scholarly journals The Effect of CPS Learning Model with CTL on Student Mathematical Learning Outcomes

2019 ◽  
Vol 4 (2) ◽  
pp. 150-158
Author(s):  
Friska Belva Dwilestari

Learning is the main activity of the education process. The researcher compared the results of students' mathematics learning with conventional model learning models and used a combination of Creative Problem Solving (CPS) models with the Contextual Teaching Learning (CTL) approach to learning. Based on the results of the calculation of data analysis using dk (25) and the significance level (0.05), then obtained t_table (1.708). From the above calculation it is known that t count > t table (9.72> 1.708). Thus the working hypothesis () can be collected, and it can be said that learning with the Creative Problem Solving (CPS) model with Contextual Teaching Learning (CTL) influences the results of mathematics learning. The results of this study are also supported by the activities of teachers more motivating students on the importance of paying attention to and understanding the material taught and cooperation and responsibility for the success of a learning process Keywords: CPS, CTL, learning outcomes  

2019 ◽  
Vol 3 (1) ◽  
pp. 55
Author(s):  
Riza Yuliana ◽  
Dwi Priyo Utomo ◽  
Agung Deddiliawan Ismail

This research aimed at assessing the effectiveness of the creative problem-solving learning model in 8th grade of mathematics learning. The assessment of the effectiveness of learning model was reviewed based on three aspects, namely students’ activities, students’ responses to the learning model, and students’ learning outcomes. The type and approach, which used in this research, were quantitative descriptive with the research subjects of 8th-C class; moreover, the subjects consisted of 32 students. The instruments used to assess the effectiveness of the learning model were the students’ activity observation sheet, students’ responses questionnaire, and test sheet. The results of the research showed that the students’ activities were categorized as very good, in which the percentages were 84.38%. The students’ responses were categorized as very good with a percentage of 82.53%. The students’ learning outcomes in a classical manner could be said as complete with the completeness of 71.88%. Therefore, it can be concluded that the implementation of creative problem-solving learning model in mathematics learning can be said as effective.


2019 ◽  
Vol 4 (1) ◽  
pp. 9
Author(s):  
Asrial Asrial

<p class="Abstrak">Learning mathematics using fractions in problem-solving is boring for students. For this reason, researchers are interested in improving the process of learning mathematics, especially learning Using Fractions in Problem Solving with the Contextual Teaching Learning (CTL) approach. The CTL approach is felt to be able to overcome the existing problems. This study aims to describe the planning, implementation, and assessment of mathematics learning outcomes improvement using fractions in problem-solving with a contextual approach. The implementation of this research uses a qualitative and quantitative approach using a class action research design which includes: (1) Planning, (2) Implementation, (3) Observation and (4) Reflection. The study was conducted in 2 cycles. Research data in the form of information about the process and action data obtained from observations, test results, discussions and documentation. Research subjects consisted of Class V students totaling 20 students. The average percentage of completeness of learning outcomes in research conducted in the first cycle of meeting 1 was 60%, in cycle I meeting 2 was 70%, the average learning outcomes in cycle II meeting 1 was 80%, in cycle II meeting 2 was 90%. The conclusion obtained from this study is the CTL approach can improve learning outcomes Using Fractions in Problem Solving, namely about multiplication and division of fractions.</p>


2021 ◽  
Vol 5 (1) ◽  
pp. 406-421
Author(s):  
Jusmawati Jusmawati ◽  
Satriawati Satriawati ◽  
Akhiruddin Akhiruddin ◽  
Abdul Rahman ◽  
Nurdin Arsyad ◽  
...  

The aim of this study is to determine the characteristics of teaching materials with a valid, practical, and effective for Creative Problem Solving (CPS) model, to improve mathematics learning outcomes for elementary school students. The teaching materials developed were syllabus, lesson plan, student worksheets and modules. This research used Research & Development (R&D) with a Four-D development model consisting of 4 phases of development, namely: Define, Design, Develop and Disseminate. At the Define phase, the researcher conducts initial analysis, student analysis, concept analysis, performance/task analysis and analysis of the formulation of learning objectives. At the Design phase, the researcher arranges tests, selects formats, and designs the syllabus, lesson plans, worksheets, and modules based on creative problem solving. At the development phase, which consists of the assessment of experts with the results of the validation of teaching materials and the results of the validation of research instruments and the dissemination phase of the dissemination of research tools and results. The research instrument used the implementation of the model, student activities, teacher responses, students’ responses and learning outcomes.


2021 ◽  
pp. 108-118
Author(s):  
Rabia Anjum ◽  
Ivan Suneel

Creative thinking is essential for the progress in education, industry and life in general. Incubation is a widely studied phenomenon in creativity research, referring to leaving a problem aside for a period, to accrue performance on a creative problem. This study investigated the effect of incubation on creative problem-solving by means of a pretest-posttest quasi-experimental design, and remote associates tasks (RATs) were used as a measure of creative problem-solving. For this purpose, a sample of 60 students (22 males, 38 females) was recruited from the population of a private university. They were assigned to a control condition and two different experimental conditions based on the time of onset of incubation. The data collected was analyzed for a significant effect across all conditions by means of a chi-squared test and covariates were inferred by means of Spearman's Rho, with a significance level set at ?<.05. The results did not find an incubation effect in creative problem-solving, and several possible explanations may account for this trend, especially the limited cross-cultural application of measurement tools and theoretical paradigms. The disparity is especially prominent with regards to Pakistan, which is predominantly collectivistic, and the educational system stymies creative thinking. Future research must take into account the relevance of culture in creative problem-solving, and propose solutions to circumvent the dearth of creative potential in developing nations such as Pakistan. Keywords: Incubation, Creative Problem-Solving, Creativity, Remote Associate Tasks, Cross-Cultural Psychology


Vidya Karya ◽  
2017 ◽  
Vol 32 (1) ◽  
Author(s):  
Wahyu Wahyu ◽  
Rusmansyah Rusmansyah ◽  
Arif Sholahuddin

Abstract. This study aims to improve teacher and students activities, creative thinking ability, self efficacy, and student learning outcomes in Colloid system material using creative problem solving model. The subjects were 36 students of grade XI IPA SMA PGRI 4 Banjarmasin. This classroom action research was conducted in 2 cycles through the stages of planning, action, evaluation and observation, and reflection. The data were collected using observation instruments, creative thinking skills tests, student achievement test, and questionnaires. Analysis of the data used qualitative and quantitative analysis techniques. The results of the cycle I and cycle 2 showed: (1) there was an increase in teacher and student activities from good to very good, (2) students' creative thinking ability increased from moderate to high, (3) self efficacy of students increased from moderate to high, (4) students' learning outcomes on the attitude aspects improved from good (score 71,53) to be very good (score 86.34), the skill aspects improved from good enough to good, and the percentage of students' mastery increased from 52.78% in the first cycle to 83.33% in te second cycle.                  Keywords: Creative problem solving, creative thinking ability, self efficacy, colloid system. Abstrak. Penelitian ini bertujuan untuk meningkatkan aktivitas guru dan aktivitas siswa, kemampuan berpikir kreatif, self efficacy, dan hasil belajar siswa pada materi sistem Koloid menggunakan model pembelajaran creative problem solving. Subjek penelitian adalah 36 orang siswa kelas XI IPA SMA PGRI 4 Banjarmasin. Penelitian tindakan kelas ini dilakukan dalam 2 siklus melalui tahap-tahap perencanaan, tindakan, evaluasi dan observasi, dan refleksi. Data dikumpulkan menggunakan instrumen observasi, tes kemampuan berpikir kreatif, tes hasil belajar, dan angket. Analisis data menggunakan teknik analisis kualitatif dan kuantitatif. Hasil penelitian siklus I dan siklus 2 menunjukkan: (1) terjadi peningkatan aktivitas guru dan aktivitas siswa dari baik menjadi sangat baik, (2) kemampuan berpikir kreatif siswa meningkat dari sedang menjadi tinggi, (3) self efficacy siswa menigkat dari sedang menjadi tinggi, (4) hasil belajar siswa pada aspek sikap meningkat dari baik (skor 71,53) menjadi sangat baik (skor 86,34),  aspek keterampilan meningkat dari cukup baik menjadi baik, dan persentase ketuntasan pengetahuan siswa meningkat dari 52,78% pada siklus I menjadi 83,33% di siklus II.Kata kunci: creative problem solving, kemampuan berpikir kreatif, self efikasi, sistem koloid.


2018 ◽  
Vol 6 (1) ◽  
pp. 42
Author(s):  
Munisah Munisah ◽  
Siti Nurhidayati ◽  
Ida Royani

The problem that happened in MTs NW Darussholihin Wassyakirin is creative thinking skill and cognitive learning result of student is still less satisfactory, proved by the value of MID semester under KKM (Criteria Completed Minimal). This is because the learning process is not effective because the use of methods or learning models that are not effective. The purpose of this research is to know the influence of CPS (Creative Problem Solving) model of creative thinking skill and students' cognitive learning outcomes. This type of research is quasi experimental research with pretest postest control group design research design. The instrument used in this research is the observation sheet of learning implementation (RPP), test of creative thinking skill and test of cognitive learning result of the students. Data collection techniques are observations and tests, while data analysis techniques are descriptive and t-test. The results showed that the data presentation of creative thinking skills of students in the experimental class is 85.33 with very high category while the result of cognitive learning posstest students get the average value in the experimental class that is 80.83 and the control class is 78.67. The result of study posttest showed that the average learning result of the students in the experimental class and the control class were 86 and 76. Based on the t-test analysis with separated variance formula with 5% significant, student learning result obtained tcount of 2,581 and ttable value of 2.048, means tcount is greater than ttable value (2.581 > 2.048) so that (Ho) is rejected (Ha) accepted. Based on these results can be concluded that the model of learning CPS (Creative Problem Solving) effect on student cognitive learning outcomes, and average creative thinking skills achieve high categories.


Author(s):  
Rosmianti Lestari Mbembok ◽  
Any Fatmawati ◽  
Siti Rabiatul Adawiyah

This research with the aim to know the influence of the use of Creative Problem solving learning model on problem solving skills and cognitive learning outcomes of grade X SMA Islam Al-Ma'arif Pandan Indah Lesson 2016/2017. Population in this research is all student of class X SMA Islam Al-Ma'arif Pandan Indah Lesson Year 2016/2017 with amount of population counted 36 person which existed in class XA and XB. Furthermore, sampling technique used is a saturated sampling technique that is sampling technique when all members of the population used as a sample. Where class XA as experiment class and XB as control class. The type of research used in this study is quasi experiment with observation and test data collection techniques. The results showed that problem solving skills in the first experimental classroom obtained an average percentage of 66% included in the good category, while in the second meeting obtained an average percentage of 79% included in the category of very good. The students' cognitive learning outcomes in the experimental class were 70.4 and the control class was 66.2. The result of hypothesis test with t test at 5% significant level shows that tcount> ttable (2,675> 2,042), meaning H0 is rejected. So it can be concluded that there is influence Creative Problem Solving learning model to problem solving skills and student cognitive learning outcomes.


2021 ◽  
Vol 2123 (1) ◽  
pp. 012045
Author(s):  
Jusmawati ◽  
Satriawati ◽  
R Irman ◽  
Abdul Rahman ◽  
Nurdin Arsyad

Abstract This study aims to know the impact of the Creative Problem Solving learning model based on android on the learning outcomes of elementary school students. The numbers population was all students of SD Tunas Bangsa. The technique of determining the sample used simple random sampling. This research used pre-experimental with One Group Pretest-Posttest Design. Data collection techniques used learning outcomes tests to measure the student’s learning outcomes both before and after being given treatment, documentation, and observations about student learning activities and teacher observations regarding the implementation of the model during the learning process. Descriptive statistical analysis data described the students’ mathematics learning outcomes. Inferential statistical analysis to test the hypothesis using the dependent t-test or Paired-Sample T-Test with SPSS 21.0 version. The results of the research showed that there was an impact of the Creative Problem Solving learning model based on android towards learning outcomes. This is evidenced by the results of the pretest in the less category experienced an increase in posttest learning outcomes in the good category. It can be concluded that there is an the impact of Creative Problem Solving learning model based on android towards learning outcomes of elementary school students.


Alotrop ◽  
2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Ghea Sefriza Pratiwi ◽  
Amrul Bahar ◽  
Rina Elvia

The purpose of this study is to describe the comparison of Think Talk Write learning models and Creative Problem Solving learning models to the interests and learning outcomes of chemistry in basic chemical law material. This research was conducted in January-May 2019. The research conducted was a kind of quasi-experimental research. The population of this study was class X MIA, totaling 136 students in SMAN 8 Kota Bengkulu in the academic year 2018/2019. Sampling was carried out after the normality and homogeneity test, so the X MIA 2 class was selected using Think Talk Write and X MIA 3 models that used the Creative Problem Solving model with a total of 68. Analysis of the data used was mean, normality test, test homogeneity, interest questionnaire analysis, N-Gain Score test and hypothesis test (t test). In general, both of these learning models are able to increase students 'interest and learning outcomes of chemistry, where the percentage of students' interest in learning chemistry in the Think Talk Write model is 80.5% and categorized as good, for the class of Creative Problem Solving model the percentage is 76.6% and also categorized as good. For the value of N-Gain score on Think Talk Write (TTW) class is and categorized as high while in the Creative Problem Solving class is 0.62 and is categorized as medium. The t-test results on the affective aspects are sig. (2-tailed) of 0.015 and on the cognitive aspect of 0.001. It states that there are significant differences in the interest and learning outcomes of chemistry that apply the Think Talk Write (TTW) learning model and Creative Problem Solving


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