Negeri 6 Bukit Batu in the academic year 2017/2018, throughthe implementation of cooperative learning model of TPS. The study was conducted in two cycles, one cycle wasconducted twice as much research. The subjects of the study were class of students of class IV as many as 26 peopleconsisting of 15 male students and 11 female students, conducted on the even semester of 2017/2018 academic yearin April 2018. Technique of collecting data, among others, with observation sheet and test sheet during the actionand documentation of learning activities. The result of learning cycle 1 obtained an average of 74.28 and cycle 2with an average of 85.20 in Mathematics lesson can be concluded, that the model of cooperative learning TPS typecan improve the learning outcomes of students of grade IV of SD Negeri 6 Bukit Batu. This is evident from theaverage increase in student learning outcomes of 85, 20 significant increases in cycle II. This success is supportedby the readiness of teachers in designing learning and learning process that is implemented according to plan


2018 ◽  
Vol 4 (1) ◽  
pp. 41-45
Author(s):  
Bulkani Bulkani ◽  
Eceng Frista Wara

This study aims to describe the learning activities of students using the Campus Bowling learning strategy. To improve science learning outcomes using the Campus Bowling learning strategy. The type of research used is Classroom Action Research (CAR) which has tried to solve or answer the problems faced in the current situation. The subjects in this study were 36 fourth grade students of Palangka Elementary School 3 in the Academic Year 2016, consisting of 24 male students and 11 female students. The qualitative and quantitative analysis techniques used are observation and tests. Data analysis uses the calculation of the average value and percentage of students' mastery of learning in classical. The results of the study concluded that the learning activities of students increased after going through the Campus Bowling learning strategy, namely in the first cycle with an average of 2.78 (quite good) and in the second cycle namely 3.42 (reasonable). There is also an increase in student learning outcomes after going through the Campus Bowling learning strategy, namely in the first cycle with an average of 54 with classical completeness of 45% (less achieved) and in the second cycle with a percentage of 73 with artistic integrity 100% (excellent).


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Prisilia G Pelawiten ◽  
Agnes M Goni ◽  
Hetty J Tumurang

The purpose of this study is to improve mathematics learning outcomes in the sum of different denominator fractions by using the Problem Based Learning model. The method used in this research is classroom action research using the Kemmis and Taggart spiral models, consisting of 4 stages, planning, action, observation, and reflection carried out with 2 cycles. The subjects of this study were grade IV students at GMIM 1 Woloan Elementary School with a total of 22 students, consisting of 10 male students and 12 female students. By using the Problem Based Learning learning model, data analysis shows that student learning outcomes have increased, where in the first cycle reached 63.63% while in the second cycle reached 85.04%. This shows an increase in learning activities. Based on the results of research and discussion, it can be concluded, that the application of the Problem Based Learning learning model can improve the mathematics learning outcomes of fourth grade students of GMIM 1 Woloan Elementary School on the summing material of different denominators


2017 ◽  
Vol 6 (2) ◽  
pp. 461
Author(s):  
Eltrizar Eltrizar

The problem in this research is the low of Civics learning outcomes in fourth grade (IV) SD Negeri 19 Balik Alam, this can be seen from the average grade, that is 66,23 (with KKM 70). The purpose of this study is to improve the results of learning Civics fourth grade students SD Negeri 19 Balik Alam with the application of quantum teaching learning model. This research is a class action research (PTK) with 2 cycles. Based on data analysis of research results after applying quantum teaching model, the average percentage of teacher activity in cycle I 66.66% increased to 85.4% in cycle II. The average percentage of student activity also increased by 56.25% in the first cycle increased to 87.49% in cycle II. Student learning outcomes on the basic score with the average class 66,23 and in the first cycle has increased with the average grade grade 71.11 with the percentage increase in learning outcomes 8.87% and the percentage of students who complete 73.07%, and on the second cycle increased again with the average class of 77.60 with the percentage increase in learning outcomes 17.16% and the percentage of students who complete 84.61%. The results of this study showed that the application of quantum teaching model can improve the learning outcomes of fourth grade students of SD Negeri 19 Balik Alam.


2017 ◽  
Vol 6 (2) ◽  
pp. 409
Author(s):  
Reni Marlina

This study aims to improve students' reading ability through the first grade scramble students of SD Negeri 002 Benteng, Kecamatan Sungai Batang, which are 28 students with 11 male students and 17 female students with heterogeneous ability. This study is based on the low ability of students' learning outcomes and lack of awareness of teachers to implement an effective, innovative, and cooperative learning. The study was conducted from September 3, 2016 to October 8, 2016. This study is a classroom action research (PTK) consisting of two cycles. Minimum completeness criteria (KKM) and average analysis are used to determine whether or not improvement of student learning outcomes before and after using the scramble learning model. The results of this study indicate that the number of students who reach KKM in the initial data is only 10 people (36%), cycle I is 16 people (57%), and the second cycle is 25 people (89%). The average student score at baseline was 68.4; cycle I increased to 75,9; in the second cycle increased again to 83,6. Based on the results of this study it can be concluded that the model of learning scramble can improve reading ability in Indonesian language students class I of SD Negeri 002 Benteng, Kecamatan Sungai Batang.


2016 ◽  
Vol 5 (1) ◽  
pp. 14
Author(s):  
Garnawati Siregar

Problems in the Classroom Action Research (PTK) is the low learning outcomes IPA A fourth grade students of SDN 015 Sungai Salak Kecamatan Tempuling. This study addressed the problem by applying direct instrucsion models. The problem of this research is "Is the direct application of the model intruction IPA can improve learning outcomes in grade IV A SDN 015 Sungai Salak Kecamatan Tempuling ?. The purpose of this study is to improve science learning outcomes in class IV A SDN 015 Sungai Salak Kecamatan Tempuling by way of direct intruction models. Direct intruction A model of fourth grade students of SDN 015 Sungai Salak, Kecamatan Tempuling can improve learning outcomes significantly. At first the student learning outcomes pre-cyclye is 36.00 categorized as very unfavorable; in the first cycle was 61.00 with category; and the results of the second cycle is 81.50 with very good category. Mastery learning individually and classical increases; pre-cyclye 4 students and 20.00 (not finished); in the first cycle is 12 students and 60.00% (not finished) and the second cycle is 19 students or 95% (complete). Based on observations of fourth grade students of SDN 015 A Sungai Salak Kecamatan Tempuling, activity in the first cycle an average of 72% or better and the second cycle of activity is 82% or better at all. Students seem to understand the direct intruction models and they can understand the subject matter properly and appropriately. Based on the research results with direct instructional improvement intruction models managed to fix the problem of low student learning outcomes SDN 015 class IV A Sungai Salak Kecamatan of Tempuling. 


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Masderiani Hasibuan

The purpose of this study was to improve the learning outcomes of Social Sciences fourth grade students of Public Primary School 003 Sukajadi with a total of 27 students, consisting of 15 male students and 12 female students. This study uses classroom action research with important stages such as planning, implementation, practice, and reflection. The results of this study show, judging by the basic score, the average value of students is 64.37, with students completing 13 people or 48.14%. after the first cycle, the average value of students has increased to 76.45 while students who completed it became 19 people or 70.3%. while the second cycle, the average value increased to 80.39 with students completing 23 people or 85.18%. From the results of the study, it can be concluded that the application of the inquiry learning model can improve the learning outcomes of Social Sciences in fourth grade students of Public Primary School 003 Sukajadi.


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