scholarly journals Japanese Learners’ Consciousness Toward English: When Do They Begin to Like or Dislike English?

2018 ◽  
Vol 42 (4) ◽  
pp. 19
Author(s):  
Sumie Matsuno

This paper provides a review of research addressing when students begin to like or dislike English, when they obtain or lose their motivation for learning English, and the reasons associated with their preferences and motivation regarding the language. It also includes a discussion of the findings of a qualitative survey conducted by the author, which indicates that the first and the second grades of junior high school are probably serious turning points of their consciousness toward English. The second biggest turning point is probably the first half of the first grade of high school. Once they have difficulty in learning English and begin to hate English, their feelings continue, even at the university level. The reasons for students’ dislike of English are often related to their difficulty with the language. For example, studying English is to memorize sentences and words, and learning English grammar is very difficult. 本論では、生徒が英語を好きになり始めたり嫌いになり始める時期やその動機、理由について過去の研究結果を調査している。また40名の大学1年生を対象にした質的調査を行った結果を述べている。この質的調査の結果はこれまでの研究結果を裏付けるもので、まず中学1年と2年の時期、次に高校1年の前半の時期が、英語に対する意識の最も重要なターニングポイントであることがわかった。また一度嫌いになるとその気持ちは大学生になっても続く傾向にある。嫌いになる要因としては英文や英単語の暗記、文法の難しさがあげられる。

2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
Junko Iwahashi ◽  
Yoshiharu Nishioka ◽  
Daisaku Kawabata ◽  
Akinobu Ando ◽  
Hiroshi Une

<p><strong>Abstract.</strong> The purpose of this research is to give children a geographical viewpoint, and to encourage an interest in, and awareness of, landforms and geology. We created a system based on an exploration type computer game and verified the educational effects. Moreover, we aim to reach not only the virtual aspect but we also have a goal of creating interest in the actual field. As a secondary effect, by using a computer game that attracts children’s interest, we aim to make the experience of solving issues subjective and active even if the player is a passive child, a child with little inquiry, or a child who is not adept at self-assertion. With this new approach, we also hope to interact with young generations who usually do not interact with researchers.</p><p>Many thematic maps of geography and geology are already published on the Web. They are popular among those who need to collect and view the information for some reason or with those who are interested in observing topographic maps and are interested in geology. However, in particular, the approach to children who do not have such motivation needs one more step: a mechanism to induce an inquiring mind, and a mechanism that leads to finding the information and having interest in the real field.</p><p>The platform of this research is Minecraft Education Edition (Mojang/Microsoft). Minecraft is very popular game software which has exceeded one hundred million users worldwide in recent years, and in Japan there are many elementary and junior high school student enthusiasts of Minecraft. In the game a user explores a virtual world made of cubic blocks. The blocks imitate vegetation, rock formations, and other items, and can create various puzzles. In recent years, the release of the Education Edition assumes use in classrooms.</p><p>In this research, we have constructed a virtual world tailored to a specific junior high school which teaches science classes to first grade students. First, we re-created the actual school buildings and also included the underground geologic strata based on data from boring. In addition, we created a mechanism to expand children’s imagination and knowledge about past environments which can be understood from the geological strata. We also provided checkpoints and gave challenges regarding knowledge about the formation of the land. Together with this modern world, we created ancient virtual worlds so users may understand the geological history around the school’s location.</p><p>Through the experience of this research, we were able to confirm the mechanisms for promoting motivation in children and aiding their understanding of science. It can be applied to systems other than Minecraft, and it can contribute to educational support in a wide variety of fields.</p>


2021 ◽  
Vol 2 (3) ◽  
pp. 372-386
Author(s):  
Iin Baroroh Ma'arif ◽  
Yuyun Bahtiar ◽  
Muthoharoh

This research aims at designing a learning media which named LEEF (Learning English Easy and Fun) as English learning media for seventh grade students of Junior High School. This learning media consists of some materials and exercises which is appropriate and feasible to be studied for students. All materials in this media are based on junior high school syllabus of K13 curriculum. The research method used in this research is Research and Development. This development used ADDIE model which have several steps, those are; 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The result of this research shows that from the media validation result got 4.00 score it was in “fair and worth to use” category, and the material validation got 3.86 score. The students’ responses of try out result score 4.26 were in “fair and worth to use” category. By having those result, this LEEF (Learning English Easy and Fun) is feasible to be used as a learning media for seventh grade students of junior high school. Furthermore this research can be used as reference to other researchers in developing English learning media in different level of students.  


2020 ◽  
Vol 2 (2) ◽  
pp. 103
Author(s):  
Nurfatihah Pohma ◽  
Suhaila Waeji

The objective of this study was to investigate whether Group Investigation increased first-grade students’ descriptive writing at Raman Siriwit Junior High School, Thailand. This study is quantitative were pre-test and post-test used to collect the data. The writers applied a t-test to analyze the data. Based on the Equal variance column, in obtained t-count scores is 11.808 by computing table scores n1 + n1-2 = 23 + 23 - 2 = 44, then obtained t-table score is 2.05 and significant score is 0.000. Because the score of t-count is 11.808> t-table 2.05 and the significant score is 0.000 <α = 0.05, so that H0 is rejected and Ha is accepted. This means that the pretest writing score compared to the posttest writing score is different. This means that there are significant differences in writing pretest scores with posttest scores after the Group Investigation method. Group Investigation increased first-grade students’ descriptive writing at Raman Siriwit Junior High School, Thailand.


2019 ◽  
Vol 1 (2) ◽  
pp. 54-63
Author(s):  
Rahmah Rahmah

Traditional English grammar classifies the words into eight parts of speech, such has noun, verb , adverb, adjective, conjunction, pronoun, preposition, and interjection (Yule:2004). When someone tries to describe about preposition of place and time, they must give information clearly about anyone their mean to say. in this research, researcher interests to appoint this problem by comparison of student’s ability between graduate of Senior High School (SMU) and Islamic Senior High School (MA) in using preposition into sentence. The method had used in this research was descriptive quantitative. The population in this research are all of students of first grade and second grade of Keluarga Bunda Jambi Midwifery Academy. The sample in this research was 45 students first grade and second grade of Keluarga Bunda Jambi Midwifery Academy consists of 18 students from SMU and 27 students from MA. The result of this research show that score of the students graduate from SMU is 88 highest and 56 lowest, score of the students graduate from MA is 84 highest and 52 lowest. Based on interpretation result with having calculated to table “t” score with df N1+N2-2=43, because there is no df 43, so take df 45. Then this value consult with table of “t” in the significant rating 5% and 1%. The result of analysis data is 0,11 if calculated to the score of critical (t table) so, 2,02>0,11<2,69, it is mean that Ha is refused and Ho is received and it is mean that there is no significant differences between the ability of the students from graduated fo SMUand MA in using preposition into sentences.


2016 ◽  
Vol 6 (7) ◽  
pp. 105
Author(s):  
Mohsen Masoomi ◽  
Vida Rahiminezhad ◽  
Gholam-Reza Abbasian

<p>Images are part of the content of the English textbooks and since junior high school curriculum is currently being underdevelopment, developing criteria for the images of the content of high school textbooks needs attentive consideration. The images need to be chosen according to the needs of students and those objectives found at the higher level documents. This research is conducted based on mixed approach in which students’ need is surveyed and data gathered by sifting through the higher level documents. Also, exploring the goals and objectives of the higher level documents, the criteria are obtained and determined by which the content was developed. In addition, the Delphi method is applied to measure the validity of the developed content. The study population at this research consisted of all students in the seventh grade (the first grade of high school), the third grade Secondary School and the first grade high school in five provinces of Iran, including Tehran, Semnan, Kurdistan, Khuzestan and East Azerbaijan counting 394 boys and 396 girls who completed the questionnaire. Also, 10 accessible experts and practitioners in English curriculum participated in developing and validating the criteria. One of the findings of this research indicates that 321 students interested in real images at the first rank and 306 other students fascinated with colored ones, at the second rank respectively.</p>


2020 ◽  
Author(s):  
Alexandra Bakou

&lt;p&gt;Experimental Junior High School of Heraklion, Crete, Greece ([email protected])&lt;/p&gt;&lt;p&gt;Teaching Geography in the first grade of Junior High School &amp;#8211; Secondary education, we will focus on the meaning of the water on Earth.&lt;/p&gt;&lt;p&gt;The water cycle in nature is one of the most important systems in our planet on which life depends. The technological interventions of human cause severe disturbances in this cycle. Thus, there are large periods of drought alternating with periods of heavy rainfall.&lt;/p&gt;&lt;p&gt;Some of the causes of the water cycle disorder are:&lt;/p&gt;&lt;p&gt;- The destruction of the forests.&lt;/p&gt;&lt;p&gt;- The drainage of wetlands.&lt;/p&gt;&lt;p&gt;- The diversion of rivers.&lt;/p&gt;&lt;p&gt;- The construction of dams.&lt;/p&gt;&lt;p&gt;- The greenhouse effect.&lt;/p&gt;&lt;p&gt;Man is largely responsible for the disruption of the water cycle, since he pollutes both the ground and surface water supplies. In developed countries people use water more than people in underdeveloped countries. Half of the earth&amp;#8217;s population is not provided with basic standards of hygiene. Lack of water means thirst and hunger, since land cultivation is impossible without water.&lt;/p&gt;&lt;p&gt;Questions that students will answer:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;- What is the water cycle?&lt;/li&gt; &lt;li&gt;- What problems are associated with water cycle disorder?&lt;/li&gt; &lt;li&gt;- The water cycle in nature is characterized as a system. What are the parts of the system in this cycle?&lt;/li&gt; &lt;li&gt;- How human interventions in the environment need to be done so as to maintain the balance of the water system?&lt;/li&gt; &lt;/ul&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Students will find information on topics:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;- Province in drinking water in Africa.&lt;/li&gt; &lt;li&gt;- The problem of water shortage in the Middle East and its treatment.&lt;/li&gt; &lt;li&gt;- Areas of land with disputes over rivers.&lt;/li&gt; &lt;li&gt;- Areas of Greece with water shortage problem.&lt;/li&gt; &lt;/ul&gt;


1983 ◽  
Vol 5 (4) ◽  
pp. 371-380 ◽  
Author(s):  
P. Chelladurai ◽  
A.V. Carron

The purpose of the study was to determine if preferences of athletes for training and instruction (task-oriented) behavior and social support (relationship-oriented) behavior would vary with athletic maturity (operationalized in terms of level of competition). Basketball players from high school midget (n = 67), junior (n = 63), and senior (n = 63) divisions and university (n = 69) completed the “preferred leader behavior” version of the Leadership Scale for Sports. Trend analyses revealed the presence of a quadratic trend in preference for training and instruction which progressively decreased from high school midget, through junior to senior levels and increased at the university level; however, the direction of this trend was opposite to that predicted. A linear trend was obtained for social support which progressively increased from the high school midget level to the university level but, again, it was in a direction opposite than that predicted. It was noted that future research should incorporate both a wide range of competition levels and groups with markedly different levels of success in order to determine the interrelationship between leadership preference and athletic maturity. It was also noted, however, that sport as a social system may not afford athletes an opportunity to achieve athletic maturity.


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