Systematic Review of Outdoor Science Learning Activities with the Integration of Mobile Devices

2020 ◽  
Vol 12 (2) ◽  
pp. 33-56
Author(s):  
Trina J. Kilty ◽  
Andrea C. Burrows

The purpose of this systematic study review was to describe how researchers integrated mobile devices into outdoor science learning, assessment of those activities, and alignment of purpose, integration, and assessment. From initial 980 search results, the authors selected 45 articles based on the eligibility criteria of: (a) empirical study; (b) learning activity with science content; (c) outdoor setting; (d) mobile device integration; and (e) assessement. Researchers designed outdoor science learning activities integrated with mobile devices for the purposes of science knowledge gain, affective domain gain, and scientific inquiry. Researchers aligned components of scientific inquiry including hypothesis formation, observation, data collection and interpretation, and communication and collaboration. Conclusions describe benefits to integrating mobile devices with outdoor science learning activities by supporting scientific inquiry skill development. Alignment of purpose and assessment provides evidence of student learning important in meeting accountability standards.

2010 ◽  
Vol 72 (1) ◽  
pp. 24-29 ◽  
Author(s):  
Hui-Min Chung ◽  
Kristina Jackson Behan

Authentic assessment exercises are similar to real-world tasks that would be expected by a professional. An authentic assessment in combination with an inquiry-based learning activity enhances students' learning and rehearses them for their future roles, whether as scientists or as informed citizens. Over a period of 2 years, we experimented with two inquiry-based projects; one had traditional scientific inquiry characteristics, and the other used popular culture as the medium of inquiry. We found that activities that incorporated group learning motivated students and sharpened their abilities to apply and communicate their knowledge of science. We also discovered that incorporating popular culture provided ““Millennial”” students with a refreshing view of science learning and increased their appetites to explore and elaborate on science.


2020 ◽  
Vol 5 (1) ◽  
pp. 28-41
Author(s):  
Rafika Siregar ◽  
Atri Widowati ◽  
Muhammad Ali

This study aims to improve students' speaking skills in science learning through time token models in fifth grade students of SDN 43 / IV Jambi City. This research is a classroom action research (CAR) consisting of two cycles, where the data taken is in the form of observation data through observation sheets of students' speaking skills and observation sheets of teacher activities. This research was conducted in 4 stages: planning, implementing, observing and reflecting. During the teaching and learning process learning activities apply the time token learning model. The results of this study indicate the application of the time token model can improve students' speaking skills in natural science subjects. Based on the observation sheet the students' speaking skills showed an increase, with the results of the percentage of students speaking skills by 45% with a fairly good category in the first cycle and 68% with a good category in the second cycle. Based on the findings of the research, it can be concluded that the speaking skills of science learning students in fifth grade students of SDN 43 / IV Jambi City can be improved after applying the time token model.


2020 ◽  
Vol 18 (4) ◽  
pp. 71-93 ◽  
Author(s):  
Yousra Banoor Rajabalee ◽  
Mohammad Issack Santally ◽  
Frank Rennie

This paper reports the findings of a research using marks of students in learning activities of an online module to build a predictive model of performance for the final assessment of the module. The objectives were (1) to compare the performances of students of two cohorts in terms of continuous learning assessment marks and final learning activity marks and (2) to model their final performances from their learning activities forming the continuous assessment using predictive analytics and regression analysis. The findings of this study combined with other findings as reported in the literature demonstrate that the learning design is an important factor to consider with respect to application of learning analytics to improve teaching interventions and students' experiences. Furthermore, to maximise the efficiency of learning analytics in eLearning environments, there is a need to review the way offline activities are to be pedagogically conceived so as to ensure that the engagement of the learner throughout the duration of the activity is effectively monitored.


Proceedings ◽  
2019 ◽  
Vol 31 (1) ◽  
pp. 81
Author(s):  
Tabuenca ◽  
Wu ◽  
Tovar

Ambient displays can play an important role in the teaching process guiding students to perform learning activities in public spaces. In the last years, automated feedback is becoming popular due to the proliferation of sensors, actuators, mobile devices, and networks. The contribution of this paper is twofold: (1) first, we present the implementation of an ambient display designed to provide feedback in learning scenarios using different actuators; (2) second, we present the results of a survey to investigate how adequate might be Bluetooth technology to sense and attract students to perform a learning activity.


Author(s):  
Denise M. Bressler

To make STEM learning meaningful, students need to feel the relevance and authenticity of the learning activity. Games—particularly mobile games—offer a unique opportunity for students to be immersed in collaborative STEM inquiry. INPLACE mobile games combine the best practices of what the games and learning field knows about using the affordances of mobile devices to engage students, to support collaboration, and to promote authentic practice in a discipline. INPLACE is an acronym that stands for Interdependent, Networked, Participatory Learning, Augmented, Collaborative Experience. School Scene Investigators is a game series designed according to the INPLACE framework; students playing it demonstrated higher engagement and scientific inquiry than students in a control activity. Ultimately, INPLACE provides a design framework that teachers and researchers can use for building mobile games that heightens engagement and increases inquiry-based learning.


2021 ◽  
Vol 6 (1) ◽  
pp. 34-47
Author(s):  
Taufiqur Rahman ◽  
Moh. Zamili ◽  
Salma Munawwaroh

This study aimed to analyze and describe instructions applying problem-based learning in school. The research design is a systematic literature review conducted in seven steps. Data searched and retrieved from google scholar. Eligibility criteria for selected studies are articles published between 2017-2021 and written in the Indonesian language. This study concluded that applying problem-based learning in instruction positively affects learning outcomes, especially problem solving and critical thinking ability. PBL steps commonly used in classrooms are the teacher planning the lesson, stating the learning objectives, explaining the subject matter, dividing the group, students carrying out investigations, the teacher providing feedback. These steps are more of a learning activity than a sequence of learning activities.


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Suharyanti Amir ◽  
Alimuddin Ali ◽  
Andi Asmawati Azis

Abstract.  This research is a classroom action research. The purpose of this study improves the activity and student learning outcomes through application of learning strategy Everyone is a Teacher Here. Research subjects are students of class X.I SMA Negeri 3 Sengkang. This research carried out during two cycles. Data collection implemented in the second semester of academic year 2016/2017. This research measure learning activity and learning outcomes. Learning activity measure with observation sheet and learning outcomes measure with written test consist of multiple-choice question as much as 20 items. Student learning activities collected during the learning process observed by 3 observers using observation sheet, then learning outcomes data obtained through evaluation when teaching’s time first and second meeting was done and on third meeting was evaluation.  This matter occurs on each cycle. All the data obtained were analyzed through three ways: qualitative analysis for student learning activities, quantitative for student learning outcomes. Results of research on student learning activity that has been analyzed shows the average in the first cycle of 55.6%, while in the second cycle of 67.2%, so the difference in the increase of 11.6%. Student learning outcomes also increased where the average value on observation data of 69.6, 64.4 the first cycle, and the second cycle 74.8. It can be concluded that the application of learning strategy Everyone is a Teacher Here can increase the activity and student learning outcomes. Keywords: everyone is a teacher here learning strategy, learning activities, learning outcomes.


Author(s):  
Bety Permata Ningtyas ◽  
Hasan Mahfud ◽  
Karsono Karsono

<em>This classroom action research was aimed to increase learning activity, improve student’s cooperation in learning and self-confidence in students. The object of this research are students class IV SD Negeri Pajang II No.171 Surakarta Academic Year 2017/2018 by applying the model of Predict Observe Explain (POE) in science learning. This research was conducted of three cycles and each cycle consists of four stages of planning, action, observation, and reflection. Data collection techniques are using tests, observations, interviews and documentation. Data validity technique are using content validity and triangulation of technique. Data analysis technique is interactive analysis model which consists of four components, namely data provision, data reduction, data presentation, and conclusion. The result of the research shows that model Predict Observe Explain (POE) can improve learning activities on student class IV of SD Negeri Pajang II No.171 Surakarta in academic year 2017/2018.</em>


2020 ◽  
Vol 1 (1) ◽  
pp. 70-76
Author(s):  
Letu Paulus

The purpose of this research is to: (1) Improve the learning outcomes of algebraic operation material in grade X students Accounting-2 SMK Negeri I Waingapu in 2018/2019 by implementing the Discovery learning model. (2) To increase the activity of learning Mathematics of algebraic operations in grade X students in Accounting-2 SMK Negeri I Waingapu by implementing the Discovery learning model. This research is a collaborative classroom action (CAR) study implemented in two cycles . The subject in this study was the grade X student Accounting-2 SMK Negeri I Waingapu in 2018/2019 with a total of 36 people. Each cycle consists of two meetings. The data collection techniques used in this study were observations, tests and documentation. The instruments used are observation sheets and tests. Analysis of the data used is the analysis of the implementation of learning, learning outcomes and success criteria. The defined success indicator is when the average class increases from the preset, cycle I and cycle II. The results showed that students’ mathematical learning results were improved. This is evidenced by the increased percentage of the classical, which is from the preview 31%, Cycle I 69% and cycle II 94%. In addition to the observation data obtained before the action, students look less active in learning activities, learning activities are more dominated by teachers. After being given an action, students appear active during a learning activity and at the time of the group discussion


2020 ◽  
Vol 19 (4) ◽  
pp. 628-646
Author(s):  
Aysegul Kinik Topalsan

This research designed within the scope of a TUBITAK 4005 project aimed to give science teachers training on argumentation-based learning, to provide them with scientific inquiry experience, to ensure that they gain skills to develop argumentation-based experimental learning methods. Throughout the research, 100 science teachers were given a four-day (28 hours in total) training program in virtual labs that would enable them to make scientific inquiries through argumentation-based experimental activities developed in accordance with the science curriculum. The “Opinion Scale for the Virtual Lab” and the “Principles of Scientific Inquiry- Teacher” were applied to the participants as a pre-test and post-test. Following the implementation phase, the “Assessing Argumentation-based Science Learning Activities- Scale” was applied to the participating students and teachers. In addition, semi-structured interviews were conducted with randomly selected 15 teachers and 15 students. When all the obtained data were evaluated qualitatively and quantitatively, a statistically moderate effect was determined on the teachers' post-test scores from the “Opinion Scale for the Virtual Lab” and the “Principles of Scientific Inquiry- Teacher.” Also, the participating students and teachers mostly expressed positive views in the “Assessing Argumentation-based Science Learning Activities- Scale” applied after the implementation phase. Keywords: argumentation-based experimental learning methods, mixed-method, scientific inquiry, semi-structured interviews, virtual laboratory.


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