scholarly journals Learning process for identifying different types of communication via repetitive stimulation: feasibility study in a cultured neuronal network

2019 ◽  
Vol 6 (4) ◽  
pp. 240-249
Author(s):  
Yoshi Nishitani ◽  
◽  
Chie Hosokawa ◽  
Yuko Mizuno-Matsumoto ◽  
Tomomitsu Miyoshi ◽  
...  
2016 ◽  
Vol 6 (1) ◽  
pp. 42
Author(s):  
Givoneide Barbosa de Sousa ◽  
José Ozildo dos Santos

<p>Este artigo aborda como o lúdico, por meio da formação do educador, interfere no processo de aprendizagem. Trata-se de um estudo teórico a respeito das estratégias voltadas para o conceito histórico de criança, concepção sobre o cuidar, fundamentos sobre as instituições escolares. Nele também aborda-se as atividades, nas quais são observados conteúdos que envolvessem as brincadeiras lúdicas e que possibilitam as crianças aprendem com mais facilidade brincando. Demonstrou-se que a ludicidade ajuda no aprimoramento da educação, pode ser crítica e criativa. De acordo com a demanda e realidade da sala de aula, cabe ao educador desenvolve possibilidades que permitam aos educandos possam experimentar situações que interfiram de forma positiva no ensino, tornando-o produtivo. A utilização de jogos e brincadeiras no meio educacional propicia as crianças o aprimoramento de diversos conhecimentos de forma lúdica. Aos educadores, estes além de estarem motivados também com o lúdico, é preciso um conhecimento mais elaborado acerca do tema, para poder intervir nas brincadeiras das crianças. Contudo, faz-se necessário auxiliar a criança, de maneira sutil, para que brinque com diversos tipos de brinquedos.</p><p align="center"><strong><em>The playful</em></strong><strong><em> </em></strong><strong><em>as a contribution to</em></strong><strong><em> </em></strong><strong><em>learning</em></strong><strong><em></em></strong></p><p><strong>Abstract: </strong>This article discusses how the playful, through teacher education, interferes with the learning process. This is a theoretical study on the strategies for the historical concept of child conception of care, fundamentals of the schools. It also covers up the activities in which contents are observed involving the playful banter and enable children learn more easily playing. It was demonstrated that playfulness helps in the improvement of education, can be critical and creative. According to the demand and reality of the classroom, it is the educator develops possibilities that allow students to experience situations that interfere positively in the school, making it productive. The use of games and activities in the educational environment providing children the improvement of diverse knowledge in a playful manner. Educators, these besides being also motivated by the playful, we need a more elaborate knowledge on the subject, to be able to intervene in the games of children. However, it is necessary to help the child, subtly, to play with different types of toys.</p>


2019 ◽  
Vol 19 (3) ◽  
pp. 56-61
Author(s):  
Zhypargul Aydarova ◽  

The article offers an analysis of pedagogical conditions that contribute to the formation of reading skills of adolescent students. Pedagogical conditions consider goals, objectives, content, methods and types of organization of the process of training and education. Therefore, the concept of “pedagogical condition” can be understood as the choice of content, methods and techniques of teaching, their planning and implementation. The article reveals the content of the proposed three pedagogical conditions: 1) Accounting for different types of perception of student information in the learning process. 2) The use of different forms of reading. 3) Implementation of the methodological concept “Before reading - while reading - after reading”.


2013 ◽  
Vol 61 (10) ◽  
pp. E1026 ◽  
Author(s):  
Jaroslaw D. Kasprzak ◽  
Blazej Michalski ◽  
Slawomir Skonieczka ◽  
Ewa Szymczyk ◽  
Paulina Wejner-Mik ◽  
...  

Author(s):  
Michaela Mihaylova ◽  

The current chapter presents the transformation of perception about the online identity of a business in the context of the COVID-19 pandemic. Online identity and related marketing activities, perceived until only recently as innovative actions, today are a prerequisite for a competitive advantage. The chapter comments on the general knowledge and understanding of this topic, the different types of innovations, the elements of online identity and the marketing actions related to them. The competitive advantage and the evolved view of its nature are outlined as a positive transformation – a creation of new knowledge as a result of the learning processes application.


2018 ◽  
Author(s):  
Hansi Effendi

This research is a preliminary study that is used as a guide to develop an interactive web-based learning model at Electrical Engineering Department, Faculty of Engineering, Padang State University (PSU). This research is conducted through a literature review on factors that influence the development of web-based learning model; needs assessment through a questionnaire about lecturers and students’ opinion on e-learning; and feasibility study about the readiness of PSU in the implementation of teaching and learning process through e-learning. The result from literature review can be concluded that there are three factors that should be considered in developing web-based learning model, which are: (1) Constructivism; (2) Interactivity; and (3) Student’s Learning Style. The result from need assessment and feasibility study that is conducted in the Electrical Engineering Department and Computer Center of PSU showed that the facilities and infrastructures of PSU are adequate to develop e-learning. Some issues that to be overcome are adding more computers at the campus for students who do not have their own computer and organizing a training for students about the use of e-learning in teaching and learning process.


JURNAL SMART ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. 127-135
Author(s):  
Widya Saraswati ◽  
Rahmatika Kayyis ◽  
Kurniati Kurniati

The Research and Development aimed to find out the target needs and the learning needs and develop appropriate English learning materials especially for using media in learning process for Grade 5 students at Elementary School of Muhammadiyah Gisting. The purpose of this study is to increase and develop the students’ vocabulary in daily activity. The product of this study is using two different types of rubiks, 2x2 and 3x3 rubik. In each rubik has a worksheet. Based on the material evaluation and implementation, the students can increase their vocabulary using these rubik and the rubik is so useful for learning process.


2016 ◽  
Vol 4 (2) ◽  
pp. 81
Author(s):  
M. Miftah ◽  
Kartika Candra Dewi

Learning device has an important role in the learning process for teachers as well as learners, but there are some teachers haven’t optimized the learning device. The purposes of its study are : to determine the needs of the learning device according to teachers and learners; to describe the characteristics of a learning tool; to develop a prototype device which is suitable with the learners need, and to measure the effectiveness of the learning device. The research method used is a research and development method. The results of the study include: the needs of the learning device anecdotal text competence; the characteristics of the learning device anecdotal text competence; a feasibility study based on each device (syllabus, lesson plans, teaching materials and worksheets); the effectiveness of the learning device in producing anecdotes text is shown based on this information; learning without using the learning device obtaining the value of 25 (62.5%), learning with an effective value category and increased by 38 (94.5%) categorized as very effective when learning to use the device. AbstrakPerangkat pembelajaran memiliki peran penting dalam proses pembelajaran namun masih banyak guru belummengoptimalkannya. Tujuan penelitian ini adalah untuk: mengetahui kebutuhan perangkat pembelajaran menurut guru dan peserta didik; menjelaskan karakteristik perangkat pembelajaran; mengembangkan prototipa perangkat pembelajaran yang layak untuk peserta didik; dan menguji keefektifan perangkat pembelajaran. Metode penelitian menggunakan penelitian dan pengembangan (reasearch and development). Hasil penelitian berupa: kebutuhan perangkat pembelajaran kompetensi teks anekdot; karakteristik perangkat pembelajaran kompetensi teks anekdot; kelayakan perangkat pembelajaran berdasarkan silabus, RPP materi pembelajaran, dan lembar kerja; keefektifan perangkat pembelajaran memproduksi teks anekdot ditunjukkan berdasarkan pembelajaran tanpa menggunakan perangkat pembelajaran memperoleh nilai 25 (62,5%) dengan kategori nilai efektif dan mengalami kenaikan sebesar 38 (94,5%) dengan kategori sangat efektif di saat pembelajaran menggunakan perangkat.


Author(s):  
Dorota Dzega ◽  
Wieslaw Pietruszkiewicz

This chapter will present the practical aspects of Learning Management Systems adoption by describing this process from the perspective of evolution, observed for LMS and e-content software at West Pomeranian Business School. The chapter will address issues and found solutions relating to LMS deployment and evolution, noticed during the management of e-learning studies. In its first part, chapter will explain the requirements for different types of studies and how they influenced the shape of LMS systems. In the following sections, the chapter will analyze different technologies and software used in the e-learning process. This analysis will also describe how efficiently use the functionality of e-learning software in relation to the users’ requirements. The last part of chapter will present SPE - SDART Presentation Engine, being an innovative e-learning presentation engine, developed in form of Rich Internet Application, to overcome the limitations observed for the previously used presentation engines.


2021 ◽  
Author(s):  
Xhoena Polisi ◽  
Ali Osman Topal ◽  
Arban Uka

Abstract Caused by an extra copy of the human chromosome21 (Hsa21), Down syndrome produces an intellectual disability that is still unknown and requires further research in order to have a better perception. One research conducted in this area of study has analysed different protein levels of the Ts65Dn mouse model of DS. Many researchers are trying to find the critical proteins that categorize the mice classes accurately by using machine learning. In this study, we expand the problem by trying to find the critical proteins that affect different types of learning. The protein subsets are found using forward feature selection method, ReliefF respectively and four different supervised learning algorithms are used. The experimental results are compared with previous related work, and demonstrated that the proposed method outperforms, or is comparable to, its competitors in term of accuracy. Then, a thorough analysis is done to identify the critical proteins for each learning case, by lowering the number to 9 critical proteins that can help in a better categorization of the mice. We hope that our work withhelp the scientists on their further research on finding a treatment that may help the learning process and ease the intellectual disability caused by Down Syndrome.


Author(s):  
Kapilan N. ◽  
Rana Pratap Reddy ◽  
Vidhya P.

The teaching and learning process in the laboratory is different from theory classes. The students get better knowledge and understanding of the concept when they perform experiments in the laboratory. The hands-on practice will help the students to remember the concept. However, the lack of facilities and limitations in the laboratory infrastructure may affect the student learning process. In India, few technical institutions lack adequate laboratory facilities, and hence, the government of India has started a new initiative called the virtual laboratory to overcome this issue. The Government of India provided funding to the premier institutions in India to establish virtual laboratory facilities to help the institutions which do not have sophisticated laboratory facilities. The advancement in IT and internet facilities helps this initiative. In this chapter, basics of virtual laboratories, different types of virtual laboratories, impact of virtual laboratories in students learning process, opportunities, and limitations of the virtual laboratories were discussed.


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