scholarly journals From the Digitization of Cultural Artifacts to the Web Publishing of Digital 3D Collections: an Automatic Pipeline for Knowledge Sharing

2012 ◽  
Vol 7 (2) ◽  
Author(s):  
Frédéric Larue ◽  
Marco Di Benedetto ◽  
Matteo Dellepiane ◽  
Roberto Scopigno
2022 ◽  
pp. 627-663
Author(s):  
Giulia Giorgi

The chapter proposes an empirically oriented analysis of the memetic production on Instagram. Defined as multimodal cultural artifacts, combining visual and textual material to convey humoristic messages, internet memes proliferate across the web, spawning new popular formats and layouts. However, many scholars still rely on outdated conceptualisations or limited samples for their studies. To anchor investigation on memes to the actual production, the research answers the questions: (1) Which meme formats are currently circulating online? (2) How do popular meme formats convey their message? To this end, a dataset of static images collected on Instagram was examined with qualitative visual and discourse analysis. Findings point at the possibility to adopt a bottom-up approach to recognize and classify memes, exploiting shared features of content and form. Furthermore, this categorization offers insights on the most productive mechanisms of meme production: contextually, results show a tendency towards formats that trigger identification, leveraging on relatable life situations.


Author(s):  
June Tolsby

How can three linguistical methods be used to identify the Web displays of an organization’s knowledge values and knowledge-sharing requirements? This chapter approaches this question by using three linguistical methods to analyse a company’s Web sites; (a) elements from the community of practice theory (CoP), (b) concepts from communication theory, such as modality and transitivity, and (c) elements from discourse analysis. The investigation demonstrates how a company’s use of the Web can promote a work attitude that actually can be considered as an endorsement of a particular organizational behaviour. The Web pages display a particular organizational identity that will be a magnet for some parties and deject others. In this way, a company’s Web pages represent a window to the world that need to be handled with care, since this can be interpreted as a projection of the company’s identity.


2014 ◽  
Vol 580-583 ◽  
pp. 2760-2764
Author(s):  
Chang Yang ◽  
Hao Li ◽  
Peng Gao ◽  
Rong Chun Zhang

<span><span lang="EN-US">Aiming at the common problems of virtual city modeling,such as low efficiency and large amount of data</span><span lang="EN-US">,</span><span lang="EN-US">this paper proposes a quick method to build a virtual city.The method realizes data read automatically through AutoCAD VBA programming, generated the VRML code automatically, buildthree-dimensional scene by the VRML code integration and realize the Web publishing of virual city via Web.</span>


2017 ◽  
Vol 8 (17) ◽  
pp. 1 ◽  
Author(s):  
Roberto Scopigno ◽  
Marco Callieri ◽  
Matteo Dellepiane ◽  
Federico Ponchio ◽  
Marco Potenziani

<p class="VARKeywords">Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications (e-commerce, industrial products, education, etc.). In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences are presented, aimed at providing a support to the archival of archaeological 3D data, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP) platform, developed at CNR-ISTI.</p>


Author(s):  
Ari-Veikko Anttiroiko ◽  
Roger W. Caves

This chapter addresses the challenges that changing technologies pose to urban planning. Urban planning continues to be influenced by an emerging creativity and knowledge-sharing culture that has an inherent connection to digital transformation. Technology certainly plays an important role in the production of content and its distribution. Such a transformation is giving urban planning a new look, which is depicted in the concepts of Urban Planning 2.0 and Urban Planning 3.0. In this chapter, this paradigm shift is explained and illustrated with a special view to identifying the ways these second and third generations of the Web affect urban planning. There is a plethora of pilot projects and new practices in Urban Planning 2.0, even if experiences as a whole are so few and far between, which makes it difficult to assess both the best practices in this field and the long-term impacts of their application. Recent developments associated with the applications of Web 3.0 and related technology trends in urban planning, which are designed to bring intelligence into planning, have hardly seen daylight due to both technological and socio-technical challenges associated with them. In brief, in the case of Web 2.0, we know on the basis of our initial experiences by and large how it may support urban planning; however, in the case of Web 3.0, technological uncertainties and systemic dimension of related applications make the concept more ambiguous and thus more challenging to assess what the true potential of this emerging Web trend is from the point of view of urban planning.


Author(s):  
X. Cheng ◽  
Z. Gui ◽  
K. Hu ◽  
S. Gao ◽  
P. Shen ◽  
...  

GIS-related education needs support of geo-data and geospatial software. Although there are large amount of geographic information resources distributed on the web, the discovery, process and integration of these resources are still unsolved. Researchers and teachers always searched geo-data by common search engines but results were not satisfied. They also spent much money and energy on purchase and maintenance of various kinds of geospatial software. Aimed at these problems, a cloud-based geospatial collaboration platform called GeoSquare was designed and implemented. The platform serves as a geoportal encouraging geospatial data, information, and knowledge sharing through highly interactive and expressive graphic interfaces. Researchers and teachers can solve their problems effectively in this one-stop solution. Functions, specific design and implementation details are presented in this paper. Site of GeoSquare is: <a href="http://geosquare.tianditu.com/" target="_blank">http://geosquare.tianditu.com/</a>


Author(s):  
Maria E. Burke ◽  
Chris Speed

The ability to “write” data to the Internet via tags and barcodes offers a context in which objects will increasingly become a natural extension of the Web, and as ready as the public was to adopt cloud-based services to store address books, documents, photos, and videos, it is likely that we will begin associating data with objects. Leaving messages for loved ones on a tea cup, listening to a story left on a family heirloom, or associating a message with an object to be passed on to a stranger. Using objects as tangible links to data and content on the Internet is predicted to become a significant means of how we interact with the interface of things, places, and people. This chapter explores this potential and focuses upon three contexts in which the technology is already operating in order to reflect upon the impact that the technology process may have upon social processes. These social processes are knowledge browsing, knowledge recovery, and knowledge sharing.


2009 ◽  
pp. 1699-1713
Author(s):  
Marc Spaniol ◽  
Ralf Klamma ◽  
Yiwei Cao

The success of knowledge sharing heavily depends on the capabilities of an information system to reproduce the ongoing discourses within a community. In order to illustrate the artifacts of a discourse as authentic as possible it is not sufficient to store the plain information, but also to reflect the context they have been used in. An ideal representation to do so is non-linear storytelling. The Web 2.0 in its “bi-directional” design therefore is an ideal basis for media centric knowledge sharing. In this article we present a novel solution to this issue by non-linear storytelling in the Virtual Campfire system. Virtual Campfire is a social software that allows a modular composition of web services based on a Lightweight Application Server in community engine called LAS. Hence, Virtual Campfire is capable of fully exploiting the features of the Web 2.0 in a comprehensive community information system covering web-services for geo-spatial content sharing, multimedia tagging and collaborative authoring of hypermedia artifacts.


2009 ◽  
pp. 46-60
Author(s):  
Marc Spaniol ◽  
Ralf Klamma ◽  
Yiwei Cao

The success of knowledge sharing heavily depends on the capabilities of an information system to reproduce the ongoing discourses within a community. In order to illustrate the artifacts of a discourse as authentic as possible it is not sufficient to store the plain information, but also to reflect the context they have been used in. An ideal representation to do so is non-linear storytelling. The Web 2.0 in its “bi-directional” design therefore is an ideal basis for media centric knowledge sharing. In this article we present a novel solution to this issue by non-linear storytelling in the Virtual Campfire system. Virtual Campfire is a social software that allows a modular composition of web services based on a Lightweight Application Server in community engine called LAS. Hence, Virtual Campfire is capable of fully exploiting the features of the Web 2.0 in a comprehensive community information system covering web-services for geo-spatial content sharing, multimedia tagging and collaborative authoring of hypermedia artifacts.


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