scholarly journals Pengembangan Modul Ajar Berbasis Project Based Learning (PjBL) yang Praktis Bagi Mahasiswa Calon Guru Fisika

2019 ◽  
Vol 7 (3) ◽  
pp. 87
Author(s):  
Lia Purnama Sari ◽  
Itgo Hatchi ◽  
Dwi Aninditya Siregar

Penelitian ini merupakan penelitian pengembangan atau research and development. Research and development adalah metode penelitian yang dipakai dalam menghasilkan produk tertentu dan menguji kepraktisan dan keefektifan produk. Penelitian ini bertujuan dalam mengembangkan modul ajar berbasis project based learning (PjBL) yang praktis. Subjek penelitian yang digunakan adalah modul ajar berbasis PjBL. Dosen dan mahasiswa program studi pendidikan fisika Institut Pendidikan Tapanuli Selatan merupakan responden dalam penelitian pengembangan modul ajar berbasis PjBL ini. Responden akan mengisi angket praktikalitas untuk mengetahui kepraktisan dari modul ajar yang dikembangkan. Berdasarkan penelitian pengembangan dan uji coba yang telah dilaksanakan dengan menggunakan modul ajar berbasis PjBL bagi mahasiswa calon guru fisika dapat disimpulkan bahwa modul ajar yang dikembangkan dalam penelitian ini adalah modul ajar yang dikategorikan pada modul ajar valid dan praktis. Kepraktisan dari modul ajar ini dilihat dari respon dosen dan mahasiswa yang menggunakannya dengan penilaian praktis.

Author(s):  
Kadek Benny Vanorika ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

AbstrakPenelitian ini bertujuan untuk (1) menghasilkan dan mengimplementasikan rancangan pengembangan e-modul berbasis project based learning pada mata pelajaran sistem operasi jaringan kelas XI di SMK Negeri 3 Singaraja, (2) mengetahui respon siswa dan guru terhadap pengembangan e-modul berbasis project based learning pada mata pelajaran sistem operasi jaringan kelas XI di SMK Negeri 3 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (research and development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI mata pelajaran sistem operasi jaringan di SMK Negeri 3 Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul sistem operasi jaringan yang diperoleh dengan menggunakan metode angket.Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbasis project based learning yang telah dikembangkan pada mata pelajaran sistem operasi jaringan kelas XI di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon siswa menunjukkan bahwa, didapatkan rata-rata respon sebesar 86,9%, jika dikonversikan ke dalam tabel konversi tingkat pencapaian termasuk pada kategori baik. Sedangkan untuk respon guru terhadap e-modul didapatkan rata-rata respon sebesar 95%, jika dikonversikan ke dalam tabel konversi tingkat pencapaian termasuk pada kategori sangat baik. Kata kunci:  E-modul, Project Based Learning, dan Sistem Operasi Jaringan AbstractThis study aims to (1) generate and implement a design for the development of e-module-based project based learning on the subjects of network operating systems class XI at SMK Negeri 3 Singaraja, (2) study the response of the students and teachers to the development of e-module based project based learning on the subjects of XI class network operating system at SMK Negeri 3 Singaraja.This type of research used in this research is the research and development (research and development) with ADDIE development model. Subjects of this study are students of class XI subjects network operating system at SMK Negeri 3 Singaraja the academic year 2016/2017. To study the response of the students and teachers of the e-module operating system tissue obtained by using questionnaires.The results showed that: (1) The design and implementation of e-module based project based learning which have been developed on the subjects of XI class network operating system at SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the data analysis of student responses indicate that, obtained an average response of 86.9%, if converted into a conversion table in the category level of achievement is good. As for the teacher'sresponse to the e-module obtained an average response of 95%, if converted into a conversion table included in the category level of achievement is very good. Keywords : E-module, Project Based Learning, and Network Operating System


2020 ◽  
Vol 4 (2) ◽  
pp. 31
Author(s):  
Syahrul Yanuar Ramadhan ◽  
Ari Wibowo Kurniawan ◽  
Dona Sandy Yudasmara ◽  
Mu'arifin Muarifin ◽  
Febrita Paulina Heynoek ◽  
...  

Tujuan penelitian pengembangan ini adalah mengembangkan dan menguji kelayakan produk perangkat pembelajaran berbasis model pembelajaran Project Based Learning dalam pembelajaran pendidikan jasmani, kesehatan dan rekreasi materi sepakbola di Sekolah Dasar Kabupaten Pasuruan. Dalam penelitian ini menggunakan metode Research and Development (R&D). Pengumpulan data menggunakan instrumen angket/kuesioner. Subjek uji coba kelompok kecil berjumlah 6 guru PJOK dan uji coba kelompok besar berjumlah 8 guru PJOK. Berdasarkan hasil  analisis data menunujukkan uji coba kelompok kecil dengan tingkat kelayakan 84%, uji coba kelompok besar dengan tingkat kelayakan 88%. Hasil dari penelitian dapat disimpulankan bahwa produk pengembangan perangkat pembelajaran layak digunakan. Abstract____________________________________________________________ The purpose of this development research is to develop and test the feasibility of learning products based on the Project Based Learning learning model in physical education, sports and health learning soccer motion material in Pasuruan Regency Elementary School. In this study using the method of Research and Development (R&D). Data collection using a questionnaire / questionnaire. Small group trial subjects were 6 PJOK teachers and large group trials were 8 PJOK teachers. Based on the results of data analysis, it shows a small group trial with a feasibility level of 84%, a large group trial with a feasibility level of 88%. The results of the study can be concluded that the product development of learning devices is feasible to use.


2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Kadek Benny Vanorika ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

AbstrakPenelitian ini bertujuan untuk (1) menghasilkan dan mengimplementasikan rancangan pengembangan e-modul berbasis project based learning pada mata pelajaran sistem operasi jaringan kelas XI di SMK Negeri 3 Singaraja, (2) mengetahui respon siswa dan guru terhadap pengembangan e-modul berbasis project based learning pada mata pelajaran sistem operasi jaringan kelas XI di SMK Negeri 3 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (research and development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI mata pelajaran sistem operasi jaringan di SMK Negeri 3 Singaraja tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul sistem operasi jaringan yang diperoleh dengan menggunakan metode angket.Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbasis project based learning yang telah dikembangkan pada mata pelajaran sistem operasi jaringan kelas XI di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon siswa menunjukkan bahwa, didapatkan rata-rata respon sebesar 86,9%, jika dikonversikan ke dalam tabel konversi tingkat pencapaian termasuk pada kategori baik. Sedangkan untuk respon guru terhadap e-modul didapatkan rata-rata respon sebesar 95%, jika dikonversikan ke dalam tabel konversi tingkat pencapaian termasuk pada kategori sangat baik. Kata kunci:  E-modul, Project Based Learning, dan Sistem Operasi Jaringan AbstractThis study aims to (1) generate and implement a design for the development of e-module-based project based learning on the subjects of network operating systems class XI at SMK Negeri 3 Singaraja, (2) study the response of the students and teachers to the development of e-module based project based learning on the subjects of XI class network operating system at SMK Negeri 3 Singaraja.This type of research used in this research is the research and development (research and development) with ADDIE development model. Subjects of this study are students of class XI subjects network operating system at SMK Negeri 3 Singaraja the academic year 2016/2017. To study the response of the students and teachers of the e-module operating system tissue obtained by using questionnaires.The results showed that: (1) The design and implementation of e-module based project based learning which have been developed on the subjects of XI class network operating system at SMK Negeri 3 Singaraja otherwise successfully applied by some of the tests conducted. (2) The results of the data analysis of student responses indicate that, obtained an average response of 86.9%, if converted into a conversion table in the category level of achievement is good. As for the teacher'sresponse to the e-module obtained an average response of 95%, if converted into a conversion table included in the category level of achievement is very good. Keywords : E-module, Project Based Learning, and Network Operating System


2018 ◽  
Vol 5 (1) ◽  
pp. 19
Author(s):  
Trisni Atmawati

<p class="E-JOURNALTitleAbstractEnglish">The research problem is how to integrate the character of responsibility in formo-based project-based learning and how to improve the character of student responsibilities after formo-based project-based learning. This research is a research and development research, with a sample of students of class X SMAN 1 Purworejo Lesson year 2017/2018. The results of this study are formo-assisted project-based learning that can integrate the character of responsibility through the use of formo planning at the end of the project preparation phase, the implementation formo at the project implementation stage and final form in the test result stage; 2) there is an increase of student responsibility from the beginning of preparation project up to the finished project ie from 80% to 100%.</p>


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


2019 ◽  
Vol 2 ◽  
pp. 111
Author(s):  
Jhoni Lagun Siang ◽  
Bahrudin Hasan ◽  
Lukman Tamhir

The purpose of this study is to: (1) produce video lessons that are feasible to be applied as learning media. (2) knowing the feasibility of learning videos so that they are feasible to be applied to learning media. Development of this learning video uses research and development methods or Research & Development which produces learning videos. This development research uses Allesi and Trollip method, which includes 3 steps of development, namely (1) planning: determining needs and goals, gathering resources, and generating ideas. (2) design: create flowcharts, create storyboards, and prepare scripts. (3) development: producing video and audio, programming material, preparing supporting components, evaluating and revising. The results of this development research are learning video products that have been tested for their feasibility by media experts, material experts, and students as users of the media. The overall results of the trial showed results, good namely obtaining a Worthy category with details: (1) the material expert test obtained an average yield of 3.55 which was categorized as feasible (2) the media expert test obtained an average yield of 3.5 which was categorized as feasible (3) scale test small by students get 3.5 average results which are categorized as feasible, (4) large-scale test by students get an average yield of 3.19 which is categorized as feasible. Based on the results of the media feasibility test, it can be concluded that the video is learning feasible to use.


2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2020 ◽  
Vol 11 (1) ◽  
pp. 79-87
Author(s):  
Ghullam Hamdu ◽  
Nur Itsna Rostiana

This study aims to find the right design that can be used by students in achieving 4C abilities (communication, collaboration, critical thinking, and creativity).This research is a Research and Development research with this research stage starting from needs analysis, drafting design, validation, testing and final revision. This research was conducted at two different elementary schools in the City of Tasikmalaya. The LKS test was conducted by describing the changes in the results of the LKS entries by grade 5 students in groups at two different elementary schools in the city of Tasikmalaya, West Java. The resulting design is a LKS that is based on the STEM learning stages and the revision LKS is based on the results of student entries in the LKS. The results of this LKS become an indication of how students can complete assignments by understanding the various commands or activities contained in the LKS in writing.


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