scholarly journals Design of Multimedia Teaching Platform for Chinese Folk Art Performance Based on Virtual Reality Technology

Author(s):  
Hong Li

Virtual reality (VR) technology can bring us immersive, so it can be widely applied in all professions and trades. The application of multimedia in Chinese folk art performance teaching has many problems and defects, and VR technology can help overcome such problems and defects. This paper aims to develop and design multimedia teaching with VR technology from the aspects of system structure, system function, system multimedia, and system implementation based on the defects in the course of Chinese Folk Art Performance, to combine virtual situations created with VR technology with the teaching of Chinese folk art performance, and decompose classic teaching cases. Contrast experiment shows that the VR-based multiple teaching systems is helpful for students to improve their theoretical knowledge reserve and enhance students’ self-regulation of learning, arouse students’ learning interest, and improve classroom atmosphere. These findings indicate this teaching design can help students comprehend the teaching contents of Chinese folk art performance, and improve students’ learning ability and efficiency.

2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Li Ma

With the development of language research and language teaching, people realize that grammatical competence is an important part of communicative competence. In foreign language teaching, grammar teaching is not only necessary but also the main way to achieve the goal of communicative competence. This article mainly studies the virtual reality technology college English immersive context teaching method based on artificial intelligence and machine learning. The purpose is to improve students’ English learning ability. Through the comparative teaching experiment of two classes of freshmen in a university, the experimental class conducted VR technology-based immersive virtual context teaching from the perspective of constructivism, while the control class adopted common multimedia equipment and traditional teaching methods. In the classroom, teachers occupy most of the time, students only passively receive a lot of information from teachers, they have little chance to participate in the exchange of information and express ideas in the target language, and most of the time they are “immersed” in the Chinese environment. The overall English level was also better than that of the control class, with an average score of 2.8 points higher. This shows that college English immersive context teaching combining constructivism theory and VR technology can indeed improve students’ English level.


Author(s):  
Xue-qin Chang ◽  
Dao-hua Zhang ◽  
Xin-xin Jin

Virtual reality technology is a way for teachers and students to create a simulated three-dimensional world,a vivid and lifelike learning evironment for students in terms of vision, hearing and touch, having the students feel as participants of the virtual environment.A multi-user virtual campus system based on virtual reality technology is put forward in this paper, which includes the basic models, system structure and implementation scheme. The system is a simulation of real life in campus where students can take activities such as having class, doing exercises and making friends; and teacher can make lectures, review works of students and conduct examinations; managers can manage the daily teaching activities and students' affairs.


2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Dan Li ◽  
Chao Yi ◽  
Yue Gu

With the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports are also constantly deepening the application of information technology. In order to make students have a new understanding of college physical education and sports training and improve the technical level and training quality of college sports athletes, this paper studies the application of virtual reality technology in physical education and sports training. In this paper, the semisupervised framework is used to implement motion input and interactive virtual scene algorithms. First, based on Q statistics, virtual simulation and differential selection algorithms are used to select athletic students with strong autonomous learning ability and then use the classifier’s neighbor confidence. The formula selects the student with the highest learning level and marks it. Experimental results show that this method can effectively assist physical education activities and improve students’ learning efficiency. Students’ efficiency in sports has increased by 30%. At the same time, 2/3 of people believe that their interest in sports training has increased 80% and another 90% of college coaches believe that the use of virtual reality technology in physical education is very necessary, which can improve the technical level and training quality of college sports athletes and contribute to the reserve of Chinese competitive sports talents.


2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Xiaodong Zhu ◽  
Fen Huang

With the opening up of our country, English has become one of the necessary skills for foreign communication. Traditional English teaching can no longer meet the needs of learning. It is necessary to introduce computer, multimedia, and other technologies to supplement students to improve students’ autonomous learning ability and learning interest. This is extremely important for the evaluation of English multimedia teaching. Based on the collaborative filtering topic search algorithm, this article tries to sort out the influence of English synthesis and English specialization on the development of language intelligence for English multimedia teaching and analyzes and promotes the improvement of students’ interest in learning English and the improvement of classroom self-learning awareness. The results of simulation experiments show that the collaborative filtering topic search algorithm is effective and can support the development of language intelligence in English multimedia teaching.


Author(s):  
Lin Gan ◽  
Daoyang Wang ◽  
Cuicui Wang ◽  
Ding Xiao ◽  
Mu Zhang ◽  
...  

The main goal of music appreciation teaching is to cultivate students' correct aesthetics and teach them to acquire basic knowledge about music history and musical expression methods. However, traditional music teaching is often limited in conditions and abstract in content, making it difficult to achieve this teaching goal. For the purpose of achieving the teaching goal and effect, this paper mainly studies how to use the new teaching aids, namely virtual reality technology, to design and implement the multimedia teaching platform for the music appreciation course scenario teaching. Through the statistics of the students' music appreciation course and the feedback data collected by the questionnaire, the results show that the platform in this paper is helpful to arouse students' interest in music learning and promote their efficient and independent learning. The innovation of this article lies in the full application of virtual reality technology to music teaching appreciation classes, which enables the effective combination of virtual reality technology and music courses to play the role of virtual reality technology.


Author(s):  
Thanh thi Nguyen ◽  
Tung Huy Le ◽  
Lac Xuan Nguyen

Virtual reality technology currently tends to develop and apply strongly in all areas of social life. Therefore, the application of virtual reality technology in education and training is becoming more and more urgent. If we know how to effectively exploit and apply virtual reality technology to the design of the education and training process, the teaching of teachers and the acquisition of learners' knowledge will become easy, born dynamic. However, in order to achieve high efficiency, it is necessary to have a creative, flexible and appropriate application based on the actual conditions of each field, each school, the learning ability of learners, the ability to use using modern teaching facilities of teachers, specific subjects


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