scholarly journals The Implementation of Creative Problem Solving Learning Model Based on Statistical Ball Props to Improve Student Creativity in Statistics

2019 ◽  
Vol 4 (1) ◽  
pp. 61-71
Author(s):  
Isna Umi Arifah

Education can basically help humans to develop and improve their scientific knowledge, so they are able to deal with the changes that occur in their lives. In this study the researcher observed the class IX of Zainul Ulum Plus Middle School. The study aims to improve student creativity and completeness of students in learning statistical material with the Creative Learning Model Solving based on statistical ball props. The type of research used is classroom action research (CAR). The procedure used is a cycle model. Based on the results of the study, the level of creativity of students in the first cycle was 2.78, then in the second cycle the average level of creativity of students was 2.99 with the category of the level of creativity of good students. While the average student learning outcomes in the first cycle amounted to 77.16 with a percentage of classical completeness of 67% while in the second cycle obtained an average value of 92.75 with a percentage of 100% classical completeness. The average percentage of student learning activities in learning cycle I is 83% and in the second cycle is 86% with the category of good student learning activities. Keywoard: creative problem solving, statistic ball, student creativity

2021 ◽  
Vol 1 (1) ◽  
pp. 19-24
Author(s):  
Asep Tri Prasetiyo

The problem in this classroom action research is whether the learning outcomes of class VI students at SDN 02 Talun, Pekalongan Regency can be improved through the implementation of creative problem solving (CPS) models? The purpose of this classroom action research is to find out whether the application of the CPS learning model can improve student learning outcomes and how the changes in the level of student activity during learning with the applied creative problem solving learning model. The subjects in this classroom action research were 28 students of class VI. This classroom action research was conducted in 2 cycles where each cycle consisted of 2 learning meetings. The indicator of the success of this research is that student learning outcomes increase if the average student learning outcomes reach an average value of 70 and the number of students who complete learning is 85%. The results of this classroom action research indicate an increase in student learning outcomes in the evaluation of cycles I and II, namely an increase in the class average value from 71.75 to 76.63 with the percentage of classical completeness in cycle I reaching 75% and cycle II reaching 89.28. %. The increase in student learning outcomes was followed by changes in the level of student activity during learning, namely the first cycle from 67.5% to 85% in the second cycle. Observation of teacher activities has increased from 75% in the first cycle to 90% in the second cycle. Based on the results of these studies, suggestions that can be given are the need to apply the CPS learning model to improve learning outcomes and student activity.


2019 ◽  
Vol 8 (1) ◽  
pp. 32
Author(s):  
Ika Setiawati ◽  
Tuti Rahayu

ABSTRACT This study aims to improve the creativity of students by using the Creative Problem Solving learning model in the study of Dance Arts in SMA 1 Percut Sei Tuan. Academic Year 2018/2019. To discuss the purpose of the study used theories about creativity, creative problem solving learning models and dance theory. This research method is descriptive quantitative. The research location is in SMA 1 Percut Sei Tuan Academic Year 2018/2019. The number of samples used were all students of class XI MIPA 2 as many as 34 people. Before conducting this research, the researcher gave a pre test to find out the ability of students, so that the average value of the class was 72.65. Next the researcher gave a post test and obtained a class average of 85.29. From the calculation of the hypothesis test performed, it is obtained thitung = 14.87 at the real level α = 0.05 and ttable = 1.6723, meaning that thitung > ttable (14.87> 1.6723) means that there is a very significant increase. Thus it can be concluded that by using the creative problem solving learning model can improve the creativity of students in the XI MIPA 2 class dance subjects in SMA 1 Percut Sei Tuan Academic Year 2018/2019.                                                                                                 Keyword : Learning Model of Creative Problem Solving, Creativity  ABSTRAK Penelitian ini bertujuan untuk meningkatkan kreativitas peserta didik dengan menggunakan model pembelajaran Creative Problem Solving pada mata Pelajaran Seni Tari di SMA Negeri 1 Percut Sei Tuan. Tahun Ajaran 2018/2019. Untuk membahas tujuan penelitian digunakan teori tentang kreativitas, model pembelajaran creative problem solving dan teori tari. Metode penelitian ini adalah deskriptif kuantitatif. Lokasi penelitian di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Jumlah sampel yang digunakan adalah seluruh peserta didik kelas XI MIPA 2 sebanyak 34 orang. Sebelum melakukan penelitian ini, peneliti memberi pre test untuk mengetahui kemampuan peserta didik, sehingga diperoleh nilai rata-rata kelas yaitu 72,65. Selanjutnya peneliti member post test dan memperoleh rata-rata kelas yaitu 85,29.  Dari perhitungan uji hipotesis yang dilakukan diperoleh thitung = 14,87 pada taraf nyata α = 0,05 dan ttabel = 1,6723, berarti thitung  > ttabel (14,87 > 1,6723) artinya bahwa ada peningkatan yang sangat signifikan.  Dengan demikian dapat diambil kesimpulan bahwa dengan menggunakan model pembelajaran creative problem solving  dapat meningkatkan kreativitas peserta didik pada mata pelajaran seni tari kelas XI MIPA 2 di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Kata Kunci: Model Pembelajaran Creative Problem Solving, Kreativitas.


Author(s):  
Tri Mutmainnah ◽  
Munoto Munoto ◽  
Marniati Marniati ◽  
Tri Rijanto

The purpose of this study was to determine the activities of students in the basic learning activities of sewing technology using video media, to determine the learning outcomes of basic students of sewing technology using video media, and to determine students' responses to the basic learning activities of sewing technology using video media. This type of research is Classroom Action Research (CAR). The learning method is implemented using the direct learning method. Data collection techniques use observation to get data about student activities, performance tests to determine student learning outcomes, and questionnaires to determine student responses. Data analysis using quantitative descriptive. The results showed that student activities which include preliminary, core, and closing activities were said to be very good with an average value of 93% in the first cycle and rose to 96% in the second cycle. Student learning outcomes reached 73% grade completeness in the first cycle and rose to 82% in the second cycle. The average percentage of success in cycle I and II was 77% in the good category. The results of students' responses stated that they agreed that video media made them have a high willingness to participate in learning by 56%, with 47% of students strongly agree that learning with video media was very interesting and not boring, 58% agreed that it was easier to understand learning materials with video media, and 39% agree that video media motivate students to excel.


2020 ◽  
Vol 3 (1) ◽  
Author(s):  
La Sudi ◽  
H. Jamiludin

ABSTRAK: Tujuan utama penelitian adalah meningkatkan efektivitas mengajar guru, meningkatkan aktivitas belajar siswa dan meningkatkan hasil belajar siswa kelas XII IPS di MAS Al-Munawarah Tomia. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang dilakukan dengan prosedur pelaksanaannya pada beberapa tahap, yaitu: perencanaan, Pelaksanaan Tindakan, observasi dan evaluasi, Serta Refleksi. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan memberikan tes tertulis dalam bentuk uraian pada tiap akhir siklus pembelajaran. Sesudah itu juga dengan dilakukan pengamatan terhadap efektifitas guru dan aktivitas belajar siswa. Teknik analisis data yang digunakan adalah analisis statistik sederhana yaitu analisis deskripsi untuk mencari rata-rata presentase. Teknik analisis ini digunakan untuk mengetahui peningkatan hasil belajar siswa sesudah melakukan kegiatan pembelajaran dengan penerapan model pembelajaran kooperatif tipe Group Investigation. Hasil penelitian ini menunjukan bahwa: 1) presentase pelaksanaan aktivitas mengajar guru berdasarka skenario penelitian dilaksanakan atau terlaksana mengalami peningkatan disetiap siklusnya. Dimana presentase yang diperoleh pada pada siklus I sebesar 66,67% dan pada siklus II meningkat mencapai presentase sebesar 93,33%. 2) Aktivitas belajar siswa dengan menggunakan penerapan model pembelajaran kooperatif tipe Group Investigation sudah menunjukan peningkatan yang signifikan. Presentase yang diperoleh yaitu pada pembelajar siklus I sebesar 40,38% dan pada siklus II presentase sebesar 94,23%. 3) selain itu juga hasil belajar siswa meningkat dengan menggunakan model pembelajaran kooperatif tipe Group Investigation dengan presesntase ketuntasan secara kalsikal telah tercapai85%. Dengan hasil tes pada siklus I presentasenya sebesar 60% dengan rata-rata 74,2. Dan pada siklus II tes mengalami peningkatan menjadi 93,33% dengan nilai rat-rata 80,66 dengan demikian penelitian tindakan kelas ini telah berhasil dilaksanakan karena pada tiap siklusnya mengalami peningkatan. Kata Kunci: Evektivitas, Aktivitas, Hasil Belajar ABSTRACT: The main objective of research is to improve the effectiveness of teaching teachers, increase student learning activities and improve student learning outcomes in class XII IPS at MAS Al-Munawarah Tomia. This research is a class action research (CAR) carried out with the procedure of its implementation at several stages, namely: planning, implementing actions, observing and evaluating, and reflecting. The data collection technique used in this study is to provide a written test in the form of a description at the end of each learning cycle. After that also by observing the effectiveness of teachers and student learning activities. The data analysis technique used is a simple statistical analysis of the description analysis to find the average percentage. This analysis technique is used to determine the increase in student learning outcomes after conducting learning activities with the application of the Group Investigation cooperative learning model. The results of this study indicate that: 1) the percentage of implementation of teacher teaching activities based on research scenarios carried out or implemented has increased in each cycle. Where the percentage obtained in the first cycle was 66.67% and in the second cycle increased it reached a percentage of 93.33%. 2) Student learning activities using the application of the Group Investigation cooperative learning model have shown significant improvements. The percentage obtained is 40.38% for cycle I learners and 94.23% for cycle II. 3) in addition, student learning outcomes have also improved by using the Group Investigation type cooperative learning model with a calcical percentage of completeness reached 85%. With the test results in the first cycle the percentage of 60% with an average of 74.2. And in the second cycle the test has increased to 93.33% with an average value of 80.66 thus this class action research has been successfully carried out because in each cycle has increased. Keywords: Evectivity, Activities, Learning Outcomes 


Author(s):  
Rosmianti Lestari Mbembok ◽  
Any Fatmawati ◽  
Siti Rabiatul Adawiyah

This research with the aim to know the influence of the use of Creative Problem solving learning model on problem solving skills and cognitive learning outcomes of grade X SMA Islam Al-Ma'arif Pandan Indah Lesson 2016/2017. Population in this research is all student of class X SMA Islam Al-Ma'arif Pandan Indah Lesson Year 2016/2017 with amount of population counted 36 person which existed in class XA and XB. Furthermore, sampling technique used is a saturated sampling technique that is sampling technique when all members of the population used as a sample. Where class XA as experiment class and XB as control class. The type of research used in this study is quasi experiment with observation and test data collection techniques. The results showed that problem solving skills in the first experimental classroom obtained an average percentage of 66% included in the good category, while in the second meeting obtained an average percentage of 79% included in the category of very good. The students' cognitive learning outcomes in the experimental class were 70.4 and the control class was 66.2. The result of hypothesis test with t test at 5% significant level shows that tcount> ttable (2,675> 2,042), meaning H0 is rejected. So it can be concluded that there is influence Creative Problem Solving learning model to problem solving skills and student cognitive learning outcomes.


2021 ◽  
Vol 2123 (1) ◽  
pp. 012045
Author(s):  
Jusmawati ◽  
Satriawati ◽  
R Irman ◽  
Abdul Rahman ◽  
Nurdin Arsyad

Abstract This study aims to know the impact of the Creative Problem Solving learning model based on android on the learning outcomes of elementary school students. The numbers population was all students of SD Tunas Bangsa. The technique of determining the sample used simple random sampling. This research used pre-experimental with One Group Pretest-Posttest Design. Data collection techniques used learning outcomes tests to measure the student’s learning outcomes both before and after being given treatment, documentation, and observations about student learning activities and teacher observations regarding the implementation of the model during the learning process. Descriptive statistical analysis data described the students’ mathematics learning outcomes. Inferential statistical analysis to test the hypothesis using the dependent t-test or Paired-Sample T-Test with SPSS 21.0 version. The results of the research showed that there was an impact of the Creative Problem Solving learning model based on android towards learning outcomes. This is evidenced by the results of the pretest in the less category experienced an increase in posttest learning outcomes in the good category. It can be concluded that there is an the impact of Creative Problem Solving learning model based on android towards learning outcomes of elementary school students.


2018 ◽  
Vol 2 (1) ◽  
pp. 13
Author(s):  
Dewi Afriany Susanti

The research conducted is Classroom Action Research by using Picture and picture model based on multimedia by internalizing character education on civic education Subject, State IV State Elementary Matter Material 040448 Kabanjahe Lesson Year 2016/2017.The location of this research is SD Negeri 040448 Kabanjahe. The subjects in this study were third-grade students of SD Negeri 048232 Kabanjahe which amounted to 49 students and as an object is an improvement of learning on the material of State Coat by using Picture and picture model based on multimedia.Data Collection Techniques are Observation Sheet Teachers and Observation Sheets of student activities. Data analysis techniques used were observation and test sheets.Based on the research that has been done then the implementation of learning activities of teachers 80% (good category), the implementation of learning activities 87 students (good category), and student learning outcomes 85% classically, and the average value 82.From the results of this study can be concluded that the implementation of learning included into both categories, and student learning outcomes have been increased and completed in a classical manner using the Picture and picture model based on multimedia to Improve Student Results on civic education Subjects, State IV State Elementary School 040448 Kabanjahe Lesson Year 2016/2017.


Author(s):  
Nur Basuki

Based on preliminary observations obtained activity data and student learning outcomes are still low, especially subjects of mathematics, as many as 6 students or 28.23% of the students completed and 15 students or 71.78% of students have not been completed. Based on the above facts applied learning model of Jigsaw Cooperative type that aims to improve the activity and student learning outcomes in mathematics in comparison material and scale. The study involved 21 students of class VII SMPN 2 BUMIRATU Nuban in semester 1 Academic Year 2014 / 2015.This research used a Class Action Research (PTK) by using two cycles. Each cycle consists of four stages: planning, implementation, observation and reflection. Data collected by the observation sheet and test student learning outcomes in each cycle. From the analysis of the data shows that the use of cooperative learning model Jigsaw Type in the learning process of Mathematics students can increase  the activity and student learning outcomes. It can be seen from the average percentage of the activity of students in the first cycle was 55.5 and increased in the second cycle to 70.5. While the average value of student learning outcomes in the first cycle was 58.75 and increased in the second cycle into 72.50


2018 ◽  
Vol 2 (4) ◽  
pp. 530
Author(s):  
Salfilla Juliana

This study is based on the low learning outcomes of students' science can be seen from the results of sciencelearning class VIII SMP Negeri 5 Siak Kecil, with grade grade average of 62.11. Therefore, the researchersprovide alternative learning with the application of guided inquiry model. SMP Negeri 5 Siak Kecil languagelesson year 2014/2015. This study aims to improve student learning outcomes of grade VIII SMP Negeri 5 SiakKecil Kecamatan Siak Kecil with the application of guided inquiry learning model. The form of researchconducted is Classroom Action Research (PTK) with 2 cycles. Based on the analysis of research data afterapplying the guided inquiry learning model, the average percentage of teacher activity in cycle I 58.75%increased to 85% in cycle II. The average percentage of student activity also increased ie 51.25% in the firstcycle increased to 81.25% in cycle II. Student learning outcomes on the basic score with the average class of62.11 and in the first cycle increased with the average class of 67.42 with the percentage increase in learningoutcomes 8.54% and the percentage of students who completed 61.53%, and in the second cycle increased. . .again with an average value of 75.80 with a percentage increase in learning outcomes by 22.04% and thepercentage of students who completed 84.61%. The results of this study indicate that the implementation ofguided inquiry learning model can improve the learning outcomes of science students of grade VIII SMP N 5Siak Kecil.


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