Context-Aware Creativity Support for Corporate Open Innovation

2012 ◽  
Vol 2 (1) ◽  
pp. 38-55
Author(s):  
Marc René Frieß ◽  
Georg Groh ◽  
Michael Reinhardt ◽  
Florian Forster ◽  
Johann Schlichter

This article discusses how creativity in corporate Open Innovation processes can be supported by IT, especially regarding the situative long- and short-term social context of users. Therefore, the authors first define and formalize a model for creative processes. From evidence gained through qualitative interviews with managers from companies of the German ITC sector, they derive insights on creative situations and contexts as well as the current state of IT support for creativity in these companies. On the basis of these insights and guided by the design science methodology, the paper shows the development of a social-software based creativity support system and infrastructure. Furthermore, the authors discuss how appropriate IT tools can incorporate situative and social contexts for creativity support. Examples are a tabletop-based interface for co-located creativity and a web-based, mobile-enabled interface for distributed creativity. As a partial evaluation of the ideas, the article concludes with an experimental comparison of different interfaces to a non-IT scenario.

2012 ◽  
Vol 2 (1) ◽  
pp. 56-76 ◽  
Author(s):  
Michael Reinhardt ◽  
Martin Wiener ◽  
Marc René Frieß ◽  
Georg Groh ◽  
Michael Amberg

Applying a design science approach, the authors developed and tested a social network-based open innovation platform prototype that supports two major aspects of an organization’s ability to drive ideas into innovation concepts. First, the system implements a structured and transparent process logic that enables knowledge aggregation through content sharing and information integration as well as individual workflows of single actors. Second, the platform shapes a collaborative, time- and space-independent common context, which enables employees to build and run an open innovation community. Based on a prototype, the authors also evaluated the platform’s usability as well as its usefulness for collaborative development of innovative concepts.


2016 ◽  
Vol 24 (01) ◽  
pp. 1-35 ◽  
Author(s):  
Hoe Chin Goi ◽  
Jiro Kokuryo

Design science methodology was used to develop and test a University-based Venture Gestation Program (UVGP), the model built after identifying key problems and reactions to them in student based gestation ventures. The model relied on a three-year longitudinal comparative case study of a successful and an unsuccessful student venture team. The teams came from the same university and were winners of business plan contests in 2012 and 2013. Although the teams were very similar to begin with, analyses revealed that different responses to three shared problems were key determinants of venture gestation success, and failure. Based on these observations, three design principles, termed tenure, competence compatibility and entrepreneurial bricolage, were adapted to derive a solution model, the Venture Gestation Model (VGM), with the aim of improving chances of venture success. To develop the model, the study drew on dynamic capability theory, and subsequently yielded the UVGP which provided concrete tools (prescriptions) toward gestation venture success. As a means of testing the designed solution, an evaluation of the program was conducted by observing the gestation venture of the 2014 winner of the annual contest. Findings show that gestation success depends more on the effectiveness of the program in increasing awareness of internal problems than on reactions to external changes. However, the prescription on competency development requires revision to overcome inadequacy issues.


2020 ◽  
Vol 11 (2) ◽  
pp. 14-30
Author(s):  
Gideon Mekonnen Jonathan

Results-based management (RBM) has become the choice of many governmental and non-governmental organisations, and not-for-profit agencies engaged in development projects. Despite its widespread adoption, tools and methods are still being developed to complement the framework. One of such methods sought by practitioners, according to the extant literature, is a method for project follow-up. Employing design science methodology, the study aimed to develop a new method that can be used to evaluate the gap between design and actual outcome of development projects. The research has resulted in a new method which proposed ten steps to perform project follow-up. The high-level requirements were evaluated using informed arguments. To warranty validity and impartiality of the evaluation of the method, the internal and external properties were evaluated by 37 qualified experts. The research has identified and suggested other methods that can be used to complement the designed method. The contribution of the study and potential future research directions are presented.


2021 ◽  
Vol 2 (2) ◽  
pp. I-IV
Author(s):  
Sarah Geber ◽  
Tobias Frey ◽  
Thomas N. Friemel

Health and health-related behaviours are embedded in social contexts in various ways which comprise both risks and opportunities for health communication. We propose a research agenda on social aspects of health communication and introduce the articles of the present special issue. Owing to the complexity of individuals’ social contexts, the research agenda addresses questions lying at the individual, interpersonal, and societal levels. The issue’s articles cover different and highly relevant questions of this research agenda, ranging from stigmatisation to impression management to collective action and from experimental designs to qualitative interviews and netnography. In sum, the articles demonstrate not only the diversity but also the relevance of academic research on social aspects of health communication. We expect that this topic will continue gaining importance, given the ongoing digitalisation of the media environment and the increasing interconnectedness of producers and users, doctors and patients, and experts and laypersons.


2019 ◽  
Author(s):  
Matthew Peacock ◽  
Gregory Tate ◽  
Rebecca Hoyle

This article explores how academics in different disciplines articulate the role creativity plays in their work. Instead of attempting to test a pre-existing theoretical model of creativity, 32 qualitative interviews and 4 focus groups were conducted in which 7 academics working in diverse fields were encouraged to explore creativity in their own terms and discuss the extent to which it was relevant in their disciplines. Thematic analysis of their data generated a number of themes; those presented here describe the relationship between creativity and disciplinarity. Participants in different fields shared a tendency to characterise creative work as drawing on ideas and practices commonly utilised in their particular discipline but also requiring methods and styles of thinking falling outside those norms. Creative work in academic disciplines, therefore, may require both a fluency in one’s own disciplinary ways of working and the capacity to transcend those conventions when required. Practitioners in different disciplines placed different degrees of emphasis on these two elements and drew upon different language when describing the relationship between them. This paper uses these points of comparison to investigate how ideas about creative working interact with and sometimes transcend disciplinary contexts.


Author(s):  
Joey Jansen van Vuuren ◽  
Louise Leenen ◽  
Marthie M. Grobler ◽  
Ka Fai Peter Chan ◽  
Zubeida C. Khan

In the Social-technical domain scientists are often confronted with a class of problems that are termed messy, ill-structured or wicked. These problems address complex issues that not well-defined, contain unresolvable uncertainties, and are characterized by a lack of common agreement on problem definition. This chapter proposes a new mixed methods research technique, Morphological Ontology Design Engineering (MODE), which can be applied to develop models for ill-structured problems. MODE combines three different research methodologies into a single, methodology. MODE draws from research paradigms that include exploratory and descriptive research approaches to develop models. General morphological analysis offers a systematic method to extract meaningful information from domain experts, while ontology based representation is used to logically represent domain knowledge. The design science methodology guides the entire process. MODE is applied to a case study where an ontological model is developed to support the implementation of a South African national cybersecurity policy.


Author(s):  
Janine Hacker ◽  
Nilmini Wickramasinghe ◽  
Carolin Durst

One of the serious concerns in healthcare in this 21st century is obesity. While the causes of obesity are multifaceted, social networks have been identified as one of the most important dimensions of people's social environment that may influence the adoption of many behaviours, including health-promoting behaviours. In this article, we examine the possibility of harnessing the appeal of online social networks to address the obesity epidemic currently plaguing society. Specifically, a design science research methodology is adopted to design, implement and test the Health 2.0 application called “Calorie Cruncher”. The application is designed specifically to explore the influence of online social networks on individual’s health-related behaviour. In this regard, pilot data collected based on qualitative interviews indicate that online social networks may influence health-related behaviours in several ways. Firstly, they can influence people’s norms and value system that have an impact on their health-related behaviours. Secondly, social control and pressure of social connections may also shape health-related behaviours, and operate implicitly when people make food selection decisions. Thirdly, social relationships may provide emotional support. Our study has implications for research and practice. From a theoretical perspective, the article inductively identifies three factors that influence specific types of health outcomes in the context of obesity. From a practical perspective, the study underscores the benefits of adopting a design science methodology to design and implement a technology solution for a healthcare issue as well as the key role for online social media to assist with health and wellness management and maintenance.


BMJ Open ◽  
2018 ◽  
Vol 8 (12) ◽  
pp. e023951 ◽  
Author(s):  
Hannah Delaney ◽  
Andrew MacGregor ◽  
Amanda Amos

ObjectiveTo explore young adults’ perceptions and experiences of smoking and their smoking trajectories in the context of their social and occupational histories and transitions, in a country with advanced tobacco control.DesignIndepth qualitative interviews using day and life grids to explore participants’ smoking behaviour and trajectories in relation to their educational, occupational and social histories and transitions.SettingScotland.ParticipantsFifteen ever-smokers aged 20–24 years old in 2016–2017.ResultsParticipants had varied and complex educational/employment histories. Becoming and/or remaining a smoker was often related to social context and educational/occupational transitions. In several contexts smoking and becoming a smoker had perceived benefits. These included getting work breaks and dealing with stress and boredom, which were common in the low-paid, unskilled jobs undertaken by participants. In some social contexts smoking was used as a marker of time out and sociability.ConclusionsThe findings indicate that while increased tobacco control, including smokefree policies, and social disapproval of smoking discourage smoking uptake and increase motivations to quit among young adults, in some social and occupational contexts smoking still has perceived benefits. This finding helps explain why smoking uptake continues into the mid-20s. It also highlights the importance of policies that reduce the perceived desirability of smoking and that create more positive working environments for young adults which address the types of working hours and conditions that may encourage smoking.


Author(s):  
Chandra Sekhar Amaravadi ◽  
George Mangalaraj

The mobile phone has emerged as the most significant addition to IT infrastructure since the birth of the internet. It has also spawned a prodigious amount of research. However, in the IS field there is a paucity of technical research in mobile computing. The authors justify this position via a survey of the literature as well as a survey of leading conferences in IS. Predictably, the IS field is focused on impact and usage studies rather than design so this is a tremendous opportunity for the field. According to the authors' survey of IS conferences that includes over 8,500 articles, the number of publications dealing with technical research is only 0.53%. This is clearly cause for concern. The authors' position is that the IS field could have a major role in the design and development of the device and that the design science methodology with its focus on artifacts is an appropriate methodology for this exciting field.


2019 ◽  
Vol 1 (2) ◽  
pp. 1-20
Author(s):  
Andrea Back ◽  
Tina M Werro ◽  
Lukas M Peter

The study addresses an important literature gap concerning open innovation and startups. The purpose of this article is to deliver tools and guidelines for innovation managers to support their decision-making when aspiring to openly innovate with startups. The study proposes five spectra that show the variance across different collaboration on the following parameters for analysis: 1) investment required; 2) risk level; 3) corporate control; 4) Startup support; 5) ecosystem leverage. The article arrives at a simple weighted decision matrix to be used as a decision-guiding tool in determining the best choice of a startup-collaboration option from a corporate perspective. The research builds on a framework of references to previous literature and follows an explorative approach based on field research and design science research.


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