The MetaPlastic Technè

Author(s):  
Gianluca Mura

This chapter describes the theory of the Metaplastic metadiscipline (Ars MetaPlastica), a science-art-design research field that studies the most recent technological influences into the contemporary culture. It discusses the realization of the metaplastic virtual media through interdisciplinary methodologies between reality and virtual realities. The virtual media acquire form and meaning through its process of conceptual interpretation. The metaphor of the artistic machine finds its new realization where the metaplastic machine itself becomes aesthetic expression of the virtuality. The Open Metaplastic framework's art approach applied to software and hardware modeling design are also discussed and some examples of applications are introduced.

Author(s):  
Gianluca Mura

This article discusses the theory of the Metaplastic discipline for the study and the realization of new virtual media through interdisciplinary methodologies between reality and virtual realities. It explains the theoretical and artistic background of metaplastic virtual worlds evolutions, from their archetypes to their definition. The union between plastic elements and the fuzzy logic systems, found their expression with new metaplastic semantic and aesthetic values. The virtual media acquire form and meaning through its process of conceptual interpretation. The metaphor of the artistic machine finds its new realization where the metaplastic machine itself becomes aesthetic expression of the virtuality. The following paragraphs use metaplastic definitions within Design, Art, and Sciences application fields. The Open Metaplastic framework’s general approach applied to software and hardware modeling design are discussed.


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Qurotul Nguyun

Research on the differences Between Students Morality that is a Rasta and Non Rasta Mu'allimat Cukir College Diwek Mts Jombang. The purpose of  research is to know the morality of students are santri, to know the morality of non-status santri, and students to do know the difference between students of morality that is a Rasta and non Rasta in Mts College Mu'allimat cukir diwek stubs.This research uses a quantitative approach with design research Ekspost Facto with the kind of research field comparisons/Man Whitne, study researchers use research instrument in the creation of research instrument must be passing the test validity and  reliability in advance so that the instrument can be trusted their validity. By using purposive sampling, taking of the sample into account the techniques students are santri and non santri of students, 50 students comprising students are santri and students who are non santri.After the analysis, it was shown that the Sig value, 0.199> 0.05, which means H0 was accepted and HA was rejected, which means there was no difference in student morality between students with non-santri status in MTs of the Mualimat Cukir Diwek  in Jombang. Keywords: morality of students, students, non-santri


Author(s):  
Olga Sankowski ◽  
Kevin Otto ◽  
Seung Ki Moon ◽  
Dieter Krause

AbstractThe field of design research has been expanding into a wide diverse range of multidisciplinary topics. It takes substantial time for young researchers to attain a cumulative overview of state of the art on ever more complex methodologies. Teaching doctoral candidates in summer schools is an approach being taken by the design society to support them attaining an immersed understanding of a chosen research field as well as to help them formulate their own line of research. The aim for a new researcher is to form exchanges and collaborations with other researchers. The 'International Summer School on Product Architecture Design - PAD 2018' was such an effort, where 17 international PhD researchers and three international faculties met for a week and explored research in product architecture through hands-on exercises. We surveyed the researchers for effectiveness of the summer school and found that structure and concept of the summer school was effective for providing a background baseline of state of the art. We found there was a significant but less impact on individual participant´s research. We have yet to understand if the creation of collaborations among participants will occur.


2010 ◽  
Vol 121-122 ◽  
pp. 385-390
Author(s):  
Xiao Xiao Geng ◽  
Ying Chen Wang

The art design is the perfect combination between the human society and the spirit of certain material features, is also the inevitable product of the development process of the modern society. Art comes from life, in turn, which also affects on life. Art design is used to create functional and reasonable, comfortable and beautiful environment based on the building's useness nature, environment and the corresponding standard in order to meet the material and spiritual needs of people. By analyzing the art design research status, content and factor analysis, this article used AHP to evaluate the art design teaching. Though evaluating the results, We can easily transform the teaching profession of the art design teaching, which is a good way to promote the development of art design education.


Author(s):  
Ingvild Digranes ◽  
Nithikul Nimkulrat ◽  
Timo Rissanen ◽  
Arnhild Liene Stenersen ◽  
Bo Gao

The initiative to this track was taken by the Norwegian research group Materiality, Technology, Sustainability (MaTecSus), and professor Ingvild Digranes at the Western Norway University of Applied Sciences. In art, design and craft education at different levels, the digital and the material meet, either as integrated wholes, as collaborations or as violent collisions. In such collaborations or collisions, the existence of materiality can be understood differently depending on the viewpoints of art, design and craft educators. Some educators move seemingly effortlessly across digital and physical materiality in their practice (Nimkulrat, Kane, & Walton, 2016). For other educators the concept of materiality exists as something separate from the digital, while others speak of digital materiality as a space where the digital becomes “something” and gains materiality (Bratteteig, 2010). Dunin-Woyseth and Nilsson (2013) deems the linkages between ‘design research connoisseurs/critics’ and ‘design practice connoisseurs/critics’ vital for understanding practice-related disciplines. In this new orientation towards research, practitioners are also researchers, including educators in theory-led studio practice in universities and colleges. The practitioners not only own the studio but also the research on professional practice and education. Consequently, a new stage in what can be coined the ‘professionalization project’ has been reached, where designers and design educators have come quite far in establishing their jurisdictional boundaries (Nolin, 2008). The next natural step is to start discussions on a common value base and establish a stronger professional identity. This track extends its discussion to how the coexistence and collision of the digital and materiality transforms societies and impact people’s ways of experiencing things. The educational field is bound to be dealing with value laden questions from several ideological positions (Dewey, 1997). However, avoiding turbulence of questioning different positionings is unhealthy, and bold thinking often emerges from turbulence. We see a need to open the discussion into the topic of materiality in the digital age. It is a start in a discussion regarding how educators from kindergarten and onwards work with, through or even against the digital in relation to materiality, i.e. how digital practices transform the research and education dealing with the topic of materiality. The aim of this track was to raise questions such as; How will we in a world that is so rapidly changing educate for all the ethical and aesthetical aspects, and how do we address the topic of materiality in the digital age? How will educators from kindergarten and onwards work with, through or even against the digital in relation to materiality? How will digital practices transform the research and education dealing with the topic of materiality and sustainability? How can education address the balance or imbalance of the intangible, of culture, atmosphere, pedagogy and ethics, in the meeting between the digital and materiality? How can we challenge the dichotomy of digital/material, that can exist symbiotically and in endless ways, and How can we address ensuing tensions between social innovation and education? The ensuing discussions might transform how art, design and craft educators prepare for the meeting between the digital and materiality.


Author(s):  
Janne Beate Reitan

FORMakademisk is the only scientific journal in the Nordic countries that publishes articles in both design and design education. The modern education requirement for research-based teaching also applies to higher education in design and design education, which is the primary field of research published in the journal FORMakademisk. As a relatively young field of research, a great deal of research in design and design education is published as articles rather than monographs. The journal plays an important role as a source of research-based teaching and education, and the articles are used as part of the curricula at several institutions. The purpose of FORMakademisk is to build and strengthen design and design education as a research field of its own, to enhance existing design research fields, and to strengthen design education as a field in itself.Encouragement To maintain a permanent operation of FORMakademisk it is necessary to enter into long-term economic agreements with institutions that use the journal to publish or reference literature. We therefore wish to make a statement about the long-term support to FORMakademisk with these institutions as soon as possible. We encourage all our authors, peer reviewers, readers and especially the members of the editorial board to ask their institutions to provide financial resources and long-term agreements to support FORMakademisk when a letter is being sent to institutions as soon as possible.


2019 ◽  
Vol 11 (1) ◽  
pp. 35-41
Author(s):  
Eko Sri Haryanto ◽  
Tri Prasetyo Utomo

The souvenir product booth is an important tool that is used to support the smooth running of business activities in public space for traders. The souvenir product booth is used by sellers to display their merchandise to attract visitors to come and do buying and selling activities. This applied research aims to determine the condition of the souvenir merchant product booth at the Sangiran Museum, then analyze and synthesize, then do a new booth redesign that is in accordance to the demands of function, ergonomics, culture and image of Sangiran Museum tourism object. The design of the new booth was made so that it could function properly to support the display of the typical Sangiran products sold. In the end, it was hoped that there would be additional transactions so as to increase the sales turnover of souvenir merchants in Sangiran Museum area. The design is made based on the rules of function, safe and comfortable ergonomically, and has a distinctive character according to the tourist destinations in Sangiran Museum.The object of applied design research is the product stand for souvenir merchants in SangiranMuseu. The method used is descriptive with a qualitative approach supported by quantitative dataor can be called a multiple research strategy. Quantitative data here means using numerical data which is the result of measurement in the field, then compared to the references, resource persons and analyzed based on the researcher interpretation. The design activities begin with product discovery stage to obtain innovative creations in the product design process.The results of applied art / design research are in the form of designs and booths that are in accordance to the rules; functions, ergonomics, beauty and image of Sangiran Museum. The results of the creation of art / design are also expected to provide material for the Interior Design and Furniture Design Courses in Interior Design Study Program, ISI Surakarta.  Keywords  : booth redesign, ergonomics, culture, Sangiran Museum


2012 ◽  

Noise permeates our highly mediated and globalised cultures. Noise as art, music, cultural or digital practice is a way of intervening so that it can be harnessed for an aesthetic expression not caught within mainstream styles or distribution. This wide-ranging book examines the concept and practices of noise, treating noise not merely as a sonic phenomenon but as an essential component of all communication and information systems. The book opens with ideas of what noise is, and then works through ideas of how noise works in contemporary media, to conclude by showing potentials within noise for a continuing cultural renovation through experimentation. Considered in this way, noise is seen as an essential yet excluded element of contemporary culture that demands a rigorous engagement. Reverberations brings together a range of perspectives, case studies, critiques and suggestions as to how noise can mobilize thought and cultural activity through a heightening of critical creativity.Written by a strong, international line-up of scholars and artists, Reverberations looks to energize this field of study and initiate debates for years to come.


Mediaevistik ◽  
2018 ◽  
Vol 31 (1) ◽  
pp. 333-333
Author(s):  
Albrecht Classen

The research field of Medievalism is normally not covered in Mediaevistik, but the current volume represents an exception because the contributors successfully manage to create meaningful bridges between medieval and modern literature and music, demonstrating how much certain themes or literary figures gained predominance in the Middle Ages and continue to influence contemporary imagination as well. In this respect, the book title is well chosen, with the subtitle underscoring even further the double perspective pursued here.


2017 ◽  
Vol 7 (2) ◽  
pp. 208-246 ◽  
Author(s):  
María Claudia Solarte-Vásquez ◽  
Katrin Nyman-Metcalf

Abstract Smart contracting (SC) is a proactive proposal to operationalize the relational contract theory for the upgrade and improvement of legally relevant exchange. The dynamic institutional environment of the European Union (EU) is a suitable framework for this proposal. SC addresses the interests of the business management, law and information technology practices with a perspective of influence in digital exchange, communication processes and other human and human-machine interactions. This position paper restates the advantages of the concept by highlighting the practical transition pathway SC offers to moderate the growing haste towards the embeddedness of exchange in automated and distributed models. This theoretical contribution supports the systematization of the proactive and legal design research field, and explains the characterization, operationalization and specification of the SC concept.


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