scholarly journals Towards a Methodology for Rethinking Modernity

2020 ◽  
pp. 68-85
Author(s):  
Aleksandra Milovanović ◽  
Anica Dragutinović ◽  
Jelena Ristić Trajković ◽  
Ana Nikezić

The subject of this paper is twofold (1) towards review and revision of extra-curricular learning model in the form of a student workshop as an extended environment and a reflective arena, and (2) towards generating workshop content aimed at examining modernity in contemporary conditions of urban transformation. The paper is structured in three parts. The first part introduces the concept of an architectural workshop with a discussion of general methodological perspectives that shape this approach that takes place through three continuous stages during which students develop the process of analytical thinking, architectural programming and architectural design. The second part of the paper contextually and conceptually position the content of the workshop aimed at examining modernity in contemporary conditions of urban transformation between imagined, realized, and lived space. The third section introduces the content of two student workshops as an illustrative example of the implementation of methodology with specified assignments and substance.

2016 ◽  
Vol 5 (1) ◽  
pp. 105
Author(s):  
Ahmad Gumrowi

This study aims to improve the learning outcomes on dynamic electric of MAN 1 Bandar Lampung’s students using Cooperative Learning Model, Team Assisted Individualization (TAI) type, through crocodile physics simulation. The object of this study is the result of students’ learning on the subject of electric dynamic using cooperative learning model type TAI (team assisted individualization) through physics crocodile simulation. This study was conducted in three cycles. The results of analysis show that cooperative learning strategies type Team Assisted Individualization through crocodile physics simulations can improve learning outcomes on dynamic electricity. The average of students’ learning outcomes increased as follows: the first cycle is 61.23, and 68.13 in the second cycle, an increase of 11.27%, and the third cycle result is 72.63, or an increase of 6.6%.Penelitian ini bertujuan untuk meningkatkan hasil belajar listrik dinamik siswa  MAN 1 Bandar Lampung dengan menggunakan model pembelajaran kooperatif tipe Team Assisted Individualization (TAI). melalui simulasi Crocodile physics. Objek penelitian ini adalah hasil belajar siswa pada pokok bahasan listrik dinamik dengan model pembelajaran kooperatif Tipe TAI (team assisted individualization) melalui simulasi Crocodile physics. Penelitian ini dilaksanakan selama tiga siklus, dari hasil analisis diperoleh bahwa strategi pembelajaran kooperatif tipe Team Assisted Individualization melalui simulasi crocodile physics dapat meningkatkan hasil  belajar listrik dinamik. Rata-rata hasil belajar siswa meningkat pada siklus I dari 61,23 menjadi 68,13 pada siklus II atau meningkat 11,27%, pada siklus III 72,63 atau meningkat 6,6%.


2018 ◽  
Author(s):  
Didik Rinan Sumekto

Cooperative learning covers either academic assignments or social goals. The important aspects of cooperative learning herewith are to assist students in developing the cooperative behaviors by implementing a good relationship among them mutually to any subject matters mastery they are learning for. The complex learning assignments, such as solving the problems, adopting critical thinking, analyzing the matters, and learning the concepts are applicably needed to the cooperative learning concept. Cooperative learning reflects views in which students may learn it from their own active participation and empirical experience through the small groups. These activities will help students to learn the social skills accordingly, besides they may mutually develop democratic behaviors, logical thinking skills, and creative quality improvements as well. The jigsaw model cooperative learning adopts some students’ potencies to interact with each other. This learning model is intended to stimulate the cooperative capability in critical and analytical thinking and to assist students who have insufficient understanding to any subject matters. The heterogenic participants (race, religion, social and economic strata, learners’ capability, etc.) of the jigsaw learning model are chosen randomly. The randomly group members determination will benefit to students, because they are able to fit their self-adaptability as well as this condition is fair-regarded. The teacher’s role in the jigsaw model is as a facilitator, skills trainer, controller to the learning process, motivator to students’ mutual responsibility and evaluator to the multiple perspectives on the subject matters given.


2018 ◽  
Vol 2 (5) ◽  
pp. 704
Author(s):  
Sutini Sutini

The background of this research is the low learning outcomes of science at the fourth grade students of SDN 016Beringin Jaya. The purpose of this study is to improve the learning outcomes of grade IV science through theadoption of cooperative learning model type make a match. This research is a classroom action researchconducted at SDN 016 Beringin Jaya, the subject of this research is the fourth grade students with 25 students.The results showed that after applying the cooperative learning model, make a match type can improve studentlearning outcomes. Seen in the acquisition of teacher activity data in the first cycle of the 1st meeting with apercentage of 56%, the second meeting with a percentage of 69.5%, in the second cycle at the third meeting thepercentage was 83%, and at the 4th meeting the percentage obtained 95%. Data on student activity in the firstcycle of the 1st meeting was 55.5%, the second meeting was 66.5%, in the second cycle the third meeting was80%, and the fourth meeting was 93%. Data on the improvement of learning outcomes in the initial dataobtained an average of 68.5, in daily I repetitions at 78, and on daily tests II at 87.MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCHUNTUK MENINGKATKAN HASIL BELAJAR IPASISWA KELAS IV SDN 016 BERINGIN JAYA KECAMATAN SINGINGI HILIRKABUPATEN KUANTAN SINGINGI


Author(s):  
Pebria Dheni Purnasari ◽  
Yosua Damas Sadewo

<p>This research is to improve the numeracy skills through contextual learning model in the third-grade students of SDN 10 Melakos. This research is a classroom action research (CAR) conducted jointly with third-grade teachers at SDN 10 Melakos, the subject of this study is all third-grade students of SDN 10 Melakos totalling 19 students. The data collection techniques are carried out by engineering tests and observation. The results showed that the initial conditions of students who completed their study of 38.84%, and then after being given treatment by applying the model of contextual learning in students who complete the first cycle increased to 68.42%, still well below the thoroughness of performance indicators and after repair on students who complete the second cycle into 89.47%. Their mastery learning students showed that efforts to improve numeracy skills through contextual learning model in the third-grade students of SDN 10 Melakos successfully applied.</p>


2018 ◽  
Vol 1 (2) ◽  
pp. 142
Author(s):  
Endang Haryanti

AbstractThis research aimed to provide direction and efforts which was done by teacher in implementing contextual learning model with internet media in improving writing skill of students of Class X MIPA 2 in writing text of figure biography. This study used classroom action research as a method in which referred to what the teacher did in order to improve the teaching learning process. The subject of this research was 37 students in class X MIPA 2 of SMA Negeri 8 Pontianak. The researcher used observation guidelines, written test, and document as the tools of data collection. The implementation of the contextual learning model was successfully improved the students’ writing skill on the text of figure biography. In the first cycle, the mean score of the students in writing the text of figure biography was 71.35. The completeness reached 70.27%, moreover the expectation of classical completeness was 75% with 75 for KKM. In the second cycle, the students’ mean score in writing the text of figure biography was 74.86. The completeness was reached 78.38%,  meanwhile the expectation of classical completeness was 80% with 75 for the KKM. Furthermore, in the third cycle the mean score of the students in writing the text of figure biography was 83.24. The completeness reached 83.51%, while the expectation of classical completeness was 85% with 75 for the KKM. Keywords: implementation of contextual learning, internet, writing skill, biography 


Author(s):  
Harini Widyaningtyas ◽  
Retno Winarni ◽  
Tri Murwaningsih

This study is aimed at describing teachers’ obstacles in applying Numbered Head Together learning model in social science learning. The type of research is qualitative descriptive. The subject of the research is the third-grade teacher of elementary school in Sukoharjo Sub-district. The findings of the research were analyzed using interactive analysis of Miles and Huberman and were presented through descriptive narrative technique. The results reveal several obstacles that were experienced by the teachers. First, the time is limited. Second, the classroom atmosphere is noisy due to large number of students. Third, the number of students in total is not even. Fourth, the students interfere each other. Fifth, not all of the students work in the group. Sixth, the students are not actively responding. Seventh, the students are lack of confidence in the presentation.


2016 ◽  
Vol 10 (1) ◽  
pp. 79
Author(s):  
Des Yatim

This study is aimed to see frequency of reinforcement to maintain classroom interaction and motivation in biology class. The study was conducted at the third year students of SMPN 10 Tenggarong. The focus of the study was variations of reinforcement in terms of verbal and non-verbal reinforcement.  The subject of this study was a PPKn teacher teaching in the third grade. Using closed-ended observation, data were collected.  Analysis of the data was done using descriptive statistics, in terms of rate percentage and tabulation. The study revealed that frequency of reinforcement in the class does not indicate good learning model. The quality and effective techniques of giving reinforcement are crucial to improve class quality. Teachers should practice to achieve the craft of giving classroom reinforcement. .           


2018 ◽  
Vol 19 (1) ◽  
pp. 75
Author(s):  
Murdika Murdika ◽  
Mohammad Wijaya ◽  
Sugiarti Sugiarti

ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk menemukan langkah-langkah yang tepat dalam penerapan model pembelajaran TGT sehingga dapat meningkatkan motivasi dan aktivitas belajar peserta didik Kelas X MIA-3 SMAN Tanete Rilau, barru. Subyek penelitian ini adalah peserta didik Kelas X MIA-3 semester I tahun pembelajaran 2014/2015 sebanyak 38 orang. Penelitian ini dilaksanakan dalam dua siklus, siklus I dilaksanakan sebanyak 3 kali pertemuan dengan waktu 9 jam pelajaran. Pertemuan pertama dilaksanakan game, pertemuan kedua dilaksanakan turnamen dan pada pertemuan ketiga dilaksanakan tes hasil belajar dan begitupula pada siklus II. Adapun langkah-langkahnya yang tepat dalam menerapkan model pembelajaran TGT yaitu: (1) Guru menyampaikan tujuan pembelajaran dan memotivasi peserta didik serta guru mengaitkan pelajaran sekarang dengan yang terdahulu. (2) Guru menjelaskan  langkah-langkah model TGT dengan menggunakan bahasa yang mudah dipahami dan menyampaikan materi kepada peserta didik dengan media power point. (3) Guru mengorganisasikan peserta didik ke dalam kelompok belajar (setiap kelompok beranggotakan 4-6 orang peserta didik) dan menunjuk ketua kelompok. (4) Guru meminta perwakilan masing-masing kelompok untuk berada di meja turnamen dan memberikan soal untuk di jawab. (5) Guru membagi peserta didik ke dalam meja turnamen dan membagikan soal-soal turnamen berdasarkan tingkat kesulitannya kepada masing-masing kelompok turnamen. (6) Guru memberikan penghargan kepada setiap kelompok yang memiliki poin tinggi.Kata kunci: Penelitian tindakan kelas, Langkah-langkah model pembelajaran TGT                                              ABSTRACTThis study is about a research of a classroom action that aims to find the right steps in the TGT (Team games tournament) implementation learning model in order to increase the motivation and activity student learning outcomes in class X MIA-3, SMAN 1 Tanete Rilau, barru. The subject is the 10th students consist of 38 participants. This study was conducted in two cycles, the first cycle performed 3 time meeting in taking 9 hours. The first meeting implemented game, the second implemented tournament and at the third meeting conducted study outcome test and similarly,on the second cycle. The steps are: (1) The teacher (the researcher) informed the purpose of learning and motivated the students, and the teacher connected this lesson and its previous. (2) The teacher (the researcher) explained the model steps of TGT in using an easy way to be understood and using power point software as well. (3) The teacher (the researcher) organized the students in a group (each group has 4 to 6 participants) this search group has a leader. (4) The teacher (researcher) asked for each group to keep staying in the tournament table to give questions to be answered. (5) The teacher (the researcher) divided in several tournament tables and distributed the tournament questions based on the difficulties level to the each group. (6) The teacher (the researcher) then gave a reward to the each group who had high point.Key words: The action class research, measures TGT learning model.


2018 ◽  
Vol 2 (3) ◽  
pp. 337
Author(s):  
Mansyur Mansyur

This research aims increased the civics learning activities using the jigsaw learning model in class V SD Negeri005 Koto Perambahan Kecamatan Kampar Timur Kabupaten Kampar. This research was conducted at SDNegeri 005 Koto Perambahan Kecamatan Kampar Timur Kabupaten Kampar. The subject of this research is thestudents of class V with the number of students 34. This research was conducted two cycles. Each cycle uses theprocedure of research implementation that is planning, implementation of action, observation and reflection.The results of research showed student learning outcomes that in cycle I of the first meeting, the total number ofcomplete students is 11 students (32,35%). In the cycle I of the second meeting, the total number of completestudents is 13 students (38,23%). In the cycle I of the third meeting, the total number of complete students is 15students (44,11%). Furthermore, in the cycle II of the first meeting there is an increase in student learningoutcomes, the total number of complete students is 17 students (50%). In the cycle II of the second meeting, thetotal number of complete students is 19 students (55,88%). In the cycle II of the third meeting, the total numberof complete students is 25 students (73,52%). Based on the result of the research it can be concluded that the useof jigsaw learning model can improve the civics learning activities on materials explain the importance of theUnitary State of the Republic Indonesia students of class V SD Negeri 005 Koto Perambahan KecamatanKampar Timur Kabupaten Kampar.


Author(s):  
Harini Widyaningtyas ◽  
Retno Winarni ◽  
Tri Murwaningsih

This study is aimed at describing teachers’ obstacles in applying Numbered Head Together learning model in social science learning. The type of research is qualitative descriptive. The subject of the research is the third-grade teacher of elementary school in Sukoharjo Sub-district. The findings of the research were analyzed using interactive analysis of Miles and Huberman and were presented through descriptive narrative technique. The results reveal several obstacles that were experienced by the teachers. First, the time is limited. Second, the classroom atmosphere is noisy due to large number of students. Third, the number of students in total is not even. Fourth, the students interfere each other. Fifth, not all of the students work in the group. Sixth, the students are not actively responding. Seventh, the students are lack of confidence in the presentation.


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