The Sopro Artefact

Author(s):  
Pedro Correia ◽  
Bruno Mendes da Silva ◽  
Mirian N. Tavares

Sopro is a hybrid artefact composed of analogue and digital technologies that crosses video art with installation and interactive art. It includes an interface which reveals a certain audiovisual flow when triggered by an interactor blowing insistently. It oscillates between an interface of concealment at the moment that allows something to be visualized and self-neutralizes in the act of transmission and an interface that is revealed through the difficulties of the interactor in revealing the images and sounds (by blowing). This paradox, this ambiguity, singles out the artefact as a quasi-medium, in the sense that it has the ability to reveal audiovisual content but is not able to maintain fluid transmission. It does not withdraw; it shows itself.

Author(s):  
Gina K. Velasco

Chapter 4 draws on José Muñoz's Cruising Utopia as a theoretical framework for analyzing the cyborg as a utopian figure for a queer diaspora beyond the heteronormativity and masculinism of the nation. The performance and video art piece Cosmic Blood, by the queer Colombian and Filipina/o American artist Gigi Otálvaro-Hormillosa, challenges both (post)colonial taxonomies of racial difference and contemporary capitalist discourses that naturalize the labor of the racialized, gendered Filipina body. Cosmic Blood uses a science fictional mode to present a retelling of the moment of first contact between the colonizer and the colonized. The cyborg character functions both as a figure for racial and gender hybridity and as a figure for a queer diaspora beyond the familial ties of blood and kinship.


2021 ◽  
Author(s):  
Nene Brode

In the moment of complete engagement in any activity, we function without conscious thought—referred to as ‘the zone.’ Digital technologies, from mobile devices to the Internet, can be a constant source of diversion; however, can digital tools help us get into the zone more quickly rather than simply distract us? Using open-source software and hardware, I have developed a real-time data visualization and sonification that have been recorded as performances on the website Mind & Matter, the project accompanying this paper. The performances are filmed in different locations and the visualization geolocates these locations, comparing them to the cell towers within the area. The project seeks to show waves within and around our body that are normally invisible. Each performance seeks to train both my brain and body to find stillness within. The paper is informed by the communications theorists and artists studied throughout the Communications and Culture program. I seek to answer Catherine Malabou’s question of “What We Should Do with Our Brains,” and how we might find agency in our brain plasticity though technological extension.


2021 ◽  
Vol 97 ◽  
pp. 01011
Author(s):  
Tatyana Lyubova

This article is a review of recent researches on digital multitasking problem. Claiming that digital technologies are changing the traditional roles of a teacher and a student, we must clearly understand a kind of effects arised at the moment digital technologies are used in the classroom. Moreover, the methods of applying digital technologies for the success of students’ academic progress are not always obvious to the teacher himself. The goal of the research analysis on digital multitasking in education problem is to identify shifts in settings and accents from the operationalism methodology to attempts of application of analytical philosophy of consciousness methodology and / or postmodern philosophy. This allows us to analyze the intentions, motives of the educational process participants and thereby define new conceptual boundaries of digital multitasking.


Author(s):  
Zanda Dāvida

Have you ever received a frighteningly personalised advertisement with a specific product at the moment when you are thinking about buying that product? Digital technologies have huge positive potential, but their uncontrolled use poses many risks. However, the notion that the current direction of technological development is unavoidable and that the problematic aspects of technology simply need to be tolerated poses a much greater threat to the future. Therefore, this paper discusses one of the risks – personalised advertising that seeks to exploit consumer vulnerabilities. Thereby, the aim of the article is to analyse legal problems of targeted and personalised advertising that seeks to exploit consumer vulnerabilities and to propose ways to solve the identified problems. In the article, the author puts forward a thesis (hypothesis) that consumers should be protected from personalised and targeted online advertisements that seek to exploit their vulnerabilities. The hypothesis of the article is confirmed. Therefore, the article identifies four ways that, in the author’s opinion, will improve or will provide consumer protection from personalised advertising that seeks to exploit consumer vulnerabilities. In addition, to fully reach the aim of the article, the author analyses the concept of consumer vulnerability. In brief, the article affirms that all of us can be vulnerable in a situation. Therefore, the article applies to all of us. Vai Jūs kādreiz esat saņēmis biedējoši personalizētas reklāmas ar konkrētu preču vai pakalpojumu piedāvājumiem tieši tajā brīdī, kad Jūs domājat par šīs preces vai pakalpojuma iegādi? Digitālajām tehnoloģijām ir liels pozitīvs potenciāls, bet vienlaikus tās rada daudzus to nekontrolējamas izmantošanas riskus. Tomēr daudz lielākus draudus nākotnei rada uzskats, ka pašreizējais tehnoloģiju attīstības virziens ir neizbēgams un ka tehnoloģiju lietošanas negatīvās blaknes ir vienkārši jāpieņem. Šī raksta ietvaros tiek analizēts viens no šiem riskiem, proti, tehnoloģiskā prakse attiecībā uz personalizētajām reklāmām, kuras balstās vai ir tendētas uz patērētāja mazaizsargātības (ievainojamības) izmantošanu, kā arī analizēta šīs prakses tiesiskā problemātika un piedāvāti identificēto problēmu risinājumi. Rakstā tiek izvirzīta hipotēze, ka patērētāji ir jāaizsargā no šādām personalizētām reklāmām, un piedāvāti četri tiesību izpratnes veidi, kas varētu uzlabot patērētāju tiesību aizsardzību no tām. Lai pilnībā atklātu raksta mērķi, papildus tiek analizēts patērētāja mazaizsargātības koncepts, savukārt secinājumos apstiprināts, ka mēs visi varam būt mazaizsargāti kādā konkrētā situācijā. Līdz ar to šis raksts ir aktuāls mums visiem.


Author(s):  
Alexander N. Novikov ◽  
Andrey V. Firsov ◽  
Lydia B. Karsakova

The paper studies the history of the development of digital technologies according to the growing possibilities of computer graphics. We consider the influence of computer technologies on graphics in retrospect starting from the middle of the last century to the present day: from drawing on an oscilloscope screen using light pens to creating complete interfaces; from the use of the first computers to the technology of generating three-dimensional images in real time. The study pays attention to such types of image representation as vector, raster, fractal and three-dimensional graphics and highlights the differences between them as well as the ways, methods and areas of application. We demonstrate how the progress in the field of technical means influences traditional forms of art and on the emergence of completely new art forms: pixel art, low poly art etc. The paper also dwells on generative art, three-dimensional sculpture, net-graphics, video art and other areas.


Leonardo ◽  
2019 ◽  
Vol 52 (2) ◽  
pp. 179-180
Author(s):  
He-Lin Luo ◽  
Jinyao Lin ◽  
Yi-Ping Hung

In the interactive installation Smiling Buddha, we aimed to “pass on” a smile from one observer to the next. Thus, we have designed a natural interactive process that keeps passing on smiles. The system captures the moment at which an observer smiles before kinetically recording the moment and saving the images. The system does not merely record an image from a single angle; instead, the device records the user’s smile from various angles during the interaction. The final smile features different angles of smiles from previous users together with the smile of the present user. After completing the interactive experience, the user’s data will be saved and transmitted to the “Smiling Database,” where the smiles of past users will then be reproduced in the display area. Through the vast quantity of smiles, we wish to achieve our core concept of “passing on a smile.”


2021 ◽  
Author(s):  
Nene Brode

In the moment of complete engagement in any activity, we function without conscious thought—referred to as ‘the zone.’ Digital technologies, from mobile devices to the Internet, can be a constant source of diversion; however, can digital tools help us get into the zone more quickly rather than simply distract us? Using open-source software and hardware, I have developed a real-time data visualization and sonification that have been recorded as performances on the website Mind & Matter, the project accompanying this paper. The performances are filmed in different locations and the visualization geolocates these locations, comparing them to the cell towers within the area. The project seeks to show waves within and around our body that are normally invisible. Each performance seeks to train both my brain and body to find stillness within. The paper is informed by the communications theorists and artists studied throughout the Communications and Culture program. I seek to answer Catherine Malabou’s question of “What We Should Do with Our Brains,” and how we might find agency in our brain plasticity though technological extension.


Author(s):  
A. Kalenova

Introduction. The article aims to examine the problems pertaining to personality traits and physiological development caused by the digital transformation of education. Education is one of the main components of a society’s social structure and is constantly subject to changes under external factors. One of these factors is digitalization, which has an ambiguous impact on the abovementioned process. Research methodology. The methodological basis of the research consists of general scientific methods such as synthesis, analysis, comparison, as well as special research methods such as content analysis of official documents. Results. In the course of the research the author comes to the conclusion that not only does the digitalization of education create new opportunities for learning but also gives rise to problems that can potentially affect the development of pupils' personalities and their health. These include as follows: introduction of untested technologies, of which the impact has not yet been scientifically proven; deterioration of writing, reading, speaking as well as other socially important skills, sight impairments, computer addiction and IAD, which can generally lead to the development of the so-called 'digital dementia'. It should be noted that not enough research on the impact of digital technologies on the mental and physical health of children is available at the moment. Nor are there many scientific investigations concerning the safety and effectiveness of learning by means of digital environment. The introduction of digital technologies raises concerns about their impact on pupils’ health and on society as a whole; there are discussions about the role of teachers in the educational process as well.


2021 ◽  
pp. 146954052198939
Author(s):  
Maitrayee Deka ◽  
Adam Arvidsson

This article draws on fieldwork form Delhi’s garment and electronics bazaars to articulate an alternative perspective on the role of brands in the global bazaar economy. Knockoffs and counterfeit brands have mostly been viewed as problematic manifestations of counterfeiting and piracy, or framed in terms of authenticity or marginal practices of imitation. In this article, we suggest that bazaar brands also function as central to a growing popular innovation system able to provide material goods as well as immaterial experiences to the world’s poorer consumers in ways that stay in close contacts with the mediated fluctuations of popular affects. Bazaar brands develop a unique relationship with consumers based on an ability to seize the moment rather than the creation of enduring loyalties. We suggest that bazaar brands can be understood as central to an emerging postcapitalist consumer economy that has been substantially empowered by the spread of digital technologies.


Author(s):  
Oleksandr Mazur

The purpose of the article is to characterize the peculiarities of organizing the storage of musical audio  recordings in the repositories of radio stations. The methodology is based on the use of general scientific  and special methods. The universal nature of music as a special language determines the internationality of  music art. From the moment of birth and during the past years verbal report of the unwritten conditions, that  are connected to music sound record accumulation in different cultural institutions, has changed not once.  The transformations of this relationship were caused by different reasons – social, political, technical, and  technological nature. In current high-technology conditions integration properties inherent in the holistic  process of creation, circulation, and spread of information, accumulated in music compositions for radio.  Today the formation of the new qualitative communication area with the rapid growth of the sound messages  streams level occurs. The article is dedicated to the scientific problem of the preservation and use of music  audio recordings of radio companies as objects of archival storage. Archived musical radio records are defined  as a special cluster of the communication area. The socio-communicative approach is the methodological basis  of the publication. The scientific novelty. The main directions of ensuring the preservation, restoration, and  restoration of music audio recordings of archival audio recordings are substantiated, as well as the peculiarities  of digitization and use of sound documents of this type, are revealed. The specifics of the formation of the  respective collections are considered on the example of the BBC Archive Center and The British Library Sound  Archive as leading foreign institutions where music records are stored. It is concluded that digital technologies  have led to a change in the culture of music consumption and, accordingly, have transformed the processes  of storing music archival recordings in the repositories of radio companies, which have acquired specific  properties. Examining music radio recordings as archival objects have shown that in the age of the digital  revolution, the music industry around the world has undergone significant changes. Both the revenue structure  and the cost structure of record labels and music radio companies have fundamentally changed.  Conclusions. Digital technologies have led to a change in the culture of music consumption (there has been a change in  the ideology of authorship for music products) and the emergence of digital recording technologies that use  artificial intelligence, digital workstations, etc. In this regard, the specifics of the organization of storage  of music archival recordings were transformed, in particular in the phono repositories of radio companies  that have acquired specific properties of the service grade (reprint of archival music recordings that were  previously specially recorded for radio stations).


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