Mirror As Inspiration In The Creation Of Artworks

2021 ◽  
Vol 7 (3) ◽  
pp. 1009
Author(s):  
Kerine Claudya Wijaya ◽  
Ariesa Pandanwangi ◽  
Belinda Sukapura Dewi

<p>Every artist has the goal of creating works of art that cannot be separated from the spiritual feelings experienced daily. The creative process of creating this work of art is initiated from the mirror which will be explored in the work of art. The method used is descriptive qualitative study and experimental method. The problem in this creation process is how the phenomenon that occurs when humans feel unhappy in their inner life so that they feel depressed, even judged between individuals, both physically and non-physically. The result of this creation process is a puzzle arrangement which is a metaphor for the results of reflection as well as the spiritual relationship of the soul with the body that has been experienced in living and contemplating life. The message conveyed through this work is that humans must understand each other.</p><p>Setiap seniman memiliki tujuan menciptakan karya seni yang tidak lepas dari perasaan spiritual yang dialami sehari-hari. Proses kreatif penciptaan karya seni ini digagas dari cermin yang akan dieksplorasikan pada karya seni. Metode yang dipergunakan adalah studi metode deskriptif kualitatif dan metode eksperimental. Permasalahan dalam proses penciptaan ini bagaimana fenomena yang terjadi ketika manusia merasakan perasaan tidak bahagia dalam kehidupan batinnya sehingga merasa tertekan, bahkan dinilai antar individu, baik secara fisik maupun non fisik. Hasil dari proses penciptaan ini adalah susunan puzzle yang merupakan metafora dari dari hasil refleksi sebagaimana hubungan spiritual jiwa dengan tubuh yang telah berpengalaman dalam penjalanan hidup dan perenungan hidup. Pesan yang disampaikan melalui karya ini adalah manusia harus saling memahami antara satu dengan lainnya</p>

Author(s):  
Dira Herawati

Accountability report is a written description of creative experiences as an artist or a photographer of aesthetic exploration efforts on the image and the idea of a human as a basic stimulant for the creation of works of art photography. Human foot as an aesthetic object is a problem that relates to various phenomena that occur in the social sphere, culture and politics in Indonesia today. Based on these linkages, human feet would be formulated as an image that has a value, and the impression of eating alone in the creation of a work of art photography. Hence the creation of this art photography entitled The Human Foots as Aesthetic Object  Creation of Art Photography. Starting from this background, then the legs as an option object art photography, will be managed creatively and systematically through a phases of creation. The creation phases consist of: (1) the exploration of discourse, (2) artistic exploration, (3) the stage of elaboration photographic, (4) the synthesis phase, and (5) the stage of completion. Methodically, through the phases of the creative process  through which this can then be formulated in various forms of artistic image of a human foot. The various forms of artistic images generated from the foots of its creation process, can be summed up as an object of aesthetic order 160 Kaki Manusia Sebagai Objek Estetik Penciptaan Fotografi Seni in the photographic works of art. It is specifically characterized by the formation of ‘imaging the other’ behind the image seen with legs visible, as well as of the various forms of ‘new image’ as a result of an artistic exploration of the common image of legs visible. In general, the whole image of the foot in a photographic work of art has a reflective relationship with the social situation, cultures, and politics that developed in Indonesian society, by value, meaning and impression that it contains.Keywords: human foots, aestheti,; social phenomena, art photography, images


Leonardo ◽  
2018 ◽  
Vol 51 (3) ◽  
pp. 280-281
Author(s):  
Seonghoon Ban ◽  
Shengen Lim ◽  
Byungjoo Lee ◽  
Kwangyun Wohn

In this statement, we envision a futuristic direction of art creation that explores the uncharted possibilities of incorporating programmable inspirations into the creative process. We invited three artists to draw an object called Programmable Sphere, which dynamically changed its shape and texture in response to the artist’s movement. From this experiment, in which an artist and an external object are dynamically coupled, we discuss new possibilities of artistic expression when inspiration is not isolated from the creation process.


2020 ◽  
Author(s):  
Marianne Undheim

This PhD study is a contribution to the contemporary debate on the educational uses of digital technology with young children in early childhood education and care (ECEC) institutions. For young children growing up in the 21st century, digital technology is intertwined in their everyday lives. Nevertheless, children’s use of digital technology in ECEC is still limited, especially with regards to creative use of technology. Several researchers call for more empirical studies of young children’s creation with digital technology. In this study, digital technology is emphasised as a tool to create, by which the children and the teachers are the creators of their own products to be shared with others. The purpose is to contribute with research-based knowledge of children’s and teachers’ collaborative, technology- mediated story creation processes. The overall research question is as follows: What emerges when kindergarten teachers involve groups of children (age 4-5 years) in technology-mediated story creation processes? The study has a qualitative multiple-case study approach with two cases, focusing on observable contemporary events. In both cases, six children and one kindergarten teacher have created a multimodal digital story together: an e-book and an animated movie. The empirical material consists of video-recorded field-observations of the process, interviews with the participants and the final products. The research question is operationalised into three sub-questions that address the overall question from three perspectives: the participants, the creation processes, and the final products. In Article I, the technology- mediated creation process is explored, which can be described as a complex interplay of traditional non-digital activities and new digital activities. For the children, to record sound and to share were found to be the most important. In Article II, the teachers’ pedagogical strategies during the creation process with the children is emphasised. The three most frequently used pedagogical strategies were inviting to dialogue, explaining the practical, and instructing for results. In Article III, the animated movie is explored in-depth through a focus on how different modalities and literacy devices contribute to the development of the story. The importance of including the process, the product, the literacy devices, and all of the modalities in the analysis is highlighted, as well as the importance of being open for the magic during young children’s creation processes. Through the analysis of the three articles, four new themes have arisen: emerging possibilities due to digital technology; creators in a creative process; an interplay of multiple knowledge areas; and the process is not enough. In the discussion I argue that a technology-mediated story creation process with a group of kindergarten children and a teacher can be interpreted as a collaborative creative process. A synergy of ideas arises through the collaborative co-construction process. Each single part of the creative process may not be viewed as being inherently creative; however, the fusion of these parts into a final multimodal digital story makes it an example of the creative use of digital technology. The children and teachers collaborate and create a product that is new, original and meaningful for them. The process is vital; however, the process itself is not enough—the product also matters—especially for the children. Teachers’ capacity and knowledge of how to integrate technology and pedagogy with other relevant knowledge areas such as creativity and creative processes are crucial when using digital technology with children in ECEC. The final products may seem complicated to create; however, it is easier than it seems. The study contributes with research- based knowledge of creative use of digital technology with groups of young children, important for the ECEC field and kindergarten teacher education.


Author(s):  
Y. N. Kucheryavykh

The article discusses the features of the formation and functioning of irony as a way of expressing evaluation in the relationship of the characters of works of art A. T. Averchenko. The importance of this phenomenon is determined by the dependence of the elements of its construction, as well as the external historical and literary vertical context, language elements that form the emotional and expressive marking of the statement. Therefore, it is possible to distinguish some types of ironic evaluation: non-reflexive and reflexive. Acting as a means of language comedism, pun in the humorous prose of Arkady Averchenko structurally-semantically organized, and, as an element of the language game, has the laws of construction and selection of stylistic techniques of creation and influence characteristic of the works of the writer. Therefore, the variety of means of creating a comic assessment in the artistic texts of the author suggests that the choice of a particular technique depends on the language personality of the writer, the ratio of linguistic and extralinguistic means of representing the evaluation in the literary text, because the meaning of the phrase predicted by the addressee is created at the expense of the expected word order for the original syntax. Consequently, the realization of the ironic meaning inherent by the Creator of the work of art in the lexemes, becomes clear only from the surrounding context. Since the game is the basis of any culture, the ratio of these concepts becomes the leading person playing, manifested in the manner of speech behavior of the linguistic personality of both the author-Creator and the character - his creations. Therefore, it is appropriate to state that the linguistic personality exists in the space of culture, and, therefore, it can be presented as a linguocultural type as an image recognizable by representatives of a certain national culture, embodied in the character of an artistic work as a creative and playing unique linguistic personality.


2019 ◽  
Vol 10 (2) ◽  
pp. 197-212
Author(s):  
Leonie Persyn

Abstract Benjamin Vandewalle and Yoann Durant label their performance Hear (2016) as an auditory choreography. Starting from an elaboration on the etymology of choreography I research what the auditory dimension adds and changes to choreography. Choreographing based on auditory decisions inverses sound and movement. This inversion has consequences from the process to the end result. Based on the sonic quality as main decision principle I unravel the creation process of Hear in seven main action: to stand, to walk, to breathe, to look, to move, to disappear and to sound. This division reveals how the actual choreographing doesn't stop at the end of the creation process. In the second half of the paper, I turn to the experience of an auditory choreography, where the body of the audience functions as a resonance box. The discomfort of a blindfold during the experience, leads to the installation of a delicate intimacy and reveals the close connection between sound, touch and movement. The precariousness of the installed intimacy triggers and enforces the audience imagination. Through my own experience of Hear I discover how the audience in an auditory choreography becomes a co-creator.


Image & Text ◽  
2020 ◽  
Author(s):  
Khaya Mchunu

The focus of this article is on 'little travellers', a form of figure making associated with Woza Moya, an arts and craft project based in Hillcrest, KwaZulu-Natal. This article tracks and analyses the creation of two variations of the Frida 'little traveller' created by a Woza Moya bead artist, Busisiwe Nzama, in partnership with the Director of the project, Paula Thomson. My data-gathering process was conducted over an eleven-month period of observations interspersed with conversations, photographing and interviews with the objective of deepening an understanding of the co-design and co-creation process between a stakeholder from the arts and craft non-governmental sector and societal practice partners. The study conducted found that an analysis of this process of partnership allows a deepened understanding of the historical realities of an individual expressed through beadworks. Some 'little travellers' by Nzama take their inspiration from the work of Mexican artist Frida Kahlo. As with Kahlo, much of Nzama's work is concerned with self-representation. While Nzama and Kahlo treat the subject of self-representation differently, both artists indicate ways in which the self becomes infused in a work of art. This aspect of the 'little travellers' conceptualisation enables me to explore the similarities between Nzama and Kahlo's bodies of work.


2013 ◽  
Vol 9 (1) ◽  
Author(s):  
DEDEN HAERUDIN

Kabayan as an Inspiration of Torotot Heong The Song Of Kabayan. The theater art creation of Torotot Heongthe Song of Kabayan is a process that is inspired by the characters of folklore in Sundanese literature, Kabayan. InSundanese society, Kabayan is a stunt character from parable, a symbolic story, in the community as a media tonotify precept or wisdom. Kabayan is regarded as character with characteristic of Sundanese culture that hold on to“Cageur jeung Bageur” living guide (hale and healthy, and kind hearted). The creation process of Torotot Heongthe Song of Kabayan is performing into several stages and working methods according to Patri Pavis. It is startedby selecting the Kabayan’s Story to under take into the script. The next stage is doing some preparation for StagingProcess. The creating process is conducted through the mise en scene show’s appearance, perform into idea identification stage, artistic observation of cultural resources, the artist perspective and performance realization. TorototHeong the Song of Kabayan performances are the ultimate stage for the creative process of the hardworking teamwith a lot of effort to accomplish a communicative performance and appreciate well by the audience.


Scene ◽  
2014 ◽  
Vol 2 (1) ◽  
pp. 197-220 ◽  
Author(s):  
Michèle Danjoux

This article explores the role of ‘sounding costumes’ and body-worn technologies for choreographic composition, with real-time interactional elements (such as microphones, speakers, sensors) potentially integrated into movement and expressive behaviour. Sounding garments explore the interactions between dancer/performer, the costume and the environment in the generation and manipulation of sonic textures. Briefly discussing historical precedents of integrated composition, the article will mainly refer to sounding prototypes in DAP-Lab’s latest production, For the time being [Victory over the Sun] (2012–2014), for which I designed the wearables, highlighting new methods for building sensual wearable electro-acoustic costumes to create kinaesonic choreographies. The article analyses the multi-perspectival potentials of such conceptual garments/wearable artefacts to play a significant part in the creation process of a performance, focusing on how wearable design can influence and shape movement vocabularies through the impact of its physical material presence on the body, distinctive design aesthetics and sound-generating capabilities. Choreographically, garments and body-worn technologies act as amplifying instruments as well as sculptural constraints or conversely enablers of new movement and ways of sounding/listening that affect different kinetic and acoustic awareness (both in the performers and in the audience).


2014 ◽  
Vol 61 (2) ◽  
pp. 287-290
Author(s):  
Nigel Spivey

Whatever Luca Giuliani writes is usually worth reading. Image and Myth, a translation and revision of his Bild und Mythos (Munich, 2003), is no exception. This monograph engages with a topic germane to the origins and development of classical archaeology – the relation of art to text. Giuliani begins, rather ponderously, with an exposition of G. E. Lessing's 1766 essay Laokoon, ‘on the limits of painting and poetry’. Lessing, a dramatist, predictably considered poetry the more effective medium for conveying a story. A picture, in his eyes, encapsulates the vision of a moment – likewise a statue. The Laocoon group, then, is a past perfect moment. A poet can provide the beginning, middle, and end of a story; the artist, only the representation of a fleeting appearance. Giuliani shows that this distinction does not necessarily hold – works of art can be synoptic, disobedient of Aristotelian laws about unity of place and time (and scale). Yet he extracts from Lessing's essay a basic dichotomy between the narrative and the descriptive. This dichotomy dictates the course of a study that is most illuminating when its author is being neither narrative nor descriptive but analytical – explaining, with commendable care for detail, what we see in an ancient work of art. But is the distinction between narrative and descriptive as useful as Giuliani wants it to be? One intellectual predecessor, Carl Robert, is scarcely acknowledged, and a former mentor, Karl Schefold, is openly repudiated; both of these leave-takings are consequent from the effort on Giuliani's part to avoid seeking (and finding) ‘Homeric’ imagery in early Greek art. The iconography of Geometric vases, he maintains, ‘is devoid of narrative intention: it refers to what can be expected to take place in the world’ (37). In this period, we should not be asking whether an image is ‘compatible’ with a story, but rather whether it is incomprehensible without a story. If the answer is ‘no’, then the image is descriptive, not narrative. Thus the well-known oinochoe in Munich, clearly showing a shipwreck, and arguably intending to represent a single figure astride an overturned keel, need not be read as a visual allusion to Odyssey 12.403–25, or some version of the tale of Odysseus surviving a shipwreck. It is just one of those things that happens in the world. Well, we may be thinking – let us be glad that it happens less frequently these days, but double our travel insurance nevertheless. As Giuliani commits himself to this approach, he is forced to concede that certain Geometric scenes evoke the ‘heroic lifestyle’ – but, since we cannot admit Homer's heroes, we must accept the existence of the ‘everyman aristocrat’ (or aristocratic everyman: either way, risking oxymoron). Readers may wonder if Lessing's insistence on separating the descriptive from the narrative works at all well for Homer as an author: for does not Homer's particular gift lie in adding graphic, descriptive detail to his narrative? And have we not learned (from Barthes and others) that ‘descriptions’, semiotically analysed, carry narrative implications – implications for what precedes and follows the ‘moment’ described? So the early part of Giuliani's argument is not persuasive. His conviction, and convincing quality, grows as artists become literate, and play a ‘new game’ ‘in the context of aristocratic conviviality’ (87) – that of adding names to figures (as on the François Vase). Some might say this was simply a literate version of the old game: in any case, it also includes the possibility of ‘artistic licence’. So when Giuliani notes, ‘again we find an element here that is difficult to reconcile with the epic narrative’ (149), this does not, thankfully, oblige him to dismiss the link between art and text, or art and myth (canonical or not). Evidently a painter such as Kleitias could heed the Muses, or aspire to be inspired; a painter might also enjoy teasing his patrons with ‘tweaks’ and corrigenda to a poet's work. (The latter must have been the motive of Euphronios, when representing the salvage of the body of Sarpedon as overseen by Hermes, rather than by Apollo, divergent from the Homeric text.) Eventually there will be ‘pictures for readers’, and a ‘pull of text’ that is overt in Hellenistic relief-moulded bowls, allowing Giuliani to talk of ‘illustrations’ – images that ‘have surrendered their autonomy’ (252).


Panggung ◽  
2017 ◽  
Vol 27 (3) ◽  
Author(s):  
Esthi Nimita ◽  
Mustika Yundari

ABSTRACTThis article discusses the concept of creating a work of art within a traditional framework. Therefore we need to understand how a work of art was created in the context of tradition, and the difference with the creation of art in the modern world. This article also a discourse on what is actually called a traditional art, and the distiction between traditional art and modern art. In this case, the example is a tradisional dance of Java. The choice is in the hand of the artist, or an art connoisseur nevertheless, through a deeper understanding of the traditional arts and how it was created, so a person may have perspective about life, and the conjunction with God.Keywords:Art, Traditional Art, Modern Art, Creation Process, Flow, TaksuABSTRAKArtikel ini membahas konsep penciptaan suatu karya seni, dalam lingkup seni tradisional. Persoalan yang diangkat mengenai perlunya kita memahami bagaimana sebuah karya seni itu diciptakan dalam konteks tradisi, dan apa bedanya dengan penciptaan karya seni pada konteks modern, dengan pembahasan apa itu seni tradisional dan apa itu seni modern.Dalam hal ini, kebetulan yang dicontohkan adalah seni tari tari tradisi Jawa. Pilihan memang ada ditangan seniman atau penikmat seni,namun dengan memahami secara lebihdalam apa itu seni tradisional dan bagaimana karya seni tradisional itu diciptakan, maka seseorang dapat memiliki perspektif yang lebih baik mengenai hidup, kehidupan, dan hubungannya dengan Sang Pencipta.Kata Kunci:Seni, Seni Tradisional, Seni Modern, Proses Penciptaan, Flow, Taksu. 


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