A Qualitative Resource Utilization Benchmarking for Mobile Applications

Author(s):  
Reza Rawassizadeh ◽  
Amin Anjomshoaa ◽  
A Min Tjoa

There are many mobile applications currently available on the market, which have been developed specifically for smart phones. The operating system of these smart phones is flexible enough to facilitate the high level application development. Similar to other pervasive devices, mobile phones suffer from limited amount of resources. These resources vary from the power (battery) consumption to the network bandwidth consumption. In this research the mobile resources are identified and classified. Furthermore, a monitoring approach to measure resource utilization is proposed. This monitoring tool generates traces about the resource usage which is followed by a benchmarking model which studies monitoring traces and enables users to extract qualitative information about the application from quantitative trace of resource usage.

Author(s):  
Reza Rawassizadeh

There are many mobile applications currently available on the market, which have been developed specifically for smart phones. The operating systems of these smart phones are flexible in order to facilitate the application development for programmers regardless of the lower layers of the operating system. Mobile phones like other pervasive devices suffer from resource shortages. These resources vary from the power (battery) consumption to the network bandwidth consumption. In this research we identify and classify mobile resources and propose a monitoring approach to measure resource utilization. The authors provide a monitoring tool, which generates traces about the resource usage. Then they propose a benchmarking model which studies traces and enables users to extract qualitative information about the application from quantitative resource usage traces. Results of the study could assist quality operators to compare similar applications from their resource usage point of view, or profile a single application resource consumption.


Author(s):  
Ritu Sharma

Technology is being used and improved by human beings over a long period of time now and Smartphones is one of them. Smart Phones contain touch screen, built in keyboard, high resolution camera, front side camera for video conferencing, etc. They are used for making and receiving calls, sending and receiving messages, accessing the Internet, digital media, incorporating audio/video recording etc. Different smart phones have different operating systems and mobile applications are developed for each operating system in smart phones, tablet or mobile phones, in order to serve the needs of the user. These apps are either preinstalled or downloadable from online app market that can do almost everything. Apps make a mobile be like a portable computer having multi core processors, gigabytes of memory and a real operating system. Originally mobile apps were made available for only calling, messaging and informational purposes like calendar, weather forecast, e- mail, etc. With improvement in technology and increase in user demands, developers started making apps for other purposes like games, banking, video chats etc. Some apps are also used to present data in the same format as on a computer website and also allow you to download content that you can use when there is no Internet. There are many apps available in market today for different Operating Systems in which Android is having the maximum market share these days.


2018 ◽  
Author(s):  
Laite Chen ◽  
Chen-Yang Jiang

BACKGROUND Smart phones containing medical related apps have been applied to medical practice and proved to be helpful by previous studies. However, no attention has been paid to the use of mobile phone and medical related apps among foreign medical students(FMSs) in China. OBJECTIVE The objective of the study was to investigate the utilization of mobile phones with medical apps among FMSs in WMU. METHODS A survey of FMSs was conducted in Wenzhou Medical University (WMU). Data from questionnaire include the major obstacles FMSs face in China; the acceptance and preference of medical related apps in FMSs; the patterns of medical related app usage within FMSs. RESULTS This study included ninety-three FMSs, all of whom owned at least one mobile phone. Most owners had more than one medical related app. No difference on gender or operating system was found in utilization of apps. 55% of FMSs reported using medical related apps on a daily basis, among which, 65% of them spent more than 20 minutes on medical related apps everyday. CONCLUSIONS Mobile phones were highly applied among FMSs in WMU. With more effort in app designing, smart phones could be a possible solution for necessary aid in learning medicine overseas.


Author(s):  
Rajesh Keshavrao Deshmukh ◽  
Shilpa Markandey ◽  
Pooja Sahu

The Android is mobile platform. It is an open source and free operating system application, by Google it is developed and maintained. It was designed essentially for touch screen mobile devices, such as and tablet, computers, smart phones, watch television, cars etc. Android is one of the most widely used mobile OS. Android is a not only operating system but also key applications and middleware. Android is an open source operating system. It is developed by the open handset Alliance, led by Google, and other companies. Those are used to android studio 2.2.3 version and development the mobile application.


2021 ◽  
Vol 1 ◽  
pp. 157-162
Author(s):  
Maulida Ayu Fitriani ◽  
Andono Pamungkas Warih

Nutrition is an absolute factor needed by the body in the process of growth and development. However, the general public today is still difficult to maintain nutritional intake in the food consumed every day. Therefore, by utilizing the development of technology on mobile phones that are becoming increasingly smarter with the Android operating system, an application was made to help the public monitor nutritional intake and features that support rearranging their diet. The application was made with the Kotlin programming language using the Android Studio IDE. The model used in application development was the Scrum model. With the stages of determining the product backlog, determining sprint planning, daily scrum, sprint review, and sprint retrospective. The result of this practical work was the Nutrifit application which could make it easier for the general public to monitor the daily nutritional intake needed to keep the body healthy during the pandemic.


Author(s):  
Mahalakshmi M ◽  
Kalyanasundaran S.

The backbone of this research is to design and developed an effective cloud environment for pretending and protection of portable client device information put away in the cloud. Portable gadgets, for example, advanced mobile phones or tablets that are fundamentally more restricted than PCs as far as memory, processors, secured operating system, and accessible system data transmission bandwidth because of that all information migrate in to cloud environment. A portable client may go about as an information owner will demand key from the cloud administrator, scrambles the information and afterward it transfers the information in the cloud. In the cloud secured encryption is finished. Certificate Authority Based Encryption (CABE) approach is utilized for security and adaptability. Frequent monitoring is accomplished for Privacy, Security, trustworthiness and accessibility.


Author(s):  
Valentyna Fastovets

Problem. The subject of the study is an interactive mobile application in Java. To perform this work, the following tasks were set: analysis of programming environments and languages of development;  analysis of methods for developing the logic and interface of the mobile application; development of an interactive mobile application in Java. Goal. The aim of the work is to develop a mobile application for learning a foreign language for the Android operating system, whose interface and logic will be modern, user-friendly and accessible to users. Methodology. The general concept of a mobile application for learning a foreign language is as follows: learning a foreign language offline, versatile learning (words, grammar), the presence of a motivational unit, simple design. The object of research is the process of building an interactive mobile application in Java for the Android operating system. In the course of the work, a study of programming languages and environments for the development of mobile applications was conducted. Programming languages such as: Java, C ++, C # were considered. Programming environments such as Android Studio, NetBeans and Eclipse were also analyzed. As a result, the Java programming language and Android Studio programming environment were chosen for the development of the mobile application. Two types of markup were selected: LinearLayout; ConstraintLayout. Results. The mobile application for learning a foreign language for the Android operating system was developed in Android Studio in two programming languages: Java (logic) and XML (interface). The aim to provide the application with modern interface and logic, to make it user-friendly and accessible to users was completed. Originality. Contribution has been made to the field of using smartphones for learning foreign languages. The sphere of using smartphones has been expanded with the use of all modern trends to the creation of mobile applications for learning foreign languages. Practicalvalue. Considering that the number of potential users will only increase in the nearest future, the developed mobile application for learning a foreign language is an ideal platform for educating those who want to develop and learn foreign languages for themselves, as well as for work, communication and travel.


2020 ◽  
Vol 12 (1) ◽  
pp. 62-66
Author(s):  
Hanun Asrohah ◽  
Milad Khusnu ◽  
Wibowo Teguh ◽  
Rhofita Ika

This research discussed the use of SPA-based mobile applications for academic activities at universities. This technology works using asynchronous JavaScript, which can be run by mobile devices and is not limited by the operating system used by mobile phones such as Android, iOS, and others. This way could be reduced the workload of the server because the data sent by a server is not significant compared with a web-based application.


JURTEKSI ◽  
2018 ◽  
Vol 4 (2) ◽  
pp. 149-154
Author(s):  
Mohd Siddik ◽  
Akmal Nasution

Abstract: Push Notification is a service that is widely used for the purposes of notification via short messages on the smartphone. With the Push Notification service, users can be helped in terms of short notice notification. In the implementation of Push Notification can be utilized in various daily needs such as attendance monitoring, latest news updates, and so forth. Application to be designed is an application that can send Push Notification which will be able to diembangkang in various fields according to user needs. Lack of knowledge in providing information in real time, resulting in information submitted is not up-to-date, so that in various situations and conditions of information provided has been obsolete. Push Notification is one service that can answer the problem so that no more information is not delivered the latest, with the use of this service every update information will be immediately sent as a message notification, so the latest information will not be missed. Push Notification Services are generally widely applied to mobile applications such as Android and iOS. For the use of the largest mobile operating system based on statcounter for 2012 to 2016 in Indonesia is controlled by the Android Operating System. Based on the data the application development Push Notification is applied to the Andoid Operating System as the largest market share today. Keywords: Applications, Push Notification, Mobile, Android. Abstrak: Push Notification adalah sebuah layanan yang banyak digunakan untuk keperluan pemberitahuan melalui pesan pendek yang ada di smartphone. Dengan adanya layanan Push Notification tersebut, pengguna dapat terbantu dalam hal yang bersipat pemberitahuan secara singkat. Pada implementasinya Push Notification dapat dimanfaatkan dalam berbagai keperluan sehari-hari misalnya untuk monitoring absensi, update berita terbaru, dan sebagainya. Aplikasi yang akan dirancang adalah sebuah aplikasi yang dapat mengirim Push Notification yang nantinya akan dapat dikembangkang di berbagai bidang sesuai dengan kebutuhan pengguna. Kurangnya pengetahuan dalam memberikan informasi secara real time, berakibat informasi yang tersampaikan tidak up-to-date, sehingga dalam berbagai situasi dan kondisi informasi yang diberikan telah usang. Push Notification salah satu layanan yang dapat menjawab masalah tersebut sehingga tidak ada lagi informasi yang terbaru tidak tersampaikan, dengan penggunaan layanan ini setiap terjadi update informasi maka akan langsung terkirim sebagai pesan notification, sehingga informasi yang terbaru tidak akan terlewatkan. Layanan Push Notification umumnya banyak diterapkan pada aplikasi mobile seperti Android dan IOS. Untuk penggunaan Sistem Operasi mobile terbesar berdasarkan statcounter untuk tahun 2012 sampai 2016 di Indonesia dikuasi oleh Sistem Operasi Android. Berbasarkan data tersebut pengembangan aplikasi Push Notification ini diterapkan pada Sistem Operasi Andoid sebagai pangsa pasar terbesar saat ini. Kata Kunci: Aplikasi, Push Notification, Mobile, Android.


2019 ◽  
Author(s):  
Dalya Al-Moghrabi ◽  
Fiorella Beatriz Colonio-Salazar ◽  
Ama Johal ◽  
Padhraig Seamus Fleming

BACKGROUND Diligent wear of removable orthodontic retainers requires prolonged compliance and is invariably necessary to preserve optimal results. Patient-informed behaviour-change interventions represent a promising and novel means of enhancing compliance with retainer wear. OBJECTIVE To describe the development of a patient-informed mobile application aimed to enhance retainer wear. METHODS Four aspects were considered during mobile application development: participant preferences; analysis of publicly-available retainer-related posts on Twitter; available interventions; and behaviour-change theories. Audio-recorded one-to-one interviews were conducted with a subset of participants to account for patient preferences in terms of features, design and content. A criterion-based purposive sample of participants wearing vacuum-formed retainers for at least 4 years was used. Thematic analysis of transcribed data was undertaken. RESULTS The need to facilitate communication with the treating clinician, responsive reminder and tracking systems, and access to useful and engaging written and visual information, in addition to other personalised and interactive features were considered important. Concerns related to retainer wear shared on Twitter informed an exhaustive list of frequently-asked questions. Application features were mapped to relevant theoretical constructs. Determinants of existing behavioural change theories were used to link application features to expected outcomes. CONCLUSIONS A holistic process involving both patient and professional input can be useful in informing the development of mobile applications. The orthodontic application (“My Retainers”) will undergo further scrutiny in relation to its effectiveness in inducing behavioural change and concerning patient experiences prior to finalisation.


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