scholarly journals Development of Android-based harmonic oscillation pocket book for senior high school students

2021 ◽  
Vol 11 (1) ◽  
pp. 93
Author(s):  
Marsi Bani ◽  
Masruddin Masruddin

A research has been conducted to develop a physic learning media in form of android-based pocket book. We designed Harmonic Oscillation pocket book and test its feasibility and effectiveness in improving cognitive learning outcomes of students. This study using research and development method adapted from ADDIE model. The results revealed that this software has been successfully developed and is very feasible to be used as a physics learning media. This Android-based Harmonic Oscillation pocket book is effective in enhancing students cognitive learning outcomes and students showed positive tendency response toward the software.

2021 ◽  
Vol 5 (4) ◽  
pp. 665
Author(s):  
Yeyen Vioskha ◽  
Yenita Roza ◽  
Maimunah Maimunah

This research was motivated by the learning outcomes of SMAN 5 Tapung students who were under the target (KKM). This research was to intend providing the solutions by applying Bandicam videos in the learning. The purpose of this study was to improve student learning outcomes on trigonometric comparison material in right triangles using Bandicam video media in class X Mia SMAN 5 Tapung. This study used a quantitative approach with interview observation steps, survey methods and blended learning methods. The research subjects were students of class X MIA SMAN 5 Tapung and the object of this study was the use of videos recorded with the Bandicam application to improve cognitive mathematics learning outcomes. Data collection techniques used tests, observations, and documentation, while data analysis techniques used qualitative descriptive data analysis methods. The average score obtained by students at the end of the first cycle was 67.6 with the number of students who reached the KKM as many as 32 students (43.7%), then at the end of the second cycle the average value of students increased to 77.4 and as many as 32 students scored reaching the KKM (87.5%). By increasing the KKM results obtained after learning using Bandicam video media, the cognitive learning outcomes of students are increased.


2018 ◽  
Vol 5 (2) ◽  
Author(s):  
Moh. Najih Wafi ◽  
Rivanna Citraning Rachmawati ◽  
Eny Hartadiyati W.H

ABSTRACTThis study aims to find out the profile of teachers' constructivist practice and it effects on self-efficacy and student cognitive learning outcomes. The subjects of the study are two Biology teachers and a group of first year high school students in Kayen district, Pati. The instrument of data collection is consists of questionnaire, observation sheet, and score document. The data of the research are analyzed with quantitative approach. The results show that both teachers get average score of 3,16 and 3,63. Those scores are classified as high criterion. Based on the N-gain test, the result of students’ cognitive learning has medium to high criteria. The students' cognitive and self-efficacy learning outcomes in all classes before and after constructivist practice on learning by teachers significantly differ (p <0.05). Although the result of student's self-efficacy in N-gain test shows low to moderate criteria, the result of the analysis shows that there is positive correlation in students’ self-efficacy caused by constructivist practice by teachers with cognitive learning outcomes. It can be concluded that a profile of teachers' constructivist practice is classified as high category which has positive effect on self-efficacy and student learning outcomes. Keyword: cognitive learning achievment, constructivist, self-efficacy ABSTRAKPenelitian ini bertujuan untuk mengetahui profil praksis konstruktivis guru serta pengaruhnya terhadap self efficacy dan hasil belajar kognitif siswa. Subyek penelitian adalah dua orang guru mata pelajaran Biologi dan siswa kelas X IPA di salah satu SMAN di Kayen Kabupaten Pati. Instrumen pengambilan data penelitian terdiri atas angket, lembar observasi, dan dokumen nilai. Data hasil penelitian dianalisis dengan pendekatan kuantitatif. Hasil penelitian menunjukkan bahwa praktik konstruktivis guru dalam pembelajaran oleh guru A memperoleh rata-rata skor 3,16 dengan kriteria tinggi, guru B memperoleh rata-rata skor 3,63 dengan kriteria tinggi.  Berdasarkan uji N-gain hasil belajar kognitif siswa kelas X IPA.1sampai X IPA.5 dengan kriteria sedang sampai dengan tinggi. Hasil belajar kognitif dan self-efficacy siswa di semua kelas sebelum dan sesudah praktik konstruktivis pada pembelajaran oleh guru menunjukkan perbedaan yang signifikan (p< 0,05). Walupun uji N-gain self-efficacy siswa masih menunjukkan rendah sampai sedang.  Hasil analisis menunjukkan bahwa di semua kelas ada korelasi positif self-efficacy siswa akibat praktik konstruktivis oleh guru dengan hasil belajar kognitif. Kesimpulan penelitian ini bahwa profil praktik konstruktivis pada pembelajaran oleh guru menunjukkan kategori tinggi, hal ini berpengaruh positif terhadap self-efficacy dan hasil belajar siswa. Kata kunci : hasil belajar kognitif, konstruktivis, self efficacy siswa


2020 ◽  
Vol 7 (2) ◽  
pp. 104
Author(s):  
Dina Purwanti ◽  
Azizahwati Azizahwati ◽  
Mitri Irianti

 This research aimed to determine the effectiveness of the implementation of concept attainment learning model to increase cognitive learning outcomes. The research method used is pre-experimental design with intact group comparison design. The research subjects were students of class XI SMA Negeri 9 Pekanbaru, in which class XI IPA4 was an experimental class and class XI IPA5 was a control class. The experimental class uses a concept attainment learning model and a control class with a conventional learning. The data was obtained from cognitive learning outcomes test which given to students after the learning process was carried out. Data were analyzed descriptively to provide an overview of students cognitive learning outcomes including students absorption and learning effectiveness on indication of global warming material. The research result obtained were the average of students absorption ability in the experimental class was 76,94% and 68,33% for control class. Thus, can be concluded that the implementation of the concept attainment learning model was effective to increase student cognitive learning outcomes in SMA Negeri 9 Pekanbaru on the subject of global warming.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Turini Turini ◽  
Vandalita M. M. Rambitan ◽  
Elsje Theodora Maasawet

The background of this research is that some teachers only know the term regional potential but cannot explain the exact meaning of dar regional potential-based learning. So that the teacher has not been able to pour it in a learning process that is supported by a learning model cooperative to improve learning outcomes. Hence this study aims to: 1) To develop regional potential-based learning tools through guided inquiry, 2) To find out the feasibility of developing war equipment regional potential-based learning through guided inquiry to improve Cognitive learning outcomes of Biology Science students at SMP Negeri 2 Tenggarong Seberang. 3) For know the effectiveness of regional potential-based learning tools through guided inquiry to improve the cognitive learning outcomes of Science Biology Junior High School Students Negeri 2 Tenggarong Seberang. This development research refers todevelopment steps with the Thiagarajan model. By design The development is grouped into 3 development procedures includes: (a) the define stage (definition), (b) the design stage (design), and (c) the stage development (development). Product testing consists of validation tests that are carried out by learning device experts and linguists as well as device feasibility testing learning. Collecting data using observation guidelines and questionnaires for device experts, languages and practitioners an average of 61,07 with qualifications less worthy to be 89,76 with very decent qualifications, which means this device is very feasible to use. This research resulted in (1) regional potential-based learning tools through guided inquiry, (2) the resulting devices increased the results. students' cognitive learning with the difference in the percentage gain score test of the control class and experimental class with very good category 11%, good 14% and enough well -25%. The average value of student learning outcomes for the control class was 44,78 to be 78,14, while the average value for the experimental class was 54,5 to 82,32. As has been proven that the value of class learning outcomes experiment is higher than the control class can be seen in the independent t-testl sig.2-tailed with a number of 0,030 < 0,05. Comparison of t count to the t table of 2,234>1,70329. This proves a learning tool based on regional potential through guided inquiry to improve learning outcomes Cognitive Science Biology effectively used by students of SMP Negeri 2 Temggarong Seberang


2018 ◽  
Vol 2 (1) ◽  
pp. 34
Author(s):  
Evander Banjarnahor ◽  
Yonathan Winardi ◽  
Kurnia Putri Sepdikasari Dirgantoro

<p>Creativity is a very important aspect of learning, including learning mathematics, because creativity helps students in problem solving. This article is an associative quantitative correlational research to determine the relationship between creativity and cognitive learning outcomes of students in grade 10 (basic science track) at a high school in Tangerang. Data collection techniques were carried out by questionnaires and tests. The questionnaire obtained data on the students' creativity and the tests gathered data on the students' cognitive learning outcomes. The results of the study showed that the creativity of the students were categorized as (1) high (14.29%) , (2) quite high at 55.10%, (3) fair (26.53%) and (4) low (4.08 %). For the cognitive learning outcomes, students were categorized as (1) high (44.90%), (2) quite high (28.57%), (3) average (22.45%) and (4) low (4.08%). This study shows that there is a positive and significant association (r = 0.372, p = 0.004) between creativity and cognitive learning outcomes of these grade 10 students presented by the regression equation Y = 9.908 + 0.638 X.</p><p><strong>BAHASA INDONESIA ABSTRACT: </strong>Kreativitas merupakan salah satu aspek yang sangat penting dalam pembelajaran, termasuk dalam pembelajaran matematika, karena kreativitas membantu siswa dalam pemecahan masalah.  Artikel ini merupakan suatu penelitian kuantitatif asosiatif korelasional untuk mengetahui ada tidaknya hubungan antara kreativitas dengan hasil belajar kognitif siswa kelas X IPA Basic SMA ABC Tangerang. Teknik pengumpulan data dilakukan dengan angket dan tes. Angket digunakan untuk memperoleh data mengenai kreativitas siswa dan tes untuk memperoleh data mengenai hasil belajar kognitif siswa. Hasil penelitian ini menunjukkan bahwa kreatifitas siswa kelas X IPA Basic SMA ABC Tangerang dapat dikategorikan sebagai (1) tinggi (14,29%), (2) cukup tinggi (55,10%), (3) rata-rata (26,53%) dan (4) rendah (4,08%). Sedangkan hasil belajar kognitif siswa kelas X IPA Basic SMA ABC  Tangerang dapat dikategorikan sebagai (1) tinggi (44,90%), cukup tinggi (28,57%), rata-rata (22,45%) (4) rendah (4,08%). Penelitian ini menunjukkan bahwa terdapat asosiasi positif dan signifikan ( r = 0.372, p = 0.004) antara kreativitas dengan hasil belajar kognitif siswa kelas X IPA Basic SMA ABC, yang dinyatakan dengan persamaan regresi.</p>


2019 ◽  
Vol 5 (2) ◽  
pp. 104-111
Author(s):  
Dian Puspita Eka Putri

This study aims to review  the effectiveness of using android-based multimedia learning  to improve achievement cognitive learning outcome of students. The research method is the analysis of field studies. The focus in this research is Multimedia which can influence cognitive learning outcomes of students. data obtained in this study from the literature and direct field observations. The research subjects were high school students in Yogyakarta. The result of analysis and discussion of research indicate that there is the influence of multimedia learning to increase student achievement, which is indicated by increasing post-test result  than before  not using multimedia learning. Posttest value is greater than pretest.


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