scholarly journals Mapping application for Greater Bandung Area using Web Technology

Author(s):  
Eko Budi Setiawan ◽  
◽  
Angga Setiyadi ◽  

Mapping is needed to determine the condition of spatial data and non-spatial data from an area. This research produces a mapping application based on geographic information systems that display spatial data and boundaries of 888 villages located in the Greater Bandung Area, which consists of Bandung City, Cimahi City, Bandung Regency, West Bandung Regency, and Sumedang Regency. The method used is the Software Development Life Cycle with Waterfall model. The technology used is the application programming interface from Openstreet MapBox and ArcGIS. Based on testing applications that can access online found that the application built can 100% display the mapping of all areas in the Greater Bandung Area to the district level. This research is useful for developing the tourism and creative industries of MSMEs based on each region's geographical conditions, both for the community and the government.

2021 ◽  
Vol 28 (1) ◽  
Author(s):  
M.A. Adeagbo ◽  
J.E.T. Akinsola ◽  
A.A. Awoseyi ◽  
F. Kasali

Selection of a suitable Software Development Life Cycle (SDLC) model for project implementation is somewhat confusing as there are a lot of SDLC models with similar strengths and weaknesses. Also, the solutions proffered among the researchers so far have been the  qualitative comparative analysis of SDLC models. Hence, this paper proposes a comparative analysis of SDLC models using quantitative approach in relation to strengths and weaknesses of SDLC models. The study adapted comparative analysis and Software Development Life Cycle (SDLC) models features’ classification using ten characteristics such as project complexity, project size, project duration, project with risk, implementation/initial cost, error discovery, associated cost, risk analysis, maintenance and cost estimation. A quantitative measure that employs online survey using experts in software design and engineering, project management and system analysis was carried out for the evaluation of SDLC models. Purposeful Stratified Random Sampling (SRS) technique was used to gather the data for analysis using XLSTAT after pre-processing, taking into consideration both benefit and cost criteria. The overall performance evaluation showed that Spiral-Model is the best followed by V-Model and lastly Waterfall Model with comparative values of 38.63%, 35.76% and 25.61% respectively. As regards cost estimation, Waterfall Model is the most efficient with value of 41%, then V-Model with 31% and lastly Spiral Model with 28%. V-Model has great error recovery capability with value of 45% which is closely followed by Spiral Model with 37% and lastly Waterfall Model with 18%. The study revealed that, a model with efficient risk assurance does not guarantee efficient cost management. In the future work, more characteristics regarding SDLC models shall be considered.


Author(s):  
Putu Windu Tenaya . ◽  
I Gede Mahendra Darmawiguna, S.Kom., M.S . ◽  
I Made Agus Wirawan, S.Kom., M.Cs. .

Perkembangan globalisasi saat ini mengakibatkan pengikisan terhadap budaya lokal, dan diperlukan upaya dalam pelestarian budaya lokal. Salah satu upaya yang dilakukan yaitu mengembangkan game cerita rakyat. Cerita rakyat yang diadaptasi ke dalam penelitian ini yaitu cerita Mayadanawa, yang berasal dari Bali. Metode penelitian yang digunakan yaitu Software Development Life Cycle dengan model waterfall. Model waterfall yaitu alur hidup perangkat lunak secara terurut dimuali dari analisis, desain pengkodean, pengujian, dan tahapan pendukung. Subjek penelitian adalah masyarakat umum dengan menggunakan angket dan selanjutnya dianalisis secara deskriptif. Hasil penelitian ini adalah game yang diimplementasikan menggunakan program Unity dan bahasa pemograman C#. Seluruh fitur yang terdapat pada Game Cerita Rakyat Bali Mayadanawa Berbasis Android sudah berjalan dengan baik. Respon pengguna terhadap Game Cerita Rakyat Bali Mayadanawa Berbasis Android masuk dalam rentangan sangat baik.Kata Kunci : Mobile Game, Waterfall, Cerita Mayadanawa, Unity, Android. The current development of globalization has resulted in the erosion of local cultures, and effort was required in the preservation of local cultures. One of the efforts was to develop the folklore game. Folklore adapted into this research wass the Mayadanawa, story from Bali. The research method used Software Development Life Cycle with waterfall model. The waterfall model was software lifecycle sequentially in the form of analysis, encoding design, testing, and supporting stages. The subjects of the study were the general population using questionnaires and then analyzed descriptively. The results of this study were game that are implemented using Unity program and C# programming language. All the features contained in the Android Based Game Of Balinese Folktale Mayadanawa is running well. User response to the Android Based Game Of Balinese Folktale Mayadanawa went in a very good range.keyword : Mobile Game, Waterfall, Mayadanawa Story, Unity, Android.


Author(s):  
Abad Shah

Today, the Internet and the Web are the most amazingly and dynamically growing computer technologies. The number of users accessing the Web is growing exponentially all over the world. The Web has become a popular environment for new generation of interactive computer applications called Web (or hypermedia) application. The Web applications (WAs) have special characteristics that have made them different from other traditional applications. Hence, many design methodologies for the development of WAs have been proposed. However, most of these methodologies concentrate on the design aspects of applications, and they often do not strictly follow any software development life-cycle model such as the WaterFall software development life-cycle model. In this chapter, we propose an object-oriented design methodology for the development of WAs. The main features of this proposed methodology are that it follows WaterFall model and captures the operations in objects of the applications; thus making the methodology an object-oriented methodology.


2018 ◽  
Vol 9 (1) ◽  
pp. 33-41
Author(s):  
Fajri Profesio Putra ◽  
Danuri Danuri

Pemetaan demografi berbasis digital saat ini diperlukan dalam memudahkan masyarakat khususnya pejabat daerah dalam mengetahui sebaran populasi suatu wilayah. Peta demografi juga dapat menyajikan data statistik tentang tingkat pendidikan suatu wilayah, pekerjaan, usia, dan tanggungan keluarga. Saat ini untuk informasi demografi pada wilayah pemerintahan tingkat desa Kabupaten Bengkalis masih didata secara manual, sehingga untuk memperoleh informasi masyarakat harus mengakses data atau melihat data dikantor desa. Penelitian sistem demografi penduduk tingkat desa ini merupakan aplikasi berbasis web dimana untuk peta wilayah desa dintegrasikan dengan memanfaatkan fasilitas application programming interface (API). Pada sistem ditampilkan peta desa serta batas-batas wilayah untuk tingkat rt/rw dengan menentuka batas longitude dan latitude. Selanjutnya disediakan menu untuk administrator agar dapat menginputkan data-data kependudukan untuk selanjutnya ditampilkan dalam bentuk grafik. Adanya sistem ini dapat menghasilkan informasi yang berkualitas, terkini serta berguna untuk pengambil keputusan dalam menentukan kebijakan terhadap penduduk. Hal ini juga membantu pemerintah dalam membangun semangat untuk keterbukaan informasi.  Abstract Digital-based demographic mapping is currently required to facilitate the community, especially local officials in knowing the distribution of a region's population. Demographic maps can also provide statistical data about the educational level of a region, occupation, age, and family dependents. Currently, demographic information on the village level of Bengkalis Regency is still recorded manually, so to obtain information the community must access data or view data at the village office. This village population demography system research is a web-based application where the village area map is integrated by utilizing the application programming interface (API) facility. In the system is shown the map of the village as well as the boundaries of the region for rt / rw level by determining the limits of longitude and latitude. Further provided the menu for administrators in order to menginputkan data demography for the next displayed in graphical form. The existence of this system can produce quality information, current and useful for decision makers in determining the policy against the population. It also helps the government in building a passion for information disclosure.


2018 ◽  
Vol 5 (1) ◽  
pp. 12-23
Author(s):  
Natalia Magdalena R Mamulak

Di dalam proses pembayaran kredit banyak terdapat masalah, diantaranya adalah pencarian lokasi debitur yang pembayarannya lambat, beberapa debitur yang lokasi tempat tinggalnya berpindah-pindah karena adanya debitur yang masih menggunakan KTP sementara. Hal ini menyebabkan karyawan dealer sulit menemukan lokasi debitur untuk melakukan penagihan kepada debitur yang bermasalah. Oleh karena itu, dibangun sebuah sistem informasi geografis yang dapat membantu karyawan dalam pencarian lokasi debitur. Tools yang digunakan dalam membangun aplikasi ini adalah bahasa pemrograman PHP 7 dan database MySQL.Dalam penelitian ini menggunakan metode pengembangan Software Development Life Cycle (SDLC) model Waterfall. Model waterfall memiliki lima tahapan yaitu analysis, design, coding, testing dan maintenance.Hasil dari penelitian ini adalah aplikasi yang dapat mendeteksi lokasi debitur yang pembayarannya melewati jangka waktu kredit (lambat) dan debitur yang pembayarannya lambat (membawa lari sepeda motor) tetapi belum melunasi pembayaran ke pihak dealer.


Data Science ◽  
2021 ◽  
pp. 1-15
Author(s):  
Jörg Schad ◽  
Rajiv Sambasivan ◽  
Christopher Woodward

Experimenting with different models, documenting results and findings, and repeating these tasks are day-to-day activities for machine learning engineers and data scientists. There is a need to keep control of the machine-learning pipeline and its metadata. This allows users to iterate quickly through experiments and retrieve key findings and observations from historical activity. This is the need that Arangopipe serves. Arangopipe is an open-source tool that provides a data model that captures the essential components of any machine learning life cycle. Arangopipe provides an application programming interface that permits machine-learning engineers to record the details of the salient steps in building their machine learning models. The components of the data model and an overview of the application programming interface is provided. Illustrative examples of basic and advanced machine learning workflows are provided. Arangopipe is not only useful for users involved in developing machine learning models but also useful for users deploying and maintaining them.


Author(s):  
Dinesh Mohan ◽  
Geetam Tiwari ◽  
Rahul Goel ◽  
Paranjyoti Lahkar

During periods from January 1 to January 15 and April 15 to April 30, 2016, the Government of the National Capital Territory of Delhi, India, implemented an odd–even vehicle rule. Under this rule, between 08:00 and 20:00, only cars with even-numbered plates were allowed to operate on even-numbered dates of the calendar and only cars with odd-numbered plates on odd-numbered dates. In light of the varying experiences of vehicle restriction practices from around the world, this study evaluated the effects of both phases of the odd–even policy on transport patterns and vehicle use in Delhi. Observational surveys were carried out at four locations in Delhi to observe traffic flow and vehicle occupancy data. Speed data were extracted for 38 origin–destination pairs during the January phase and for 66 pairs for the April phase, with a sample of roads from all over Delhi and with Google Maps API (application programming interface) software. During the experimental periods, car flow rates on roads were reduced by less than 20%, but rates increased for motorized two-wheelers, buses, and autorickshaws. There was an insignificant rise in car occupancy rates: most car owners did not opt for carsharing. No improvements in levels of particulate matter with aerodynamic diameter < 2.5 µm (PM2.5) were detected. These experiments show that the odd–even rule was not effective in reducing measureable PM2.5 pollution in Delhi.


2021 ◽  
Author(s):  
Anita Nair

<div> <p>DevOps, a prevalent terminology in organizations today, has evolved as a paradigm that once was SDLC. From the mammoth concept of the “WaterFall Model” to the more recent Agile Framework and the emerging DevOps methodology, the Software Development Life Cycle saw a huge business win in “Time to market”, over several other advantages like risk aversion, flexibility, requirement readjustments, collaboration etc. to name a few. This whitepaper elaborates on the various salient features of DevOps that shapes the way software releases are made today. DevOps is most suited to Cloud and this paper explains the way the two technologies synergize. Service Oriented Architecture is an architectural style that is essential in simplifying the business and this paper explains how DevOps facilitates creation of granular services that ultimately helps in attaining flexibility and agility of development and operations in Cloud.</p> </div>


2021 ◽  
Vol 3 (2) ◽  
pp. 52-63
Author(s):  
Halilurahman Halilurahman ◽  
Evi Tandriani ◽  
I Ketut Putu Suniantara

Tembe Nggoli is a typical Bima sarong made by weaving which is still preserved by the community in Neta Village, Palibelo District, Bima Regency. Tembe Nggoli is a hand-crafted art that has been passed down from generation to generation for the sake of preserving the weaving art. Currently, the selling process of Tembe Nggoli is still manual or conventional by selling directly to the public without marketing media so that it is only known by the surrounding community. This resulted in relatively lower income from the sale of Tembe Nggoli, so the process of returning capital was very slow. These problems can be solved by developing e-commerce in the sales process or introducing the craft. The purpose of this research is to build an e-commerce selling Tembe Nggoli based on a responsive website. The method used in building this application is the Software Development Life Cycle (SDLC) with the Waterfall Model. The results of this study have resulted in an e-commerce application selling the Tembe Nggoli Khas Bima sarong that is web-based responsive, so that the appearance of the application can adapt to various types of devices. With this application, it is expected to be able to provide convenience in the shopping process that can assist consumers in finding the desired product quickly and done anywhere and anytime. In addition, this application provides various kinds of information related to Tembe Nggoli products. Testing this system using blackbox testing which states that the system has been running in accordance with the functionality and procedures that are the purpose of developing the system. The functional suitability of the built system reaches 100%.


2021 ◽  
Author(s):  
Anita Nair

<div> <p>DevOps, a prevalent terminology in organizations today, has evolved as a paradigm that once was SDLC. From the mammoth concept of the “WaterFall Model” to the more recent Agile Framework and the emerging DevOps methodology, the Software Development Life Cycle saw a huge business win in “Time to market”, over several other advantages like risk aversion, flexibility, requirement readjustments, collaboration etc. to name a few. This whitepaper elaborates on the various salient features of DevOps that shapes the way software releases are made today. DevOps is most suited to Cloud and this paper explains the way the two technologies synergize. Service Oriented Architecture is an architectural style that is essential in simplifying the business and this paper explains how DevOps facilitates creation of granular services that ultimately helps in attaining flexibility and agility of development and operations in Cloud.</p> </div>


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