scholarly journals Pengembangan RPP Model Discovery Learning Tema Daerah Tempat Tinggalku Pada Siswa Kelas IV Sekolah Dasar

2021 ◽  
Vol 1 (2) ◽  
pp. 47-53
Author(s):  
Sindi Lestari ◽  
Rintis Rizkia Pangestika ◽  
Titi Anjarini

Penelitian ini bertujuan untuk mengembangkan RPP model Discovery Learning tema Daerah Tempat Tinggalku pada siswa kelas IV SD Negeri Kliwonan yang meliputi: (1) mengetahui kelayakan RPP; (2) mengetahui keterlaksanaan pembelajaran; (3) mengetahui respon siswa terhadap pengembangan RPP. Jenis penelitian yang digunakan adalah penelitian pengembangan atau Research & Development (R&D) dengan model 4D (Four D) yang terdiri dari empat tahap, yaitu: define, design, develop, dan disseminate. Subjek penelitian ini adalah siswa-siswi kelas IV SD Negeri Kliwonan. Berdasarkan hasil analisis data yang diperoleh dalam penelitian ini menunjukkan kelayakan dengan hasil validasi ahli (RPP dan materi) diperoleh nilai rata-rata 3,28 dengan kriteria valid. Hasil validasi (praktisi) diperoleh nilai rata-rata 3,68 dengan kriteri sangat valid dan RPP yang dibuat efektif berdasarkan hasil tes hasil belajar siswa diperoleh nilai rata-rata 84,2 dengan persentase ketuntasan sebesar 87,7% dengan kriteria sangat efektif. Hasil pengamatan pengelolaan keterlaksanaan pembelajaran diperoleh nilai rata-rata 3,64 dengan kriteria terlaksana seluruhnya. Hasil lembar angket respon siswa diperoleh nilai rata-rata dengan persentase sebesar 94,4% dengan kriteria sangat praktis. Berdasarkan hasil uji coba produk yang dilaksanakan, RPP model discovery learning tema Daerah Tempat Tinggalku pada siswa kelas IV SD Negeri Kliwonan telah memenuhi kelayakan (kriteria valid, praktis, dan efektif) dan keterlaksanaan pembelajaran serta respon siswa yang mencapai kriteria yang sangat baik. This study aims to develop lesson plan with discovery learning models with the theme “The Area Where I Live” in the fourth-grade students of Kliwonan Elementary School which includes: (1) Knowing the feasibility of the the lesson plan. (2) Knowing the implementation of learning. (3) Knowing the students' responses to the development of the lesson plan. The type of research used is Research & Development (R&D) with the 4D (Four D) model which consists of four stages, including: define, design, develop, and disseminate. The subjects of this study were fourth grade students of SD Negeri Kliwonan. Based on the results of data analysis obtained in this study shows the feasibility of expert validation results (lesson plan and material) obtained an average value of 3.28 with valid criteria. The results of the validation (practitioners) obtained an average value of 3.68 with very valid criteria and lesson plans made effective based on the results of student learning outcomes obtained an average value of 84.2 with a percentage of completeness of 87.7% with very effective criteria. The results of the observation of the implementation of learning management obtained an average value of 3.64 with the criteria being implemented entirely. The results of the student response questionnaire sheet obtained an average value of 94.4% with very practical criteria. Based on the results of the product trials carried out, the lesson plan with discovery learning model has met the eligibility (valid, practical, and effective criteria) and the implementation of learning and student responses have achieved very good criteria.

Perspektif ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 38-43
Author(s):  
Mira Santika ◽  
Gusmaweti Gusmaweti ◽  
Zulfa Amrina

The purpose of this study was to describe the increase in the effectiveness of communication and learning outcomes of fourth grade students in learning science through the Open Ended in SDN 26 Kampung Aur, this type of research is a class act, with the subject of the fourth grade students of SDN 26 Kampung Aur, which has 21 students. Research was conducted in the second semester of the school year of 2015/2016, the research instrument used is the effectiveness of communicating student sheets, sheets of assessment of learning outcomes in the cognitive aspects of students at level C1 (knowledge) and C2 (understanding). Based on the research results, the effectiveness of communicating students on the aspects asked in the first cycle obtain an average value of 49.99% increase in cycle II to 67.45%, the effectiveness of communicating students on aspects of the answer in the first cycle obtain an average value of 53.96% increased in the second cycle to 71.42%. While the results of student learning at the cognitive level C1 (knowledge) in the first cycle increase in cycle II 68.33 into 80.47, cognitive learning outcomes in level C2 (understanding) in the first cycle increase in cycle II 58.09 to 71.42 , It can be concluded that the Open Ended learning model can increase the effectiveness of communication and student learning outcomes in science teaching fourth grade SDN26 Kampung Aur.Keywords: Communicating Effectiveness, Results Learning, Model Open Ended, IPA


2018 ◽  
Vol 1 (1) ◽  
pp. 124
Author(s):  
Rosemey Ratna Purnawati ◽  
Slameto Slameto ◽  
Elvira Hoesein Radia

Abstrak: Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika menggunakan model pembelajaran Discovery Learning berbasis Kurikulum 2013 pada siswa kelas 4 di salah satu SD Negeri kota Salatiga. Jenis penelitian ini adalah penelitian tindakan kelas dengan dua siklus. Siklus I dan II terdiri dari tiga kali pertemuan. Subjek penelitian adalah siswa kelas 4. Pada kondisi awal nilai rata-rata klasikal adalah 62,25 dengan jumlah siswa tuntas sebanyak 10 siswa dan jumlah siswa tidak tuntas sebanyak 10 siswa. Pada siklus I rata-rata hasil belajar matematika meningkat menjadi 75,50 dan pada siklus II rata-rata hasil belajar siswa meningkat lagi menjadi 83,00. Presentase ketuntasan hasil belajar siswa juga mengalami peningkatan. Pada siklus I presentase ketuntasan mencapai 75% dan pada siklus II presentase ketuntasan mencapai 90%, dengan demikian dapat disimpulkan bahwa model pembelajaran Discovery Learning berbasis Kurikulum 2013  dapat meningkatkan hasil belajar.Abstract:  This study aims to improve the learning outcomes of mathematics through Discovery Learning based on 2013 curriculum model in the fourth grade students on one of the Salatiga State Elementary Schools. This type of research is a Classroom Action Research with two cycles. Both cycles consist of three meetings. The subjects of the study were the fourth grade students. The initial condition showed that the score was 62,25 with the total number of students who passed were only 10 students and the number of students who hasn’t passed were 10 students. At the first cycle of mathematics learning the outcomes increased to become 75,50. It means the percentage of completeness reached 75%. At the second cycle the average of student’s learning outcomes increased again to become 83,00. Showed that percentage of completeness reached 90%, thus it can be concluded that the Discovery Learning based on 2013 curriculum model can improve student learning outcomes.


2017 ◽  
Vol 6 (1) ◽  
pp. 364
Author(s):  
Muharis Muharis

This study is peneilitian class action was motivated by the low learning PJKO fourth grade students SD Negeri 004 Tembilahan Kota. This is evident from the acquisition value of the average students who are still under the KKM is equal to 56,00 being KKM specified value is 61, other than that of the 20 students only 7 (35.00%) students who completed their study results. Based on this the researchers applied media with the aim of improving student learning outcomes PJOK. This classroom action research conducted in SD Negeri 004 Tembilahan Kota in the fourth grade with the number of students 20 students, the study was conducted 2 cycles and be done with four stages: planning, implementation, observation, and reflection. The results showed that after the implementation of learning media, learning outcomes PJOK increase, evidenced by the acquisition: "At the initial data is the number of students who completed 7 students (35.00%) with an average nilaia 56.00, in the first cycle increased by the number of students who completed totaling 13 students (65.00%) with the average value of students increased to 72.50. And the second cycle learning outcomes increased with the number of students who completed the acquisition of up to 19 students (95.00%) with the acquisition value by an average of 83.25. Based on this acquisition can be concluded that the application of instructional media can improve learning outcomes PJOK fourth grade students SD Negeri 004 Tembilahan Kota.


2021 ◽  
Vol 1 (1) ◽  
pp. 1-5
Author(s):  
Aliyah Aliyah

The purpose of this study was to determine the improvement of student learning outcomes at SDN 02 Krompeng Talun through the application of Discovery Learning. The type of research that will be conducted is classroom action research. The subjects of this study were the fourth grade students of SDN 02 Krompeng, Talun, Pekalongan Regency , totaling 25 students . The results of the study showed an increase in learning outcomes and student activeness in learning. In sikus I value - average grade of 69.5 p er sentase classical learning completeness 68% and p er sentase overall activity of 71.4%. In the second cycle the average value of the class is 83.4 with a per sentase completeness of classical study 88 % and persentase overall activity of 77.3%. Thus it can be concluded that discovery learning with worksheets can improve student learning outcomes . Therefore, it is suggested that as teachers should be able to apply discovery learning as an alternative to improve learning outcomes in the form of cognitive abilities and increase student activity.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Monalisa Sifialen Karinda ◽  
Roos M. S Tuerah ◽  
Margareta O Sumilat

This study aims to improve learning outcomes through the application of the Discovery Learning Learning Model in science subjects for fourth grade students of GMIM I Woloan Elementary School. The research method used was the classroom action research method. This research was conducted in two cycles. Each cycle follows the stages of planning, implementing actions, observing and reflecting. Data collection techniques in this study used student worksheets to measure student learning outcomes and observation sheets to see student activity in the learning process. The data analysis technique was performed using an assessment sheet at the end of each action in each cycle. Learning outcomes data were analyzed by calculating the percentage of student learning outcomes. The results of the study prove that using the Discovery Learning model can improve student learning outcomes on material properties of objects, as indicated by the acquisition of individual learning outcomes on average in the first cycle of 44.09% up to 83.40% in the second cycle. The results of this class action research can be concluded that the application of the Discovery Learning learning model can improve the science learning outcomes of students in fourth grade students of GMIM I Woloan Elementary School


2020 ◽  
Vol 2 (1) ◽  
pp. 64
Author(s):  
NURIANI POBELA

The purpose of this study is to improve student learningoutcomes on the circumference and area of the trianglethrough the use of teaching aids. The source of the researchdata is the fourth grade students of SD Negeri 2 Bilalang witha total of 16 students. The study was conducted for 3 months.The data collected is quantitative and qualitative data.Quantitative data is data obtained from the results of tests oflearning outcomes in each cycle. Qualitative data wereobtained from observation sheets in each learning cycle.Pengelohan data using classical learning completeness. Thestudy was declared successful if the classical learningcompleteness reached a minimum of 80% of students receiveda minimum score of 70. The results of the study in the firstcycle an average value of 70.625 with a percentage of successthat is 50% or 8 of 16 students who completed. In cycle II, theaverage value was 81.875 with a success rate of 93.75% or 15out of 16 students completing. The learning outcomes ofGrade IV SDN 2 Bilalang students in learning thecircumference and area of the triangle proved to be improvedthrough the use of teaching aids.Keywords: student learning outcomes, the circumference and area of thetriangle, teaching aids.


Author(s):  
Lenny Aprilitsnaeni

<p><em>The science learning process carried out by the teacher is still conventional which tends to make students feel bored and does not provide opportunities for students to be active in learning so that there are still many students who have difficulty following the learning process which results in low student learning outcomes. This problem is also experienced by students at SD Negeri Ngrajek 1. The purpose of this study is to improve student learning outcomes through the Problem Based Learning learning model for fourth grade students at SD Negeri Ngrajek 1. The research form is Classroom Action Research (CAR). Based on the percentage of student learning outcomes, the average value in each cycle can be obtained, namely in the first cycle there was an increase in the average value of 8.75, namely the initial average value of 66.25 increased to 75. Classical student learning outcomes are still classified as moderate. with an average acquisition of 79 in the 70-79 interval in the medium category. In the second cycle the average score of students increased by 12.5, which was originally an average of 66.5 students in the second cycle the average value was 79 in the medium category. In cycle III the average score of students also increased by 14.5, which was originally 66.5 students on average in cycle III the average value was 81. Classical student learning outcomes were in the interval 80-89 in the high category. This means that learning through the Problem Based Learning method can improve the learning outcomes of fourth grade students at SD Negeri Ngrajek 1.</em></p>


2021 ◽  
Vol 5 (5) ◽  
pp. 1514
Author(s):  
Dahniar Dahniar

This study aimed to improve the students’ learning outcomes at fourth grade of SDN 010 Bagan Punak, Kecamatan Bangko, through a gadget-based internet use approach. The subjects of this study consisted of 20 students. This research was classroom action research with the aim of improving the learning outcomes and learning activities. The results of the research found that the initial data on the average score of students’ learning outcomes was only 60, meaning that it had not yet reached the completeness of the learning outcomes. Then, after learning to use the gadget-based internet with zoom media from cycle I to cycle II, students’ learning outcomes increased from the beginning of learning when using gadget-based internet in learning Bahasa Indonesia and continued to increase in each cycle. This was evidence of the success of using internet in improving student learning outcomes. In the first cycle, there was a good increase in which the average value of students’ learning outcomes as a whole was 74.6compared to the initial data which was only 60. The number of students with complete learning outcomes were 15 of the 20 students who took the learning outcomes test. it indicated around 75% of the fourth grade students at SDN 010 Bagan Punak, Kecamatan Bangko Then, it was proceeded to the second cycle in which the average of students’ learning outcomes also experienced a good increase. The students’ learning outcomes in the second cycle was 81.8 meaning that has achieved good completeness. There were about 18 students from 20 students who took the learning outcomes test completed the test, meaning that around 90% of fourth grade students at SDN 010 Bagan Punak, Kecamatan Bangko.


Author(s):  
Moh. Aniq Kh.B, Ian Bagus Koko Darminto

Use appropriate media often affect the level of motivation and the level of student learning outcomes. Teachers who rarely use the media in the learning process of students' learning motivation and result in low student learning outcomes. The purpose of this study was to determine the increase in learning motivation and learning outcomes through the use of media in a clever snakes and ladders games or thematic integrative learning. Subjects were fourth grade students of SD Negeri 2 Kronggen, totaling 18 students, which consisted of eight male students and 10 female students. The result showed that the students' motivation has increased from 61.11% to pre cycles, 72.22% in the first cycle, while the cycle I 72.22% to 94.44% in the second cycle. Then the student learning outcomes on cognitive aspects showed an increase in pre-cycle condition of the average value of student learning outcomes 68.34 and 61.12% of students learning completeness. While in the first cycle, the average value of student learning outcomes increased to 72.78% and 77.78% mastery learning students. While in the second cycle the average value of student learning outcomes increased to 93.34% and 100% complete learn student. Based on the analysis of research data, it can be concluded that the use of snakes and ladders games or smart media can enhance learning motivation and learning outcomes thematic integrative Elementary School fourth grade students 2 Kronggen


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Leviatun Khasanah ◽  
Qoriati Mushafanah ◽  
Muhajir Muhajir.

This research was motivated by the low learning outcomes thematic fourth grade students of SD Negeri Bendungan Semarang. This is due to the lack of creativity of teachers in active learning methods, creative, innovative, and fun. The problem of this research is there any influence teaching methods Course Review Horay assisted Puzzle game on learning outcomes thematic my goal Scene 6 Subtheme 2 Amazingly my ideals fourth grade students of SD Negeri Bendungan Semarang ?. Goals to be achieved in this research is to determine the effect of teaching methods Course Review Horay assisted Puzzle game on learning outcomes thematic Cita-citaku Scene 6 Subtheme 2 Hebatnya Cita-citaku fourth grade students of SD Negeri Bendungan Semarang . This study uses a quantitative method Pre-Experimental Design with the form of One-group pretest-posttest Design Subjects in this study were all fourth grade students of SD Negeri Bendungan Semarang 2017/2018 school year numbered 36 students. The data in this study were obtained through testing. The results of this study states that the average value posttest (82) has increased from an average pretest score (58). Thus an increase in thematic learning outcomes of students with learning methods Course Review Horay assisted Puzzle.Hasil game hypothesis on the cognitive aspects of student learning outcomes showed that t_count t_table, that is 12,487 2,030 so Ha is received so that it can be concluded that the teaching methods Course Review Horay assisted Puzzle game affects the outcome of the thematic study of fourth grade students of SD Negeri Bendungan Semarang. 


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